mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 20:31:30 +00:00
Make F12 spectator string constant because of wrapping issues
This commit is contained in:
parent
60b16289e5
commit
5314c0e36b
1 changed files with 3 additions and 13 deletions
|
@ -1871,23 +1871,13 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
|
||||
{
|
||||
// Build the control string for viewpoint switching
|
||||
// Longest control string goes to WII's DBLSEC_JOYMINUS_CC, at 18 chars
|
||||
char secondcontrol[4+20];
|
||||
char viewpointprompt[32+20];
|
||||
if (gamecontrol[gc_viewpoint][1])
|
||||
snprintf(secondcontrol, 3+20, " or %s", G_KeynumToString(gamecontrol[gc_viewpoint][1]));
|
||||
else
|
||||
secondcontrol[0] = 0;
|
||||
snprintf(viewpointprompt, 32+20, "Press %s%s to watch another player.", G_KeynumToString(gamecontrol[gc_viewpoint][0]), secondcontrol);
|
||||
|
||||
if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press Viewpoint Key to watch a player."));
|
||||
else if (gametype == GT_HIDEANDSEEK &&
|
||||
(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press Viewpoint Key to watch a player."));
|
||||
}
|
||||
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
|
||||
{
|
||||
|
@ -1910,7 +1900,7 @@ static void ST_overlayDrawer(void)
|
|||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText(viewpointprompt));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press Viewpoint Key to watch a player."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue