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Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES
Each server in the server list requires a node. It's also MAXNETNODES-1 because the first node is yourself.
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2 changed files with 3 additions and 2 deletions
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@ -15,6 +15,7 @@
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#include "d_event.h"
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#include "d_ticcmd.h"
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#include "d_net.h"
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#include "d_netcmd.h"
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#include "tables.h"
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#include "d_player.h"
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@ -480,7 +481,7 @@ typedef struct
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#pragma pack()
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#endif
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#define MAXSERVERLIST 64 // Depends only on the display
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#define MAXSERVERLIST (MAXNETNODES-1)
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typedef struct
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{
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SINT8 node;
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@ -19,7 +19,7 @@
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#define __D_NET__
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// Max computers in a game
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#define MAXNETNODES (MAXPLAYERS+4)
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#define MAXNETNODES 64
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#define BROADCASTADDR MAXNETNODES
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#define NETSPLITSCREEN // Kart's splitscreen netgame feature
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