Kart-Public/src/discord.h

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2020-08-17 06:31:30 +00:00
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
2020-08-17 06:31:30 +00:00
// Copyright (C) 2018-2020 by Sally "TehRealSalt" Cochenour.
// Copyright (C) 2018-2020 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file discord.h
/// \brief Discord Rich Presence handling
#ifndef __DISCORD__
#define __DISCORD__
#ifdef HAVE_DISCORDRPC
#include "discord_rpc.h"
extern consvar_t cv_discordrp;
extern consvar_t cv_discordstreamer;
extern consvar_t cv_discordasks;
extern struct discordInfo_s {
UINT8 maxPlayers;
boolean joinsAllowed;
boolean everyoneCanInvite;
} discordInfo;
typedef struct discordRequest_s {
char *username; // Discord user name.
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
// HAHAHA, no.
// *Maybe* if it was only PNG I would boot up curl just to get AND convert this to Doom GFX,
// but it can *also* be a JEPG, WebP, or GIF :)
// Hey, wanna add ImageMagick as a dependency? :dying:
//patch_t *avatar;
struct discordRequest_s *next; // Next request in the list.
struct discordRequest_s *prev; // Previous request in the list. Not used normally, but just in case something funky happens, this should repair the list.
} discordRequest_t;
extern discordRequest_t *discordRequestList;
/*--------------------------------------------------
void DRPC_RemoveRequest(void);
Removes an invite from the list.
--------------------------------------------------*/
void DRPC_RemoveRequest(discordRequest_t *removeRequest);
/*--------------------------------------------------
void DRPC_Init(void);
Initalizes Discord Rich Presence by linking the Application ID
and setting the callback functions.
--------------------------------------------------*/
void DRPC_Init(void);
/*--------------------------------------------------
void DRPC_UpdatePresence(void);
Updates what is displayed by Rich Presence on the user's profile.
Should be called whenever something that is displayed is
changed in-game.
--------------------------------------------------*/
void DRPC_UpdatePresence(void);
#endif // HAVE_DISCORDRPC
#endif // __DISCORD__