2014-03-15 16:59:03 +00:00
|
|
|
// SONIC ROBO BLAST 2
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
2018-11-25 12:35:38 +00:00
|
|
|
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
2014-03-15 16:59:03 +00:00
|
|
|
//
|
|
|
|
// This program is free software distributed under the
|
|
|
|
// terms of the GNU General Public License, version 2.
|
|
|
|
// See the 'LICENSE' file for more details.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/// \file d_net.h
|
|
|
|
/// \brief part of layer 4 (transport) (tp4) of the osi model
|
|
|
|
/// assure the reception of packet and proceed a checksums
|
|
|
|
///
|
|
|
|
/// There is a data struct that stores network communication related
|
|
|
|
/// stuff, and one that defines the actual packets to be transmitted
|
|
|
|
|
|
|
|
#ifndef __D_NET__
|
|
|
|
#define __D_NET__
|
|
|
|
|
2016-12-31 18:26:33 +00:00
|
|
|
// Max computers in a game
|
2020-04-27 03:46:33 +00:00
|
|
|
#define MAXNETNODES 64
|
2014-03-15 16:59:03 +00:00
|
|
|
#define BROADCASTADDR MAXNETNODES
|
2019-01-05 20:59:23 +00:00
|
|
|
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
#define STATLENGTH (TICRATE*2)
|
|
|
|
|
|
|
|
// stat of net
|
|
|
|
extern INT32 ticruned, ticmiss;
|
|
|
|
extern INT32 getbps, sendbps;
|
|
|
|
extern float lostpercent, duppercent, gamelostpercent;
|
|
|
|
extern INT32 packetheaderlength;
|
|
|
|
boolean Net_GetNetStat(void);
|
|
|
|
extern INT32 getbytes;
|
2016-12-31 18:26:33 +00:00
|
|
|
extern INT64 sendbytes; // Realtime updated
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
extern SINT8 nodetoplayer[MAXNETNODES];
|
2016-12-31 18:26:33 +00:00
|
|
|
extern SINT8 nodetoplayer2[MAXNETNODES]; // Say the numplayer for this node if any (splitscreen)
|
2017-12-19 01:59:04 +00:00
|
|
|
extern SINT8 nodetoplayer3[MAXNETNODES]; // Say the numplayer for this node if any (splitscreen == 2)
|
|
|
|
extern SINT8 nodetoplayer4[MAXNETNODES]; // Say the numplayer for this node if any (splitscreen == 3)
|
2016-12-31 18:26:33 +00:00
|
|
|
extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
|
|
|
|
extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2017-01-13 19:53:52 +00:00
|
|
|
INT32 Net_GetFreeAcks(boolean urgent);
|
2014-03-15 16:59:03 +00:00
|
|
|
void Net_AckTicker(void);
|
|
|
|
|
2016-12-31 18:26:33 +00:00
|
|
|
// If reliable return true if packet sent, 0 else
|
2014-03-15 16:59:03 +00:00
|
|
|
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
|
|
|
|
size_t packetlength);
|
|
|
|
boolean HGetPacket(void);
|
|
|
|
void D_SetDoomcom(void);
|
|
|
|
#ifndef NONET
|
|
|
|
void D_SaveBan(void);
|
|
|
|
#endif
|
|
|
|
boolean D_CheckNetGame(void);
|
|
|
|
void D_CloseConnection(void);
|
2016-12-31 18:26:33 +00:00
|
|
|
void Net_UnAcknowledgePacket(INT32 node);
|
2014-03-15 16:59:03 +00:00
|
|
|
void Net_CloseConnection(INT32 node);
|
2017-01-13 19:53:52 +00:00
|
|
|
void Net_ConnectionTimeout(INT32 node);
|
2014-03-15 16:59:03 +00:00
|
|
|
void Net_AbortPacketType(UINT8 packettype);
|
|
|
|
void Net_SendAcks(INT32 node);
|
|
|
|
void Net_WaitAllAckReceived(UINT32 timeout);
|
2016-12-31 18:26:33 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#endif
|