Kart-Public/src/k_kart.c

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2016-08-12 01:42:11 +00:00
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
#include "doomdef.h"
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#include "hu_stuff.h"
#include "g_game.h"
#include "m_random.h"
#include "p_local.h"
#include "p_slopes.h"
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#include "r_draw.h"
#include "r_local.h"
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#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "z_zone.h"
#include "m_misc.h"
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//{ SRB2kart Color Code
#define SKIN_RAMP_LENGTH 16
#define DEFAULT_STARTTRANSCOLOR 160
#define NUM_PALETTE_ENTRIES 256
const char *KartColor_Names[MAXSKINCOLORS] =
{
"None", // 00 // SKINCOLOR_NONE
"Ivory", // 01 // SKINCOLOR_IVORY
"White", // 02 // SKINCOLOR_WHITE
"Silver", // 03 // SKINCOLOR_SILVER
"Cloudy", // 04 // SKINCOLOR_CLOUDY
"Grey", // 05 // SKINCOLOR_GREY
"Dark Grey", // 06 // SKINCOLOR_DARKGREY
"Black", // 07 // SKINCOLOR_BLACK
"Salmon", // 08 // SKINCOLOR_SALMON
"Pink", // 09 // SKINCOLOR_PINK
"Light Red", // 10 // SKINCOLOR_LIGHTRED
"Full-Range Red", // 11 // SKINCOLOR_FULLRANGERED
"Red", // 12 // SKINCOLOR_RED
"Dark Pink", // 13 // SKINCOLOR_DARKPINK
"Dark Red", // 14 // SKINCOLOR_DARKRED
"Dawn", // 15 // SKINCOLOR_DAWN
"Orange", // 16 // SKINCOLOR_ORANGE
"Full-Range Orange", // 17 // SKINCOLOR_FULLRANGEORANGE
"Dark Orange", // 18 // SKINCOLOR_DARKORANGE
"Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN
"Rosewood", // 20 // SKINCOLOR_ROSEWOOD
"Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD
"Sepia", // 22 // SKINCOLOR_SEPIA
"Beige", // 23 // SKINCOLOR_BEIGE
"Brown", // 24 // SKINCOLOR_BROWN
"Leather", // 25 // SKINCOLOR_LEATHER
"Yellow", // 26 // SKINCOLOR_YELLOW
"Peach", // 27 // SKINCOLOR_PEACH
"Light Orange", // 28 // SKINCOLOR_LIGHTORANGE
"Peach-Brown", // 29 // SKINCOLOR_PEACHBROWN
"Gold", // 30 // SKINCOLOR_GOLD
"Full-Range Peach-Brown", // 31 // SKINCOLOR_FULLRANGEPEACHBROWN
"Gypsy Vomit", // 32 // SKINCOLOR_GYPSYVOMIT
"Garden", // 33 // SKINCOLOR_GARDEN
"Light Army", // 34 // SKINCOLOR_LIGHTARMY
"Army", // 35 // SKINCOLOR_ARMY
"Pistachio", // 36 // SKINCOLOR_PISTACHIO
"Robo-Hood Green", // 37 // SKINCOLOR_ROBOHOODGREEN
"Olive", // 38 // SKINCOLOR_OLIVE
"Dark Army", // 39 // SKINCOLOR_DARKARMY
"Light Green", // 40 // SKINCOLOR_LIGHTGREEN
"Ugly Green", // 41 // SKINCOLOR_UGLYGREEN
"Neon Green", // 42 // SKINCOLOR_NEONGREEN
"Green", // 43 // SKINCOLOR_GREEN
"Dark Green", // 44 // SKINCOLOR_DARKGREEN
"Dark Neon Green", // 45 // SKINCOLOR_DARKNEONGREEN
"Frost", // 46 // SKINCOLOR_FROST
"Light Steel Blue", // 47 // SKINCOLOR_LIGHTSTEELBLUE
"Light Blue", // 48 // SKINCOLOR_LIGHTBLUE
"Cyan", // 49 // SKINCOLOR_CYAN
"Cerulean", // 50 // SKINCOLOR_CERULEAN
"Turquoise", // 51 // SKINCOLOR_TURQUOISE
"Teal", // 52 // SKINCOLOR_TEAL
"Steel Blue", // 53 // SKINCOLOR_STEELBLUE
"Blue", // 54 // SKINCOLOR_BLUE
"Full-Range Blue", // 55 // SKINCOLOR_FULLRANGEBLUE
"Dark Steel Blue", // 56 // SKINCOLOR_DARKSTEELBLUE
"Dark Blue", // 57 // SKINCOLOR_DARKBLUE
"Jet Black", // 58 // SKINCOLOR_JETBLACK
"Lilac", // 59 // SKINCOLOR_LILAC
"Purple", // 60 // SKINCOLOR_PURPLE
"Lavender", // 61 // SKINCOLOR_LAVENDER
"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
"Indigo" // 63 // SKINCOLOR_INDIGO
};
/** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap.
\param i loop iteration
\param cNumber Numeric color value, from Zero to Fifteen
\return INT32 Returns the pulled value of the sixteen fed to it
*/
static INT32 R_KartColorSetter(UINT8 i,
INT32 cZero, INT32 cOne, INT32 cTwo, INT32 cThree,
INT32 cFour, INT32 cFive, INT32 cSix, INT32 cSeven,
INT32 cEight, INT32 cNine, INT32 cTen, INT32 cEleven,
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INT32 cTwelve, INT32 cThirteen, INT32 cFourteen, INT32 cFifteen)
{
INT32 ThisColorIs = 0;
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switch (i)
{
case 0: ThisColorIs = cZero; break;
case 1: ThisColorIs = cOne; break;
case 2: ThisColorIs = cTwo; break;
case 3: ThisColorIs = cThree; break;
case 4: ThisColorIs = cFour; break;
case 5: ThisColorIs = cFive; break;
case 6: ThisColorIs = cSix; break;
case 7: ThisColorIs = cSeven; break;
case 8: ThisColorIs = cEight; break;
case 9: ThisColorIs = cNine; break;
case 10: ThisColorIs = cTen; break;
case 11: ThisColorIs = cEleven; break;
case 12: ThisColorIs = cTwelve; break;
case 13: ThisColorIs = cThirteen; break;
case 14: ThisColorIs = cFourteen; break;
case 15: ThisColorIs = cFifteen; break;
}
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return ThisColorIs;
}
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\param dest_colormap colormap to populate
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
\param color translation color
\return void
*/
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
{
INT32 i;
INT32 starttranscolor;
// Handle a couple of simple special cases
if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
{
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
else dest_colormap[i] = (UINT8)i;
}
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC)
dest_colormap[239] = 0;
return;
}
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
// Fill in the entries of the palette that are fixed
for (i = 0; i < starttranscolor; i++)
dest_colormap[i] = (UINT8)i;
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
// Build the translated ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
switch (color)
{
case SKINCOLOR_IVORY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10); break;
case SKINCOLOR_WHITE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7); break;
case SKINCOLOR_SILVER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); break;
case SKINCOLOR_CLOUDY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); break;
case SKINCOLOR_GREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); break;
case SKINCOLOR_DARKGREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); break;
case SKINCOLOR_BLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_SALMON: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127); break;
case SKINCOLOR_PINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151); break;
case SKINCOLOR_LIGHTRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135); break;
case SKINCOLOR_FULLRANGERED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143); break;
case SKINCOLOR_RED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140); break;
case SKINCOLOR_DARKPINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141); break;
case SKINCOLOR_DARKRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143); break;
case SKINCOLOR_DAWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153); break;
case SKINCOLOR_ORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95); break;
case SKINCOLOR_FULLRANGEORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159); break;
case SKINCOLOR_DARKORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159); break;
case SKINCOLOR_GOLDENBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159); break;
case SKINCOLOR_ROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159); break;
case SKINCOLOR_DARKROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31); break;
case SKINCOLOR_SEPIA: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63); break;
case SKINCOLOR_BEIGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47); break;
case SKINCOLOR_BROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63); break;
case SKINCOLOR_LEATHER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31); break;
case SKINCOLOR_YELLOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117); break;
case SKINCOLOR_PEACH: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79); break;
case SKINCOLOR_LIGHTORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87); break;
case SKINCOLOR_PEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55); break;
case SKINCOLOR_GOLD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119); break;
case SKINCOLOR_FULLRANGEPEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62); break;
case SKINCOLOR_GYPSYVOMIT: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246); break;
case SKINCOLOR_GARDEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175); break;
case SKINCOLOR_LIGHTARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179); break;
case SKINCOLOR_ARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183); break;
case SKINCOLOR_PISTACHIO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173); break;
case SKINCOLOR_ROBOHOODGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173); break;
case SKINCOLOR_OLIVE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31); break;
case SKINCOLOR_DARKARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31); break;
case SKINCOLOR_LIGHTGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167); break;
case SKINCOLOR_UGLYGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187); break;
case SKINCOLOR_NEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191); break;
case SKINCOLOR_GREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175); break;
case SKINCOLOR_DARKGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175); break;
case SKINCOLOR_DARKNEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31); break;
case SKINCOLOR_FROST: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175); break;
case SKINCOLOR_LIGHTSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203); break;
case SKINCOLOR_LIGHTBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231); break;
case SKINCOLOR_CYAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219); break;
case SKINCOLOR_CERULEAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219); break;
case SKINCOLOR_TURQUOISE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223); break;
case SKINCOLOR_TEAL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223); break;
case SKINCOLOR_STEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207); break;
case SKINCOLOR_BLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239); break;
case SKINCOLOR_FULLRANGEBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246); break;
case SKINCOLOR_DARKSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
case SKINCOLOR_DARKBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
case SKINCOLOR_JETBLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_LILAC: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250); break;
case SKINCOLOR_PURPLE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199); break;
case SKINCOLOR_LAVENDER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255); break;
case SKINCOLOR_BYZANTIUM: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_INDIGO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31); break;
/*
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* Removed Colors:
* case SKINCOLOR_DUSK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243); break;
* case SKINCOLOR_RAINBOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255); break;
*/
default:
I_Error("Invalid skin color #%hu.", (UINT16)color);
return;
}
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\param name color name
\return 0
*/
UINT8 K_GetKartColorByName(const char *name)
{
UINT8 color = (UINT8)atoi(name);
if (color > 0 && color < MAXSKINCOLORS)
return color;
for (color = 1; color < MAXSKINCOLORS; color++)
if (!stricmp(KartColor_Names[color], name))
return color;
return 0;
}
//}
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//{ SRB2kart Net Variables
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void K_RegisterKartStuff(void)
{
CV_RegisterVar(&cv_magnet);
CV_RegisterVar(&cv_boo);
CV_RegisterVar(&cv_mushroom);
CV_RegisterVar(&cv_triplemushroom);
CV_RegisterVar(&cv_megashroom);
CV_RegisterVar(&cv_goldshroom);
CV_RegisterVar(&cv_star);
CV_RegisterVar(&cv_triplebanana);
CV_RegisterVar(&cv_fakeitem);
CV_RegisterVar(&cv_banana);
CV_RegisterVar(&cv_greenshell);
CV_RegisterVar(&cv_redshell);
CV_RegisterVar(&cv_laserwisp);
CV_RegisterVar(&cv_triplegreenshell);
CV_RegisterVar(&cv_bobomb);
CV_RegisterVar(&cv_blueshell);
CV_RegisterVar(&cv_jaws);
CV_RegisterVar(&cv_fireflower);
CV_RegisterVar(&cv_tripleredshell);
CV_RegisterVar(&cv_lightning);
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CV_RegisterVar(&cv_kartcc);
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}
//}
//{ SRB2kart Roulette Code
#define NUMKARTITEMS 18
#define NUMKARTODDS 40
fixed_t spawnchance[NUMKARTITEMS * NUMKARTODDS]; // Holds the actual odds.
fixed_t basechance, chance, prevchance; // Base chance (item itself), current chance (counter), previous chance
fixed_t numchoices, pingame, pexiting;
// Ugly ol' 3D array
static fixed_t K_KartItemOdds_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] =
{
// 1 Active Player
{ //1st //
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{ 0 }, // Magnet
{ 0 }, // Boo
{ 40 }, // Mushroom
{ 0 }, // Triple Mushroom
{ 0 }, // Mega Mushroom
{ 0 }, // Gold Mushroom
{ 0 }, // Star
{ 0 }, // Triple Banana
{ 0 }, // Fake Item
{ 0 }, // Banana
{ 0 }, // Green Shell
{ 0 }, // Red Shell
{ 0 }, // Triple Green Shell
{ 0 }, // Bob-omb
{ 0 }, // Blue Shell
{ 0 }, // Fire Flower
{ 0 }, // Triple Red Shell
{ 0 } // Lightning
}, //1st //
// 2 Active Players
{ //1st 2nd //
{ 1, 0 }, // Magnet
{ 0, 0 }, // Boo
{ 6, 11 }, // Mushroom
{ 0, 3 }, // Triple Mushroom
{ 0, 1 }, // Mega Mushroom
{ 0, 1 }, // Gold Mushroom
{ 0, 0 }, // Star
{ 4, 0 }, // Triple Banana
{ 7, 0 }, // Fake Item
{ 12, 0 }, // Banana
{ 8, 6 }, // Green Shell
{ 2, 12 }, // Red Shell
{ 0, 4 }, // Triple Green Shell
{ 0, 0 }, // Bob-omb
{ 0, 2 }, // Blue Shell
{ 0, 0 }, // Fire Flower
{ 0, 0 }, // Triple Red Shell
{ 0, 0 } // Lightning
}, //1st 2nd //
// 3 Active Players
{ //1st 2nd 3rd //
{ 1, 0, 0 }, // Magnet
{ 0, 1, 0 }, // Boo
{ 4, 10, 0 }, // Mushroom
{ 0, 4, 11 }, // Triple Mushroom
{ 0, 0, 2 }, // Mega Mushroom
{ 0, 0, 16 }, // Gold Mushroom
{ 0, 0, 6 }, // Star
{ 4, 0, 0 }, // Triple Banana
{ 7, 2, 0 }, // Fake Item
{ 13, 4, 0 }, // Banana
{ 9, 4, 0 }, // Green Shell
{ 2, 8, 0 }, // Red Shell
{ 0, 3, 0 }, // Triple Green Shell
{ 0, 2, 0 }, // Bob-omb
{ 0, 2, 0 }, // Blue Shell
{ 0, 0, 0 }, // Fire Flower
{ 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 5 } // Lightning
}, //1st 2nd 3rd //
// 4 Active Players
{ //1st 2nd 3rd 4th //
{ 1, 1, 0, 0 }, // Magnet
{ 0, 3, 0, 0 }, // Boo
{ 2, 10, 0, 0 }, // Mushroom
{ 0, 3, 9, 10 }, // Triple Mushroom
{ 0, 0, 3, 0 }, // Mega Mushroom
{ 0, 0, 9, 16 }, // Gold Mushroom
{ 0, 0, 0, 8 }, // Star
{ 4, 0, 0, 0 }, // Triple Banana
{ 7, 2, 0, 0 }, // Fake Item
{ 14, 4, 0, 0 }, // Banana
{ 9, 5, 0, 0 }, // Green Shell
{ 3, 8, 6, 0 }, // Red Shell
{ 0, 2, 4, 0 }, // Triple Green Shell
{ 0, 2, 0, 0 }, // Bob-omb
{ 0, 0, 3, 0 }, // Blue Shell
{ 0, 0, 3, 0 }, // Fire Flower
{ 0, 0, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 6 } // Lightning
}, //1st 2nd 3rd 4th //
// 5 Active Players
{ //1st 2nd 3rd 4th 5th //
{ 1, 2, 0, 0, 0 }, // Magnet
{ 0, 3, 0, 0, 0 }, // Boo
{ 0, 9, 7, 0, 0 }, // Mushroom
{ 0, 0, 8, 12, 12 }, // Triple Mushroom
{ 0, 0, 2, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 9, 20 }, // Gold Mushroom
{ 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0 }, // Triple Banana
{ 7, 3, 0, 0, 0 }, // Fake Item
{ 15, 4, 0, 0, 0 }, // Banana
{ 10, 6, 3, 0, 0 }, // Green Shell
{ 3, 9, 6, 0, 0 }, // Red Shell
{ 0, 2, 4, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0 }, // Bob-omb
{ 0, 0, 4, 0, 0 }, // Blue Shell
{ 0, 0, 3, 4, 0 }, // Fire Flower
{ 0, 0, 0, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th //
// 6 Active Players
{ //1st 2nd 3rd 4th 5th 6th //
{ 1, 2, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 2, 0, 0, 0 }, // Boo
{ 0, 9, 8, 0, 0, 0 }, // Mushroom
{ 0, 0, 5, 11, 14, 12 }, // Triple Mushroom
{ 0, 0, 0, 2, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 6, 11, 20 }, // Gold Mushroom
{ 0, 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0, 0 }, // Triple Banana
{ 7, 3, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 3, 0, 0, 0 }, // Banana
{ 10, 6, 4, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 6, 0, 0 }, // Red Shell
{ 0, 2, 4, 5, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0, 0 }, // Bob-omb
{ 0, 0, 3, 3, 0, 0 }, // Blue Shell
{ 0, 0, 0, 4, 0, 0 }, // Fire Flower
{ 0, 0, 0, 3, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th //
// 7 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th //
{ 1, 2, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 0, 0, 0, 0 }, // Boo
{ 0, 8, 8, 8, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 8, 14, 15, 12 }, // Triple Mushroom
{ 0, 0, 0, 2, 4, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 7, 12, 20 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 4, 0, 0, 0, 0 }, // Banana
{ 10, 6, 4, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 8, 7, 0, 0, 0 }, // Red Shell
{ 0, 1, 4, 6, 4, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 1, 3, 3, 0, 0 }, // Blue Shell
{ 0, 0, 0, 3, 5, 0, 0 }, // Fire Flower
{ 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th //
// 8 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
{ 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 0, 0, 0, 0, 0 }, // Boo
{ 0, 8, 8, 8, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 7, 12, 15, 11, 7 }, // Triple Mushroom
{ 0, 0, 0, 2, 4, 4, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 4, 8, 15, 24 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 9 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 4, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 5, 2, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 5, 0, 0, 0 }, // Red Shell
{ 0, 1, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 1, 3, 3, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 2, 5, 3, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th //
// 9 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 2, 3, 0, 0, 0, 0, 0 }, // Boo
{ 0, 7, 9, 10, 8, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 7, 10, 17, 16, 12, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 4, 6, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 4, 8, 15, 29 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 3, 6, 11 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 6, 5, 2, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 5, 2, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 5, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 2, 3, 2, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
// 10 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 7, 8, 10, 8, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 2, 5, 9, 14, 16, 14, 9, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 4, 6, 5, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 4, 5, 10, 16, 28 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 4, 7, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 3, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 4, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 6, 4, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 1, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
// 11 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 6, 8, 9, 8, 6, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 2, 5, 9, 10, 15, 17, 14, 10, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 3, 6, 6, 4, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 4, 5, 11, 15, 18 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 7, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 5, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 4, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 6, 5, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
// 12 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 6, 8, 9, 10, 8, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 1, 4, 9, 11, 15, 17, 15, 11, 6, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 4, 6, 7, 5, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 3, 5, 9, 13, 18, 28 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 5, 3, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 2, 5, 4, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
// 13 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 5, 8, 9, 10, 8, 5, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 6, 9, 11, 15, 16, 14, 11, 10, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 6, 3, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 4, 5, 8, 11, 20, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
// 14 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 5, 7, 9, 11, 8, 5, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 6, 9, 10, 12, 17, 15, 14, 12, 8, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
// 15 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 8, 11, 13, 17, 18, 15, 13, 9, 8, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 4, 3, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 3, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
// 16 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
2016-08-15 03:51:08 +00:00
};
/** \brief Item Roulette for Kart
\param player player
\param getitem what item we're looking for
\param retrokart whether or not we're getting old or new item odds
\return void
*/
static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart)
{
switch (getitem)
{
case 1: // Magnet
player->kartstuff[k_mushroom] = 1; // TEMPORARY COVER UNTIL OTHER ITEMS ARE WORKING
//player->kartstuff[k_magnet] = 1;
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break;
case 2: // Boo
player->kartstuff[k_boo] = 1;
break;
case 4: // Triple Mushroom
player->kartstuff[k_mushroom] = 4;
break;
case 5: // Mega Mushroom
player->kartstuff[k_megashroom] = 1;
break;
case 6: // Gold Mushroom
player->kartstuff[k_goldshroom] = 1;
break;
case 7: // Star
player->kartstuff[k_star] = 1;
break;
case 8: // Triple Banana
player->kartstuff[k_triplebanana] |= 8;
break;
case 9: // Fake Item
player->kartstuff[k_fakeitem] |= 2;
break;
case 10: // Banana
player->kartstuff[k_banana] |= 2;
break;
case 11: // Green Shell
player->kartstuff[k_greenshell] |= 2;
break;
case 12: // Red Shell
player->kartstuff[k_redshell] |= 2;
break;
case 13: // Triple Green Shell - or - Laser Wisp
if (retrokart)
player->kartstuff[k_triplegreenshell] |= 8;
else
player->kartstuff[k_laserwisp] = 1;
break;
case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
if (retrokart)
player->kartstuff[k_bobomb] |= 2;
else
player->kartstuff[k_triplegreenshell] |= 8;
break;
case 15: // Blue Shell - or - Specialstage Mines (Bob-omb)
if (retrokart)
player->kartstuff[k_blueshell] = 1;
else
player->kartstuff[k_bobomb] |= 2;
break;
case 16: // Fire Flower - or - Deton (Blue Shell)
if (retrokart)
player->kartstuff[k_fireflower] = 1;
else
player->kartstuff[k_blueshell] |= 4;
break;
case 17: // Triple Red Shell - or - 2x Jaws
if (retrokart)
player->kartstuff[k_tripleredshell] |= 8;
else
player->kartstuff[k_jaws] = 1;
break;
case 18: // Lightning
player->kartstuff[k_lightning] = 1;
break;
default: // Mushroom - Doing it here as a fail-safe
if (getitem != 3)
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem);
player->kartstuff[k_mushroom] = 1;
break;
}
}
/** \brief Item Roulette for Kart
\param position player position in the race
\param giveitem what item we're slotting into the basechance
\return void
*/
static void K_KartSetItemResult(fixed_t position, fixed_t giveitem)
{
fixed_t this_pingame = pingame-1;
fixed_t this_giveitem = giveitem-1;
2016-08-15 03:51:08 +00:00
prevchance = chance;
basechance = K_KartItemOdds_Retro[this_pingame][this_giveitem][position]; // Number of slots in the array, based on odds
for (; chance < prevchance + basechance; chance++)
{
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spawnchance[chance] = giveitem;
numchoices++;
}
}
/** \brief Item Roulette for Kart
\param player player object passed from P_KartPlayerThink
\return void
*/
static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
player->kartstuff[k_itemroulette]++;
else
return;
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// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
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S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
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// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] > (TICRATE*3)-1 || ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] > ((TICRATE*2)/3)-1)))
return;
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// Initializes existing values
basechance = chance = prevchance = 0;
numchoices = pingame = pexiting = 0;
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INT32 i;
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// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
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// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
if (players[i].exiting)
pexiting++;
}
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if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
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player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
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// Yes I know I'm defining variables half-way into the function, but they aren't needed until now :/
fixed_t prandom = P_RandomFixed();
fixed_t ppos = player->kartstuff[k_position] - 1;
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// Tiny catcher in case player position is unset.
if (ppos < 0) ppos = 0;
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// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if (cv_magnet.value) K_KartSetItemResult(ppos, 1); // Magnet
if (cv_boo.value) K_KartSetItemResult(ppos, 2); // Boo
if (cv_mushroom.value) K_KartSetItemResult(ppos, 3); // Mushroom
if (cv_mushroom.value) K_KartSetItemResult(ppos, 4); // Triple Mushroom
if (cv_megashroom.value) K_KartSetItemResult(ppos, 5); // Mega Mushroom
if (cv_goldshroom.value) K_KartSetItemResult(ppos, 6); // Gold Mushroom
if (cv_star.value) K_KartSetItemResult(ppos, 7); // Star
/*
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if (cv_triplebanana.value) K_KartSetItemResult(ppos, 8); // Triple Banana
if (cv_fakeitem.value) K_KartSetItemResult(ppos, 9); // Fake Item
if (cv_banana.value) K_KartSetItemResult(ppos, 10); // Banana
if (cv_greenshell.value) K_KartSetItemResult(ppos, 11); // Green Shell
if (cv_redshell.value) K_KartSetItemResult(ppos, 12); // Red Shell
if (cv_triplegreenshell.value) K_KartSetItemResult(ppos, 13); // Triple Green Shell
if (cv_bobomb.value) K_KartSetItemResult(ppos, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0) K_KartSetItemResult(ppos, 15); // Blue Shell
if (cv_fireflower.value) K_KartSetItemResult(ppos, 16); // Fire Flower
if (cv_tripleredshell.value) K_KartSetItemResult(ppos, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting) K_KartSetItemResult(ppos, 18); // Lightning
*/
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// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom%numchoices], true);
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
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//}
/*else if (gametype == GT_NEO)
{
if (cv_magnet.value) K_KartSetItemResult(ppos, 1) // Electro-Shield
if (cv_boo.value) K_KartSetItemResult(ppos, 2) // S3K Ghost
if (cv_mushroom.value) K_KartSetItemResult(ppos, 3) // Speed Shoe
if (cv_mushroom.value) K_KartSetItemResult(ppos, 4) // Triple Speed Shoe
if (cv_megashroom.value) K_KartSetItemResult(ppos, 5) // Size-Up Monitor
if (cv_goldshroom.value) K_KartSetItemResult(ppos, 6) // Rocket Shoe
if (cv_star.value) K_KartSetItemResult(ppos, 7) // Invincibility
if (cv_triplebanana.value) K_KartSetItemResult(ppos, 8) // Triple Banana
if (cv_fakeitem.value) K_KartSetItemResult(ppos, 9) // Eggman Monitor
if (cv_banana.value) K_KartSetItemResult(ppos, 10) // Banana
if (cv_greenshell.value) K_KartSetItemResult(ppos, 11) // 1x Orbinaut
if (cv_redshell.value) K_KartSetItemResult(ppos, 12) // 1x Jaws
if (cv_laserwisp.value) K_KartSetItemResult(ppos, 13) // Laser Wisp
if (cv_triplegreenshell.value) K_KartSetItemResult(ppos, 14) // 3x Orbinaut
if (cv_bobomb.value) K_KartSetItemResult(ppos, 15) // Specialstage Mines
if (cv_blueshell.value && pexiting == 0) K_KartSetItemResult(ppos, 16) // Deton
if (cv_jaws.value) K_KartSetItemResult(ppos, 17) // 2x Jaws
if (cv_lightning.value && pingame > pexiting) K_KartSetItemResult(ppos, 18) // Size-Down Monitor
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// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom%numchoices], false)
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
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}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
*/
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_mkitmF);
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}
//}
//{ SRB2kart p_user.c Stuff
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/** \brief Updates the Player's offroad value once per frame
\param player player object passed from K_KartPlayerThink
\return void
*/
void K_UpdateOffroad(player_t *player)
{
fixed_t kartweight = player->kartweight;
fixed_t offroad;
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sector_t *nextsector = R_PointInSubsector(
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
if (nextsector->special & 256 && nextsector->special != 768 && (nextsector->special != 1024 || nextsector->special != 4864))
{
if (P_IsObjectOnGround(player->mo) && player->kartstuff[k_offroad] == 0)
player->kartstuff[k_offroad] = 16;
if (player->kartstuff[k_offroad] > 0)
{
if (kartweight < 1) kartweight = 1; if (kartweight > 9) kartweight = 9; // Safety Net
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
offroad = (1872 + 5*156 - kartweight*156);
if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast
offroad /= 2;
player->kartstuff[k_offroad] += offroad;
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}
if (player->kartstuff[k_offroad] > FRACUNIT)
player->kartstuff[k_offroad] = FRACUNIT;
}
else
player->kartstuff[k_offroad] = 0;
}
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/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
\param cmd control input from player
\return void
*/
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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{
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K_UpdateOffroad(player);
// This spawns the drift sparks when k_driftcharge hits 26 + player->kartspeed. Its own AI handles life/death and color
if ((player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1)
&& player->kartstuff[k_driftcharge] == (26 + player->kartspeed))
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
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if (player->kartstuff[k_itemclose])
player->kartstuff[k_itemclose]--;
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if (player->kartstuff[k_spinout])
player->kartstuff[k_spinout]--;
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if (player->kartstuff[k_spinouttimer])
player->kartstuff[k_spinouttimer]--;
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics)
player->powers[pw_flashing]--;
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if (player->kartstuff[k_magnettimer])
player->kartstuff[k_magnettimer]--;
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if (player->kartstuff[k_mushroomtimer])
player->kartstuff[k_mushroomtimer]--;
if (player->kartstuff[k_floorboost])
player->kartstuff[k_floorboost]--;
if (player->kartstuff[k_driftboost])
player->kartstuff[k_driftboost]--;
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if (player->kartstuff[k_startimer])
player->kartstuff[k_startimer]--;
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if (player->kartstuff[k_growshrinktimer] > 0)
player->kartstuff[k_growshrinktimer]--;
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if (player->kartstuff[k_growshrinktimer] < 0)
player->kartstuff[k_growshrinktimer]++;
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if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
{
player->mo->destscale = FRACUNIT;
P_RestoreMusic(player);
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}
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if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
&& player->kartstuff[k_goldshroomtimer])
player->kartstuff[k_goldshroomtimer]--;
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if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
&& player->kartstuff[k_fireflowertimer])
player->kartstuff[k_fireflowertimer]--;
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if (player->kartstuff[k_bootaketimer])
player->kartstuff[k_bootaketimer]--;
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if (player->kartstuff[k_boostolentimer])
player->kartstuff[k_boostolentimer]--;
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if (player->kartstuff[k_squishedtimer])
player->kartstuff[k_squishedtimer]--;
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if (player->kartstuff[k_laserwisptimer])
player->kartstuff[k_laserwisptimer]--;
if (player->kartstuff[k_sounds])
player->kartstuff[k_sounds]--;
// Restores music automatically for the final lap, among other things
if (player->kartstuff[k_sounds] <= 4 && player->kartstuff[k_sounds] > 0 && P_IsLocalPlayer(player))
P_RestoreMusic(player);
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// ???
/*
if (player->kartstuff[k_jmp] > 1 && onground)
{
S_StartSound(player->mo, sfx_spring);
P_DoJump(player, false);
player->mo->momz *= player->kartstuff[k_jmp];
player->kartstuff[k_jmp] = 0;
}
*/
if (cmd->buttons & BT_JUMP)
player->kartstuff[k_jmp] = 1;
else
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player->kartstuff[k_jmp] = 0;
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K_KartItemRoulette(player, cmd); // Roulette Code
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// Looping and stopping of the horrible horrible star SFX ~Sryder
/*
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if (player->mo->health > 0 && player->mo->player->kartstuff[k_startimer])// If you have invincibility
{
if (!P_IsLocalPlayer(player)) // If it isn't the current player
{
if (!S_SoundPlaying(NULL, sfx_star)) // and it isn't still playing
S_StartSound(player->mo, sfx_star); // play it again
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}
}
else if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0 || player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too)
{
if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_star); // Stop it
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}
// And now the same for the mega mushroom SFX ~Sryder
if (player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you are big
{
if (!P_IsLocalPlayer(player)) // If it isn't the current player
{
if (!S_SoundPlaying(NULL, sfx_mega)) // and it isn't still playing
S_StartSound(player->mo, sfx_mega); // play it again
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}
}
else // If you aren't big
{
if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_mega); // Stop it
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}
*/
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}
void K_PlayTauntSound(mobj_t *source)
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{
INT32 prandom;
prandom = P_RandomFixed();
if (prandom <= 63)
S_StartSound(source, sfx_taunt1);
else if (prandom <= 127)
S_StartSound(source, sfx_taunt2);
else if (prandom <= 191)
S_StartSound(source, sfx_taunt3);
else
S_StartSound(source, sfx_taunt4);
}
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fixed_t K_GetKartBoostPower(player_t *player, boolean speedonly)
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{
fixed_t boostpower = FRACUNIT;
fixed_t boostvalue = 0;
fixed_t numboosts = 0;
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// Offroad is separate, it's difficult to factor it in with a variable value anyway.
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer])
&& player->kartstuff[k_offroad] >= 0 && speedonly)
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boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
if (player->kartstuff[k_growshrinktimer] < -1 && speedonly)
{ // Shrink
boostvalue += 6; // 6/8 speed (*0.750)
numboosts++;
}
if (player->kartstuff[k_squishedtimer] > 0 && speedonly)
{ // Squished
boostvalue += 7; // 7/8 speed (*0.875)
numboosts++;
}
if (player->kartstuff[k_growshrinktimer] > 1
&& (player->kartstuff[k_growshrinktimer] > (bonustime - 25)
|| player->kartstuff[k_growshrinktimer] <= 26) && speedonly)
{ // Mega Mushroom - Mid-size
boostvalue += 9; // 9/8 speed (*1.125)
numboosts++;
}
if (player->kartstuff[k_growshrinktimer] < (bonustime - 25)
&& player->kartstuff[k_growshrinktimer] > 26 && speedonly)
{ // Mega Mushroom
boostvalue += 10; // 10/8 speed (*1.250)
numboosts++;
}
if (player->kartstuff[k_startimer] && speedonly)
{ // Star
boostvalue += 11; // 11/8 speed (*1.375)
numboosts++;
}
if ((player->kartstuff[k_driftboost] && speedonly)
|| (player->kartstuff[k_driftboost] && !player->kartstuff[k_mushroomtimer]))
{ // Drift Boost
boostvalue += 12; // 12/8 speed (*1.500)
numboosts++;
}
if (player->kartstuff[k_mushroomtimer] && speedonly)
{ // Mushroom
boostvalue += 12; // 12/8 speed (*1.500)
numboosts++;
}
if (numboosts) // If any of the above apply...
{
boostvalue = (boostvalue*2)/numboosts; // Doubled to avoid .5's
boostpower = FixedMul(boostpower, boostvalue*FRACUNIT/16);
}
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return boostpower;
}
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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{
fixed_t k_speed = 151;
fixed_t g_cc = FRACUNIT;
fixed_t xspd = 3072; // 4.6875 aka 3/64
switch (cv_kartcc.value)
{
case 50:
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
break;
case 150:
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
break;
default:
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
break;
}
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k_speed += player->kartspeed; // 152 - 160
if (doboostpower)
return FixedMul(FixedMul(k_speed<<14, g_cc), K_GetKartBoostPower(player, true));
return FixedMul(k_speed<<14, g_cc);
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}
fixed_t K_GetKartAccel(player_t *player)
{
fixed_t k_accel = 36;
k_accel += 3 * (9 - player->kartspeed); // 36 - 60
return FixedMul(k_accel, K_GetKartBoostPower(player, false));
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}
fixed_t K_3dKartMovement(player_t *player, boolean onground, boolean forwardmovement)
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{
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
fixed_t accelmax = 4000;
fixed_t newspeed, oldspeed, finalspeed;
fixed_t p_speed = K_GetKartSpeed(player, true);
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fixed_t p_accel = K_GetKartAccel(player);
// ACCELCODE!!!1!11!
oldspeed = P_AproxDistance(player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
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newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
finalspeed = newspeed - oldspeed;
if (!forwardmovement && finalspeed > FRACUNIT*2)
return FRACUNIT/8;
else if (!forwardmovement)
return FRACUNIT/2;
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return finalspeed;
}
void K_SpinPlayer(player_t *player, mobj_t *source)
{
if (player->health <= 0)
return;
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if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
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player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (player->kartstuff[k_spinouttype] <= 0)
{
if (player->kartstuff[k_spinouttype] == 0)
player->kartstuff[k_spinouttimer] = 2*TICRATE;
else
player->kartstuff[k_spinouttimer] = 3*TICRATE/2;
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if (player->speed < K_GetKartSpeed(player, true)/4) // player->normalspeed/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); // FixedMul(player->normalspeed/4, player->mo->scale));
S_StartSound(player->mo, sfx_slip);
}
else
player->kartstuff[k_spinouttimer] = 1*TICRATE;
player->powers[pw_flashing] = flashingtics;
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
return;
}
void K_SquishPlayer(player_t *player, mobj_t *source)
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_squishedtimer] = 2*TICRATE;
player->powers[pw_flashing] = flashingtics;
player->mo->flags |= MF_NOCLIP;
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
P_PlayRinglossSound(player->mo);
return;
}
void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
{
if (player->health <= 0)
return;
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if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
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player->mo->momz = 18*FRACUNIT;
player->mo->momx = player->mo->momy = 0;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = flashingtics;
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(player->mo);
return;
}
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
{
mobj_t *mobj;
mobj_t *ghost = NULL;
INT32 i;
TVector v;
TVector *res;
fixed_t finalx, finaly, finalz, dist;
//mobj_t hoopcenter;
angle_t degrees, fa, closestangle;
fixed_t mobjx, mobjy, mobjz;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES/number;
radius = FixedDiv(radius,5*(FRACUNIT/4));
closestangle = 0;
// Create the hoop!
for (i = 0; i < number; i++)
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{
fa = (i*degrees);
v[0] = FixedMul(FINECOSINE(fa),radius);
v[1] = 0;
v[2] = FixedMul(FINESINE(fa),radius);
v[3] = FRACUNIT;
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
M_Memcpy(&v, res, sizeof (v));
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
M_Memcpy(&v, res, sizeof (v));
finalx = x + v[0];
finaly = y + v[1];
finalz = z + v[2];
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
mobj->z -= mobj->height>>1;
// change angle
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
// change slope
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
if (dist < 1)
dist = 1;
mobjx = mobj->x;
mobjy = mobj->y;
mobjz = mobj->z;
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if (ghostit)
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{
ghost = P_SpawnGhostMobj(mobj);
P_SetMobjState(mobj, S_NULL);
mobj = ghost;
}
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mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT);
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT);
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT);
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if (spawncenter)
{
mobj->x = x;
mobj->y = y;
mobj->z = z;
}
mobj->flags |= MF_NOCLIPTHING;
mobj->flags &= ~MF_SPECIAL;
}
}
mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
{
mobj_t *th;
angle_t an;
fixed_t x, y, z;
//INT32 dir;
// angle at which you fire, is player angle
an = angle;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
x = source->x + source->momx;
y = source->y + source->momy;
z = source->z + source->height/3;
th = P_SpawnMobj(x, y, z, type);
th->flags2 |= flags2;
th->threshold = 10;
#ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
S_StartSound(source, th->info->seesound);
#else
if (th->info->seesound)
S_StartSound(source, th->info->seesound);
#endif
P_SetTarget(&th->target, source);
th->angle = an;
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));
return NULL;
}
void K_SpawnDriftTrail(player_t *player)
{
fixed_t newx;
fixed_t newy;
fixed_t ground;
mobj_t *flame;
angle_t travelangle;
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->mo->eflags & MFE_VERTICALFLIP)
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
else
ground = player->mo->floorz;
if (player->kartstuff[k_drift])
travelangle = player->mo->angle;
else
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
for (i = 0; i < 2; i++)
{
if (player->kartstuff[k_bootaketimer] != 0)
continue;
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
}
#endif
if ((player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1) && player->kartstuff[k_mushroomtimer] == 0)
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
else
flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL);
P_SetTarget(&flame->target, player->mo);
flame->angle = travelangle;
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
flame->momx = 8;
P_XYMovement(flame);
if (P_MobjWasRemoved(flame))
continue;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if (flame->z + flame->height < flame->ceilingz)
P_RemoveMobj(flame);
}
else if (flame->z > flame->floorz)
P_RemoveMobj(flame);
}
}
static mobj_t *P_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
{
mobj_t *mo;
INT32 dir;
angle_t newangle;
fixed_t newx;
fixed_t newy;
if (!player)
return NULL;
if (bobombthrow)
{
if (player->kartstuff[k_throwdir] == 1)
dir = 2;
else if (player->kartstuff[k_throwdir] == -1)
dir = -1;
else
dir = 1;
}
else
{
if (player->kartstuff[k_throwdir] != 0)
dir = player->kartstuff[k_throwdir];
else
dir = defaultDir;
}
if (missile)
{
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
}
else
{
if (dir == 1 || dir == 2)
{
// Shoot forward
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
int DIST = 50*FRACUNIT + player->speed*FRACUNIT; // 6 when dropping CTF flag
if (DIST > 64*FRACUNIT)
DIST = 64*FRACUNIT;
int HEIGHT;
if (dir == 2)
HEIGHT = 16*FRACUNIT + player->mo->momz;
else
HEIGHT = 8*FRACUNIT + player->mo->momz;
if (HEIGHT > 64*FRACUNIT)
HEIGHT = 64*FRACUNIT;
mo->momx = FixedMul(FINECOSINE(fa), DIST);
mo->momy = FixedMul(FINESINE(fa), DIST);
mo->momz = HEIGHT;
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
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}
else
{
// Drop it directly behind you.
newangle = player->mo->angle;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing);
mo->threshold = 10;
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P_SetTarget(&mo->target, player->mo);
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
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mo->x = newx;
mo->y = newy;
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if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
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}
return mo;
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}
static void K_DoMagnet(player_t * player)
{
S_StartSound(player->mo, sfx_s3k45);
player->kartstuff[k_magnettimer] = 35;
P_NukeEnemies(player->mo, player->mo, 16*FRACUNIT);
}
static void K_DoBooSteal(player_t * player)
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{
INT32 i, numplayers = 0;
INT32 playerswappable[MAXPLAYERS];
INT32 stealplayer = 0; // The player that's getting stolen from
INT32 prandom = 0;
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if (!multiplayer)
return;
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for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator)
&& players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i]
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
|| players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8
|| players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8
|| players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8
|| players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2
|| players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun
{
playerswappable[numplayers] = i+1;
numplayers++;
}
}
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prandom = P_RandomFixed();
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if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
{
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_boo] = 0;
return;
}
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
{
stealplayer = playerswappable[numplayers - 1];
}
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable[prandom%(numplayers-1)];
}
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if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
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{
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
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player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_boo] = 0;
players[stealplayer].kartstuff[k_boostolentimer] = bootime;
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if (players[stealplayer].kartstuff[k_star])
{
player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star];
players[stealplayer].kartstuff[k_star] = 0;
}
else if (players[stealplayer].kartstuff[k_mushroom])
{
player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom];
players[stealplayer].kartstuff[k_mushroom] = 0;
}
else if (players[stealplayer].kartstuff[k_goldshroom])
{
player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom];
players[stealplayer].kartstuff[k_goldshroom] = 0;
}
else if (players[stealplayer].kartstuff[k_megashroom])
{
player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom];
players[stealplayer].kartstuff[k_megashroom] = 0;
}
else if (players[stealplayer].kartstuff[k_lightning])
{
player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning];
players[stealplayer].kartstuff[k_lightning] = 0;
}
else if (players[stealplayer].kartstuff[k_blueshell])
{
player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell];
players[stealplayer].kartstuff[k_blueshell] = 0;
}
else if (players[stealplayer].kartstuff[k_greenshell] & 2)
{
player->kartstuff[k_greenshell] |= 2;
players[stealplayer].kartstuff[k_greenshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8)
{
player->kartstuff[k_triplegreenshell] |= 8;
players[stealplayer].kartstuff[k_triplegreenshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_redshell] & 2)
{
player->kartstuff[k_redshell] |= 2;
players[stealplayer].kartstuff[k_redshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_tripleredshell] & 8)
{
player->kartstuff[k_tripleredshell] |= 8;
players[stealplayer].kartstuff[k_tripleredshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_banana] & 2)
{
player->kartstuff[k_banana] |= 2;
players[stealplayer].kartstuff[k_banana] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplebanana] & 8)
{
player->kartstuff[k_triplebanana] |= 8;
players[stealplayer].kartstuff[k_triplebanana] &= ~8;
}
else if (players[stealplayer].kartstuff[k_fakeitem] & 2)
{
player->kartstuff[k_fakeitem] |= 2;
players[stealplayer].kartstuff[k_fakeitem] &= ~2;
}
else if (players[stealplayer].kartstuff[k_bobomb] & 2)
{
player->kartstuff[k_bobomb] |= 2;
players[stealplayer].kartstuff[k_bobomb] &= ~2;
}
if (players[stealplayer].kartstuff[k_boo])
{
player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo];
players[stealplayer].kartstuff[k_boo] = 0;
}
}
}
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void K_DoMushroom(player_t *player, boolean doPFlag)
{
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_mushroomtimer] = mushroomtime;
if (doPFlag)
player->pflags |= PF_ATTACKDOWN;
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if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
//K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 50;
}
void K_DoLightning(player_t *player, boolean bluelightning)
{
INT32 i;
S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG!
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
P_FlashPal(&players[i], PAL_NUKE, 10);
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if (bluelightning)
P_DamageMobj(players[i].mo, player->mo, player->mo, bluelightning ? 65 : 64);
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}
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 50;
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}
fixed_t K_GetKartTurnValue(player_t *player, ticcmd_t *cmd)
{
fixed_t p_angle = cmd->angleturn;
fixed_t p_maxspeed = K_GetKartSpeed(player, false);
p_maxspeed = FixedMul(p_maxspeed, 2*FRACUNIT + FRACUNIT/4);
p_angle = FixedMul(p_angle, FixedDiv((p_maxspeed>>16) - (player->speed>>16),
(p_maxspeed>>16) + player->kartweight)); // Weight has a small effect on turning
if (player->kartstuff[k_startimer] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 0)
p_angle = FixedMul(p_angle, FixedDiv(5*FRACUNIT, 4*FRACUNIT));
player->kartstuff[k_driftangle] = p_angle;
return p_angle;
}
fixed_t K_GetKartDriftValue(player_t *player, fixed_t turntype)
{
fixed_t driftangle = FRACUNIT;
fixed_t p_angle = player->kartstuff[k_driftangle];
fixed_t driftweight = player->kartweight*10;
if (player->kartstuff[k_drift] <= -1)
p_angle *= -1;
switch (turntype)
{
case 1:
driftangle = (p_angle + 300 - driftweight*1)*FRACUNIT; // Drifting outward
break;
case 2:
driftangle = (p_angle + 700 - driftweight*3)*FRACUNIT; // Drifting inward
break;
case 3:
driftangle = ( 0 + 500 - driftweight*2)*FRACUNIT; // Drifting with no input
break;
}
return driftangle;
}
void K_KartDrift(player_t *player, ticcmd_t *cmd, boolean onground)
{
fixed_t dsone = 26 + player->kartspeed;
fixed_t dstwo = 52 + player->kartspeed*2;
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
if (cmd->buttons & BT_DRIFTRIGHT)
player->kartstuff[k_turndir] = 1;
else if (cmd->buttons & BT_DRIFTLEFT)
player->kartstuff[k_turndir] = -1;
else
player->kartstuff[k_turndir] = 0;
// Drift Release (Moved here so you can't "chain" drifts)
if ((player->kartstuff[k_drift] == 0)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsone
&& onground)
{
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] == 0)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
&& onground)
{
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] == 0)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dstwo
&& onground)
{
player->kartstuff[k_driftboost] = 40;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
// Drifting: left or right?
if (player->kartstuff[k_turndir] == 1 && player->speed > 10 && player->kartstuff[k_jmp] == 1
&& player->kartstuff[k_drift] < 3 && player->kartstuff[k_drift] > -1) // && player->kartstuff[k_drift] != 1)
player->kartstuff[k_drift] = 1;
else if (player->kartstuff[k_turndir] == -1 && player->speed > 10 && player->kartstuff[k_jmp] == 1
&& player->kartstuff[k_drift] > -3 && player->kartstuff[k_drift] < 1) // && player->kartstuff[k_drift] != -1)
player->kartstuff[k_drift] = -1;
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
player->kartstuff[k_drift] = 0;
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground
&& (player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1))
{
player->kartstuff[k_driftcharge]++;
if (player->kartstuff[k_drift] >= 1) // Drifting to the Right
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 3)
player->kartstuff[k_drift] = 3;
// Left = +450 Right = -450
// Player 1
if (player == &players[consoleplayer])
{
if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Right
localangle -= K_GetKartDriftValue(player, 1);
else if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Right
localangle -= K_GetKartDriftValue(player, 2);
else // No Direction while Drifting Right
localangle -= K_GetKartDriftValue(player, 3);
}
// Player 2
if (splitscreen && player == &players[secondarydisplayplayer])
{
if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Right
localangle2 -= K_GetKartDriftValue(player, 1);
else if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Right
localangle2 -= K_GetKartDriftValue(player, 2);
else // No Direction while Drifting Right
localangle2 -= K_GetKartDriftValue(player, 3);
}
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the Left
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -3)
player->kartstuff[k_drift] = -3;
// Left = +450 Right = -450
// Player 1
if (player == &players[consoleplayer])
{
if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Left
localangle += K_GetKartDriftValue(player, 1);
else if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Left
localangle += K_GetKartDriftValue(player, 2);
else // No Direction while Drifting Left
localangle += K_GetKartDriftValue(player, 3);
}
// Player 2
// Player 2
if (splitscreen && player == &players[secondarydisplayplayer])
{
if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Left
localangle2 += K_GetKartDriftValue(player, 1);
else if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Left
localangle2 += K_GetKartDriftValue(player, 2);
else // No Direction while Drifting Left
localangle2 += K_GetKartDriftValue(player, 3);
}
}
}
// Stop drifting
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|| player->speed < 10) // you're too slow!
{
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
}
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//
// K_KartUpdatePosition
//
static void K_KartUpdatePosition(player_t *player)
{
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fixed_t position = 1;
fixed_t i, ppcd, pncd, ipcd, incd;
fixed_t pmo, imo;
thinker_t *th;
mobj_t *mo;
2017-02-13 04:24:49 +00:00
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator &&
(((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
((player->starpostnum) + (numstarposts + 1) * player->laps)))
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position++;
else if (playeringame[i] && !players[i].spectator
&& (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
((player->starpostnum) + (numstarposts+1)*player->laps)))
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{
ppcd = pncd = ipcd = incd = 0;
player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0;
player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0;
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
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{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo
continue;
mo = (mobj_t *)th;
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
mo->y - player->mo->y),
mo->z - player->mo->z) / FRACUNIT;
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
mo->y - players[i].mo->y),
mo->z - players[i].mo->z) / FRACUNIT;
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
continue;
if (mo->health == player->starpostnum)
{
player->kartstuff[k_prevcheck] += pmo;
ppcd++;
}
if (mo->health == (player->starpostnum + 1))
{
player->kartstuff[k_nextcheck] += pmo;
pncd++;
}
if (mo->health == players[i].starpostnum)
{
players[i].kartstuff[k_prevcheck] += imo;
ipcd++;
}
if (mo->health == (players[i].starpostnum + 1))
{
players[i].kartstuff[k_nextcheck] += imo;
incd++;
}
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}
if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd;
if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd;
if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd;
if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd;
if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting)
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{
if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) <
(player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck]))
position++;
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}
else if (!player->exiting)
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{
if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck])
position++;
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}
else
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{
if (players[i].starposttime < player->starposttime)
position++;
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}
}
}
player->kartstuff[k_position] = position;
}
boolean K_CheckForHoldItem(player_t *player)
{
if ( player->kartstuff[k_greenshell] == 1
|| player->kartstuff[k_redshell] == 1
|| player->kartstuff[k_banana] == 1
|| player->kartstuff[k_fakeitem] == 1
|| player->kartstuff[k_bobomb] == 1
|| player->kartstuff[k_triplegreenshell] & 1
|| player->kartstuff[k_triplegreenshell] & 2
|| player->kartstuff[k_triplegreenshell] & 4
|| player->kartstuff[k_tripleredshell] & 1
|| player->kartstuff[k_tripleredshell] & 2
|| player->kartstuff[k_tripleredshell] & 4
|| player->kartstuff[k_triplebanana] & 1
|| player->kartstuff[k_triplebanana] & 2
|| player->kartstuff[k_triplebanana] & 4
) return true;
return false;
}
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//
// K_MoveKartPlayer
//
void K_MoveKartPlayer(player_t *player, ticcmd_t *cmd, boolean onground)
2016-08-15 03:51:08 +00:00
{
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
boolean HOLDING_ITEM = K_CheckForHoldItem(player);
boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0);
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K_KartUpdatePosition(player);
// Position Taunt
// If you were behind someone but just passed them, taunt at them!
if (!player->kartstuff[k_positiondelay] && !player->exiting)
{
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
{
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
}
}
if (player->kartstuff[k_positiondelay])
player->kartstuff[k_positiondelay]--;
// Race Spectator
if (netgame && player->jointime < 1
&& gametype == GT_RACE && countdown)
{
player->spectator = true;
player->powers[pw_nocontrol] = 5;
}
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
player->pflags &= ~PF_ATTACKDOWN;
else if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
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if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
{
// Magnet
// Boo
// Mushroom
// Triple Mushroom
// Mega Mushroom
// Gold Mushroom
// Star
// Triple Banana
// Fake Item
// Banana
// Green Shell
// Red Shell
// Triple Green Shell
// Bob-omb
// Blue Shell
// Fire Flower
// Triple Red Shell
// Lightning
// GoldenMushroom power
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1
&& player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_goldshroomtimer] = bonustime;
player->kartstuff[k_goldshroom] = 0;
}
// GoldenMushroom power
else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO)
{
K_DoMushroom(player, true);
//player->kartstuff[k_goldshroomtimer] -= 10;
//if (player->kartstuff[k_goldshroomtimer] < 1)
// player->kartstuff[k_goldshroomtimer] = 1;
}
// TripleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 2;
}
// DoubleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 1;
}
// Mushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 0;
}
// Star power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("minvnc", true);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_star);
player->kartstuff[k_startimer] = bonustime; // Activate it
//K_PlayTauntSound(player->mo);
player->kartstuff[k_star] = 0;
player->kartstuff[k_itemclose] = 10;
player->pflags |= PF_ATTACKDOWN;
}
// Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_greenshell] &= ~2;
player->kartstuff[k_greenshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1)
{
player->kartstuff[k_greenshell] &= ~1;
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P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
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}
// Triple Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_triplegreenshell] &= ~8;
player->kartstuff[k_triplegreenshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4))
{
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
2016-08-15 03:51:08 +00:00
if (player->kartstuff[k_triplegreenshell] & 4)
player->kartstuff[k_triplegreenshell] &= ~4;
else if (player->kartstuff[k_triplegreenshell] & 2)
player->kartstuff[k_triplegreenshell] &= ~2;
else if (player->kartstuff[k_triplegreenshell] & 1)
player->kartstuff[k_triplegreenshell] &= ~1;
}
// Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_redshell] &= ~2;
player->kartstuff[k_redshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
player->kartstuff[k_redshell] &= ~1;
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
}
// Red Shell Dud
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1)
{
player->kartstuff[k_redshell] &= ~1;
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
}
// Triple Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_tripleredshell] &= ~8;
player->kartstuff[k_tripleredshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& player->kartstuff[k_throwdir] == -1)
{
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
// Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_banana] &= ~2;
player->kartstuff[k_banana] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1)
{
P_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_banana] &= ~1;
}
// Triple Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
K_PlayTauntSound(player->mo);
player->kartstuff[k_triplebanana] &= ~8;
player->kartstuff[k_triplebanana] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1);
mo->threshold = 10;
if (mo) {
P_SetTarget(&mo->target, player->mo);
mo->angle = 0; }
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2);
mo2->threshold = 10;
if (mo2) {
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_135; }
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3);
mo3->threshold = 10;
if (mo3) {
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_225; }
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4))
{
P_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplebanana] & 4)
player->kartstuff[k_triplebanana] &= ~4;
else if (player->kartstuff[k_triplebanana] & 2)
player->kartstuff[k_triplebanana] &= ~2;
else if (player->kartstuff[k_triplebanana] & 1)
player->kartstuff[k_triplebanana] &= ~1;
}
// Fake Itembox
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_fakeitem] &= ~2;
player->kartstuff[k_fakeitem] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1)
{
P_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_fakeitem] &= ~1;
}
// Bomb
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_bobomb] &= ~2;
player->kartstuff[k_bobomb] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1)
{
P_ThrowKartItem(player, false, MT_BOMBITEM, 1, true);
K_PlayTauntSound(player->mo);
player->kartstuff[k_bobomb] &= ~1;
}
// Thunder
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO)
{
K_DoLightning(player, false);
player->kartstuff[k_lightning] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Blue Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO)
{
K_DoLightning(player, true);
player->kartstuff[k_blueshell] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Mega Mushroom
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("mega", true);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_mega);
//K_PlayTauntSound(player->mo);
player->kartstuff[k_growshrinktimer] = bonustime;
S_StartSound(player->mo, sfx_mario3);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_megashroom] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Boo
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO)
{
K_DoBooSteal(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_boo] = 0;
}
// Magnet
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO)
{
K_DoMagnet(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_magnet] = 0;
}
// Mushroom Boost
if (((player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0)
|| (player->kartstuff[k_mushroomtimer] > 0 && ATTACK_IS_DOWN
&& player->kartstuff[k_goldshroomtimer] > 1 && NO_BOO)) && onground)
{
cmd->forwardmove = 1;
if (player->kartstuff[k_drift] >= 1)
P_InstaThrust(player->mo, player->mo->angle+ANGLE_45, 55*FRACUNIT);
else if (player->kartstuff[k_drift] <= -1)
P_InstaThrust(player->mo, player->mo->angle-ANGLE_45, 55*FRACUNIT);
else
P_InstaThrust(player->mo, player->mo->angle, 55*FRACUNIT);
player->kartstuff[k_boosting] = 1;
}
else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1)
player->kartstuff[k_boosting] = 0;
// Megashroom - Make the player grow!
if (player->kartstuff[k_growshrinktimer] > (bonustime - 25))
{
if (leveltime & 2)
player->mo->destscale = FRACUNIT*3/2;
else
player->mo->destscale = FRACUNIT;
}
else if (player->kartstuff[k_growshrinktimer] > 26
&& player->kartstuff[k_growshrinktimer] <= (bonustime - 25))
player->mo->destscale = FRACUNIT*3/2;
// Megashroom - Back to normal...
else if (player->kartstuff[k_growshrinktimer] > 1
&& player->kartstuff[k_growshrinktimer] <= 26)
{
if (leveltime & 2)
player->mo->destscale = FRACUNIT;
else
player->mo->destscale = FRACUNIT*3/2;
}
if (player->kartstuff[k_growshrinktimer] == 26)
S_StartSound(player->mo, sfx_mario8);
if (player->kartstuff[k_bootaketimer] > 0)
{
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
&& (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
}
else
player->mo->flags2 |= MF2_DONTDRAW;
player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if (player->kartstuff[k_bootaketimer] == 0)
{
player->mo->flags2 &= ~MF2_DONTDRAW;
}
}
if (player->kartstuff[k_growshrinktimer] > 1)
player->powers[pw_flashing] = 2;
// Friction
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
// Splitscreen camera
if (splitscreen && player == &players[consoleplayer])
CV_SetValue(&cv_cam_dist, 190);
if (splitscreen && player == &players[secondarydisplayplayer])
CV_SetValue(&cv_cam2_dist, 190);
K_KartDrift(player, cmd, onground);
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// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
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if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)
{
if (player->kartstuff[k_turndir])
player->kartstuff[k_drift] = 1;
if (leveltime % 20 == 0 && player->kartstuff[k_drift])
S_StartSound(player->mo, sfx_mkslid);
if (player == &players[consoleplayer] && player->kartstuff[k_turndir] == 1)
localangle -= 800*FRACUNIT;
if (player == &players[consoleplayer] && player->kartstuff[k_turndir] == -1)
localangle += 800*FRACUNIT;
if (splitscreen && player == &players[secondarydisplayplayer]
&& player->kartstuff[k_turndir] == 1)
localangle2 -= 800*FRACUNIT;
if (splitscreen && player == &players[secondarydisplayplayer]
&& player->kartstuff[k_turndir] == -1)
localangle2 += 800*FRACUNIT;
}
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// Squishing
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
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if (player->kartstuff[k_squishedtimer] <= 0)
{
player->mo->flags &= ~MF_NOCLIP;
}
else
{
player->mo->flags |= MF_NOCLIP;
player->mo->momx = 0;
player->mo->momy = 0;
}
///////////////////////
//LAKITU START SIGNAL//
///////////////////////
// Spawn at the beggining of the level,
// not joiner-friendly.
/*
if (leveltime == 3)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 320*FRACUNIT;
else
newz = player->mo->z + 256*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
P_SetTarget(&mo->target, player->mo);
}
}
*/
// Play the stop light's sounds
if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
S_StartSound(NULL, sfx_lkt1);
if (leveltime == (TICRATE)*4)
S_StartSound(NULL, sfx_lkt2);
// Start charging once you're given the opportunity.
if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0)
player->kartstuff[k_boostcharge]++;
if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE))
player->kartstuff[k_boostcharge] = 0;
// Increase your size while charging your engine.
if (leveltime < 150)
player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655);
// Determine the outcome of your charge.
if (leveltime > 140 && player->kartstuff[k_boostcharge])
{
// Get an instant boost!
if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10)
{
K_DoMushroom(player, false);
}
// You overcharged your engine? Those things are expensive!!!
if (player->kartstuff[k_boostcharge] > 10)
{
player->powers[pw_nocontrol] = 40;
S_StartSound(player->mo, sfx_slip);
}
player->kartstuff[k_boostcharge] = 0;
}
//////////////////
//FISHING LAKITU//
//////////////////
// If you die and respawn in Mario Kart, have Lakitu fish you back in.
/*
if (player->airtime == 60)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 128*FRACUNIT;
else
newz = player->mo->z + 64*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
mo->angle = newangle+ANGLE_180;
P_SetTarget(&mo->target, player->mo);
P_SetMobjState(mo, S_LAKITUFSH1);
}
}
*/
if (player->kartstuff[k_lakitu] > 3)
{
player->kartstuff[k_lakitu]--;
player->mo->momz = 0;
player->powers[pw_flashing] = 2;
player->powers[pw_nocontrol] = 2;
if (leveltime % 15 == 0)
S_StartSound(player->mo, sfx_lkt3);
}
// That's enough pointless fishing for now.
if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3)
{
if (!onground)
{
player->powers[pw_flashing] = 2;
// If you tried to boost while in the air,
// you lose your chance of boosting at all.
if (cmd->buttons & BT_ACCELERATE)
{
player->powers[pw_flashing] = 0;
player->kartstuff[k_lakitu] = 0;
}
}
else
{
player->kartstuff[k_lakitu]--;
// Quick! You only have three tics to boost!
if (cmd->buttons & BT_ACCELERATE)
{
K_DoMushroom(player, false);
}
}
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}
//////////////////
//NEW LAP LAKITU//
//////////////////
/*
if (player->kartstuff[k_lakitu] == -60)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 320*FRACUNIT;
else
newz = player->mo->z + 256*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
P_SetTarget(&mo->target, player->mo);
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
if (player->laps < (unsigned)(cv_numlaps.value - 1))
{
if (player->laps == 1)
P_SetMobjState(mo, S_LAKITULAP1A);
if (player->laps == 2)
P_SetMobjState(mo, S_LAKITULAP2A);
if (player->laps == 3)
P_SetMobjState(mo, S_LAKITULAP3A);
if (player->laps == 4)
P_SetMobjState(mo, S_LAKITULAP4A);
if (player->laps == 5)
P_SetMobjState(mo, S_LAKITULAP5A);
if (player->laps == 6)
P_SetMobjState(mo, S_LAKITULAP6A);
if (player->laps == 7)
P_SetMobjState(mo, S_LAKITULAP7A);
if (player->laps == 8)
P_SetMobjState(mo, S_LAKITULAP8A);
}
else if (player->laps == (unsigned)(cv_numlaps.value - 1))
P_SetMobjState(mo, S_LAKITULAPFA);
}
}
*/
if (player->kartstuff[k_lakitu] < 0)
player->kartstuff[k_lakitu]++;
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}
//}
//{ SRB2kart HUD Code
#define NUMPOSNUMS 10
#define NUMPOSFRAMES 7 // White, three blues, three reds
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//{ Patch Definitions
static patch_t *kp_nodraw;
static patch_t *kp_noitem;
static patch_t *kp_timesticker;
static patch_t *kp_timestickerwide;
static patch_t *kp_lapsticker;
static patch_t *kp_lapstickernarrow;
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_facenull;
static patch_t *kp_facefirst;
static patch_t *kp_facesecond;
static patch_t *kp_facethird;
static patch_t *kp_facefourth;
static patch_t *kp_magnet;
static patch_t *kp_boo;
static patch_t *kp_boosteal;
static patch_t *kp_mushroom;
static patch_t *kp_doublemushroom;
static patch_t *kp_triplemushroom;
static patch_t *kp_megashroom;
static patch_t *kp_goldshroom;
static patch_t *kp_star;
static patch_t *kp_triplebanana;
static patch_t *kp_fakeitem;
static patch_t *kp_banana;
static patch_t *kp_greenshell;
static patch_t *kp_redshell;
static patch_t *kp_triplegreenshell;
static patch_t *kp_bobomb;
static patch_t *kp_blueshell;
static patch_t *kp_fireflower;
static patch_t *kp_tripleredshell;
static patch_t *kp_lightning;
static patch_t *kp_kitchensink;
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static patch_t *kp_itemused1;
static patch_t *kp_itemused2;
static patch_t *kp_itemused3;
static patch_t *kp_itemused4;
static patch_t *kp_itemused5;
static patch_t *kp_singlebananaicon;
static patch_t *kp_doublebananaicon;
static patch_t *kp_triplebananaicon;
static patch_t *kp_singlegreenshellicon;
static patch_t *kp_doublegreenshellicon;
static patch_t *kp_triplegreenshellicon;
static patch_t *kp_singleredshellicon;
static patch_t *kp_doubleredshellicon;
static patch_t *kp_tripleredshellicon;
/*
static patch_t *kp_neonoitem;
static patch_t *kp_electroshield;
static patch_t *kp_skghost;
static patch_t *kp_skghoststeal;
static patch_t *kp_speedshoe;
static patch_t *kp_doublespeedshoe;
static patch_t *kp_triplespeedshoe;
static patch_t *kp_sizeupmonitor;
static patch_t *kp_rocketshoe;
static patch_t *kp_invincibility;
static patch_t *kp_neotriplebanana;
static patch_t *kp_eggmanmonitor;
static patch_t *kp_neobanana;
static patch_t *kp_orbinaut;
static patch_t *kp_jaws;
static patch_t *kp_tripleorbinaut;
static patch_t *kp_specialstagemine;
static patch_t *kp_deton;
static patch_t *kp_laserwisp;
static patch_t *kp_doublejaws;
static patch_t *kp_sizedownmonitor;
static patch_t *kp_neoitemused1;
static patch_t *kp_neoitemused2;
static patch_t *kp_neoitemused3;
static patch_t *kp_neoitemused4;
static patch_t *kp_neoitemused5;
*/
void K_LoadKartHUDGraphics(void)
{
INT32 i, j;
char buffer[9];
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// Null Stuff
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX);
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
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// Stickers
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
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// Position numbers
for (i = 0; i < NUMPOSNUMS; i++)
{
for (j = 0; j < NUMPOSFRAMES; j++)
{
if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th
sprintf(buffer, "K_POSN%d%d", i, j);
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
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}
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kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX);
kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX);
kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX);
kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX);
kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX);
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// Kart Item Windows
kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX);
kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX);
kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX);
kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX);
kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX);
kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX);
kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX);
kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX);
kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX);
kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX);
kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX);
kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX);
kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX);
kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX);
kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX);
kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX);
kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX);
kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX);
kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX);
kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX);
kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX);
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// Item-used - Closing the item window after an item is used
kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX);
kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX);
kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX);
kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX);
kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX);
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// Triple-item HUD icons
kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX);
kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX);
kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX);
kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX);
kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX);
kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX);
kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX);
kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX);
kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX);
/*
// Neo-Kart item windows
kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX);
kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX);
kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX);
kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX);
kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX);
kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX);
kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX);
kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX);
kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX);
kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX);
kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX);
kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX);
kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX);
kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX);
kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX);
kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX);
kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX);
kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX);
kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX);
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// Item-used - Closing the item window after an item is used (Neo-Kart)
kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX);
kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX);
kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX);
kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX);
kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX);
*/
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}
//}
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static INT32 STRINGY(INT32 y)
{
// Copied from st_stuff.c
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayer])
y += BASEVIDHEIGHT / 2;
}
return y;
}
static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 METE_X, METE_Y; // Speed Meter
static void K_initKartHUD(void)
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
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Item window graphic is 41 x 33
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Time Sticker graphic is 116 x 11
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
Therefore, timestamp is 116 x 14 altogether
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Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
Therefore, lapstamp is 80 x 20 altogether
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Position numbers are 43 x 53
Faces are 32 x 32
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Faces draw downscaled at 16 x 16
Therefore, the allocated space for them is 16 x 67 altogether
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----
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ORIGINAL CZ64 SPLITSCREEN:
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Item window:
if (!splitscreen) { ICONX = 139; ICONY = 20; }
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
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Time: 236, STRINGY( 12)
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
*/
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if (!splitscreen) // Local Single-Player
{
switch (cv_karthud.value) // Item Window
{
default:
// Item Window
ITEM_X = BASEVIDWIDTH - 52; // 268
ITEM_Y = 34; // 34
// Triple Item Object
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
// Level Timer
TIME_X = BASEVIDWIDTH -148; // 172
TIME_Y = 9; // 9
// Level Laps
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 29; // 171
// Position Number
POSI_X = BASEVIDWIDTH - 52; // 268
POSI_Y = BASEVIDHEIGHT- 62; // 138
// Top-Four Faces
FACE_X = 9; // 9
FACE_Y = 92; // 92
break;
}
}
else // Local Multi-Player
{
ITEM_X = 9; // 9
ITEM_Y = 48; // 48
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TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
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TIME_X = BASEVIDWIDTH -114; // 206 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
TIME_Y = 6; // 6 / Sticker is +2
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LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 31; // 169
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POSI_X = BASEVIDWIDTH - 51; // 269
POSI_Y = BASEVIDHEIGHT-128; // 72
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FACE_X = 15; // 15
FACE_Y = 72; // 72
}
// To correct the weird render location
POSI_X = SCX(POSI_X);
POSI_Y = SCX(POSI_Y);
}
static void K_drawKartItemClose(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
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/*if ()
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_neoitemused5; break;
case 3: localpatch = kp_neoitemused4; break;
case 5: localpatch = kp_neoitemused3; break;
case 7: localpatch = kp_neoitemused2; break;
case 9: localpatch = kp_neoitemused1; break;
default: break;
}
else*/
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_itemused5; break;
case 3: localpatch = kp_itemused4; break;
case 5: localpatch = kp_itemused3; break;
case 7: localpatch = kp_itemused2; break;
case 9: localpatch = kp_itemused1; break;
default: break;
}
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if (localpatch != kp_nodraw)
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
static void K_drawKartItemRoulette(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
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/*if ()
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield
case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe
case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility
case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana
case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut
case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp
case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost
case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor
case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut
case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines
case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws
case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe
case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe
case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor
case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws
case 48: case 49: case 50: localpatch = kp_deton; break; // Deton
case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor
default: break;
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}
else*/
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet
case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom
case 6: case 7: case 8: localpatch = kp_star; break; // Star
case 9: case 10: case 11: localpatch = kp_banana; break; // Banana
case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell
case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower
case 18: case 19: case 20: localpatch = kp_boo; break; // Boo
case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom
case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell
case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb
case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell
case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom
case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom
case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item
case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell
case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell
case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning
default: break;
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}
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V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
static void K_drawKartRetroItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
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// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
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|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
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else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning;
else if (stplyr->kartstuff[k_tripleredshell] & 8) localpatch = kp_tripleredshell;
else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell;
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_bobomb;
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_triplegreenshell;
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_redshell;
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_greenshell;
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_banana;
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem;
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_triplebanana;
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star;
else if (stplyr->kartstuff[k_goldshroom] == 1
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|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_megashroom] == 1
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|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom;
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
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V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
/*
static void K_drawKartNeoItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_noitem;
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// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
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|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor;
else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws;
else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton;
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine;
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut;
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws;
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut;
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana;
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor;
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana;
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility;
else if (stplyr->kartstuff[k_goldshroom] == 1
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|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_megashroom] == 1
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|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe;
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
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V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
}
*/
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static void K_DrawKartTripleItem(void)
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{
// TRIP_X = 143; // 143
// TRIP_Y = BASEVIDHEIGHT-34; // 166
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
INT32 thisitem;
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/*if ()
{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 1) localpatch = kp_singleneobananaicon;
else if (thisitem & 2) localpatch = kp_doubleneobananaicon;
else if (thisitem & 4) localpatch = kp_tripleneobananaicon;
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thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 1) localpatch = kp_singleorbitauricon;
else if (thisitem & 2) localpatch = kp_doubleorbitauricon;
else if (thisitem & 4) localpatch = kp_tripleorbitauricon;
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thisitem = stplyr->kartstuff[k_jaws];
if (thisitem & 1) localpatch = kp_singlejawsicon;
else if (thisitem & 2) localpatch = kp_doublejawsicon;
}
else*/
//{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 1) localpatch = kp_singlebananaicon;
else if (thisitem & 2) localpatch = kp_doublebananaicon;
else if (thisitem & 4) localpatch = kp_triplebananaicon;
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thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 1) localpatch = kp_singlegreenshellicon;
else if (thisitem & 2) localpatch = kp_doublegreenshellicon;
else if (thisitem & 4) localpatch = kp_triplegreenshellicon;
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thisitem = stplyr->kartstuff[k_tripleredshell];
if (thisitem & 1) localpatch = kp_singleredshellicon;
else if (thisitem & 2) localpatch = kp_doubleredshellicon;
else if (thisitem & 4) localpatch = kp_tripleredshellicon;
//}
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if (localpatch != kp_nodraw)
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
}
static void K_drawKartTimestamp(void)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
INT32 TIME_XB;
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide);
TIME_XB = TIME_X+33;
if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only
{
// zero minute
if (stplyr->realtime/(60*TICRATE) < 10)
{
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0"));
// minutes time 0 __ __
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
}
// minutes time 0 __ __
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
// apostrophe location _'__ __
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'"));
// zero second _ 0_ __
if ((stplyr->realtime/TICRATE % 60) < 10)
{
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0"));
// seconds time _ _0 __
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
}
// zero second _ 00 __
else
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
// quotation mark location _ __"__
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\""));
// zero tick _ __ 0_
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
{
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0"));
// tics _ __ _0
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
// zero tick _ __ 00
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99"));
}
static void K_DrawKartPositionNum(INT32 num)
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
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INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one
INT32 W = SHORT(kp_positionnum[0][0]->width);
patch_t *localpatch = kp_positionnum[0][0];
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// Special case for 0
if (!num)
{
V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]);
return;
}
I_Assert(num >= 0); // This function does not draw negative numbers
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// Draw the number
while (num)
{
X -= (W*vid.dupx);
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// Check for the final lap
if (stplyr->laps+1 == cv_numlaps.value)
{
// Alternate frame every three frames
switch (leveltime % 9)
{
case 1: case 2: case 3:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][4];
else
localpatch = kp_positionnum[num % 10][1];
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break;
case 4: case 5: case 6:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][5];
else
localpatch = kp_positionnum[num % 10][2];
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break;
case 7: case 8: case 9:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][6];
else
localpatch = kp_positionnum[num % 10][3];
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break;
default:
localpatch = kp_positionnum[num % 10][0];
break;
}
}
else
localpatch = kp_positionnum[num % 10][0];
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V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch);
num /= 10;
}
}
static void K_DrawKartPositionFaces(void)
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
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INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
INT32 i, j, ranklines;
boolean completed[MAXPLAYERS];
INT32 rankplayer[MAXPLAYERS];
INT32 rankcolor[MAXPLAYERS];
UINT32 myplayer;
UINT8 *colormap;
patch_t *localpatch = kp_facenull;
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ranklines = 0;
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
memset(rankcolor, 0, sizeof (rankcolor));
myplayer = demoplayback ? displayplayer : consoleplayer;
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for (i = 0; i < MAXPLAYERS; i++)
rankplayer[i] = -1;
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for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && completed[i] == false
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&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
{
rankplayer[ranklines] = i;
rankcolor[ranklines] = players[i].skincolor;
}
}
completed[rankplayer[ranklines]] = true;
ranklines++;
}
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if (ranklines > 4) ranklines = 4; // Only draw the top 4 players
Y -= (9*ranklines);
for (i = 0; i < ranklines; i++)
{
if (players[rankplayer[i]].spectator) continue; // Spectators are ignored
if (rankcolor[i] == 0)
{
colormap = colormaps;
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
else
V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
}
else
{
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
else
V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
}
// Draws the little number over the face
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switch (players[rankplayer[i]].kartstuff[k_position])
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{
case 1: localpatch = kp_facefirst; break;
case 2: localpatch = kp_facesecond; break;
case 3: localpatch = kp_facethird; break;
case 4: localpatch = kp_facefourth; break;
default: break;
}
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch);
else
V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch);
Y += 18;
}
}
void K_drawKartHUD(void)
{
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD();
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// If the item window is closing, draw it closing!
if (stplyr->kartstuff[k_itemclose])
K_drawKartItemClose();
// If the item-roulette is going, draw that
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// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
if (stplyr->kartstuff[k_itemroulette])
K_drawKartItemRoulette();
// else if ()
// K_drawKartNeoItem();
else
K_drawKartRetroItem();
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// Draw the little triple-item icons at the bottom
if (!splitscreen)
{
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K_DrawKartTripleItem();
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K_DrawKartPositionFaces();
}
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// Draw the timestamp
K_drawKartTimestamp();
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// Draw the lap counter
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker);
if (stplyr->exiting)
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN");
else
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
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// Draw the numerical position
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K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
// Plays the music after the starting countdown. This is here since it checks every frame regularly.
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if (leveltime > 157 && leveltime < (TICRATE+1)*7)
S_ChangeMusicInternal(mapmusname, true);
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}
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//}
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