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* Fix the in-game MS browser thinking gametypes are unknown.
* Fix the website MS browser mapname output being incomplete. * Hide hell maps on the website MS browser mapname output. * (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
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parent
e85e621d2c
commit
56ed67397d
3 changed files with 45 additions and 11 deletions
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@ -1305,7 +1305,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
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netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
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netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? 3 : 2); // SRB2Kart: Vanilla's gametype constants for MS support
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netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
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netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
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netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
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netbuffer->u.serverinfo.isdedicated = (UINT8)dedicated;
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@ -1315,18 +1315,47 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
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if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, ""))
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strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
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netbuffer->u.serverinfo.iszone = 1;
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else
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netbuffer->u.serverinfo.iszone = 0;
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if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
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{
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//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
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// set up the levelstring
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if (netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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{
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if (mapheaderinfo[gamemap-1]->actnum[0])
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snprintf(netbuffer->u.serverinfo.maptitle,
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33,
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"%s %s",
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mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
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else
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snprintf(netbuffer->u.serverinfo.maptitle,
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33,
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"%s",
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mapheaderinfo[gamemap-1]->lvlttl);
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}
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else
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{
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if (mapheaderinfo[gamemap-1]->actnum[0])
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snprintf(netbuffer->u.serverinfo.maptitle,
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33,
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"%s %s %s",
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mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum);
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else
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snprintf(netbuffer->u.serverinfo.maptitle,
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33,
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"%s %s",
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mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl);
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}
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}
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else
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strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
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netbuffer->u.serverinfo.maptitle[32] = '\0';
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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netbuffer->u.serverinfo.iszone = 1;
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else
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netbuffer->u.serverinfo.iszone = 0;
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netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum
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p = PutFileNeeded();
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@ -3623,6 +3652,7 @@ static void HandleServerInfo(SINT8 node)
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const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE;
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netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff);
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netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
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netbuffer->u.serverinfo.gametype == (UINT8)((netbuffer->u.serverinfo.gametype == VANILLA_GT_MATCH) ? GT_MATCH : GT_RACE);
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SL_InsertServer(&netbuffer->u.serverinfo, node);
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}
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@ -24,6 +24,10 @@
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// one that defines the actual packets to
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// be transmitted.
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// SOME numpty changed all the gametype constants and it fell out of sync with vanilla and now we have to pretend to be vanilla when talking to the master server...
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#define VANILLA_GT_RACE 2
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#define VANILLA_GT_MATCH 3
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// Networking and tick handling related.
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#define BACKUPTICS 32
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#define MAXTEXTCMD 256
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@ -4618,16 +4618,16 @@ static void Command_Showmap_f(void)
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{
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if (gamestate == GS_LEVEL)
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{
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if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
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if (mapheaderinfo[gamemap-1]->zonttl[0] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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{
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if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
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if (mapheaderinfo[gamemap-1]->actnum[0])
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CONS_Printf("%s (%d): %s %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum);
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else
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CONS_Printf("%s (%d): %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl);
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}
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else
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{
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if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
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if (smapheaderinfo[gamemap-1]->actnum[0])
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CONS_Printf("%s (%d): %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
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else
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CONS_Printf("%s (%d): %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl);
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