diff --git a/src/d_clisrv.c b/src/d_clisrv.c index a717273e..7866b258 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1305,7 +1305,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers(); netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value; - netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? 3 : 2); // SRB2Kart: Vanilla's gametype constants for MS support + netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame; netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled(); netbuffer->u.serverinfo.isdedicated = (UINT8)dedicated; @@ -1315,18 +1315,47 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16); - if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, "")) - strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33); + if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0])) + netbuffer->u.serverinfo.iszone = 1; + else + netbuffer->u.serverinfo.iszone = 0; + + if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0]) + { + //strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33); + // set up the levelstring + if (netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE)) + { + if (mapheaderinfo[gamemap-1]->actnum[0]) + snprintf(netbuffer->u.serverinfo.maptitle, + 33, + "%s %s", + mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum); + else + snprintf(netbuffer->u.serverinfo.maptitle, + 33, + "%s", + mapheaderinfo[gamemap-1]->lvlttl); + } + else + { + if (mapheaderinfo[gamemap-1]->actnum[0]) + snprintf(netbuffer->u.serverinfo.maptitle, + 33, + "%s %s %s", + mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum); + else + snprintf(netbuffer->u.serverinfo.maptitle, + 33, + "%s %s", + mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl); + } + } else strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33); netbuffer->u.serverinfo.maptitle[32] = '\0'; - if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE)) - netbuffer->u.serverinfo.iszone = 1; - else - netbuffer->u.serverinfo.iszone = 0; - netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum p = PutFileNeeded(); @@ -3623,6 +3652,7 @@ static void HandleServerInfo(SINT8 node) const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE; netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff); netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0; + netbuffer->u.serverinfo.gametype == (UINT8)((netbuffer->u.serverinfo.gametype == VANILLA_GT_MATCH) ? GT_MATCH : GT_RACE); SL_InsertServer(&netbuffer->u.serverinfo, node); } diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 19c18665..1f39a639 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -24,6 +24,10 @@ // one that defines the actual packets to // be transmitted. +// SOME numpty changed all the gametype constants and it fell out of sync with vanilla and now we have to pretend to be vanilla when talking to the master server... +#define VANILLA_GT_RACE 2 +#define VANILLA_GT_MATCH 3 + // Networking and tick handling related. #define BACKUPTICS 32 #define MAXTEXTCMD 256 diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 2a27f08f..c4766a9f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -4618,16 +4618,16 @@ static void Command_Showmap_f(void) { if (gamestate == GS_LEVEL) { - if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) + if (mapheaderinfo[gamemap-1]->zonttl[0] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE)) { - if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0) + if (mapheaderinfo[gamemap-1]->actnum[0]) CONS_Printf("%s (%d): %s %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum); else CONS_Printf("%s (%d): %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl); } else { - if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0) + if (smapheaderinfo[gamemap-1]->actnum[0]) CONS_Printf("%s (%d): %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum); else CONS_Printf("%s (%d): %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl);