mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 11:50:50 +00:00
Try a partial disconnect instead
This commit is contained in:
parent
386360ff43
commit
ce81504410
1 changed files with 8 additions and 18 deletions
|
@ -2109,7 +2109,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
#endif
|
||||
|
||||
case CL_CHALLENGE:
|
||||
(*asksent) = I_GetTime() - NEWTICRATE + 2; // This is SUPPOSED to remove the delay from sending the password but it doesn't work...
|
||||
(*asksent) = I_GetTime() - NEWTICRATE; // This is SUPPOSED to remove the delay from sending the password but it doesn't work...
|
||||
break;
|
||||
|
||||
case CL_WAITJOINRESPONSE:
|
||||
|
@ -2229,26 +2229,16 @@ boolean CL_Responder(event_t *ev)
|
|||
}
|
||||
else if (ch == KEY_ENTER)
|
||||
{
|
||||
// Done? Try to reconnect to the server...
|
||||
if (!netgame && I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
if (I_NetOpenSocket())
|
||||
{
|
||||
netgame = true;
|
||||
multiplayer = true;
|
||||
netgame = true;
|
||||
multiplayer = true;
|
||||
|
||||
#ifndef NONET
|
||||
SL_ClearServerList(servernode);
|
||||
SL_ClearServerList(servernode);
|
||||
#endif
|
||||
cl_mode = CL_SEARCHING;
|
||||
cl_mode = CL_SEARCHING;
|
||||
|
||||
D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
|
||||
cl_challengeattempted = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
I_Error("haha that ain't it");
|
||||
D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
|
||||
cl_challengeattempted = 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -3975,7 +3965,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
cl_challengenum = netbuffer->u.joinchallenge.challengenum;
|
||||
memcpy(cl_challengequestion, netbuffer->u.joinchallenge.question, 16);
|
||||
|
||||
D_CloseConnection(); // Don't need to stay connected while challenging
|
||||
Net_CloseConnection(node|FORCECLOSE); // Don't need to stay connected while challenging
|
||||
|
||||
cl_mode = CL_CHALLENGE;
|
||||
|
||||
|
|
Loading…
Reference in a new issue