diff --git a/src/st_stuff.c b/src/st_stuff.c index 15ff8d64..44b1ebba 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1871,23 +1871,13 @@ static void ST_overlayDrawer(void) if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer) { - // Build the control string for viewpoint switching - // Longest control string goes to WII's DBLSEC_JOYMINUS_CC, at 18 chars - char secondcontrol[4+20]; - char viewpointprompt[32+20]; - if (gamecontrol[gc_viewpoint][1]) - snprintf(secondcontrol, 3+20, " or %s", G_KeynumToString(gamecontrol[gc_viewpoint][1])); - else - secondcontrol[0] = 0; - snprintf(viewpointprompt, 32+20, "Press %s%s to watch another player.", G_KeynumToString(gamecontrol[gc_viewpoint][0]), secondcontrol); - if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt)); + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press Viewpoint Key to watch a player.")); else if (gametype == GT_HIDEANDSEEK && (!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE)) { V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding.")); - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText(viewpointprompt)); + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press Viewpoint Key to watch a player.")); } else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text. { @@ -1910,7 +1900,7 @@ static void ST_overlayDrawer(void) V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended.")); else V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game.")); - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText(viewpointprompt)); + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press Viewpoint Key to watch a player.")); V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); } }