Not really important or anything, but checking render_soft == rendermode rather than rendermode == render_soft always bugged me. And it's not consistent with the rest of the source code (or at least most of it) anyway.

This commit is contained in:
Monster Iestyn 2017-05-15 15:43:31 +01:00
parent d1bbd1261e
commit 4979ab6b8e
1 changed files with 3 additions and 3 deletions

View File

@ -899,7 +899,7 @@ static inline boolean I_SkipFrame(void)
{ {
static boolean skip = false; static boolean skip = false;
if (render_soft != rendermode) if (rendermode != render_soft)
return false; return false;
skip = !skip; skip = !skip;
@ -1190,7 +1190,7 @@ INT32 VID_SetMode(INT32 modeNum)
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN); SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
if (render_soft == rendermode) if (rendermode == render_soft)
{ {
if (bufSurface) if (bufSurface)
{ {
@ -1483,7 +1483,7 @@ void I_ShutdownGraphics(void)
rendermode = render_none; rendermode = render_none;
if (icoSurface) SDL_FreeSurface(icoSurface); if (icoSurface) SDL_FreeSurface(icoSurface);
icoSurface = NULL; icoSurface = NULL;
if (render_soft == oldrendermode) if (oldrendermode == render_soft)
{ {
if (vidSurface) SDL_FreeSurface(vidSurface); if (vidSurface) SDL_FreeSurface(vidSurface);
vidSurface = NULL; vidSurface = NULL;