Not really important or anything, but checking render_soft == rendermode rather than rendermode == render_soft always bugged me. And it's not consistent with the rest of the source code (or at least most of it) anyway.
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@ -899,7 +899,7 @@ static inline boolean I_SkipFrame(void)
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{
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{
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static boolean skip = false;
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static boolean skip = false;
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if (render_soft != rendermode)
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if (rendermode != render_soft)
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return false;
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return false;
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skip = !skip;
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skip = !skip;
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@ -1190,7 +1190,7 @@ INT32 VID_SetMode(INT32 modeNum)
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SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
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SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
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if (render_soft == rendermode)
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if (rendermode == render_soft)
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{
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{
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if (bufSurface)
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if (bufSurface)
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{
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{
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@ -1483,7 +1483,7 @@ void I_ShutdownGraphics(void)
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rendermode = render_none;
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rendermode = render_none;
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if (icoSurface) SDL_FreeSurface(icoSurface);
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if (icoSurface) SDL_FreeSurface(icoSurface);
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icoSurface = NULL;
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icoSurface = NULL;
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if (render_soft == oldrendermode)
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if (oldrendermode == render_soft)
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{
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{
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if (vidSurface) SDL_FreeSurface(vidSurface);
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if (vidSurface) SDL_FreeSurface(vidSurface);
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vidSurface = NULL;
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vidSurface = NULL;
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