Merge branch 'join-passwords' into test-many-mrs

This commit is contained in:
fickleheart 2019-03-10 00:30:49 -06:00
commit 55cf00b7c3

View file

@ -1909,7 +1909,7 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
/** Called by CL_ServerConnectionTicker
*
* \param viams ???
* \param asksent ???
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionTicker
* \sa CL_ConnectToServer
@ -2037,7 +2037,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
* \param viams ???
* \param tmpsave The name of the gamestate file???
* \param oldtic Used for knowing when to poll events and redraw
* \param asksent ???
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionSearchTicker
* \sa CL_ConnectToServer
@ -2109,6 +2109,9 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
#endif
case CL_CHALLENGE:
(*asksent) = I_GetTime() - NEWTICRATE; // This is SUPPOSED to remove the delay from sending the password but it doesn't work...
break;
case CL_WAITJOINRESPONSE:
case CL_WAITDOWNLOADFILESRESPONSE:
case CL_CONNECTED:
@ -2226,9 +2229,15 @@ boolean CL_Responder(event_t *ev)
}
else if (ch == KEY_ENTER)
{
// Done?
netgame = true;
multiplayer = true;
#ifndef NONET
SL_ClearServerList(servernode);
#endif
cl_mode = CL_SEARCHING;
D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
cl_mode = cl_needsdownload ? CL_ASKDOWNLOADFILES : CL_ASKJOIN;
cl_challengeattempted = 1;
}
@ -3944,10 +3953,6 @@ static void HandlePacketFromAwayNode(SINT8 node)
Net_CloseConnection(node);
break;
case PT_CLIENTJOIN:
if (server)
HandleConnect(node);
break;
case PT_JOINCHALLENGE:
if (server && serverrunning)
{ // But wait I thought I'm the server?
@ -3960,6 +3965,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
cl_challengenum = netbuffer->u.joinchallenge.challengenum;
memcpy(cl_challengequestion, netbuffer->u.joinchallenge.question, 16);
Net_CloseConnection(node|FORCECLOSE); // Don't need to stay connected while challenging
cl_mode = CL_CHALLENGE;
if (cl_challengeattempted == 2)
@ -4663,6 +4670,12 @@ FILESTAMP
while (HGetPacket())
{
node = (SINT8)doomcom->remotenode;
if (netbuffer->packettype == PT_CLIENTJOIN && server)
{
HandleConnect(node);
continue;
}
if (node == servernode && client && cl_mode != CL_SEARCHING)
{
if (netbuffer->packettype == PT_SERVERSHUTDOWN)