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// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
# include "doomdef.h"
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# include "hu_stuff.h"
# include "g_game.h"
# include "m_random.h"
# include "p_local.h"
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# include "p_slopes.h"
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# include "r_draw.h"
# include "r_local.h"
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# include "s_sound.h"
# include "st_stuff.h"
# include "v_video.h"
# include "z_zone.h"
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# include "m_misc.h"
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//{ SRB2kart Color Code
# define SKIN_RAMP_LENGTH 16
# define DEFAULT_STARTTRANSCOLOR 160
# define NUM_PALETTE_ENTRIES 256
const char * KartColor_Names [ MAXSKINCOLORS ] =
{
" None " , // 00 // SKINCOLOR_NONE
" Ivory " , // 01 // SKINCOLOR_IVORY
" White " , // 02 // SKINCOLOR_WHITE
" Silver " , // 03 // SKINCOLOR_SILVER
" Cloudy " , // 04 // SKINCOLOR_CLOUDY
" Grey " , // 05 // SKINCOLOR_GREY
" Dark Grey " , // 06 // SKINCOLOR_DARKGREY
" Black " , // 07 // SKINCOLOR_BLACK
" Salmon " , // 08 // SKINCOLOR_SALMON
" Pink " , // 09 // SKINCOLOR_PINK
" Light Red " , // 10 // SKINCOLOR_LIGHTRED
" Full-Range Red " , // 11 // SKINCOLOR_FULLRANGERED
" Red " , // 12 // SKINCOLOR_RED
" Dark Pink " , // 13 // SKINCOLOR_DARKPINK
" Dark Red " , // 14 // SKINCOLOR_DARKRED
" Dawn " , // 15 // SKINCOLOR_DAWN
" Orange " , // 16 // SKINCOLOR_ORANGE
" Full-Range Orange " , // 17 // SKINCOLOR_FULLRANGEORANGE
" Dark Orange " , // 18 // SKINCOLOR_DARKORANGE
" Golden Brown " , // 19 // SKINCOLOR_GOLDENBROWN
" Rosewood " , // 20 // SKINCOLOR_ROSEWOOD
" Dark Rosewood " , // 21 // SKINCOLOR_DARKROSEWOOD
" Sepia " , // 22 // SKINCOLOR_SEPIA
" Beige " , // 23 // SKINCOLOR_BEIGE
" Brown " , // 24 // SKINCOLOR_BROWN
" Leather " , // 25 // SKINCOLOR_LEATHER
" Yellow " , // 26 // SKINCOLOR_YELLOW
" Peach " , // 27 // SKINCOLOR_PEACH
" Light Orange " , // 28 // SKINCOLOR_LIGHTORANGE
" Peach-Brown " , // 29 // SKINCOLOR_PEACHBROWN
" Gold " , // 30 // SKINCOLOR_GOLD
" Full-Range Peach-Brown " , // 31 // SKINCOLOR_FULLRANGEPEACHBROWN
" Gypsy Vomit " , // 32 // SKINCOLOR_GYPSYVOMIT
" Garden " , // 33 // SKINCOLOR_GARDEN
" Light Army " , // 34 // SKINCOLOR_LIGHTARMY
" Army " , // 35 // SKINCOLOR_ARMY
" Pistachio " , // 36 // SKINCOLOR_PISTACHIO
" Robo-Hood Green " , // 37 // SKINCOLOR_ROBOHOODGREEN
" Olive " , // 38 // SKINCOLOR_OLIVE
" Dark Army " , // 39 // SKINCOLOR_DARKARMY
" Light Green " , // 40 // SKINCOLOR_LIGHTGREEN
" Ugly Green " , // 41 // SKINCOLOR_UGLYGREEN
" Neon Green " , // 42 // SKINCOLOR_NEONGREEN
" Green " , // 43 // SKINCOLOR_GREEN
" Dark Green " , // 44 // SKINCOLOR_DARKGREEN
" Dark Neon Green " , // 45 // SKINCOLOR_DARKNEONGREEN
" Frost " , // 46 // SKINCOLOR_FROST
" Light Steel Blue " , // 47 // SKINCOLOR_LIGHTSTEELBLUE
" Light Blue " , // 48 // SKINCOLOR_LIGHTBLUE
" Cyan " , // 49 // SKINCOLOR_CYAN
" Cerulean " , // 50 // SKINCOLOR_CERULEAN
" Turquoise " , // 51 // SKINCOLOR_TURQUOISE
" Teal " , // 52 // SKINCOLOR_TEAL
" Steel Blue " , // 53 // SKINCOLOR_STEELBLUE
" Blue " , // 54 // SKINCOLOR_BLUE
" Full-Range Blue " , // 55 // SKINCOLOR_FULLRANGEBLUE
" Dark Steel Blue " , // 56 // SKINCOLOR_DARKSTEELBLUE
" Dark Blue " , // 57 // SKINCOLOR_DARKBLUE
" Jet Black " , // 58 // SKINCOLOR_JETBLACK
" Lilac " , // 59 // SKINCOLOR_LILAC
" Purple " , // 60 // SKINCOLOR_PURPLE
" Lavender " , // 61 // SKINCOLOR_LAVENDER
" Byzantium " , // 62 // SKINCOLOR_BYZANTIUM
" Indigo " // 63 // SKINCOLOR_INDIGO
} ;
/** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap.
\ param i loop iteration
\ param cNumber Numeric color value , from Zero to Fifteen
\ return INT32 Returns the pulled value of the sixteen fed to it
*/
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static INT32 R_KartColorSetter ( UINT8 i ,
INT32 cZero , INT32 cOne , INT32 cTwo , INT32 cThree ,
INT32 cFour , INT32 cFive , INT32 cSix , INT32 cSeven ,
INT32 cEight , INT32 cNine , INT32 cTen , INT32 cEleven ,
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INT32 cTwelve , INT32 cThirteen , INT32 cFourteen , INT32 cFifteen )
{
INT32 ThisColorIs = 0 ;
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switch ( i )
{
case 0 : ThisColorIs = cZero ; break ;
case 1 : ThisColorIs = cOne ; break ;
case 2 : ThisColorIs = cTwo ; break ;
case 3 : ThisColorIs = cThree ; break ;
case 4 : ThisColorIs = cFour ; break ;
case 5 : ThisColorIs = cFive ; break ;
case 6 : ThisColorIs = cSix ; break ;
case 7 : ThisColorIs = cSeven ; break ;
case 8 : ThisColorIs = cEight ; break ;
case 9 : ThisColorIs = cNine ; break ;
case 10 : ThisColorIs = cTen ; break ;
case 11 : ThisColorIs = cEleven ; break ;
case 12 : ThisColorIs = cTwelve ; break ;
case 13 : ThisColorIs = cThirteen ; break ;
case 14 : ThisColorIs = cFourteen ; break ;
case 15 : ThisColorIs = cFifteen ; break ;
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}
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return ThisColorIs ;
}
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\ param dest_colormap colormap to populate
\ param skinnum number of skin , TC_DEFAULT or TC_BOSS
\ param color translation color
\ return void
*/
void K_GenerateKartColormap ( UINT8 * dest_colormap , INT32 skinnum , UINT8 color )
{
INT32 i ;
INT32 starttranscolor ;
// Handle a couple of simple special cases
if ( skinnum = = TC_BOSS | | skinnum = = TC_ALLWHITE | | skinnum = = TC_METALSONIC | | color = = SKINCOLOR_NONE )
{
for ( i = 0 ; i < NUM_PALETTE_ENTRIES ; i + + )
{
if ( skinnum = = TC_ALLWHITE ) dest_colormap [ i ] = 0 ;
else dest_colormap [ i ] = ( UINT8 ) i ;
}
// White!
if ( skinnum = = TC_BOSS )
dest_colormap [ 31 ] = 0 ;
else if ( skinnum = = TC_METALSONIC )
dest_colormap [ 239 ] = 0 ;
return ;
}
starttranscolor = ( skinnum ! = TC_DEFAULT ) ? skins [ skinnum ] . starttranscolor : DEFAULT_STARTTRANSCOLOR ;
// Fill in the entries of the palette that are fixed
for ( i = 0 ; i < starttranscolor ; i + + )
dest_colormap [ i ] = ( UINT8 ) i ;
for ( i = ( UINT8 ) ( starttranscolor + 16 ) ; i < NUM_PALETTE_ENTRIES ; i + + )
dest_colormap [ i ] = ( UINT8 ) i ;
// Build the translated ramp
for ( i = 0 ; i < SKIN_RAMP_LENGTH ; i + + )
switch ( color )
{
case SKINCOLOR_IVORY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 120 , 120 , 120 , 120 , 0 , 0 , 0 , 0 , 1 , 1 , 2 , 2 , 4 , 6 , 8 , 10 ) ; break ;
case SKINCOLOR_WHITE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 0 , 0 , 1 , 1 , 2 , 2 , 3 , 3 , 4 , 4 , 5 , 5 , 6 , 6 , 7 , 7 ) ; break ;
case SKINCOLOR_SILVER : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15 ) ; break ;
case SKINCOLOR_CLOUDY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 1 , 3 , 5 , 7 , 9 , 11 , 13 , 15 , 17 , 19 , 21 , 23 , 25 , 27 , 29 , 31 ) ; break ;
case SKINCOLOR_GREY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 , 20 , 21 , 22 , 23 ) ; break ;
case SKINCOLOR_DARKGREY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 16 , 17 , 18 , 19 , 20 , 21 , 22 , 23 , 24 , 25 , 26 , 27 , 28 , 29 , 30 , 31 ) ; break ;
case SKINCOLOR_BLACK : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 24 , 24 , 25 , 25 , 26 , 26 , 27 , 27 , 28 , 28 , 29 , 29 , 30 , 30 , 31 , 31 ) ; break ;
case SKINCOLOR_SALMON : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 120 , 120 , 121 , 121 , 122 , 122 , 123 , 123 , 124 , 124 , 125 , 125 , 126 , 126 , 127 , 127 ) ; break ;
case SKINCOLOR_PINK : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 144 , 144 , 145 , 145 , 146 , 146 , 147 , 147 , 148 , 148 , 149 , 149 , 150 , 150 , 151 , 151 ) ; break ;
case SKINCOLOR_LIGHTRED : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 120 , 121 , 122 , 123 , 124 , 125 , 126 , 127 , 128 , 129 , 130 , 131 , 132 , 133 , 134 , 135 ) ; break ;
case SKINCOLOR_FULLRANGERED : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 120 , 121 , 123 , 124 , 126 , 127 , 129 , 130 , 132 , 133 , 135 , 136 , 138 , 139 , 141 , 143 ) ; break ;
case SKINCOLOR_RED : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 125 , 126 , 127 , 128 , 129 , 130 , 131 , 132 , 133 , 134 , 135 , 136 , 137 , 138 , 139 , 140 ) ; break ;
case SKINCOLOR_DARKPINK : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 144 , 145 , 146 , 147 , 148 , 149 , 150 , 151 , 134 , 135 , 136 , 137 , 138 , 139 , 140 , 141 ) ; break ;
case SKINCOLOR_DARKRED : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 136 , 136 , 137 , 137 , 138 , 138 , 139 , 139 , 140 , 140 , 141 , 141 , 142 , 142 , 143 , 143 ) ; break ;
case SKINCOLOR_DAWN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 120 , 121 , 122 , 123 , 124 , 147 , 88 , 89 , 149 , 91 , 92 , 151 , 94 , 95 , 152 , 153 ) ; break ;
case SKINCOLOR_ORANGE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 80 , 81 , 82 , 83 , 84 , 85 , 86 , 87 , 88 , 89 , 90 , 91 , 92 , 93 , 94 , 95 ) ; break ;
case SKINCOLOR_FULLRANGEORANGE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 80 , 81 , 83 , 85 , 86 , 88 , 90 , 91 , 93 , 95 , 152 , 153 , 154 , 156 , 157 , 159 ) ; break ;
case SKINCOLOR_DARKORANGE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 88 , 89 , 90 , 91 , 92 , 93 , 94 , 95 , 152 , 153 , 154 , 155 , 156 , 157 , 158 , 159 ) ; break ;
case SKINCOLOR_GOLDENBROWN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 112 , 113 , 114 , 115 , 116 , 117 , 118 , 119 , 156 , 156 , 157 , 157 , 158 , 158 , 159 , 159 ) ; break ;
case SKINCOLOR_ROSEWOOD : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 152 , 152 , 153 , 153 , 154 , 154 , 155 , 155 , 156 , 156 , 157 , 157 , 158 , 158 , 159 , 159 ) ; break ;
case SKINCOLOR_DARKROSEWOOD : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 152 , 153 , 154 , 155 , 156 , 157 , 158 , 159 , 139 , 140 , 141 , 142 , 143 , 31 , 31 , 31 ) ; break ;
case SKINCOLOR_SEPIA : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 3 , 5 , 7 , 32 , 9 , 34 , 36 , 37 , 39 , 42 , 45 , 59 , 60 , 61 , 62 , 63 ) ; break ;
case SKINCOLOR_BEIGE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 32 , 33 , 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ) ; break ;
case SKINCOLOR_BROWN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 , 63 ) ; break ;
case SKINCOLOR_LEATHER : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 57 , 58 , 59 , 59 , 60 , 60 , 61 , 61 , 62 , 62 , 63 , 63 , 28 , 29 , 30 , 31 ) ; break ;
case SKINCOLOR_YELLOW : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 97 , 98 , 99 , 100 , 101 , 102 , 103 , 104 , 113 , 113 , 114 , 115 , 115 , 115 , 116 , 117 ) ; break ;
case SKINCOLOR_PEACH : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 64 , 65 , 66 , 67 , 68 , 69 , 70 , 71 , 72 , 73 , 74 , 75 , 76 , 77 , 78 , 79 ) ; break ;
case SKINCOLOR_LIGHTORANGE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 80 , 80 , 81 , 81 , 82 , 82 , 83 , 83 , 84 , 84 , 85 , 85 , 86 , 86 , 87 , 87 ) ; break ;
case SKINCOLOR_PEACHBROWN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 72 , 73 , 74 , 75 , 76 , 77 , 78 , 79 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 ) ; break ;
case SKINCOLOR_GOLD : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 112 , 112 , 113 , 113 , 114 , 114 , 115 , 115 , 116 , 116 , 117 , 117 , 118 , 118 , 119 , 119 ) ; break ;
case SKINCOLOR_FULLRANGEPEACHBROWN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 64 , 66 , 68 , 70 , 72 , 74 , 76 , 78 , 48 , 50 , 52 , 54 , 56 , 58 , 60 , 62 ) ; break ;
case SKINCOLOR_GYPSYVOMIT : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 121 , 144 , 145 , 72 , 73 , 84 , 114 , 115 , 107 , 108 , 109 , 183 , 223 , 207 , 30 , 246 ) ; break ;
case SKINCOLOR_GARDEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 98 , 99 , 112 , 101 , 113 , 114 , 106 , 179 , 180 , 181 , 182 , 172 , 183 , 173 , 174 , 175 ) ; break ;
case SKINCOLOR_LIGHTARMY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 176 , 176 , 176 , 176 , 177 , 177 , 177 , 177 , 178 , 178 , 178 , 178 , 179 , 179 , 179 , 179 ) ; break ;
case SKINCOLOR_ARMY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 176 , 176 , 177 , 177 , 178 , 178 , 179 , 179 , 180 , 180 , 181 , 181 , 182 , 182 , 183 , 183 ) ; break ;
case SKINCOLOR_PISTACHIO : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 176 , 176 , 177 , 177 , 178 , 178 , 179 , 179 , 166 , 167 , 168 , 169 , 170 , 171 , 172 , 173 ) ; break ;
case SKINCOLOR_ROBOHOODGREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 177 , 177 , 178 , 178 , 165 , 165 , 167 , 167 , 182 , 182 , 171 , 171 , 183 , 183 , 173 , 173 ) ; break ;
case SKINCOLOR_OLIVE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 105 , 105 , 106 , 106 , 107 , 107 , 108 , 108 , 109 , 109 , 110 , 110 , 111 , 111 , 31 , 31 ) ; break ;
case SKINCOLOR_DARKARMY : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 176 , 177 , 178 , 179 , 170 , 181 , 182 , 183 , 173 , 173 , 174 , 174 , 175 , 175 , 31 , 31 ) ; break ;
case SKINCOLOR_LIGHTGREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 160 , 160 , 161 , 161 , 162 , 162 , 163 , 163 , 164 , 164 , 165 , 165 , 166 , 166 , 167 , 167 ) ; break ;
case SKINCOLOR_UGLYGREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 184 , 184 , 184 , 184 , 185 , 185 , 185 , 185 , 186 , 186 , 186 , 186 , 187 , 187 , 187 , 187 ) ; break ;
case SKINCOLOR_NEONGREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 184 , 184 , 185 , 185 , 186 , 186 , 187 , 187 , 188 , 188 , 189 , 189 , 190 , 190 , 191 , 191 ) ; break ;
case SKINCOLOR_GREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 160 , 161 , 162 , 163 , 164 , 165 , 166 , 167 , 168 , 169 , 170 , 171 , 172 , 173 , 174 , 175 ) ; break ;
case SKINCOLOR_DARKGREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 168 , 168 , 169 , 169 , 170 , 170 , 171 , 171 , 172 , 172 , 173 , 173 , 174 , 174 , 175 , 175 ) ; break ;
case SKINCOLOR_DARKNEONGREEN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 187 , 187 , 188 , 188 , 189 , 189 , 190 , 190 , 191 , 191 , 175 , 175 , 30 , 30 , 31 , 31 ) ; break ;
case SKINCOLOR_FROST : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 224 , 225 , 226 , 212 , 213 , 213 , 214 , 215 , 220 , 221 , 172 , 222 , 173 , 223 , 174 , 175 ) ; break ;
case SKINCOLOR_LIGHTSTEELBLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 200 , 200 , 200 , 200 , 201 , 201 , 201 , 201 , 202 , 202 , 202 , 202 , 203 , 203 , 203 , 203 ) ; break ;
case SKINCOLOR_LIGHTBLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 224 , 224 , 225 , 225 , 226 , 226 , 227 , 227 , 228 , 228 , 229 , 229 , 230 , 230 , 231 , 231 ) ; break ;
case SKINCOLOR_CYAN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 208 , 208 , 209 , 210 , 210 , 211 , 212 , 213 , 213 , 214 , 215 , 216 , 216 , 217 , 218 , 219 ) ; break ;
case SKINCOLOR_CERULEAN : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 216 , 216 , 216 , 216 , 217 , 217 , 217 , 217 , 218 , 218 , 218 , 218 , 219 , 219 , 219 , 219 ) ; break ;
case SKINCOLOR_TURQUOISE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 208 , 208 , 209 , 210 , 210 , 211 , 212 , 213 , 213 , 214 , 215 , 220 , 220 , 221 , 222 , 223 ) ; break ;
case SKINCOLOR_TEAL : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 220 , 220 , 220 , 220 , 221 , 221 , 221 , 221 , 222 , 222 , 222 , 222 , 223 , 223 , 223 , 223 ) ; break ;
case SKINCOLOR_STEELBLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 200 , 200 , 201 , 201 , 202 , 202 , 203 , 203 , 204 , 204 , 205 , 205 , 206 , 206 , 207 , 207 ) ; break ;
case SKINCOLOR_BLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 224 , 225 , 226 , 227 , 228 , 229 , 230 , 231 , 232 , 233 , 234 , 235 , 236 , 237 , 238 , 239 ) ; break ;
case SKINCOLOR_FULLRANGEBLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 224 , 225 , 226 , 228 , 229 , 231 , 232 , 234 , 235 , 237 , 238 , 240 , 241 , 243 , 244 , 246 ) ; break ;
case SKINCOLOR_DARKSTEELBLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 200 , 201 , 202 , 203 , 204 , 205 , 206 , 238 , 239 , 240 , 241 , 242 , 243 , 244 , 245 , 246 ) ; break ;
case SKINCOLOR_DARKBLUE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 231 , 232 , 233 , 234 , 235 , 236 , 237 , 238 , 239 , 240 , 241 , 242 , 243 , 244 , 245 , 246 ) ; break ;
case SKINCOLOR_JETBLACK : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 200 , 201 , 202 , 203 , 204 , 205 , 206 , 207 , 28 , 28 , 29 , 29 , 30 , 30 , 31 , 31 ) ; break ;
case SKINCOLOR_LILAC : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 120 , 120 , 121 , 121 , 122 , 122 , 123 , 123 , 192 , 192 , 248 , 248 , 249 , 249 , 250 , 250 ) ; break ;
case SKINCOLOR_PURPLE : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 192 , 192 , 193 , 193 , 194 , 194 , 195 , 195 , 196 , 196 , 197 , 197 , 198 , 198 , 199 , 199 ) ; break ;
case SKINCOLOR_LAVENDER : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 248 , 248 , 249 , 249 , 250 , 250 , 251 , 251 , 252 , 252 , 253 , 253 , 254 , 254 , 255 , 255 ) ; break ;
case SKINCOLOR_BYZANTIUM : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 192 , 248 , 249 , 250 , 251 , 252 , 253 , 254 , 255 , 255 , 29 , 29 , 30 , 30 , 31 , 31 ) ; break ;
case SKINCOLOR_INDIGO : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 192 , 193 , 194 , 195 , 196 , 197 , 198 , 199 , 255 , 255 , 29 , 29 , 30 , 30 , 31 , 31 ) ; break ;
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/*
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* Removed Colors :
* case SKINCOLOR_DUSK : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 192 , 192 , 248 , 249 , 250 , 251 , 229 , 204 , 230 , 205 , 206 , 239 , 240 , 241 , 242 , 243 ) ; break ;
* case SKINCOLOR_RAINBOW : dest_colormap [ starttranscolor + i ] = R_KartColorSetter ( i , 1 , 145 , 125 , 73 , 83 , 114 , 106 , 180 , 187 , 168 , 219 , 205 , 236 , 206 , 199 , 255 ) ; break ;
*/
default :
I_Error ( " Invalid skin color #%hu. " , ( UINT16 ) color ) ;
return ;
}
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\ param name color name
\ return 0
*/
UINT8 K_GetKartColorByName ( const char * name )
{
UINT8 color = ( UINT8 ) atoi ( name ) ;
if ( color > 0 & & color < MAXSKINCOLORS )
return color ;
for ( color = 1 ; color < MAXSKINCOLORS ; color + + )
if ( ! stricmp ( KartColor_Names [ color ] , name ) )
return color ;
return 0 ;
}
//}
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//{ SRB2kart Net Variables
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void K_RegisterKartStuff ( void )
{
CV_RegisterVar ( & cv_magnet ) ;
CV_RegisterVar ( & cv_boo ) ;
CV_RegisterVar ( & cv_mushroom ) ;
CV_RegisterVar ( & cv_triplemushroom ) ;
CV_RegisterVar ( & cv_megashroom ) ;
CV_RegisterVar ( & cv_goldshroom ) ;
CV_RegisterVar ( & cv_star ) ;
CV_RegisterVar ( & cv_triplebanana ) ;
CV_RegisterVar ( & cv_fakeitem ) ;
CV_RegisterVar ( & cv_banana ) ;
CV_RegisterVar ( & cv_greenshell ) ;
CV_RegisterVar ( & cv_redshell ) ;
CV_RegisterVar ( & cv_laserwisp ) ;
CV_RegisterVar ( & cv_triplegreenshell ) ;
CV_RegisterVar ( & cv_bobomb ) ;
CV_RegisterVar ( & cv_blueshell ) ;
CV_RegisterVar ( & cv_jaws ) ;
CV_RegisterVar ( & cv_fireflower ) ;
CV_RegisterVar ( & cv_tripleredshell ) ;
CV_RegisterVar ( & cv_lightning ) ;
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CV_RegisterVar ( & cv_kartcc ) ;
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}
//}
//{ SRB2kart Roulette Code
# define NUMKARTITEMS 18
# define NUMKARTODDS 40
fixed_t spawnchance [ NUMKARTITEMS * NUMKARTODDS ] ; // Holds the actual odds.
fixed_t basechance , chance , prevchance ; // Base chance (item itself), current chance (counter), previous chance
fixed_t numchoices , pingame , pexiting ;
// Ugly ol' 3D array
static fixed_t K_KartItemOdds_Retro [ MAXPLAYERS ] [ NUMKARTITEMS ] [ MAXPLAYERS ] =
{
// 1 Active Player
{ //1st //
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{ 0 } , // Magnet
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{ 0 } , // Boo
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{ 40 } , // Mushroom
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{ 0 } , // Triple Mushroom
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{ 0 } , // Mega Mushroom
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{ 0 } , // Gold Mushroom
{ 0 } , // Star
{ 0 } , // Triple Banana
{ 0 } , // Fake Item
{ 0 } , // Banana
{ 0 } , // Green Shell
{ 0 } , // Red Shell
{ 0 } , // Triple Green Shell
{ 0 } , // Bob-omb
{ 0 } , // Blue Shell
{ 0 } , // Fire Flower
{ 0 } , // Triple Red Shell
{ 0 } // Lightning
} , //1st //
// 2 Active Players
{ //1st 2nd //
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{ 1 , 0 } , // Magnet
2016-08-21 02:15:06 +00:00
{ 0 , 0 } , // Boo
2017-02-17 02:33:00 +00:00
{ 6 , 11 } , // Mushroom
{ 0 , 3 } , // Triple Mushroom
{ 0 , 1 } , // Mega Mushroom
{ 0 , 1 } , // Gold Mushroom
2016-08-21 02:15:06 +00:00
{ 0 , 0 } , // Star
2017-02-17 02:33:00 +00:00
{ 4 , 0 } , // Triple Banana
{ 7 , 0 } , // Fake Item
{ 12 , 0 } , // Banana
{ 8 , 6 } , // Green Shell
{ 2 , 12 } , // Red Shell
{ 0 , 4 } , // Triple Green Shell
2016-08-21 02:15:06 +00:00
{ 0 , 0 } , // Bob-omb
2017-02-17 02:33:00 +00:00
{ 0 , 2 } , // Blue Shell
2016-08-21 02:15:06 +00:00
{ 0 , 0 } , // Fire Flower
{ 0 , 0 } , // Triple Red Shell
{ 0 , 0 } // Lightning
} , //1st 2nd //
// 3 Active Players
{ //1st 2nd 3rd //
2017-02-17 02:33:00 +00:00
{ 1 , 0 , 0 } , // Magnet
{ 0 , 1 , 0 } , // Boo
{ 4 , 10 , 0 } , // Mushroom
{ 0 , 4 , 11 } , // Triple Mushroom
{ 0 , 0 , 2 } , // Mega Mushroom
{ 0 , 0 , 16 } , // Gold Mushroom
{ 0 , 0 , 6 } , // Star
{ 4 , 0 , 0 } , // Triple Banana
{ 7 , 2 , 0 } , // Fake Item
{ 13 , 4 , 0 } , // Banana
{ 9 , 4 , 0 } , // Green Shell
{ 2 , 8 , 0 } , // Red Shell
{ 0 , 3 , 0 } , // Triple Green Shell
{ 0 , 2 , 0 } , // Bob-omb
{ 0 , 2 , 0 } , // Blue Shell
2016-08-21 02:15:06 +00:00
{ 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 } , // Triple Red Shell
2017-02-17 02:33:00 +00:00
{ 0 , 0 , 5 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd //
// 4 Active Players
{ //1st 2nd 3rd 4th //
2017-02-17 02:33:00 +00:00
{ 1 , 1 , 0 , 0 } , // Magnet
{ 0 , 3 , 0 , 0 } , // Boo
{ 2 , 10 , 0 , 0 } , // Mushroom
{ 0 , 3 , 9 , 10 } , // Triple Mushroom
{ 0 , 0 , 3 , 0 } , // Mega Mushroom
{ 0 , 0 , 9 , 16 } , // Gold Mushroom
{ 0 , 0 , 0 , 8 } , // Star
{ 4 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 2 , 0 , 0 } , // Fake Item
{ 14 , 4 , 0 , 0 } , // Banana
{ 9 , 5 , 0 , 0 } , // Green Shell
{ 3 , 8 , 6 , 0 } , // Red Shell
{ 0 , 2 , 4 , 0 } , // Triple Green Shell
{ 0 , 2 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 3 , 0 } , // Blue Shell
{ 0 , 0 , 3 , 0 } , // Fire Flower
{ 0 , 0 , 3 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 6 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th //
// 5 Active Players
{ //1st 2nd 3rd 4th 5th //
2017-02-17 02:33:00 +00:00
{ 1 , 2 , 0 , 0 , 0 } , // Magnet
{ 0 , 3 , 0 , 0 , 0 } , // Boo
{ 0 , 9 , 7 , 0 , 0 } , // Mushroom
{ 0 , 0 , 8 , 12 , 12 } , // Triple Mushroom
{ 0 , 0 , 2 , 2 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 9 , 20 } , // Gold Mushroom
{ 0 , 0 , 0 , 3 , 8 } , // Star
{ 4 , 2 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 3 , 0 , 0 , 0 } , // Fake Item
{ 15 , 4 , 0 , 0 , 0 } , // Banana
{ 10 , 6 , 3 , 0 , 0 } , // Green Shell
{ 3 , 9 , 6 , 0 , 0 } , // Red Shell
{ 0 , 2 , 4 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 3 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 4 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 3 , 4 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 3 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 7 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th //
// 6 Active Players
{ //1st 2nd 3rd 4th 5th 6th //
2017-02-17 02:33:00 +00:00
{ 1 , 2 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 2 , 0 , 0 , 0 } , // Boo
{ 0 , 9 , 8 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 5 , 11 , 14 , 12 } , // Triple Mushroom
{ 0 , 0 , 0 , 2 , 2 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 6 , 11 , 20 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 3 , 8 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 3 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 5 , 3 , 0 , 0 , 0 } , // Banana
{ 10 , 6 , 4 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 6 , 0 , 0 } , // Red Shell
{ 0 , 2 , 4 , 5 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 3 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 3 , 3 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 4 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 3 , 3 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 7 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th //
// 7 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th //
2017-02-17 15:26:22 +00:00
{ 1 , 2 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 3 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 8 , 8 , 8 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 3 , 8 , 14 , 15 , 12 } , // Triple Mushroom
{ 0 , 0 , 0 , 2 , 4 , 2 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 7 , 12 , 20 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 3 , 8 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 2 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 5 , 4 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 6 , 4 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 10 , 8 , 7 , 0 , 0 , 0 } , // Red Shell
{ 0 , 1 , 4 , 6 , 4 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 3 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 1 , 3 , 3 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 3 , 5 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 3 , 3 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 8 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th //
// 8 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
2017-02-17 15:26:22 +00:00
{ 1 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 3 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 8 , 8 , 8 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 3 , 7 , 12 , 15 , 11 , 7 } , // Triple Mushroom
{ 0 , 0 , 0 , 2 , 4 , 4 , 2 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 4 , 8 , 15 , 24 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 2 , 5 , 9 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 2 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 5 , 4 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 7 , 5 , 2 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 7 , 5 , 0 , 0 , 0 } , // Red Shell
{ 0 , 1 , 4 , 6 , 4 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 2 , 3 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 1 , 3 , 3 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 2 , 5 , 3 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 3 , 3 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 5 , 7 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th //
// 9 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
2017-02-17 15:26:22 +00:00
{ 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 2 , 3 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 7 , 9 , 10 , 8 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 3 , 7 , 10 , 17 , 16 , 12 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 2 , 4 , 6 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 4 , 8 , 15 , 29 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 6 , 11 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 6 , 5 , 2 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 7 , 5 , 2 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 7 , 6 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 6 , 4 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 2 , 3 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 2 , 3 , 3 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 3 , 5 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 2 , 3 , 2 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 5 , 7 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
// 10 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
2017-02-17 15:26:22 +00:00
{ 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 3 , 3 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 7 , 8 , 10 , 8 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 2 , 5 , 9 , 14 , 16 , 14 , 9 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 2 , 4 , 6 , 5 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 4 , 5 , 10 , 16 , 28 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 2 , 4 , 7 , 12 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 6 , 5 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 7 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 7 , 6 , 3 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 6 , 4 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 2 , 3 , 1 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 2 , 3 , 3 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 3 , 6 , 4 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 2 , 3 , 1 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 4 , 6 , 8 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
// 11 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
2017-02-17 15:26:22 +00:00
{ 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 3 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 6 , 8 , 9 , 8 , 6 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 2 , 5 , 9 , 10 , 15 , 17 , 14 , 10 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 2 , 3 , 6 , 6 , 4 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 4 , 5 , 11 , 15 , 18 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 7 , 12 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 7 , 5 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 8 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 7 , 6 , 4 , 0 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 6 , 6 , 5 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 2 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 2 , 3 , 3 , 2 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 3 , 6 , 5 , 3 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 2 , 3 , 2 , 0 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 6 , 8 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
// 12 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
2017-02-17 15:26:22 +00:00
{ 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 3 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 6 , 8 , 9 , 10 , 8 , 0 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 1 , 4 , 9 , 11 , 15 , 17 , 15 , 11 , 6 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 0 , 2 , 4 , 6 , 7 , 5 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 9 , 13 , 18 , 28 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 8 , 12 } , // Star
{ 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 7 , 6 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 7 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 7 , 6 , 5 , 2 , 0 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 5 , 7 , 5 , 3 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 2 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 2 , 3 , 3 , 3 , 2 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 0 , 2 , 5 , 4 , 0 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 2 , 3 , 3 , 2 , 0 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 6 , 8 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
// 13 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
2017-02-17 15:26:22 +00:00
{ 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 4 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 5 , 8 , 9 , 10 , 8 , 5 , 0 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 0 , 2 , 6 , 9 , 11 , 15 , 16 , 14 , 11 , 10 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 0 , 2 , 5 , 6 , 8 , 6 , 3 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 5 , 8 , 11 , 20 , 27 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 5 , 10 , 13 } , // Star
{ 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 7 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 8 , 6 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 9 , 8 , 7 , 6 , 5 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 5 , 7 , 6 , 5 , 0 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 0 , 2 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 2 , 3 , 3 , 3 , 2 , 0 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 0 , 3 , 6 , 5 , 3 , 0 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 3 , 2 , 0 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 7 , 10 , 0 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
// 14 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
2017-02-17 15:26:22 +00:00
{ 1 , 2 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 4 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 5 , 7 , 9 , 11 , 8 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 0 , 2 , 6 , 9 , 10 , 12 , 17 , 15 , 14 , 12 , 8 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 0 , 2 , 5 , 6 , 8 , 7 , 3 , 0 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 8 , 11 , 13 , 22 , 27 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 5 , 10 , 13 } , // Star
{ 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 7 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 8 , 6 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 10 , 8 , 7 , 6 , 5 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 5 , 7 , 6 , 5 , 2 , 0 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 0 , 2 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 0 , 2 , 3 , 4 , 3 , 1 , 0 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 0 , 3 , 5 , 6 , 4 , 2 , 0 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 3 , 3 , 2 , 0 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 7 , 10 , 0 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
// 15 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
2017-02-17 02:33:00 +00:00
{ 1 , 2 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 4 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 4 , 6 , 8 , 10 , 9 , 8 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 0 , 2 , 4 , 8 , 11 , 13 , 17 , 18 , 15 , 13 , 9 , 8 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 2 , 5 , 6 , 8 , 7 , 3 , 0 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 8 , 11 , 13 , 22 , 27 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 5 , 7 , 10 , 13 } , // Star
{ 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 8 , 6 , 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 8 , 6 , 4 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 10 , 9 , 8 , 7 , 6 , 4 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 5 , 7 , 6 , 5 , 3 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 0 , 2 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 0 , 2 , 3 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 6 , 2 , 0 , 0 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 3 , 2 , 0 , 0 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 5 , 8 , 11 , 0 , 0 } // Lightning
2016-08-21 02:15:06 +00:00
} , //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
// 16 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
{ 1 , 2 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Magnet
{ 0 , 2 , 4 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Boo
{ 0 , 4 , 6 , 8 , 10 , 9 , 7 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Mushroom
{ 0 , 0 , 0 , 2 , 4 , 7 , 10 , 13 , 16 , 18 , 15 , 14 , 12 , 8 , 7 , 0 } , // Triple Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 2 , 5 , 6 , 8 , 8 , 5 , 2 , 0 , 0 , 0 } , // Mega Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 4 , 8 , 11 , 13 , 14 , 23 , 27 } , // Gold Mushroom
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 5 , 7 , 10 , 13 } , // Star
{ 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Banana
{ 7 , 4 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Fake Item
{ 15 , 8 , 6 , 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana
{ 10 , 8 , 6 , 4 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Green Shell
{ 3 , 10 , 9 , 8 , 7 , 6 , 5 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Red Shell
{ 0 , 0 , 2 , 4 , 5 , 8 , 7 , 5 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Triple Green Shell
{ 0 , 0 , 0 , 2 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Bob-omb
{ 0 , 0 , 0 , 0 , 2 , 3 , 4 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 } , // Blue Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 5 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 } , // Fire Flower
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 3 , 3 , 2 , 0 , 0 , 0 , 0 } , // Triple Red Shell
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 5 , 8 , 11 , 0 , 0 } // Lightning
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
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} ;
/** \brief Item Roulette for Kart
\ param player player
\ param getitem what item we ' re looking for
\ param retrokart whether or not we ' re getting old or new item odds
\ return void
*/
static void K_KartGetItemResult ( player_t * player , fixed_t getitem , boolean retrokart )
{
switch ( getitem )
{
case 1 : // Magnet
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player - > kartstuff [ k_mushroom ] = 1 ; // TEMPORARY COVER UNTIL OTHER ITEMS ARE WORKING
//player->kartstuff[k_magnet] = 1;
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break ;
case 2 : // Boo
player - > kartstuff [ k_boo ] = 1 ;
break ;
case 4 : // Triple Mushroom
player - > kartstuff [ k_mushroom ] = 4 ;
break ;
case 5 : // Mega Mushroom
player - > kartstuff [ k_megashroom ] = 1 ;
break ;
case 6 : // Gold Mushroom
player - > kartstuff [ k_goldshroom ] = 1 ;
break ;
case 7 : // Star
player - > kartstuff [ k_star ] = 1 ;
break ;
case 8 : // Triple Banana
player - > kartstuff [ k_triplebanana ] | = 8 ;
break ;
case 9 : // Fake Item
player - > kartstuff [ k_fakeitem ] | = 2 ;
break ;
case 10 : // Banana
player - > kartstuff [ k_banana ] | = 2 ;
break ;
case 11 : // Green Shell
player - > kartstuff [ k_greenshell ] | = 2 ;
break ;
case 12 : // Red Shell
player - > kartstuff [ k_redshell ] | = 2 ;
break ;
case 13 : // Triple Green Shell - or - Laser Wisp
if ( retrokart )
player - > kartstuff [ k_triplegreenshell ] | = 8 ;
else
player - > kartstuff [ k_laserwisp ] = 1 ;
break ;
case 14 : // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
if ( retrokart )
player - > kartstuff [ k_bobomb ] | = 2 ;
else
player - > kartstuff [ k_triplegreenshell ] | = 8 ;
break ;
case 15 : // Blue Shell - or - Specialstage Mines (Bob-omb)
if ( retrokart )
player - > kartstuff [ k_blueshell ] = 1 ;
else
player - > kartstuff [ k_bobomb ] | = 2 ;
break ;
case 16 : // Fire Flower - or - Deton (Blue Shell)
if ( retrokart )
player - > kartstuff [ k_fireflower ] = 1 ;
else
player - > kartstuff [ k_blueshell ] | = 4 ;
break ;
case 17 : // Triple Red Shell - or - 2x Jaws
if ( retrokart )
player - > kartstuff [ k_tripleredshell ] | = 8 ;
else
player - > kartstuff [ k_jaws ] = 1 ;
break ;
case 18 : // Lightning
player - > kartstuff [ k_lightning ] = 1 ;
break ;
default : // Mushroom - Doing it here as a fail-safe
if ( getitem ! = 3 )
CONS_Printf ( " ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead. \n " , getitem ) ;
player - > kartstuff [ k_mushroom ] = 1 ;
break ;
}
}
/** \brief Item Roulette for Kart
\ param position player position in the race
\ param giveitem what item we ' re slotting into the basechance
\ return void
*/
static void K_KartSetItemResult ( fixed_t position , fixed_t giveitem )
{
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fixed_t this_pingame = pingame - 1 ;
fixed_t this_giveitem = giveitem - 1 ;
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prevchance = chance ;
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basechance = K_KartItemOdds_Retro [ this_pingame ] [ this_giveitem ] [ position ] ; // Number of slots in the array, based on odds
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for ( ; chance < prevchance + basechance ; chance + + )
{
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spawnchance [ chance ] = giveitem ;
numchoices + + ;
}
}
/** \brief Item Roulette for Kart
\ param player player object passed from P_KartPlayerThink
\ return void
*/
static void K_KartItemRoulette ( player_t * player , ticcmd_t * cmd )
{
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if ( player - > kartstuff [ k_itemroulette ] )
player - > kartstuff [ k_itemroulette ] + + ;
else
return ;
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// This makes the roulette produce the random noises.
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if ( ( player - > kartstuff [ k_itemroulette ] % 3 ) = = 1 & & P_IsLocalPlayer ( player ) )
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S_StartSound ( NULL , sfx_mkitm1 + ( ( player - > kartstuff [ k_itemroulette ] / 3 ) % 8 ) ) ;
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// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if ( ! ( player - > kartstuff [ k_itemroulette ] > ( TICRATE * 3 ) - 1 | | ( ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_itemroulette ] > ( ( TICRATE * 2 ) / 3 ) - 1 ) ) )
return ;
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// Initializes existing values
basechance = chance = prevchance = 0 ;
numchoices = pingame = pexiting = 0 ;
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INT32 i ;
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// Initializes existing spawnchance values
for ( i = 0 ; i < ( NUMKARTITEMS * NUMKARTODDS ) ; i + + )
spawnchance [ i ] = 0 ;
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// Gotta check how many players are active at this moment.
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playeringame [ i ] & & ! players [ i ] . spectator )
pingame + + ;
if ( players [ i ] . exiting )
pexiting + + ;
}
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if ( cmd - > buttons & BT_ATTACK )
player - > pflags | = PF_ATTACKDOWN ;
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player - > kartstuff [ k_itemclose ] = 0 ; // Reset the item window closer.
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// Yes I know I'm defining variables half-way into the function, but they aren't needed until now :/
fixed_t prandom = P_RandomFixed ( ) ;
fixed_t ppos = player - > kartstuff [ k_position ] - 1 ;
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// Tiny catcher in case player position is unset.
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if ( ppos < 0 ) ppos = 0 ;
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// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if ( cv_magnet . value ) K_KartSetItemResult ( ppos , 1 ) ; // Magnet
if ( cv_boo . value ) K_KartSetItemResult ( ppos , 2 ) ; // Boo
if ( cv_mushroom . value ) K_KartSetItemResult ( ppos , 3 ) ; // Mushroom
if ( cv_mushroom . value ) K_KartSetItemResult ( ppos , 4 ) ; // Triple Mushroom
if ( cv_megashroom . value ) K_KartSetItemResult ( ppos , 5 ) ; // Mega Mushroom
if ( cv_goldshroom . value ) K_KartSetItemResult ( ppos , 6 ) ; // Gold Mushroom
if ( cv_star . value ) K_KartSetItemResult ( ppos , 7 ) ; // Star
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/*
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if ( cv_triplebanana . value ) K_KartSetItemResult ( ppos , 8 ) ; // Triple Banana
if ( cv_fakeitem . value ) K_KartSetItemResult ( ppos , 9 ) ; // Fake Item
if ( cv_banana . value ) K_KartSetItemResult ( ppos , 10 ) ; // Banana
if ( cv_greenshell . value ) K_KartSetItemResult ( ppos , 11 ) ; // Green Shell
if ( cv_redshell . value ) K_KartSetItemResult ( ppos , 12 ) ; // Red Shell
if ( cv_triplegreenshell . value ) K_KartSetItemResult ( ppos , 13 ) ; // Triple Green Shell
if ( cv_bobomb . value ) K_KartSetItemResult ( ppos , 14 ) ; // Bob-omb
if ( cv_blueshell . value & & pexiting = = 0 ) K_KartSetItemResult ( ppos , 15 ) ; // Blue Shell
if ( cv_fireflower . value ) K_KartSetItemResult ( ppos , 16 ) ; // Fire Flower
if ( cv_tripleredshell . value ) K_KartSetItemResult ( ppos , 17 ) ; // Triple Red Shell
if ( cv_lightning . value & & pingame > pexiting ) K_KartSetItemResult ( ppos , 18 ) ; // Lightning
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*/
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// Award the player whatever power is rolled
if ( numchoices > 0 )
K_KartGetItemResult ( player , spawnchance [ prandom % numchoices ] , true ) ;
else
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CONS_Printf ( " ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d). \n " , ppos ) ;
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//}
/*else if (gametype == GT_NEO)
{
if ( cv_magnet . value ) K_KartSetItemResult ( ppos , 1 ) // Electro-Shield
if ( cv_boo . value ) K_KartSetItemResult ( ppos , 2 ) // S3K Ghost
if ( cv_mushroom . value ) K_KartSetItemResult ( ppos , 3 ) // Speed Shoe
if ( cv_mushroom . value ) K_KartSetItemResult ( ppos , 4 ) // Triple Speed Shoe
if ( cv_megashroom . value ) K_KartSetItemResult ( ppos , 5 ) // Size-Up Monitor
if ( cv_goldshroom . value ) K_KartSetItemResult ( ppos , 6 ) // Rocket Shoe
if ( cv_star . value ) K_KartSetItemResult ( ppos , 7 ) // Invincibility
if ( cv_triplebanana . value ) K_KartSetItemResult ( ppos , 8 ) // Triple Banana
if ( cv_fakeitem . value ) K_KartSetItemResult ( ppos , 9 ) // Eggman Monitor
if ( cv_banana . value ) K_KartSetItemResult ( ppos , 10 ) // Banana
if ( cv_greenshell . value ) K_KartSetItemResult ( ppos , 11 ) // 1x Orbinaut
if ( cv_redshell . value ) K_KartSetItemResult ( ppos , 12 ) // 1x Jaws
if ( cv_laserwisp . value ) K_KartSetItemResult ( ppos , 13 ) // Laser Wisp
if ( cv_triplegreenshell . value ) K_KartSetItemResult ( ppos , 14 ) // 3x Orbinaut
if ( cv_bobomb . value ) K_KartSetItemResult ( ppos , 15 ) // Specialstage Mines
if ( cv_blueshell . value & & pexiting = = 0 ) K_KartSetItemResult ( ppos , 16 ) // Deton
if ( cv_jaws . value ) K_KartSetItemResult ( ppos , 17 ) // 2x Jaws
if ( cv_lightning . value & & pingame > pexiting ) K_KartSetItemResult ( ppos , 18 ) // Size-Down Monitor
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// Award the player whatever power is rolled
if ( numchoices > 0 )
K_KartGetItemResult ( player , spawnchance [ prandom % numchoices ] , false )
else
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CONS_Printf ( " ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d). \n " , ppos ) ;
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}
else
CONS_Printf ( " ERROR: P_KartItemRoulette - There's no applicable game type! \n " ) ;
*/
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player - > kartstuff [ k_itemroulette ] = 0 ; // Since we're done, clear the roulette number
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if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_mkitmF ) ;
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}
//}
//{ SRB2kart p_user.c Stuff
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/** \brief Updates the Player's offroad value once per frame
\ param player player object passed from K_KartPlayerThink
\ return void
*/
void K_UpdateOffroad ( player_t * player )
{
fixed_t kartweight = player - > kartweight ;
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fixed_t offroad ;
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sector_t * nextsector = R_PointInSubsector (
player - > mo - > x + player - > mo - > momx * 2 , player - > mo - > y + player - > mo - > momy * 2 ) - > sector ;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
if ( nextsector - > special & 256 & & nextsector - > special ! = 768 & & ( nextsector - > special ! = 1024 | | nextsector - > special ! = 4864 ) )
{
if ( P_IsObjectOnGround ( player - > mo ) & & player - > kartstuff [ k_offroad ] = = 0 )
player - > kartstuff [ k_offroad ] = 16 ;
if ( player - > kartstuff [ k_offroad ] > 0 )
{
if ( kartweight < 1 ) kartweight = 1 ; if ( kartweight > 9 ) kartweight = 9 ; // Safety Net
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
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offroad = ( 1872 + 5 * 156 - kartweight * 156 ) ;
if ( player - > kartstuff [ k_growshrinktimer ] > 1 ) // megashroom slows down half as fast
offroad / = 2 ;
player - > kartstuff [ k_offroad ] + = offroad ;
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}
if ( player - > kartstuff [ k_offroad ] > FRACUNIT )
player - > kartstuff [ k_offroad ] = FRACUNIT ;
}
else
player - > kartstuff [ k_offroad ] = 0 ;
}
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/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\ param player player object passed from P_PlayerThink
\ param cmd control input from player
\ return void
*/
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void K_KartPlayerThink ( player_t * player , ticcmd_t * cmd )
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{
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K_UpdateOffroad ( player ) ;
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// This spawns the drift sparks when k_driftcharge hits 26 + player->kartspeed. Its own AI handles life/death and color
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if ( ( player - > kartstuff [ k_drift ] > = 1 | | player - > kartstuff [ k_drift ] < = - 1 )
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& & player - > kartstuff [ k_driftcharge ] = = ( 26 + player - > kartspeed ) )
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P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_DRIFT ) - > target = player - > mo ;
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if ( player - > kartstuff [ k_itemclose ] )
player - > kartstuff [ k_itemclose ] - - ;
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if ( player - > kartstuff [ k_spinout ] )
player - > kartstuff [ k_spinout ] - - ;
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if ( player - > kartstuff [ k_spinouttimer ] )
player - > kartstuff [ k_spinouttimer ] - - ;
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if ( player - > kartstuff [ k_spinout ] = = 0 & & player - > kartstuff [ k_spinouttimer ] = = 0 & & player - > powers [ pw_flashing ] = = flashingtics )
player - > powers [ pw_flashing ] - - ;
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if ( player - > kartstuff [ k_magnettimer ] )
player - > kartstuff [ k_magnettimer ] - - ;
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if ( player - > kartstuff [ k_mushroomtimer ] )
player - > kartstuff [ k_mushroomtimer ] - - ;
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if ( player - > kartstuff [ k_floorboost ] )
player - > kartstuff [ k_floorboost ] - - ;
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if ( player - > kartstuff [ k_driftboost ] )
player - > kartstuff [ k_driftboost ] - - ;
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if ( player - > kartstuff [ k_startimer ] )
player - > kartstuff [ k_startimer ] - - ;
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if ( player - > kartstuff [ k_growshrinktimer ] > 0 )
player - > kartstuff [ k_growshrinktimer ] - - ;
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if ( player - > kartstuff [ k_growshrinktimer ] < 0 )
player - > kartstuff [ k_growshrinktimer ] + + ;
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if ( player - > kartstuff [ k_growshrinktimer ] = = 1 | | player - > kartstuff [ k_growshrinktimer ] = = - 1 )
{
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player - > mo - > destscale = FRACUNIT ;
P_RestoreMusic ( player ) ;
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}
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if ( player - > kartstuff [ k_bootaketimer ] = = 0 & & player - > kartstuff [ k_boostolentimer ] = = 0
& & player - > kartstuff [ k_goldshroomtimer ] )
player - > kartstuff [ k_goldshroomtimer ] - - ;
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if ( player - > kartstuff [ k_bootaketimer ] = = 0 & & player - > kartstuff [ k_boostolentimer ] = = 0
& & player - > kartstuff [ k_fireflowertimer ] )
player - > kartstuff [ k_fireflowertimer ] - - ;
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if ( player - > kartstuff [ k_bootaketimer ] )
player - > kartstuff [ k_bootaketimer ] - - ;
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if ( player - > kartstuff [ k_boostolentimer ] )
player - > kartstuff [ k_boostolentimer ] - - ;
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if ( player - > kartstuff [ k_squishedtimer ] )
player - > kartstuff [ k_squishedtimer ] - - ;
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if ( player - > kartstuff [ k_laserwisptimer ] )
player - > kartstuff [ k_laserwisptimer ] - - ;
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if ( player - > kartstuff [ k_sounds ] )
player - > kartstuff [ k_sounds ] - - ;
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// Restores music automatically for the final lap, among other things
if ( player - > kartstuff [ k_sounds ] < = 4 & & player - > kartstuff [ k_sounds ] > 0 & & P_IsLocalPlayer ( player ) )
P_RestoreMusic ( player ) ;
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// ???
/*
if ( player - > kartstuff [ k_jmp ] > 1 & & onground )
{
S_StartSound ( player - > mo , sfx_spring ) ;
P_DoJump ( player , false ) ;
player - > mo - > momz * = player - > kartstuff [ k_jmp ] ;
player - > kartstuff [ k_jmp ] = 0 ;
}
*/
if ( cmd - > buttons & BT_JUMP )
player - > kartstuff [ k_jmp ] = 1 ;
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else
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player - > kartstuff [ k_jmp ] = 0 ;
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K_KartItemRoulette ( player , cmd ) ; // Roulette Code
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// Looping and stopping of the horrible horrible star SFX ~Sryder
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/*
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if ( player - > mo - > health > 0 & & player - > mo - > player - > kartstuff [ k_startimer ] ) // If you have invincibility
{
if ( ! P_IsLocalPlayer ( player ) ) // If it isn't the current player
{
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if ( ! S_SoundPlaying ( NULL , sfx_star ) ) // and it isn't still playing
S_StartSound ( player - > mo , sfx_star ) ; // play it again
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}
}
else if ( player - > mo - > health < = 0 | | player - > mo - > player - > kartstuff [ k_startimer ] < = 0 | | player - > mo - > player - > kartstuff [ k_growshrinktimer ] > 0 ) // If you don't have invincibility (or mega is active too)
{
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if ( S_SoundPlaying ( player - > mo , sfx_star ) ) // But the sound is playing
S_StopSoundByID ( player - > mo , sfx_star ) ; // Stop it
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}
// And now the same for the mega mushroom SFX ~Sryder
if ( player - > mo - > health > 0 & & player - > mo - > player - > kartstuff [ k_growshrinktimer ] > 0 ) // If you are big
{
if ( ! P_IsLocalPlayer ( player ) ) // If it isn't the current player
{
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if ( ! S_SoundPlaying ( NULL , sfx_mega ) ) // and it isn't still playing
S_StartSound ( player - > mo , sfx_mega ) ; // play it again
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}
}
else // If you aren't big
{
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if ( S_SoundPlaying ( player - > mo , sfx_mega ) ) // But the sound is playing
S_StopSoundByID ( player - > mo , sfx_mega ) ; // Stop it
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}
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*/
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}
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void K_PlayTauntSound ( mobj_t * source )
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{
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INT32 prandom ;
prandom = P_RandomFixed ( ) ;
if ( prandom < = 63 )
S_StartSound ( source , sfx_taunt1 ) ;
else if ( prandom < = 127 )
S_StartSound ( source , sfx_taunt2 ) ;
else if ( prandom < = 191 )
S_StartSound ( source , sfx_taunt3 ) ;
else
S_StartSound ( source , sfx_taunt4 ) ;
}
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fixed_t K_GetKartBoostPower ( player_t * player , boolean speedonly )
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{
fixed_t boostpower = FRACUNIT ;
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fixed_t boostvalue = 0 ;
fixed_t numboosts = 0 ;
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// Offroad is separate, it's difficult to factor it in with a variable value anyway.
if ( ! ( player - > kartstuff [ k_startimer ] | | player - > kartstuff [ k_bootaketimer ] | | player - > kartstuff [ k_mushroomtimer ] )
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& & player - > kartstuff [ k_offroad ] > = 0 & & speedonly )
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boostpower = FixedDiv ( boostpower , player - > kartstuff [ k_offroad ] + FRACUNIT ) ;
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if ( player - > kartstuff [ k_growshrinktimer ] < - 1 & & speedonly )
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{ // Shrink
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boostvalue + = 6 ; // 6/8 speed (*0.750)
numboosts + + ;
}
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if ( player - > kartstuff [ k_squishedtimer ] > 0 & & speedonly )
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{ // Squished
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boostvalue + = 7 ; // 7/8 speed (*0.875)
numboosts + + ;
}
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if ( player - > kartstuff [ k_growshrinktimer ] > 1
& & ( player - > kartstuff [ k_growshrinktimer ] > ( bonustime - 25 )
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| | player - > kartstuff [ k_growshrinktimer ] < = 26 ) & & speedonly )
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{ // Mega Mushroom - Mid-size
boostvalue + = 9 ; // 9/8 speed (*1.125)
numboosts + + ;
}
if ( player - > kartstuff [ k_growshrinktimer ] < ( bonustime - 25 )
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& & player - > kartstuff [ k_growshrinktimer ] > 26 & & speedonly )
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{ // Mega Mushroom
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boostvalue + = 10 ; // 10/8 speed (*1.250)
numboosts + + ;
}
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if ( player - > kartstuff [ k_startimer ] & & speedonly )
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{ // Star
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boostvalue + = 11 ; // 11/8 speed (*1.375)
numboosts + + ;
}
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if ( ( player - > kartstuff [ k_driftboost ] & & speedonly )
| | ( player - > kartstuff [ k_driftboost ] & & ! player - > kartstuff [ k_mushroomtimer ] ) )
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{ // Drift Boost
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boostvalue + = 12 ; // 12/8 speed (*1.500)
numboosts + + ;
}
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if ( player - > kartstuff [ k_mushroomtimer ] & & speedonly )
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{ // Mushroom
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boostvalue + = 12 ; // 12/8 speed (*1.500)
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numboosts + + ;
}
if ( numboosts ) // If any of the above apply...
{
boostvalue = ( boostvalue * 2 ) / numboosts ; // Doubled to avoid .5's
boostpower = FixedMul ( boostpower , boostvalue * FRACUNIT / 16 ) ;
}
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return boostpower ;
}
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fixed_t K_GetKartSpeed ( player_t * player , boolean doboostpower )
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{
fixed_t k_speed = 151 ;
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fixed_t g_cc = FRACUNIT ;
fixed_t xspd = 3072 ; // 4.6875 aka 3/64
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switch ( cv_kartcc . value )
{
case 50 :
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g_cc = 53248 + xspd ; // 50cc = 81.25 + 4.69 = 85.94%
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break ;
case 150 :
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g_cc = 77824 + xspd ; // 150cc = 118.75 + 4.69 = 123.44%
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break ;
default :
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g_cc = 65536 + xspd ; // 100cc = 100.00 + 4.69 = 104.69%
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break ;
}
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k_speed + = player - > kartspeed ; // 152 - 160
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if ( doboostpower )
return FixedMul ( FixedMul ( k_speed < < 14 , g_cc ) , K_GetKartBoostPower ( player , true ) ) ;
return FixedMul ( k_speed < < 14 , g_cc ) ;
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}
fixed_t K_GetKartAccel ( player_t * player )
{
fixed_t k_accel = 36 ;
k_accel + = 3 * ( 9 - player - > kartspeed ) ; // 36 - 60
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return FixedMul ( k_accel , K_GetKartBoostPower ( player , false ) ) ;
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}
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fixed_t K_3dKartMovement ( player_t * player , boolean onground , boolean forwardmovement )
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{
if ( ! onground ) return 0 ; // If the player isn't on the ground, there is no change in speed
fixed_t accelmax = 4000 ;
fixed_t newspeed , oldspeed , finalspeed ;
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fixed_t p_speed = K_GetKartSpeed ( player , true ) ;
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fixed_t p_accel = K_GetKartAccel ( player ) ;
// ACCELCODE!!!1!11!
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oldspeed = P_AproxDistance ( player - > rmomx , player - > rmomy ) ; // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
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newspeed = FixedDiv ( FixedDiv ( FixedMul ( oldspeed , accelmax - p_accel ) + FixedMul ( p_speed , p_accel ) , accelmax ) , ORIG_FRICTION ) ;
finalspeed = newspeed - oldspeed ;
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if ( ! forwardmovement & & finalspeed > FRACUNIT * 2 )
return FRACUNIT / 8 ;
else if ( ! forwardmovement )
return FRACUNIT / 2 ;
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return finalspeed ;
}
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void K_SpinPlayer ( player_t * player , mobj_t * source )
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{
if ( player - > health < = 0 )
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return ;
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if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | ( player - > kartstuff [ k_spinouttimer ] > 0 & & player - > kartstuff [ k_spinout ] > 0 )
| | player - > kartstuff [ k_startimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_bootaketimer ] > 0 )
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return ;
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player - > kartstuff [ k_mushroomtimer ] = 0 ;
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player - > kartstuff [ k_driftboost ] = 0 ;
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if ( player - > kartstuff [ k_spinouttype ] < = 0 )
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{
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if ( player - > kartstuff [ k_spinouttype ] = = 0 )
player - > kartstuff [ k_spinouttimer ] = 2 * TICRATE ;
else
player - > kartstuff [ k_spinouttimer ] = 3 * TICRATE / 2 ;
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if ( player - > speed < K_GetKartSpeed ( player , true ) / 4 ) // player->normalspeed/4)
P_InstaThrust ( player - > mo , player - > mo - > angle , FixedMul ( K_GetKartSpeed ( player , true ) / 4 , player - > mo - > scale ) ) ; // FixedMul(player->normalspeed/4, player->mo->scale));
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S_StartSound ( player - > mo , sfx_slip ) ;
}
else
player - > kartstuff [ k_spinouttimer ] = 1 * TICRATE ;
player - > powers [ pw_flashing ] = flashingtics ;
player - > kartstuff [ k_spinout ] = player - > kartstuff [ k_spinouttimer ] ;
if ( ! ( player - > mo - > state > = & states [ S_KART_SPIN1 ] & & player - > mo - > state < = & states [ S_KART_SPIN8 ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_SPIN1 ) ;
player - > kartstuff [ k_spinouttype ] = 0 ;
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return ;
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}
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void K_SquishPlayer ( player_t * player , mobj_t * source )
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{
if ( player - > health < = 0 )
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return ;
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if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0
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| | player - > kartstuff [ k_startimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_bootaketimer ] > 0 )
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return ;
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player - > kartstuff [ k_mushroomtimer ] = 0 ;
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player - > kartstuff [ k_driftboost ] = 0 ;
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player - > kartstuff [ k_squishedtimer ] = 2 * TICRATE ;
player - > powers [ pw_flashing ] = flashingtics ;
player - > mo - > flags | = MF_NOCLIP ;
if ( player - > mo - > state ! = & states [ S_KART_SQUISH ] ) // Squash
P_SetPlayerMobjState ( player - > mo , S_KART_SQUISH ) ;
P_PlayRinglossSound ( player - > mo ) ;
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return ;
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}
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void K_ExplodePlayer ( player_t * player , mobj_t * source ) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
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{
if ( player - > health < = 0 )
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return ;
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if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | ( player - > kartstuff [ k_spinouttimer ] > 0 & & player - > kartstuff [ k_spinout ] > 0 )
| | player - > kartstuff [ k_startimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_bootaketimer ] > 0 )
2017-02-07 22:19:04 +00:00
return ;
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player - > mo - > momz = 18 * FRACUNIT ;
player - > mo - > momx = player - > mo - > momy = 0 ;
player - > kartstuff [ k_mushroomtimer ] = 0 ;
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player - > kartstuff [ k_driftboost ] = 0 ;
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player - > kartstuff [ k_spinouttype ] = 1 ;
player - > kartstuff [ k_spinouttimer ] = 2 * TICRATE + ( TICRATE / 2 ) ;
player - > kartstuff [ k_spinout ] = player - > kartstuff [ k_spinouttimer ] ;
player - > powers [ pw_flashing ] = flashingtics ;
if ( ! ( player - > mo - > state > = & states [ S_KART_SPIN1 ] & & player - > mo - > state < = & states [ S_KART_SPIN8 ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_SPIN1 ) ;
player - > kartstuff [ k_spinouttype ] = 0 ;
P_PlayRinglossSound ( player - > mo ) ;
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return ;
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}
void K_SpawnKartExplosion ( fixed_t x , fixed_t y , fixed_t z , fixed_t radius , INT32 number , mobjtype_t type , angle_t rotangle , boolean spawncenter , boolean ghostit )
{
mobj_t * mobj ;
mobj_t * ghost = NULL ;
INT32 i ;
TVector v ;
TVector * res ;
fixed_t finalx , finaly , finalz , dist ;
//mobj_t hoopcenter;
angle_t degrees , fa , closestangle ;
fixed_t mobjx , mobjy , mobjz ;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES / number ;
radius = FixedDiv ( radius , 5 * ( FRACUNIT / 4 ) ) ;
closestangle = 0 ;
// Create the hoop!
for ( i = 0 ; i < number ; i + + )
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{
2016-08-21 02:15:06 +00:00
fa = ( i * degrees ) ;
v [ 0 ] = FixedMul ( FINECOSINE ( fa ) , radius ) ;
v [ 1 ] = 0 ;
v [ 2 ] = FixedMul ( FINESINE ( fa ) , radius ) ;
v [ 3 ] = FRACUNIT ;
res = VectorMatrixMultiply ( v , * RotateXMatrix ( rotangle ) ) ;
M_Memcpy ( & v , res , sizeof ( v ) ) ;
res = VectorMatrixMultiply ( v , * RotateZMatrix ( closestangle ) ) ;
M_Memcpy ( & v , res , sizeof ( v ) ) ;
finalx = x + v [ 0 ] ;
finaly = y + v [ 1 ] ;
finalz = z + v [ 2 ] ;
mobj = P_SpawnMobj ( finalx , finaly , finalz , type ) ;
mobj - > z - = mobj - > height > > 1 ;
// change angle
mobj - > angle = R_PointToAngle2 ( mobj - > x , mobj - > y , x , y ) ;
// change slope
dist = P_AproxDistance ( P_AproxDistance ( x - mobj - > x , y - mobj - > y ) , z - mobj - > z ) ;
if ( dist < 1 )
dist = 1 ;
mobjx = mobj - > x ;
mobjy = mobj - > y ;
mobjz = mobj - > z ;
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
if ( ghostit )
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{
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ghost = P_SpawnGhostMobj ( mobj ) ;
P_SetMobjState ( mobj , S_NULL ) ;
mobj = ghost ;
}
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
mobj - > momx = FixedMul ( FixedDiv ( mobjx - x , dist ) , 2 * FRACUNIT ) ;
mobj - > momy = FixedMul ( FixedDiv ( mobjy - y , dist ) , 2 * FRACUNIT ) ;
mobj - > momz = FixedMul ( FixedDiv ( mobjz - z , dist ) , 2 * FRACUNIT ) ;
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
if ( spawncenter )
{
mobj - > x = x ;
mobj - > y = y ;
mobj - > z = z ;
}
mobj - > flags | = MF_NOCLIPTHING ;
mobj - > flags & = ~ MF_SPECIAL ;
}
}
mobj_t * K_SpawnKartMissile ( mobj_t * source , mobjtype_t type , angle_t angle , INT32 flags2 , fixed_t speed )
{
mobj_t * th ;
angle_t an ;
fixed_t x , y , z ;
//INT32 dir;
// angle at which you fire, is player angle
an = angle ;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
x = source - > x + source - > momx ;
y = source - > y + source - > momy ;
z = source - > z + source - > height / 3 ;
th = P_SpawnMobj ( x , y , z , type ) ;
th - > flags2 | = flags2 ;
th - > threshold = 10 ;
# ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if ( th - > info - > seesound & & ! ( th - > flags2 & MF2_RAILRING ) & & ! ( th - > flags2 & MF2_SCATTER ) )
S_StartSound ( source , th - > info - > seesound ) ;
# else
if ( th - > info - > seesound )
S_StartSound ( source , th - > info - > seesound ) ;
# endif
P_SetTarget ( & th - > target , source ) ;
th - > angle = an ;
th - > momx = FixedMul ( speed , FINECOSINE ( an > > ANGLETOFINESHIFT ) ) ;
th - > momy = FixedMul ( speed , FINESINE ( an > > ANGLETOFINESHIFT ) ) ;
return NULL ;
}
2016-11-21 04:23:00 +00:00
void K_SpawnDriftTrail ( player_t * player )
{
fixed_t newx ;
fixed_t newy ;
fixed_t ground ;
mobj_t * flame ;
angle_t travelangle ;
INT32 i ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
ground = player - > mo - > ceilingz - FixedMul ( mobjinfo [ MT_MUSHROOMTRAIL ] . height , player - > mo - > scale ) ;
else
ground = player - > mo - > floorz ;
if ( player - > kartstuff [ k_drift ] )
travelangle = player - > mo - > angle ;
else
travelangle = R_PointToAngle2 ( 0 , 0 , player - > rmomx , player - > rmomy ) ;
for ( i = 0 ; i < 2 ; i + + )
{
if ( player - > kartstuff [ k_bootaketimer ] ! = 0 )
continue ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
# ifdef ESLOPE
if ( player - > mo - > standingslope )
{
ground = P_GetZAt ( player - > mo - > standingslope , newx , newy ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
ground - = FixedMul ( mobjinfo [ MT_MUSHROOMTRAIL ] . height , player - > mo - > scale ) ;
}
# endif
2017-02-07 22:19:04 +00:00
if ( ( player - > kartstuff [ k_drift ] > = 1 | | player - > kartstuff [ k_drift ] < = - 1 ) & & player - > kartstuff [ k_mushroomtimer ] = = 0 )
2016-11-21 04:23:00 +00:00
flame = P_SpawnMobj ( newx , newy , ground , MT_DRIFTSMOKE ) ;
else
flame = P_SpawnMobj ( newx , newy , ground , MT_MUSHROOMTRAIL ) ;
P_SetTarget ( & flame - > target , player - > mo ) ;
flame - > angle = travelangle ;
flame - > fuse = TICRATE * 2 ;
flame - > destscale = player - > mo - > scale ;
P_SetScale ( flame , player - > mo - > scale ) ;
flame - > eflags = ( flame - > eflags & ~ MFE_VERTICALFLIP ) | ( player - > mo - > eflags & MFE_VERTICALFLIP ) ;
flame - > momx = 8 ;
P_XYMovement ( flame ) ;
if ( P_MobjWasRemoved ( flame ) )
continue ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
{
if ( flame - > z + flame - > height < flame - > ceilingz )
P_RemoveMobj ( flame ) ;
}
else if ( flame - > z > flame - > floorz )
P_RemoveMobj ( flame ) ;
}
}
2016-08-21 02:15:06 +00:00
static mobj_t * P_ThrowKartItem ( player_t * player , boolean missile , mobjtype_t mapthing , INT32 defaultDir , boolean bobombthrow )
{
mobj_t * mo ;
INT32 dir ;
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
if ( ! player )
return NULL ;
if ( bobombthrow )
{
if ( player - > kartstuff [ k_throwdir ] = = 1 )
dir = 2 ;
else if ( player - > kartstuff [ k_throwdir ] = = - 1 )
dir = - 1 ;
else
dir = 1 ;
}
else
{
if ( player - > kartstuff [ k_throwdir ] ! = 0 )
dir = player - > kartstuff [ k_throwdir ] ;
else
dir = defaultDir ;
}
if ( missile )
{
if ( dir = = - 1 )
{
// Shoot backward
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 , 0 , 64 * FRACUNIT ) ;
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
}
else
{
// Shoot forward
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle , 0 , 64 * FRACUNIT ) ;
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
}
}
else
{
if ( dir = = 1 | | dir = = 2 )
{
// Shoot forward
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z + 80 * FRACUNIT , mapthing ) ;
mo - > threshold = 10 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
if ( mo )
{
angle_t fa = player - > mo - > angle > > ANGLETOFINESHIFT ;
int DIST = 50 * FRACUNIT + player - > speed * FRACUNIT ; // 6 when dropping CTF flag
if ( DIST > 64 * FRACUNIT )
DIST = 64 * FRACUNIT ;
int HEIGHT ;
if ( dir = = 2 )
HEIGHT = 16 * FRACUNIT + player - > mo - > momz ;
else
HEIGHT = 8 * FRACUNIT + player - > mo - > momz ;
if ( HEIGHT > 64 * FRACUNIT )
HEIGHT = 64 * FRACUNIT ;
mo - > momx = FixedMul ( FINECOSINE ( fa ) , DIST ) ;
mo - > momy = FixedMul ( FINESINE ( fa ) , DIST ) ;
mo - > momz = HEIGHT ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
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}
else
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{
// Drop it directly behind you.
newangle = player - > mo - > angle ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , mapthing ) ;
mo - > threshold = 10 ;
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P_SetTarget ( & mo - > target , player - > mo ) ;
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newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , player - > mo - > radius * 2 + mo - > radius * 3 ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , player - > mo - > radius * 2 + mo - > radius * 3 ) ;
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mo - > x = newx ;
mo - > y = newy ;
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if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
}
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}
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return mo ;
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}
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static void K_DoMagnet ( player_t * player )
{
S_StartSound ( player - > mo , sfx_s3k45 ) ;
player - > kartstuff [ k_magnettimer ] = 35 ;
P_NukeEnemies ( player - > mo , player - > mo , 16 * FRACUNIT ) ;
}
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static void K_DoBooSteal ( player_t * player )
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{
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INT32 i , numplayers = 0 ;
INT32 playerswappable [ MAXPLAYERS ] ;
INT32 stealplayer = 0 ; // The player that's getting stolen from
INT32 prandom = 0 ;
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if ( ! multiplayer )
return ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playeringame [ i ] & & players [ i ] . mo & & players [ i ] . mo - > health > 0 & & players [ i ] . playerstate = = PST_LIVE
& & ! players [ i ] . exiting & & ! players [ i ] . powers [ pw_super ] & & ! ( ( netgame | | multiplayer ) & & players [ i ] . spectator )
& & players [ i ] . kartstuff [ k_position ] < player - > kartstuff [ k_position ] & & player ! = & players [ i ]
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& & ( players [ i ] . kartstuff [ k_star ] | | players [ i ] . kartstuff [ k_mushroom ] | | players [ i ] . kartstuff [ k_goldshroom ]
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| | players [ i ] . kartstuff [ k_megashroom ] | | players [ i ] . kartstuff [ k_lightning ] | | players [ i ] . kartstuff [ k_blueshell ]
| | players [ i ] . kartstuff [ k_greenshell ] & 2 | | players [ i ] . kartstuff [ k_triplegreenshell ] & 8
| | players [ i ] . kartstuff [ k_redshell ] & 2 | | players [ i ] . kartstuff [ k_tripleredshell ] & 8
| | players [ i ] . kartstuff [ k_banana ] & 2 | | players [ i ] . kartstuff [ k_triplebanana ] & 8
| | players [ i ] . kartstuff [ k_fakeitem ] & 2 | | players [ i ] . kartstuff [ k_bobomb ] & 2
| | players [ i ] . kartstuff [ k_boo ] ) ) // Stealing boos with boos? sounds like fun
{
playerswappable [ numplayers ] = i + 1 ;
numplayers + + ;
}
}
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prandom = P_RandomFixed ( ) ;
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if ( player - > kartstuff [ k_position ] = = 1 | | numplayers < 1 ) // No-one can be stolen from? Get longer invisibility for nothing
{
player - > kartstuff [ k_bootaketimer ] = bootime ;
player - > kartstuff [ k_boo ] = 0 ;
return ;
}
else if ( numplayers = = 1 ) // With just 2 players, we just need to set the other player to be the one to steal from
{
stealplayer = playerswappable [ numplayers - 1 ] ;
}
else if ( numplayers > 1 ) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable [ prandom % ( numplayers - 1 ) ] ;
}
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if ( stealplayer ) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
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{
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stealplayer - = 1 ; // stealplayer is +1 so we know if it found there actually WAS a player
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player - > kartstuff [ k_bootaketimer ] = bootime ;
player - > kartstuff [ k_boo ] = 0 ;
players [ stealplayer ] . kartstuff [ k_boostolentimer ] = bootime ;
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if ( players [ stealplayer ] . kartstuff [ k_star ] )
{
player - > kartstuff [ k_star ] = players [ stealplayer ] . kartstuff [ k_star ] ;
players [ stealplayer ] . kartstuff [ k_star ] = 0 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_mushroom ] )
{
player - > kartstuff [ k_mushroom ] = players [ stealplayer ] . kartstuff [ k_mushroom ] ;
players [ stealplayer ] . kartstuff [ k_mushroom ] = 0 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_goldshroom ] )
{
player - > kartstuff [ k_goldshroom ] = players [ stealplayer ] . kartstuff [ k_goldshroom ] ;
players [ stealplayer ] . kartstuff [ k_goldshroom ] = 0 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_megashroom ] )
{
player - > kartstuff [ k_megashroom ] = players [ stealplayer ] . kartstuff [ k_megashroom ] ;
players [ stealplayer ] . kartstuff [ k_megashroom ] = 0 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_lightning ] )
{
player - > kartstuff [ k_lightning ] = players [ stealplayer ] . kartstuff [ k_lightning ] ;
players [ stealplayer ] . kartstuff [ k_lightning ] = 0 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_blueshell ] )
{
player - > kartstuff [ k_blueshell ] = players [ stealplayer ] . kartstuff [ k_blueshell ] ;
players [ stealplayer ] . kartstuff [ k_blueshell ] = 0 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_greenshell ] & 2 )
{
player - > kartstuff [ k_greenshell ] | = 2 ;
players [ stealplayer ] . kartstuff [ k_greenshell ] & = ~ 2 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_triplegreenshell ] & 8 )
{
player - > kartstuff [ k_triplegreenshell ] | = 8 ;
players [ stealplayer ] . kartstuff [ k_triplegreenshell ] & = ~ 8 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_redshell ] & 2 )
{
player - > kartstuff [ k_redshell ] | = 2 ;
players [ stealplayer ] . kartstuff [ k_redshell ] & = ~ 2 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_tripleredshell ] & 8 )
{
player - > kartstuff [ k_tripleredshell ] | = 8 ;
players [ stealplayer ] . kartstuff [ k_tripleredshell ] & = ~ 8 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_banana ] & 2 )
{
player - > kartstuff [ k_banana ] | = 2 ;
players [ stealplayer ] . kartstuff [ k_banana ] & = ~ 2 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_triplebanana ] & 8 )
{
player - > kartstuff [ k_triplebanana ] | = 8 ;
players [ stealplayer ] . kartstuff [ k_triplebanana ] & = ~ 8 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_fakeitem ] & 2 )
{
player - > kartstuff [ k_fakeitem ] | = 2 ;
players [ stealplayer ] . kartstuff [ k_fakeitem ] & = ~ 2 ;
}
else if ( players [ stealplayer ] . kartstuff [ k_bobomb ] & 2 )
{
player - > kartstuff [ k_bobomb ] | = 2 ;
players [ stealplayer ] . kartstuff [ k_bobomb ] & = ~ 2 ;
}
if ( players [ stealplayer ] . kartstuff [ k_boo ] )
{
player - > kartstuff [ k_boo ] = players [ stealplayer ] . kartstuff [ k_boo ] ;
players [ stealplayer ] . kartstuff [ k_boo ] = 0 ;
}
}
}
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void K_DoMushroom ( player_t * player , boolean doPFlag )
{
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if ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 )
S_StartSound ( player - > mo , sfx_mush ) ;
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player - > kartstuff [ k_mushroomtimer ] = mushroomtime ;
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if ( doPFlag )
player - > pflags | = PF_ATTACKDOWN ;
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if ( player - > kartstuff [ k_sounds ] ) // Prevents taunt sounds from playing every time the button is pressed
return ;
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//K_PlayTauntSound(player->mo);
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player - > kartstuff [ k_sounds ] = 50 ;
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}
void K_DoLightning ( player_t * player , boolean bluelightning )
{
INT32 i ;
S_StartSound ( player - > mo , sfx_bkpoof ) ; // Sound the BANG!
K_PlayTauntSound ( player - > mo ) ;
player - > pflags | = PF_ATTACKDOWN ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playeringame [ i ] )
P_FlashPal ( & players [ i ] , PAL_NUKE , 10 ) ;
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if ( bluelightning )
P_DamageMobj ( players [ i ] . mo , player - > mo , player - > mo , bluelightning ? 65 : 64 ) ;
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}
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if ( player - > kartstuff [ k_sounds ] ) // Prevents taunt sounds from playing every time the button is pressed
return ;
K_PlayTauntSound ( player - > mo ) ;
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player - > kartstuff [ k_sounds ] = 50 ;
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}
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fixed_t K_GetKartTurnValue ( player_t * player , ticcmd_t * cmd )
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{
fixed_t p_angle = cmd - > angleturn ;
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fixed_t p_maxspeed = K_GetKartSpeed ( player , false ) ;
p_maxspeed = FixedMul ( p_maxspeed , 2 * FRACUNIT + FRACUNIT / 4 ) ;
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p_angle = FixedMul ( p_angle , FixedDiv ( ( p_maxspeed > > 16 ) - ( player - > speed > > 16 ) ,
( p_maxspeed > > 16 ) + player - > kartweight ) ) ; // Weight has a small effect on turning
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if ( player - > kartstuff [ k_startimer ] | | player - > kartstuff [ k_mushroomtimer ] | | player - > kartstuff [ k_growshrinktimer ] > 0 )
p_angle = FixedMul ( p_angle , FixedDiv ( 5 * FRACUNIT , 4 * FRACUNIT ) ) ;
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player - > kartstuff [ k_driftangle ] = p_angle ;
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return p_angle ;
}
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fixed_t K_GetKartDriftValue ( player_t * player , fixed_t turntype )
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{
fixed_t driftangle = FRACUNIT ;
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fixed_t p_angle = player - > kartstuff [ k_driftangle ] ;
fixed_t driftweight = player - > kartweight * 10 ;
if ( player - > kartstuff [ k_drift ] < = - 1 )
p_angle * = - 1 ;
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switch ( turntype )
{
case 1 :
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driftangle = ( p_angle + 300 - driftweight * 1 ) * FRACUNIT ; // Drifting outward
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break ;
case 2 :
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driftangle = ( p_angle + 700 - driftweight * 3 ) * FRACUNIT ; // Drifting inward
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break ;
case 3 :
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driftangle = ( 0 + 500 - driftweight * 2 ) * FRACUNIT ; // Drifting with no input
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break ;
}
return driftangle ;
}
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void K_KartDrift ( player_t * player , ticcmd_t * cmd , boolean onground )
{
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fixed_t dsone = 26 + player - > kartspeed ;
fixed_t dstwo = 52 + player - > kartspeed * 2 ;
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// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
if ( cmd - > buttons & BT_DRIFTRIGHT )
player - > kartstuff [ k_turndir ] = 1 ;
else if ( cmd - > buttons & BT_DRIFTLEFT )
player - > kartstuff [ k_turndir ] = - 1 ;
else
player - > kartstuff [ k_turndir ] = 0 ;
// Drift Release (Moved here so you can't "chain" drifts)
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if ( ( player - > kartstuff [ k_drift ] = = 0 )
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// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
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& & player - > kartstuff [ k_driftcharge ] < dsone
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& & onground )
{
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
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else if ( ( player - > kartstuff [ k_drift ] = = 0 )
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// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
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& & ( player - > kartstuff [ k_driftcharge ] > = dsone & & player - > kartstuff [ k_driftcharge ] < dstwo )
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& & onground )
{
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player - > kartstuff [ k_driftboost ] = 20 ;
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S_StartSound ( player - > mo , sfx_mush ) ;
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
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else if ( ( player - > kartstuff [ k_drift ] = = 0 )
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// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
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& & player - > kartstuff [ k_driftcharge ] > = dstwo
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& & onground )
{
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player - > kartstuff [ k_driftboost ] = 40 ;
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S_StartSound ( player - > mo , sfx_mush ) ;
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
// Drifting: left or right?
if ( player - > kartstuff [ k_turndir ] = = 1 & & player - > speed > 10 & & player - > kartstuff [ k_jmp ] = = 1
& & player - > kartstuff [ k_drift ] < 3 & & player - > kartstuff [ k_drift ] > - 1 ) // && player->kartstuff[k_drift] != 1)
player - > kartstuff [ k_drift ] = 1 ;
else if ( player - > kartstuff [ k_turndir ] = = - 1 & & player - > speed > 10 & & player - > kartstuff [ k_jmp ] = = 1
& & player - > kartstuff [ k_drift ] > - 3 & & player - > kartstuff [ k_drift ] < 1 ) // && player->kartstuff[k_drift] != -1)
player - > kartstuff [ k_drift ] = - 1 ;
else if ( player - > kartstuff [ k_jmp ] = = 0 ) // || player->kartstuff[k_turndir] == 0)
player - > kartstuff [ k_drift ] = 0 ;
// Incease/decrease the drift value to continue drifting in that direction
if ( player - > kartstuff [ k_spinouttimer ] = = 0 & & player - > kartstuff [ k_jmp ] = = 1 & & onground
& & ( player - > kartstuff [ k_drift ] > = 1 | | player - > kartstuff [ k_drift ] < = - 1 ) )
{
player - > kartstuff [ k_driftcharge ] + + ;
if ( player - > kartstuff [ k_drift ] > = 1 ) // Drifting to the Right
{
player - > kartstuff [ k_drift ] + + ;
if ( player - > kartstuff [ k_drift ] > 3 )
player - > kartstuff [ k_drift ] = 3 ;
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// Left = +450 Right = -450
// Player 1
if ( player = = & players [ consoleplayer ] )
{
if ( player - > kartstuff [ k_turndir ] = = - 1 ) // Turning Left while Drifting Right
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localangle - = K_GetKartDriftValue ( player , 1 ) ;
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else if ( player - > kartstuff [ k_turndir ] = = 1 ) // Turning Right while Drifting Right
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localangle - = K_GetKartDriftValue ( player , 2 ) ;
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else // No Direction while Drifting Right
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localangle - = K_GetKartDriftValue ( player , 3 ) ;
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}
// Player 2
if ( splitscreen & & player = = & players [ secondarydisplayplayer ] )
{
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if ( player - > kartstuff [ k_turndir ] = = - 1 ) // Turning Left while Drifting Right
localangle2 - = K_GetKartDriftValue ( player , 1 ) ;
else if ( player - > kartstuff [ k_turndir ] = = 1 ) // Turning Right while Drifting Right
localangle2 - = K_GetKartDriftValue ( player , 2 ) ;
else // No Direction while Drifting Right
localangle2 - = K_GetKartDriftValue ( player , 3 ) ;
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}
}
else if ( player - > kartstuff [ k_drift ] < = - 1 ) // Drifting to the Left
{
player - > kartstuff [ k_drift ] - - ;
if ( player - > kartstuff [ k_drift ] < - 3 )
player - > kartstuff [ k_drift ] = - 3 ;
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// Left = +450 Right = -450
// Player 1
if ( player = = & players [ consoleplayer ] )
{
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if ( player - > kartstuff [ k_turndir ] = = 1 ) // Turning Right while Drifting Left
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localangle + = K_GetKartDriftValue ( player , 1 ) ;
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else if ( player - > kartstuff [ k_turndir ] = = - 1 ) // Turning Left while Drifting Left
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localangle + = K_GetKartDriftValue ( player , 2 ) ;
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else // No Direction while Drifting Left
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localangle + = K_GetKartDriftValue ( player , 3 ) ;
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}
// Player 2
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// Player 2
if ( splitscreen & & player = = & players [ secondarydisplayplayer ] )
{
if ( player - > kartstuff [ k_turndir ] = = 1 ) // Turning Right while Drifting Left
localangle2 + = K_GetKartDriftValue ( player , 1 ) ;
else if ( player - > kartstuff [ k_turndir ] = = - 1 ) // Turning Left while Drifting Left
localangle2 + = K_GetKartDriftValue ( player , 2 ) ;
else // No Direction while Drifting Left
localangle2 + = K_GetKartDriftValue ( player , 3 ) ;
}
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}
}
// Stop drifting
if ( player - > kartstuff [ k_spinouttimer ] > 0 // banana peel
| | player - > speed < 10 ) // you're too slow!
{
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
}
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//
// K_KartUpdatePosition
//
static void K_KartUpdatePosition ( player_t * player )
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{
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fixed_t position = 1 ;
fixed_t i , ppcd , pncd , ipcd , incd ;
fixed_t pmo , imo ;
thinker_t * th ;
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mobj_t * mo ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
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if ( playeringame [ i ] & & ! players [ i ] . spectator & &
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( ( ( players [ i ] . starpostnum ) + ( numstarposts + 1 ) * players [ i ] . laps ) >
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( ( player - > starpostnum ) + ( numstarposts + 1 ) * player - > laps ) ) )
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position + + ;
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else if ( playeringame [ i ] & & ! players [ i ] . spectator
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& & ( ( ( players [ i ] . starpostnum ) + ( numstarposts + 1 ) * players [ i ] . laps ) = =
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( ( player - > starpostnum ) + ( numstarposts + 1 ) * player - > laps ) ) )
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{
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ppcd = pncd = ipcd = incd = 0 ;
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player - > kartstuff [ k_prevcheck ] = players [ i ] . kartstuff [ k_prevcheck ] = 0 ;
player - > kartstuff [ k_nextcheck ] = players [ i ] . kartstuff [ k_nextcheck ] = 0 ;
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// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
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for ( th = thinkercap . next ; th ! = & thinkercap ; th = th - > next )
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{
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if ( th - > function . acp1 ! = ( actionf_p1 ) P_MobjThinker ) // Not a mobj at all, shoo
continue ;
mo = ( mobj_t * ) th ;
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pmo = P_AproxDistance ( P_AproxDistance ( mo - > x - player - > mo - > x ,
mo - > y - player - > mo - > y ) ,
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mo - > z - player - > mo - > z ) / FRACUNIT ;
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imo = P_AproxDistance ( P_AproxDistance ( mo - > x - players [ i ] . mo - > x ,
mo - > y - players [ i ] . mo - > y ) ,
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mo - > z - players [ i ] . mo - > z ) / FRACUNIT ;
if ( mo - > type ! = MT_BOSS3WAYPOINT ) // TODO: Change to 'MT_WAYPOINT'?
continue ;
if ( mo - > health = = player - > starpostnum )
{
player - > kartstuff [ k_prevcheck ] + = pmo ;
ppcd + + ;
}
if ( mo - > health = = ( player - > starpostnum + 1 ) )
{
player - > kartstuff [ k_nextcheck ] + = pmo ;
pncd + + ;
}
if ( mo - > health = = players [ i ] . starpostnum )
{
players [ i ] . kartstuff [ k_prevcheck ] + = imo ;
ipcd + + ;
}
if ( mo - > health = = ( players [ i ] . starpostnum + 1 ) )
{
players [ i ] . kartstuff [ k_nextcheck ] + = imo ;
incd + + ;
}
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}
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if ( ppcd > 1 ) player - > kartstuff [ k_prevcheck ] / = ppcd ;
if ( pncd > 1 ) player - > kartstuff [ k_nextcheck ] / = pncd ;
if ( ipcd > 1 ) players [ i ] . kartstuff [ k_prevcheck ] / = ipcd ;
if ( incd > 1 ) players [ i ] . kartstuff [ k_nextcheck ] / = incd ;
if ( ( players [ i ] . kartstuff [ k_nextcheck ] > 0 | | player - > kartstuff [ k_nextcheck ] > 0 ) & & ! player - > exiting )
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{
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if ( ( players [ i ] . kartstuff [ k_nextcheck ] - players [ i ] . kartstuff [ k_prevcheck ] ) <
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( player - > kartstuff [ k_nextcheck ] - player - > kartstuff [ k_prevcheck ] ) )
position + + ;
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}
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else if ( ! player - > exiting )
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{
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if ( players [ i ] . kartstuff [ k_prevcheck ] > player - > kartstuff [ k_prevcheck ] )
position + + ;
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}
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else
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{
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if ( players [ i ] . starposttime < player - > starposttime )
position + + ;
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}
}
}
player - > kartstuff [ k_position ] = position ;
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}
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boolean K_CheckForHoldItem ( player_t * player )
{
if ( player - > kartstuff [ k_greenshell ] = = 1
| | player - > kartstuff [ k_redshell ] = = 1
| | player - > kartstuff [ k_banana ] = = 1
| | player - > kartstuff [ k_fakeitem ] = = 1
| | player - > kartstuff [ k_bobomb ] = = 1
| | player - > kartstuff [ k_triplegreenshell ] & 1
| | player - > kartstuff [ k_triplegreenshell ] & 2
| | player - > kartstuff [ k_triplegreenshell ] & 4
| | player - > kartstuff [ k_tripleredshell ] & 1
| | player - > kartstuff [ k_tripleredshell ] & 2
| | player - > kartstuff [ k_tripleredshell ] & 4
| | player - > kartstuff [ k_triplebanana ] & 1
| | player - > kartstuff [ k_triplebanana ] & 2
| | player - > kartstuff [ k_triplebanana ] & 4
) return true ;
return false ;
}
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//
// K_MoveKartPlayer
//
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void K_MoveKartPlayer ( player_t * player , ticcmd_t * cmd , boolean onground )
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{
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boolean ATTACK_IS_DOWN = ( ( cmd - > buttons & BT_ATTACK ) & & ! ( player - > pflags & PF_ATTACKDOWN ) ) ;
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boolean HOLDING_ITEM = K_CheckForHoldItem ( player ) ;
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boolean NO_BOO = ( player - > kartstuff [ k_boostolentimer ] = = 0 & & player - > kartstuff [ k_bootaketimer ] = = 0 ) ;
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K_KartUpdatePosition ( player ) ;
// Position Taunt
// If you were behind someone but just passed them, taunt at them!
if ( ! player - > kartstuff [ k_positiondelay ] & & ! player - > exiting )
{
if ( player - > kartstuff [ k_oldposition ] < = player - > kartstuff [ k_position ] ) // But first, if you lost a place,
player - > kartstuff [ k_oldposition ] = player - > kartstuff [ k_position ] ; // then the other player taunts.
else if ( player - > kartstuff [ k_oldposition ] > player - > kartstuff [ k_position ] ) // Otherwise,
{
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
player - > kartstuff [ k_oldposition ] = player - > kartstuff [ k_position ] ; // Restore the old position,
player - > kartstuff [ k_positiondelay ] = 5 * TICRATE ; // and set up a timer.
}
}
if ( player - > kartstuff [ k_positiondelay ] )
player - > kartstuff [ k_positiondelay ] - - ;
// Race Spectator
if ( netgame & & player - > jointime < 1
& & gametype = = GT_RACE & & countdown )
{
player - > spectator = true ;
player - > powers [ pw_nocontrol ] = 5 ;
}
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if ( ( player - > pflags & PF_ATTACKDOWN ) & & ! ( cmd - > buttons & BT_ATTACK ) )
player - > pflags & = ~ PF_ATTACKDOWN ;
else if ( cmd - > buttons & BT_ATTACK )
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player - > pflags | = PF_ATTACKDOWN ;
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if ( player & & player - > health > 0 & & ! player - > spectator & & ! player - > exiting & & player - > kartstuff [ k_spinouttimer ] = = 0 )
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{
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// Magnet
// Boo
// Mushroom
// Triple Mushroom
// Mega Mushroom
// Gold Mushroom
// Star
// Triple Banana
// Fake Item
// Banana
// Green Shell
// Red Shell
// Triple Green Shell
// Bob-omb
// Blue Shell
// Fire Flower
// Triple Red Shell
// Lightning
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// GoldenMushroom power
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if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & player - > kartstuff [ k_goldshroom ] = = 1
& & player - > kartstuff [ k_goldshroomtimer ] = = 0 & & NO_BOO )
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{
K_DoMushroom ( player , true ) ;
player - > kartstuff [ k_goldshroomtimer ] = bonustime ;
player - > kartstuff [ k_goldshroom ] = 0 ;
}
// GoldenMushroom power
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_goldshroomtimer ] > 1 & & onground & & NO_BOO )
{
K_DoMushroom ( player , true ) ;
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//player->kartstuff[k_goldshroomtimer] -= 10;
//if (player->kartstuff[k_goldshroomtimer] < 1)
// player->kartstuff[k_goldshroomtimer] = 1;
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}
// TripleMushroom power
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_mushroom ] = = 4 & & onground & & NO_BOO )
{
K_DoMushroom ( player , true ) ;
player - > kartstuff [ k_mushroom ] = 2 ;
}
// DoubleMushroom power
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_mushroom ] = = 2 & & onground & & NO_BOO )
{
K_DoMushroom ( player , true ) ;
player - > kartstuff [ k_mushroom ] = 1 ;
}
// Mushroom power
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_mushroom ] = = 1 & & onground & & NO_BOO )
{
K_DoMushroom ( player , true ) ;
player - > kartstuff [ k_mushroom ] = 0 ;
}
// Star power
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_star ] = = 1 & & NO_BOO )
{
if ( P_IsLocalPlayer ( player ) & & ! player - > exiting )
S_ChangeMusicInternal ( " minvnc " , true ) ;
if ( ! P_IsLocalPlayer ( player ) )
S_StartSound ( player - > mo , sfx_star ) ;
player - > kartstuff [ k_startimer ] = bonustime ; // Activate it
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//K_PlayTauntSound(player->mo);
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player - > kartstuff [ k_star ] = 0 ;
player - > kartstuff [ k_itemclose ] = 10 ;
player - > pflags | = PF_ATTACKDOWN ;
}
// Green Shell
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_greenshell ] & 2 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo ;
player - > kartstuff [ k_greenshell ] & = ~ 2 ;
player - > kartstuff [ k_greenshell ] | = 1 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_GREENSHIELD ) ;
mo - > threshold = 10 ;
if ( mo )
P_SetTarget ( & mo - > target , player - > mo ) ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ! ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_greenshell ] & 1 )
{
player - > kartstuff [ k_greenshell ] & = ~ 1 ;
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P_ThrowKartItem ( player , true , MT_GREENITEM , 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
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}
// Triple Green Shell
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_triplegreenshell ] & 8 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo , * mo2 , * mo3 ;
player - > kartstuff [ k_triplegreenshell ] & = ~ 8 ;
player - > kartstuff [ k_triplegreenshell ] | = 7 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
K_PlayTauntSound ( player - > mo ) ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEGREENSHIELD1 ) ;
mo - > threshold = 10 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
mo - > angle = 0 ;
mo2 = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEGREENSHIELD2 ) ;
mo2 - > threshold = 10 ;
P_SetTarget ( & mo2 - > target , player - > mo ) ;
mo2 - > angle = ANGLE_120 ;
mo3 = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEGREENSHIELD3 ) ;
mo3 - > threshold = 10 ;
P_SetTarget ( & mo3 - > target , player - > mo ) ;
mo3 - > angle = ANGLE_240 ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ATTACK_IS_DOWN & & ( player - > kartstuff [ k_triplegreenshell ] & 1 | | player - > kartstuff [ k_triplegreenshell ] & 2 | | player - > kartstuff [ k_triplegreenshell ] & 4 ) )
{
P_ThrowKartItem ( player , true , MT_GREENITEM , 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > pflags | = PF_ATTACKDOWN ;
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if ( player - > kartstuff [ k_triplegreenshell ] & 4 )
player - > kartstuff [ k_triplegreenshell ] & = ~ 4 ;
else if ( player - > kartstuff [ k_triplegreenshell ] & 2 )
player - > kartstuff [ k_triplegreenshell ] & = ~ 2 ;
else if ( player - > kartstuff [ k_triplegreenshell ] & 1 )
player - > kartstuff [ k_triplegreenshell ] & = ~ 1 ;
}
// Red Shell
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_redshell ] & 2 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo ;
player - > kartstuff [ k_redshell ] & = ~ 2 ;
player - > kartstuff [ k_redshell ] | = 1 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_REDSHIELD ) ;
mo - > threshold = 10 ;
if ( mo )
P_SetTarget ( & mo - > target , player - > mo ) ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ! ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_redshell ] & 1 & & ( player - > kartstuff [ k_throwdir ] = = 1 | | player - > kartstuff [ k_throwdir ] = = 0 ) )
{
player - > kartstuff [ k_redshell ] & = ~ 1 ;
P_ThrowKartItem ( player , true , MT_REDITEM , 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
}
// Red Shell Dud
else if ( ! ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_redshell ] & 1 & & player - > kartstuff [ k_throwdir ] = = - 1 )
{
player - > kartstuff [ k_redshell ] & = ~ 1 ;
P_ThrowKartItem ( player , true , MT_REDITEMDUD , - 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
}
// Triple Red Shell
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_tripleredshell ] & 8 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo , * mo2 , * mo3 ;
player - > kartstuff [ k_tripleredshell ] & = ~ 8 ;
player - > kartstuff [ k_tripleredshell ] | = 7 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
K_PlayTauntSound ( player - > mo ) ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEREDSHIELD1 ) ;
mo - > threshold = 10 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
mo - > angle = 0 ;
mo2 = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEREDSHIELD2 ) ;
mo2 - > threshold = 10 ;
P_SetTarget ( & mo2 - > target , player - > mo ) ;
mo2 - > angle = ANGLE_120 ;
mo3 = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEREDSHIELD3 ) ;
mo3 - > threshold = 10 ;
P_SetTarget ( & mo3 - > target , player - > mo ) ;
mo3 - > angle = ANGLE_240 ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ATTACK_IS_DOWN & & ( player - > kartstuff [ k_tripleredshell ] & 1 | | player - > kartstuff [ k_tripleredshell ] & 2 | | player - > kartstuff [ k_tripleredshell ] & 4 )
& & ( player - > kartstuff [ k_throwdir ] = = 1 | | player - > kartstuff [ k_throwdir ] = = 0 ) )
{
P_ThrowKartItem ( player , true , MT_REDITEM , 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > pflags | = PF_ATTACKDOWN ;
if ( player - > kartstuff [ k_tripleredshell ] & 4 )
player - > kartstuff [ k_tripleredshell ] & = ~ 4 ;
else if ( player - > kartstuff [ k_tripleredshell ] & 2 )
player - > kartstuff [ k_tripleredshell ] & = ~ 2 ;
else if ( player - > kartstuff [ k_tripleredshell ] & 1 )
player - > kartstuff [ k_tripleredshell ] & = ~ 1 ;
}
else if ( ATTACK_IS_DOWN & & ( player - > kartstuff [ k_tripleredshell ] & 1 | | player - > kartstuff [ k_tripleredshell ] & 2 | | player - > kartstuff [ k_tripleredshell ] & 4 )
& & player - > kartstuff [ k_throwdir ] = = - 1 )
{
P_ThrowKartItem ( player , true , MT_REDITEMDUD , - 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > pflags | = PF_ATTACKDOWN ;
if ( player - > kartstuff [ k_tripleredshell ] & 4 )
player - > kartstuff [ k_tripleredshell ] & = ~ 4 ;
else if ( player - > kartstuff [ k_tripleredshell ] & 2 )
player - > kartstuff [ k_tripleredshell ] & = ~ 2 ;
else if ( player - > kartstuff [ k_tripleredshell ] & 1 )
player - > kartstuff [ k_tripleredshell ] & = ~ 1 ;
}
// Banana Peel
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_banana ] & 2 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo ;
player - > kartstuff [ k_banana ] & = ~ 2 ;
player - > kartstuff [ k_banana ] | = 1 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_BANANASHIELD ) ;
mo - > threshold = 10 ;
if ( mo )
P_SetTarget ( & mo - > target , player - > mo ) ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ! ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_banana ] & 1 )
{
P_ThrowKartItem ( player , false , MT_BANANAITEM , - 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_banana ] & = ~ 1 ;
}
// Triple Banana Peel
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_triplebanana ] & 8 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo , * mo2 , * mo3 ;
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_triplebanana ] & = ~ 8 ;
player - > kartstuff [ k_triplebanana ] | = 7 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEBANANASHIELD1 ) ;
mo - > threshold = 10 ;
if ( mo ) {
P_SetTarget ( & mo - > target , player - > mo ) ;
mo - > angle = 0 ; }
mo2 = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEBANANASHIELD2 ) ;
mo2 - > threshold = 10 ;
if ( mo2 ) {
P_SetTarget ( & mo2 - > target , player - > mo ) ;
mo2 - > angle = ANGLE_135 ; }
mo3 = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_TRIPLEBANANASHIELD3 ) ;
mo3 - > threshold = 10 ;
if ( mo3 ) {
P_SetTarget ( & mo3 - > target , player - > mo ) ;
mo3 - > angle = ANGLE_225 ; }
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ATTACK_IS_DOWN & & ( player - > kartstuff [ k_triplebanana ] & 1 | | player - > kartstuff [ k_triplebanana ] & 2 | | player - > kartstuff [ k_triplebanana ] & 4 ) )
{
P_ThrowKartItem ( player , false , MT_BANANAITEM , - 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > pflags | = PF_ATTACKDOWN ;
if ( player - > kartstuff [ k_triplebanana ] & 4 )
player - > kartstuff [ k_triplebanana ] & = ~ 4 ;
else if ( player - > kartstuff [ k_triplebanana ] & 2 )
player - > kartstuff [ k_triplebanana ] & = ~ 2 ;
else if ( player - > kartstuff [ k_triplebanana ] & 1 )
player - > kartstuff [ k_triplebanana ] & = ~ 1 ;
}
// Fake Itembox
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_fakeitem ] & 2 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo ;
player - > kartstuff [ k_fakeitem ] & = ~ 2 ;
player - > kartstuff [ k_fakeitem ] | = 1 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_FAKESHIELD ) ;
mo - > threshold = 10 ;
if ( mo )
P_SetTarget ( & mo - > target , player - > mo ) ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
else if ( ! ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_fakeitem ] & 1 )
{
P_ThrowKartItem ( player , false , MT_FAKEITEM , - 1 , false ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_fakeitem ] & = ~ 1 ;
}
// Bomb
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_bobomb ] & 2 & & NO_BOO )
{
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
mobj_t * mo ;
player - > kartstuff [ k_bobomb ] & = ~ 2 ;
player - > kartstuff [ k_bobomb ] | = 1 ;
player - > pflags | = PF_ATTACKDOWN ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
mo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_BOMBSHIELD ) ;
mo - > threshold = 10 ;
if ( mo )
P_SetTarget ( & mo - > target , player - > mo ) ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
if ( ! ( cmd - > buttons & BT_ATTACK ) & & player - > kartstuff [ k_bobomb ] & 1 )
{
P_ThrowKartItem ( player , false , MT_BOMBITEM , 1 , true ) ;
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_bobomb ] & = ~ 1 ;
}
// Thunder
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_lightning ] = = 1 & & NO_BOO )
{
K_DoLightning ( player , false ) ;
player - > kartstuff [ k_lightning ] = 0 ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
// Blue Shell
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_blueshell ] = = 1 & & NO_BOO )
{
K_DoLightning ( player , true ) ;
player - > kartstuff [ k_blueshell ] = 0 ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
// Mega Mushroom
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_megashroom ] = = 1 & & NO_BOO )
{
if ( P_IsLocalPlayer ( player ) & & ! player - > exiting )
S_ChangeMusicInternal ( " mega " , true ) ;
if ( ! P_IsLocalPlayer ( player ) )
S_StartSound ( player - > mo , sfx_mega ) ;
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//K_PlayTauntSound(player->mo);
2017-02-19 20:53:32 +00:00
player - > kartstuff [ k_growshrinktimer ] = bonustime ;
2016-08-21 02:15:06 +00:00
S_StartSound ( player - > mo , sfx_mario3 ) ;
player - > pflags | = PF_ATTACKDOWN ;
player - > kartstuff [ k_megashroom ] = 0 ;
player - > kartstuff [ k_itemclose ] = 10 ;
}
// Boo
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_boo ] = = 1 & & NO_BOO )
{
K_DoBooSteal ( player ) ;
player - > pflags | = PF_ATTACKDOWN ;
player - > kartstuff [ k_boo ] = 0 ;
}
2017-02-18 18:39:25 +00:00
// Magnet
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & player - > kartstuff [ k_magnet ] = = 1 & & NO_BOO )
{
K_DoMagnet ( player ) ;
player - > pflags | = PF_ATTACKDOWN ;
player - > kartstuff [ k_magnet ] = 0 ;
}
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// Mushroom Boost
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if ( ( ( player - > kartstuff [ k_mushroomtimer ] > 0 & & player - > kartstuff [ k_boosting ] = = 0 )
| | ( player - > kartstuff [ k_mushroomtimer ] > 0 & & ATTACK_IS_DOWN
& & player - > kartstuff [ k_goldshroomtimer ] > 1 & & NO_BOO ) ) & & onground )
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{
cmd - > forwardmove = 1 ;
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if ( player - > kartstuff [ k_drift ] > = 1 )
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P_InstaThrust ( player - > mo , player - > mo - > angle + ANGLE_45 , 55 * FRACUNIT ) ;
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else if ( player - > kartstuff [ k_drift ] < = - 1 )
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P_InstaThrust ( player - > mo , player - > mo - > angle - ANGLE_45 , 55 * FRACUNIT ) ;
else
P_InstaThrust ( player - > mo , player - > mo - > angle , 55 * FRACUNIT ) ;
player - > kartstuff [ k_boosting ] = 1 ;
}
else if ( player - > kartstuff [ k_mushroomtimer ] = = 0 & & player - > kartstuff [ k_boosting ] = = 1 )
player - > kartstuff [ k_boosting ] = 0 ;
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// Megashroom - Make the player grow!
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if ( player - > kartstuff [ k_growshrinktimer ] > ( bonustime - 25 ) )
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{
if ( leveltime & 2 )
player - > mo - > destscale = FRACUNIT * 3 / 2 ;
else
player - > mo - > destscale = FRACUNIT ;
}
else if ( player - > kartstuff [ k_growshrinktimer ] > 26
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& & player - > kartstuff [ k_growshrinktimer ] < = ( bonustime - 25 ) )
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player - > mo - > destscale = FRACUNIT * 3 / 2 ;
// Megashroom - Back to normal...
else if ( player - > kartstuff [ k_growshrinktimer ] > 1
& & player - > kartstuff [ k_growshrinktimer ] < = 26 )
{
if ( leveltime & 2 )
player - > mo - > destscale = FRACUNIT ;
else
player - > mo - > destscale = FRACUNIT * 3 / 2 ;
}
if ( player - > kartstuff [ k_growshrinktimer ] = = 26 )
S_StartSound ( player - > mo , sfx_mario8 ) ;
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if ( player - > kartstuff [ k_bootaketimer ] > 0 )
{
if ( ( player = = & players [ displayplayer ] | | ( splitscreen & & player = = & players [ secondarydisplayplayer ] ) )
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| | ( ! ( player = = & players [ displayplayer ] | | ( splitscreen & & player = = & players [ secondarydisplayplayer ] ) )
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& & ( player - > kartstuff [ k_bootaketimer ] < 1 * TICRATE / 2 | | player - > kartstuff [ k_bootaketimer ] > bootime - ( 1 * TICRATE / 2 ) ) ) )
{
if ( leveltime & 1 )
player - > mo - > flags2 | = MF2_DONTDRAW ;
else
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
}
else
player - > mo - > flags2 | = MF2_DONTDRAW ;
player - > powers [ pw_flashing ] = player - > kartstuff [ k_bootaketimer ] ; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if ( player - > kartstuff [ k_bootaketimer ] = = 0 )
{
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
}
}
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if ( player - > kartstuff [ k_growshrinktimer ] > 1 )
player - > powers [ pw_flashing ] = 2 ;
// Friction
if ( player - > speed > 0 & & cmd - > forwardmove = = 0 & & player - > mo - > friction = = 59392 )
player - > mo - > friction + = 4608 ;
if ( player - > speed > 0 & & cmd - > forwardmove < 0 & & player - > mo - > friction = = 59392 )
player - > mo - > friction + = 1608 ;
// Splitscreen camera
if ( splitscreen & & player = = & players [ consoleplayer ] )
CV_SetValue ( & cv_cam_dist , 190 ) ;
if ( splitscreen & & player = = & players [ secondarydisplayplayer ] )
CV_SetValue ( & cv_cam2_dist , 190 ) ;
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K_KartDrift ( player , cmd , onground ) ;
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// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
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if ( player - > speed < 2 & & leveltime > 140 & & cmd - > buttons & BT_ACCELERATE & & cmd - > buttons & BT_BRAKE )
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{
if ( player - > kartstuff [ k_turndir ] )
player - > kartstuff [ k_drift ] = 1 ;
if ( leveltime % 20 = = 0 & & player - > kartstuff [ k_drift ] )
S_StartSound ( player - > mo , sfx_mkslid ) ;
if ( player = = & players [ consoleplayer ] & & player - > kartstuff [ k_turndir ] = = 1 )
localangle - = 800 * FRACUNIT ;
if ( player = = & players [ consoleplayer ] & & player - > kartstuff [ k_turndir ] = = - 1 )
localangle + = 800 * FRACUNIT ;
if ( splitscreen & & player = = & players [ secondarydisplayplayer ]
& & player - > kartstuff [ k_turndir ] = = 1 )
localangle2 - = 800 * FRACUNIT ;
if ( splitscreen & & player = = & players [ secondarydisplayplayer ]
& & player - > kartstuff [ k_turndir ] = = - 1 )
localangle2 + = 800 * FRACUNIT ;
}
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// Squishing
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
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if ( player - > kartstuff [ k_squishedtimer ] < = 0 )
{
player - > mo - > flags & = ~ MF_NOCLIP ;
}
else
{
player - > mo - > flags | = MF_NOCLIP ;
player - > mo - > momx = 0 ;
player - > mo - > momy = 0 ;
}
///////////////////////
//LAKITU START SIGNAL//
///////////////////////
// Spawn at the beggining of the level,
// not joiner-friendly.
/*
if ( leveltime = = 3 )
{
mobj_t * mo ;
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
fixed_t newz ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle , 128 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle , 128 * FRACUNIT ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
newz = player - > mo - > z - 320 * FRACUNIT ;
else
newz = player - > mo - > z + 256 * FRACUNIT ;
mo = P_SpawnMobj ( newx , newy , newz , MT_LAKITU ) ;
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
P_SetTarget ( & mo - > target , player - > mo ) ;
}
}
*/
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// Play the stop light's sounds
if ( ( leveltime = = ( TICRATE - 4 ) * 2 ) | | ( leveltime = = ( TICRATE - 2 ) * 3 ) )
S_StartSound ( NULL , sfx_lkt1 ) ;
if ( leveltime = = ( TICRATE ) * 4 )
S_StartSound ( NULL , sfx_lkt2 ) ;
// Start charging once you're given the opportunity.
if ( leveltime > = 70 & & leveltime < = 140 & & cmd - > buttons & BT_ACCELERATE & & leveltime % 5 = = 0 )
player - > kartstuff [ k_boostcharge ] + + ;
if ( leveltime > = 70 & & leveltime < = 140 & & ! ( cmd - > buttons & BT_ACCELERATE ) )
player - > kartstuff [ k_boostcharge ] = 0 ;
// Increase your size while charging your engine.
if ( leveltime < 150 )
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player - > mo - > destscale = FRACUNIT + ( player - > kartstuff [ k_boostcharge ] * 655 ) ;
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// Determine the outcome of your charge.
if ( leveltime > 140 & & player - > kartstuff [ k_boostcharge ] )
{
// Get an instant boost!
if ( player - > kartstuff [ k_boostcharge ] > = 7 & & player - > kartstuff [ k_boostcharge ] < = 10 )
{
K_DoMushroom ( player , false ) ;
}
// You overcharged your engine? Those things are expensive!!!
if ( player - > kartstuff [ k_boostcharge ] > 10 )
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{
player - > powers [ pw_nocontrol ] = 40 ;
S_StartSound ( player - > mo , sfx_slip ) ;
}
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player - > kartstuff [ k_boostcharge ] = 0 ;
}
//////////////////
//FISHING LAKITU//
//////////////////
// If you die and respawn in Mario Kart, have Lakitu fish you back in.
/*
if ( player - > airtime = = 60 )
{
mobj_t * mo ;
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
fixed_t newz ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle , 0 ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle , 0 ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
newz = player - > mo - > z - 128 * FRACUNIT ;
else
newz = player - > mo - > z + 64 * FRACUNIT ;
mo = P_SpawnMobj ( newx , newy , newz , MT_LAKITU ) ;
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
mo - > angle = newangle + ANGLE_180 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetMobjState ( mo , S_LAKITUFSH1 ) ;
}
}
*/
if ( player - > kartstuff [ k_lakitu ] > 3 )
{
player - > kartstuff [ k_lakitu ] - - ;
player - > mo - > momz = 0 ;
player - > powers [ pw_flashing ] = 2 ;
player - > powers [ pw_nocontrol ] = 2 ;
if ( leveltime % 15 = = 0 )
S_StartSound ( player - > mo , sfx_lkt3 ) ;
}
// That's enough pointless fishing for now.
if ( player - > kartstuff [ k_lakitu ] > 0 & & player - > kartstuff [ k_lakitu ] < = 3 )
{
if ( ! onground )
{
player - > powers [ pw_flashing ] = 2 ;
// If you tried to boost while in the air,
// you lose your chance of boosting at all.
if ( cmd - > buttons & BT_ACCELERATE )
{
player - > powers [ pw_flashing ] = 0 ;
player - > kartstuff [ k_lakitu ] = 0 ;
}
}
else
{
player - > kartstuff [ k_lakitu ] - - ;
// Quick! You only have three tics to boost!
if ( cmd - > buttons & BT_ACCELERATE )
{
K_DoMushroom ( player , false ) ;
}
}
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}
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//////////////////
//NEW LAP LAKITU//
//////////////////
/*
if ( player - > kartstuff [ k_lakitu ] = = - 60 )
{
mobj_t * mo ;
angle_t newangle ;
fixed_t newx ;
fixed_t newy ;
fixed_t newz ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle , 128 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle , 128 * FRACUNIT ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
newz = player - > mo - > z - 320 * FRACUNIT ;
else
newz = player - > mo - > z + 256 * FRACUNIT ;
mo = P_SpawnMobj ( newx , newy , newz , MT_LAKITU ) ;
if ( mo )
{
P_SetTarget ( & mo - > target , player - > mo ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
if ( player - > laps < ( unsigned ) ( cv_numlaps . value - 1 ) )
{
if ( player - > laps = = 1 )
P_SetMobjState ( mo , S_LAKITULAP1A ) ;
if ( player - > laps = = 2 )
P_SetMobjState ( mo , S_LAKITULAP2A ) ;
if ( player - > laps = = 3 )
P_SetMobjState ( mo , S_LAKITULAP3A ) ;
if ( player - > laps = = 4 )
P_SetMobjState ( mo , S_LAKITULAP4A ) ;
if ( player - > laps = = 5 )
P_SetMobjState ( mo , S_LAKITULAP5A ) ;
if ( player - > laps = = 6 )
P_SetMobjState ( mo , S_LAKITULAP6A ) ;
if ( player - > laps = = 7 )
P_SetMobjState ( mo , S_LAKITULAP7A ) ;
if ( player - > laps = = 8 )
P_SetMobjState ( mo , S_LAKITULAP8A ) ;
}
else if ( player - > laps = = ( unsigned ) ( cv_numlaps . value - 1 ) )
P_SetMobjState ( mo , S_LAKITULAPFA ) ;
}
}
*/
if ( player - > kartstuff [ k_lakitu ] < 0 )
player - > kartstuff [ k_lakitu ] + + ;
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}
//}
//{ SRB2kart HUD Code
# define NUMPOSNUMS 10
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# define NUMPOSFRAMES 7 // White, three blues, three reds
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//{ Patch Definitions
static patch_t * kp_nodraw ;
static patch_t * kp_noitem ;
static patch_t * kp_timesticker ;
static patch_t * kp_timestickerwide ;
static patch_t * kp_lapsticker ;
static patch_t * kp_lapstickernarrow ;
static patch_t * kp_positionnum [ NUMPOSNUMS ] [ NUMPOSFRAMES ] ;
static patch_t * kp_facenull ;
static patch_t * kp_facefirst ;
static patch_t * kp_facesecond ;
static patch_t * kp_facethird ;
static patch_t * kp_facefourth ;
static patch_t * kp_magnet ;
static patch_t * kp_boo ;
static patch_t * kp_boosteal ;
static patch_t * kp_mushroom ;
static patch_t * kp_doublemushroom ;
static patch_t * kp_triplemushroom ;
static patch_t * kp_megashroom ;
static patch_t * kp_goldshroom ;
static patch_t * kp_star ;
static patch_t * kp_triplebanana ;
static patch_t * kp_fakeitem ;
static patch_t * kp_banana ;
static patch_t * kp_greenshell ;
static patch_t * kp_redshell ;
static patch_t * kp_triplegreenshell ;
static patch_t * kp_bobomb ;
static patch_t * kp_blueshell ;
static patch_t * kp_fireflower ;
static patch_t * kp_tripleredshell ;
static patch_t * kp_lightning ;
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static patch_t * kp_kitchensink ;
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static patch_t * kp_itemused1 ;
static patch_t * kp_itemused2 ;
static patch_t * kp_itemused3 ;
static patch_t * kp_itemused4 ;
static patch_t * kp_itemused5 ;
static patch_t * kp_singlebananaicon ;
static patch_t * kp_doublebananaicon ;
static patch_t * kp_triplebananaicon ;
static patch_t * kp_singlegreenshellicon ;
static patch_t * kp_doublegreenshellicon ;
static patch_t * kp_triplegreenshellicon ;
static patch_t * kp_singleredshellicon ;
static patch_t * kp_doubleredshellicon ;
static patch_t * kp_tripleredshellicon ;
/*
static patch_t * kp_neonoitem ;
static patch_t * kp_electroshield ;
static patch_t * kp_skghost ;
static patch_t * kp_skghoststeal ;
static patch_t * kp_speedshoe ;
static patch_t * kp_doublespeedshoe ;
static patch_t * kp_triplespeedshoe ;
static patch_t * kp_sizeupmonitor ;
static patch_t * kp_rocketshoe ;
static patch_t * kp_invincibility ;
static patch_t * kp_neotriplebanana ;
static patch_t * kp_eggmanmonitor ;
static patch_t * kp_neobanana ;
static patch_t * kp_orbinaut ;
static patch_t * kp_jaws ;
static patch_t * kp_tripleorbinaut ;
static patch_t * kp_specialstagemine ;
static patch_t * kp_deton ;
static patch_t * kp_laserwisp ;
static patch_t * kp_doublejaws ;
static patch_t * kp_sizedownmonitor ;
static patch_t * kp_neoitemused1 ;
static patch_t * kp_neoitemused2 ;
static patch_t * kp_neoitemused3 ;
static patch_t * kp_neoitemused4 ;
static patch_t * kp_neoitemused5 ;
*/
void K_LoadKartHUDGraphics ( void )
{
INT32 i , j ;
char buffer [ 9 ] ;
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// Null Stuff
kp_nodraw = W_CachePatchName ( " K_TRNULL " , PU_HUDGFX ) ;
kp_noitem = W_CachePatchName ( " K_ITNULL " , PU_HUDGFX ) ;
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
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// Stickers
kp_timesticker = W_CachePatchName ( " K_STTIME " , PU_HUDGFX ) ;
kp_timestickerwide = W_CachePatchName ( " K_STTIMW " , PU_HUDGFX ) ;
kp_lapsticker = W_CachePatchName ( " K_STLAPS " , PU_HUDGFX ) ;
kp_lapstickernarrow = W_CachePatchName ( " K_STLAPN " , PU_HUDGFX ) ;
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// Position numbers
for ( i = 0 ; i < NUMPOSNUMS ; i + + )
{
for ( j = 0 ; j < NUMPOSFRAMES ; j + + )
{
if ( i > 4 & & j < 4 & & j ! = 0 ) continue ; // We don't need blue numbers for ranks past 4th
sprintf ( buffer , " K_POSN%d%d " , i , j ) ;
kp_positionnum [ i ] [ j ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
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}
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kp_facenull = W_CachePatchName ( " K_PFACE0 " , PU_HUDGFX ) ;
kp_facefirst = W_CachePatchName ( " K_PFACE1 " , PU_HUDGFX ) ;
kp_facesecond = W_CachePatchName ( " K_PFACE2 " , PU_HUDGFX ) ;
kp_facethird = W_CachePatchName ( " K_PFACE3 " , PU_HUDGFX ) ;
kp_facefourth = W_CachePatchName ( " K_PFACE4 " , PU_HUDGFX ) ;
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// Kart Item Windows
kp_magnet = W_CachePatchName ( " K_ITMAGN " , PU_HUDGFX ) ;
kp_boo = W_CachePatchName ( " K_ITBOO1 " , PU_HUDGFX ) ;
kp_boosteal = W_CachePatchName ( " K_ITBOO2 " , PU_HUDGFX ) ;
kp_mushroom = W_CachePatchName ( " K_ITMUSH " , PU_HUDGFX ) ;
kp_doublemushroom = W_CachePatchName ( " K_ITDOUB " , PU_HUDGFX ) ;
kp_triplemushroom = W_CachePatchName ( " K_ITTRIP " , PU_HUDGFX ) ;
kp_megashroom = W_CachePatchName ( " K_ITMEGA " , PU_HUDGFX ) ;
kp_goldshroom = W_CachePatchName ( " K_ITGOLD " , PU_HUDGFX ) ;
kp_star = W_CachePatchName ( " K_ITSTAR " , PU_HUDGFX ) ;
kp_triplebanana = W_CachePatchName ( " K_ITTBAN " , PU_HUDGFX ) ;
kp_fakeitem = W_CachePatchName ( " K_ITFAKE " , PU_HUDGFX ) ;
kp_banana = W_CachePatchName ( " K_ITBANA " , PU_HUDGFX ) ;
kp_greenshell = W_CachePatchName ( " K_ITGREE " , PU_HUDGFX ) ;
kp_redshell = W_CachePatchName ( " K_ITREDS " , PU_HUDGFX ) ;
kp_triplegreenshell = W_CachePatchName ( " K_ITTGRE " , PU_HUDGFX ) ;
kp_bobomb = W_CachePatchName ( " K_ITBOBO " , PU_HUDGFX ) ;
kp_blueshell = W_CachePatchName ( " K_ITBLUE " , PU_HUDGFX ) ;
kp_fireflower = W_CachePatchName ( " K_ITFIRE " , PU_HUDGFX ) ;
kp_tripleredshell = W_CachePatchName ( " K_ITTRED " , PU_HUDGFX ) ;
kp_lightning = W_CachePatchName ( " K_ITLIGH " , PU_HUDGFX ) ;
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kp_kitchensink = W_CachePatchName ( " K_ITSINK " , PU_HUDGFX ) ;
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// Item-used - Closing the item window after an item is used
kp_itemused1 = W_CachePatchName ( " K_ITUSE1 " , PU_HUDGFX ) ;
kp_itemused2 = W_CachePatchName ( " K_ITUSE2 " , PU_HUDGFX ) ;
kp_itemused3 = W_CachePatchName ( " K_ITUSE3 " , PU_HUDGFX ) ;
kp_itemused4 = W_CachePatchName ( " K_ITUSE4 " , PU_HUDGFX ) ;
kp_itemused5 = W_CachePatchName ( " K_ITUSE5 " , PU_HUDGFX ) ;
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// Triple-item HUD icons
kp_singlebananaicon = W_CachePatchName ( " K_TRBAN1 " , PU_HUDGFX ) ;
kp_doublebananaicon = W_CachePatchName ( " K_TRBAN2 " , PU_HUDGFX ) ;
kp_triplebananaicon = W_CachePatchName ( " K_TRBAN3 " , PU_HUDGFX ) ;
kp_singlegreenshellicon = W_CachePatchName ( " K_TRGRE1 " , PU_HUDGFX ) ;
kp_doublegreenshellicon = W_CachePatchName ( " K_TRGRE2 " , PU_HUDGFX ) ;
kp_triplegreenshellicon = W_CachePatchName ( " K_TRGRE3 " , PU_HUDGFX ) ;
kp_singleredshellicon = W_CachePatchName ( " K_TRRED1 " , PU_HUDGFX ) ;
kp_doubleredshellicon = W_CachePatchName ( " K_TRRED2 " , PU_HUDGFX ) ;
kp_tripleredshellicon = W_CachePatchName ( " K_TRRED3 " , PU_HUDGFX ) ;
/*
// Neo-Kart item windows
kp_electroshield = W_CachePatchName ( " KNITELEC " , PU_HUDGFX ) ;
kp_skghost = W_CachePatchName ( " KTITSKG1 " , PU_HUDGFX ) ;
kp_skghoststeal = W_CachePatchName ( " KTITSKG2 " , PU_HUDGFX ) ;
kp_speedshoe = W_CachePatchName ( " KTITSPEE " , PU_HUDGFX ) ;
kp_triplespeedshoe = W_CachePatchName ( " KTITTSPE " , PU_HUDGFX ) ;
kp_sizeupmonitor = W_CachePatchName ( " KTITSUPM " , PU_HUDGFX ) ;
kp_rocketshoe = W_CachePatchName ( " KTITROCK " , PU_HUDGFX ) ;
kp_invincibility = W_CachePatchName ( " KTITINVI " , PU_HUDGFX ) ;
kp_neotriplebanana = W_CachePatchName ( " KTITTBAN " , PU_HUDGFX ) ;
kp_eggmanmonitor = W_CachePatchName ( " KTITEGGM " , PU_HUDGFX ) ;
kp_neobanana = W_CachePatchName ( " KTITBANA " , PU_HUDGFX ) ;
kp_orbinaut = W_CachePatchName ( " KTITORBI " , PU_HUDGFX ) ;
kp_jaws = W_CachePatchName ( " KTITJAWS " , PU_HUDGFX ) ;
kp_tripleorbinaut = W_CachePatchName ( " KTITTORB " , PU_HUDGFX ) ;
kp_specialstagemine = W_CachePatchName ( " KTITSPEC " , PU_HUDGFX ) ;
kp_deton = W_CachePatchName ( " KTITDETO " , PU_HUDGFX ) ;
kp_laserwisp = W_CachePatchName ( " KTITLASE " , PU_HUDGFX ) ;
kp_doublejaws = W_CachePatchName ( " KTITDJAW " , PU_HUDGFX ) ;
kp_sizedownmonitor = W_CachePatchName ( " KTITSDOW " , PU_HUDGFX ) ;
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// Item-used - Closing the item window after an item is used (Neo-Kart)
kp_neoitemused1 = W_CachePatchName ( " KNITUSE1 " , PU_HUDGFX ) ;
kp_neoitemused2 = W_CachePatchName ( " KNITUSE2 " , PU_HUDGFX ) ;
kp_neoitemused3 = W_CachePatchName ( " KNITUSE3 " , PU_HUDGFX ) ;
kp_neoitemused4 = W_CachePatchName ( " KNITUSE4 " , PU_HUDGFX ) ;
kp_neoitemused5 = W_CachePatchName ( " KNITUSE5 " , PU_HUDGFX ) ;
*/
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}
//}
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static INT32 STRINGY ( INT32 y )
{
// Copied from st_stuff.c
if ( splitscreen )
{
y > > = 1 ;
if ( stplyr ! = & players [ displayplayer ] )
y + = BASEVIDHEIGHT / 2 ;
}
return y ;
}
static INT32 SCX ( INT32 x )
{
return FixedInt ( FixedMul ( x < < FRACBITS , vid . fdupx ) ) ;
}
INT32 ITEM_X , ITEM_Y ; // Item Window
INT32 TRIP_X , TRIP_Y ; // Triple Item Icon
INT32 TIME_X , TIME_Y ; // Time Sticker
INT32 LAPS_X , LAPS_Y ; // Lap Sticker
INT32 POSI_X , POSI_Y ; // Position Number
INT32 FACE_X , FACE_Y ; // Top-four Faces
INT32 METE_X , METE_Y ; // Speed Meter
static void K_initKartHUD ( void )
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
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Item window graphic is 41 x 33
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Time Sticker graphic is 116 x 11
Time Font is a solid block of ( 8 x [ 12 ) x 14 ] , equal to 96 x 14
Therefore , timestamp is 116 x 14 altogether
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Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of ( 3 x [ 12 ) x 14 ] , equal to 36 x 14
Therefore , lapstamp is 80 x 20 altogether
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Position numbers are 43 x 53
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Faces are 32 x 32
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Faces draw downscaled at 16 x 16
Therefore , the allocated space for them is 16 x 67 altogether
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- - - -
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ORIGINAL CZ64 SPLITSCREEN :
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Item window :
if ( ! splitscreen ) { ICONX = 139 ; ICONY = 20 ; }
else { ICONX = BASEVIDWIDTH - 315 ; ICONY = 60 ; }
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Time : 236 , STRINGY ( 12 )
Lap : BASEVIDWIDTH - 304 , STRINGY ( BASEVIDHEIGHT - 189 )
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*/
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if ( ! splitscreen ) // Local Single-Player
{
switch ( cv_karthud . value ) // Item Window
{
default :
// Item Window
ITEM_X = BASEVIDWIDTH - 52 ; // 268
ITEM_Y = 34 ; // 34
// Triple Item Object
TRIP_X = 143 ; // 143
TRIP_Y = BASEVIDHEIGHT - 34 ; // 166
// Level Timer
TIME_X = BASEVIDWIDTH - 148 ; // 172
TIME_Y = 9 ; // 9
// Level Laps
LAPS_X = 9 ; // 9
LAPS_Y = BASEVIDHEIGHT - 29 ; // 171
// Position Number
POSI_X = BASEVIDWIDTH - 52 ; // 268
POSI_Y = BASEVIDHEIGHT - 62 ; // 138
// Top-Four Faces
FACE_X = 9 ; // 9
FACE_Y = 92 ; // 92
break ;
}
}
else // Local Multi-Player
{
ITEM_X = 9 ; // 9
ITEM_Y = 48 ; // 48
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TRIP_X = 143 ; // 143
TRIP_Y = BASEVIDHEIGHT - 34 ; // 166
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TIME_X = BASEVIDWIDTH - 114 ; // 206 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
TIME_Y = 6 ; // 6 / Sticker is +2
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LAPS_X = 9 ; // 9
LAPS_Y = BASEVIDHEIGHT - 31 ; // 169
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POSI_X = BASEVIDWIDTH - 51 ; // 269
POSI_Y = BASEVIDHEIGHT - 128 ; // 72
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FACE_X = 15 ; // 15
FACE_Y = 72 ; // 72
}
// To correct the weird render location
POSI_X = SCX ( POSI_X ) ;
POSI_Y = SCX ( POSI_Y ) ;
}
static void K_drawKartItemClose ( void )
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t * localpatch = kp_nodraw ;
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/*if ()
switch ( stplyr - > kartstuff [ k_itemclose ] )
{
case 1 : localpatch = kp_neoitemused5 ; break ;
case 3 : localpatch = kp_neoitemused4 ; break ;
case 5 : localpatch = kp_neoitemused3 ; break ;
case 7 : localpatch = kp_neoitemused2 ; break ;
case 9 : localpatch = kp_neoitemused1 ; break ;
default : break ;
}
else */
switch ( stplyr - > kartstuff [ k_itemclose ] )
{
case 1 : localpatch = kp_itemused5 ; break ;
case 3 : localpatch = kp_itemused4 ; break ;
case 5 : localpatch = kp_itemused3 ; break ;
case 7 : localpatch = kp_itemused2 ; break ;
case 9 : localpatch = kp_itemused1 ; break ;
default : break ;
}
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if ( localpatch ! = kp_nodraw )
V_DrawScaledPatch ( ITEM_X , STRINGY ( ITEM_Y ) , V_SNAPTORIGHT | V_SNAPTOTOP , localpatch ) ;
}
static void K_drawKartItemRoulette ( void )
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t * localpatch = kp_nodraw ;
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/*if ()
switch ( stplyr - > kartstuff [ k_itemroulette ] % 53 )
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0 : case 1 : case 2 : localpatch = kp_electroshield ; break ; // Electro-Shield
case 3 : case 4 : case 5 : localpatch = kp_triplespeedshoe ; break ; // Triple Speed Shoe
case 6 : case 7 : case 8 : localpatch = kp_invincibility ; break ; // Invincibility
case 9 : case 10 : case 11 : localpatch = kp_neobanana ; break ; // Banana
case 12 : case 13 : case 14 : localpatch = kp_tripleorbinaut ; break ; // 3x Orbinaut
case 15 : case 16 : case 17 : localpatch = kp_laserwisp ; break ; // Laser Wisp
case 18 : case 19 : case 20 : localpatch = kp_skghost ; break ; // S3K Ghost
case 21 : case 22 : case 23 : localpatch = kp_sizeupmonitor ; break ; // Size-Up Monitor
case 24 : case 25 : case 26 : localpatch = kp_neotriplebanana ; break ; // Triple Banana
case 27 : case 28 : case 29 : localpatch = kp_orbinaut ; break ; // 1x Orbinaut
case 30 : case 31 : case 32 : localpatch = kp_specialstagemine ; break ; // Specialstage Mines
case 33 : case 34 : case 35 : localpatch = kp_doublejaws ; break ; // 2x Jaws
case 36 : case 37 : case 38 : localpatch = kp_speedshoe ; break ; // Speed Shoe
case 39 : case 40 : case 41 : localpatch = kp_rocketshoe ; break ; // Rocket Shoe
case 42 : case 43 : case 44 : localpatch = kp_eggmanmonitor ; break ; // Eggman Monitor
case 45 : case 46 : case 47 : localpatch = kp_jaws ; break ; // 1x Jaws
case 48 : case 49 : case 50 : localpatch = kp_deton ; break ; // Deton
case 51 : case 52 : case 53 : localpatch = kp_sizedownmonitor ; break ; // Size-Down Monitor
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default : break ;
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}
else */
switch ( stplyr - > kartstuff [ k_itemroulette ] % 53 )
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0 : case 1 : case 2 : localpatch = kp_magnet ; break ; // Magnet
case 3 : case 4 : case 5 : localpatch = kp_triplemushroom ; break ; // Triple Mushroom
case 6 : case 7 : case 8 : localpatch = kp_star ; break ; // Star
case 9 : case 10 : case 11 : localpatch = kp_banana ; break ; // Banana
case 12 : case 13 : case 14 : localpatch = kp_triplegreenshell ; break ; // Triple Green Shell
case 15 : case 16 : case 17 : localpatch = kp_fireflower ; break ; // Fire Flower
case 18 : case 19 : case 20 : localpatch = kp_boo ; break ; // Boo
case 21 : case 22 : case 23 : localpatch = kp_megashroom ; break ; // Mega Mushroom
case 24 : case 25 : case 26 : localpatch = kp_triplebanana ; break ; // Triple Banana
case 27 : case 28 : case 29 : localpatch = kp_greenshell ; break ; // Green Shell
case 30 : case 31 : case 32 : localpatch = kp_bobomb ; break ; // Bob-omb
case 33 : case 34 : case 35 : localpatch = kp_tripleredshell ; break ; // Triple Red Shell
case 36 : case 37 : case 38 : localpatch = kp_mushroom ; break ; // Mushroom
case 39 : case 40 : case 41 : localpatch = kp_goldshroom ; break ; // Gold Mushroom
case 42 : case 43 : case 44 : localpatch = kp_fakeitem ; break ; // Fake Item
case 45 : case 46 : case 47 : localpatch = kp_redshell ; break ; // Red Shell
case 48 : case 49 : case 50 : localpatch = kp_blueshell ; break ; // Blue Shell
case 51 : case 52 : case 53 : localpatch = kp_lightning ; break ; // Lightning
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default : break ;
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}
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V_DrawScaledPatch ( ITEM_X , STRINGY ( ITEM_Y ) , V_SNAPTORIGHT | V_SNAPTOTOP , localpatch ) ;
}
static void K_drawKartRetroItem ( void )
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t * localpatch = kp_nodraw ;
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// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
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if ( ( stplyr - > kartstuff [ k_bootaketimer ] > 0
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| | stplyr - > kartstuff [ k_boostolentimer ] > 0 ) & & ( leveltime & 2 ) ) localpatch = kp_boosteal ;
else if ( stplyr - > kartstuff [ k_boostolentimer ] > 0 & & ! ( leveltime & 2 ) ) localpatch = kp_noitem ;
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else if ( stplyr - > kartstuff [ k_kitchensink ] = = 1 ) localpatch = kp_kitchensink ;
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else if ( stplyr - > kartstuff [ k_lightning ] = = 1 ) localpatch = kp_lightning ;
else if ( stplyr - > kartstuff [ k_tripleredshell ] & 8 ) localpatch = kp_tripleredshell ;
else if ( stplyr - > kartstuff [ k_fireflower ] = = 1 ) localpatch = kp_fireflower ;
else if ( stplyr - > kartstuff [ k_blueshell ] = = 1 ) localpatch = kp_blueshell ;
else if ( stplyr - > kartstuff [ k_bobomb ] & 2 ) localpatch = kp_bobomb ;
else if ( stplyr - > kartstuff [ k_triplegreenshell ] & 8 ) localpatch = kp_triplegreenshell ;
else if ( stplyr - > kartstuff [ k_redshell ] & 2 ) localpatch = kp_redshell ;
else if ( stplyr - > kartstuff [ k_greenshell ] & 2 ) localpatch = kp_greenshell ;
else if ( stplyr - > kartstuff [ k_banana ] & 2 ) localpatch = kp_banana ;
else if ( stplyr - > kartstuff [ k_fakeitem ] & 2 ) localpatch = kp_fakeitem ;
else if ( stplyr - > kartstuff [ k_triplebanana ] & 8 ) localpatch = kp_triplebanana ;
else if ( stplyr - > kartstuff [ k_star ] = = 1 ) localpatch = kp_star ;
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else if ( stplyr - > kartstuff [ k_goldshroom ] = = 1
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| | ( stplyr - > kartstuff [ k_goldshroomtimer ] > 1 & & ( leveltime & 1 ) ) ) localpatch = kp_goldshroom ;
else if ( stplyr - > kartstuff [ k_goldshroomtimer ] > 1 & & ! ( leveltime & 1 ) ) localpatch = kp_noitem ;
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else if ( stplyr - > kartstuff [ k_megashroom ] = = 1
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| | ( stplyr - > kartstuff [ k_growshrinktimer ] > 1 & & ( leveltime & 1 ) ) ) localpatch = kp_megashroom ;
else if ( stplyr - > kartstuff [ k_growshrinktimer ] > 1 & & ! ( leveltime & 1 ) ) localpatch = kp_noitem ;
else if ( stplyr - > kartstuff [ k_mushroom ] & 4 ) localpatch = kp_triplemushroom ;
else if ( stplyr - > kartstuff [ k_mushroom ] & 2 ) localpatch = kp_doublemushroom ;
else if ( stplyr - > kartstuff [ k_mushroom ] = = 1 ) localpatch = kp_mushroom ;
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else if ( stplyr - > kartstuff [ k_boo ] = = 1 ) localpatch = kp_boo ;
else if ( stplyr - > kartstuff [ k_magnet ] = = 1 ) localpatch = kp_magnet ;
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V_DrawScaledPatch ( ITEM_X , STRINGY ( ITEM_Y ) , V_SNAPTORIGHT | V_SNAPTOTOP , localpatch ) ;
}
/*
static void K_drawKartNeoItem ( void )
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t * localpatch = kp_noitem ;
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// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
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if ( ( stplyr - > kartstuff [ k_bootaketimer ] > 0
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| | stplyr - > kartstuff [ k_boostolentimer ] > 0 ) & & ( leveltime & 2 ) ) localpatch = kp_skghoststeal ;
else if ( stplyr - > kartstuff [ k_boostolentimer ] > 0 & & ! ( leveltime & 2 ) ) localpatch = kp_neonoitem ;
else if ( stplyr - > kartstuff [ k_lightning ] = = 1 ) localpatch = kp_sizedownmonitor ;
else if ( stplyr - > kartstuff [ k_jaws ] & 4 ) localpatch = kp_doublejaws ;
else if ( stplyr - > kartstuff [ k_laserwisp ] = = 1 ) localpatch = kp_laserwisp ;
else if ( stplyr - > kartstuff [ k_blueshell ] = = 1 ) localpatch = kp_deton ;
else if ( stplyr - > kartstuff [ k_bobomb ] & 2 ) localpatch = kp_specialstagemine ;
else if ( stplyr - > kartstuff [ k_triplegreenshell ] & 8 ) localpatch = kp_tripleorbinaut ;
else if ( stplyr - > kartstuff [ k_redshell ] & 2 ) localpatch = kp_jaws ;
else if ( stplyr - > kartstuff [ k_greenshell ] & 2 ) localpatch = kp_orbinaut ;
else if ( stplyr - > kartstuff [ k_banana ] & 2 ) localpatch = kp_neobanana ;
else if ( stplyr - > kartstuff [ k_fakeitem ] & 2 ) localpatch = kp_eggmanmonitor ;
else if ( stplyr - > kartstuff [ k_triplebanana ] & 8 ) localpatch = kp_neotriplebanana ;
else if ( stplyr - > kartstuff [ k_star ] = = 1 ) localpatch = kp_invincibility ;
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else if ( stplyr - > kartstuff [ k_goldshroom ] = = 1
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| | ( stplyr - > kartstuff [ k_goldshroomtimer ] > 1 & & ( leveltime & 1 ) ) ) localpatch = kp_rocketshoe ;
else if ( stplyr - > kartstuff [ k_goldshroomtimer ] > 1 & & ! ( leveltime & 1 ) ) localpatch = kp_neonoitem ;
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else if ( stplyr - > kartstuff [ k_megashroom ] = = 1
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| | ( stplyr - > kartstuff [ k_growshrinktimer ] > 1 & & ( leveltime & 1 ) ) ) localpatch = kp_sizeupmonitor ;
else if ( stplyr - > kartstuff [ k_growshrinktimer ] > 1 & & ! ( leveltime & 1 ) ) localpatch = kp_neonoitem ;
else if ( stplyr - > kartstuff [ k_mushroom ] & 4 ) localpatch = kp_triplespeedshoe ;
else if ( stplyr - > kartstuff [ k_mushroom ] & 2 ) localpatch = kp_doublespeedshoe ;
else if ( stplyr - > kartstuff [ k_mushroom ] = = 1 ) localpatch = kp_speedshoe ;
else if ( stplyr - > kartstuff [ k_boo ] & 8 ) localpatch = kp_skghost ;
else if ( stplyr - > kartstuff [ k_magnet ] & 8 ) localpatch = kp_electroshield ;
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V_DrawScaledPatch ( ITEM_X , STRINGY ( ITEM_Y ) , V_SNAPTORIGHT | V_TRANSLUCENT , localpatch ) ;
}
*/
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static void K_DrawKartTripleItem ( void )
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{
// TRIP_X = 143; // 143
// TRIP_Y = BASEVIDHEIGHT-34; // 166
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// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t * localpatch = kp_nodraw ;
INT32 thisitem ;
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/*if ()
{
thisitem = stplyr - > kartstuff [ k_triplebanana ] ;
if ( thisitem & 1 ) localpatch = kp_singleneobananaicon ;
else if ( thisitem & 2 ) localpatch = kp_doubleneobananaicon ;
else if ( thisitem & 4 ) localpatch = kp_tripleneobananaicon ;
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thisitem = stplyr - > kartstuff [ k_triplegreenshell ] ;
if ( thisitem & 1 ) localpatch = kp_singleorbitauricon ;
else if ( thisitem & 2 ) localpatch = kp_doubleorbitauricon ;
else if ( thisitem & 4 ) localpatch = kp_tripleorbitauricon ;
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thisitem = stplyr - > kartstuff [ k_jaws ] ;
if ( thisitem & 1 ) localpatch = kp_singlejawsicon ;
else if ( thisitem & 2 ) localpatch = kp_doublejawsicon ;
}
else */
//{
thisitem = stplyr - > kartstuff [ k_triplebanana ] ;
if ( thisitem & 1 ) localpatch = kp_singlebananaicon ;
else if ( thisitem & 2 ) localpatch = kp_doublebananaicon ;
else if ( thisitem & 4 ) localpatch = kp_triplebananaicon ;
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thisitem = stplyr - > kartstuff [ k_triplegreenshell ] ;
if ( thisitem & 1 ) localpatch = kp_singlegreenshellicon ;
else if ( thisitem & 2 ) localpatch = kp_doublegreenshellicon ;
else if ( thisitem & 4 ) localpatch = kp_triplegreenshellicon ;
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thisitem = stplyr - > kartstuff [ k_tripleredshell ] ;
if ( thisitem & 1 ) localpatch = kp_singleredshellicon ;
else if ( thisitem & 2 ) localpatch = kp_doubleredshellicon ;
else if ( thisitem & 4 ) localpatch = kp_tripleredshellicon ;
//}
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if ( localpatch ! = kp_nodraw )
V_DrawScaledPatch ( TRIP_X , STRINGY ( TRIP_Y ) , V_SNAPTORIGHT | V_TRANSLUCENT , localpatch ) ;
}
static void K_drawKartTimestamp ( void )
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
INT32 TIME_XB ;
V_DrawScaledPatch ( TIME_X , STRINGY ( TIME_Y ) , 0 , kp_timestickerwide ) ;
TIME_XB = TIME_X + 33 ;
if ( stplyr - > realtime / ( 60 * TICRATE ) < 100 ) // 99:99:99 only
{
// zero minute
if ( stplyr - > realtime / ( 60 * TICRATE ) < 10 )
{
V_DrawKartString ( TIME_XB , STRINGY ( TIME_Y + 3 ) , 0 , va ( " 0 " ) ) ;
// minutes time 0 __ __
V_DrawKartString ( TIME_XB + 12 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " %d " , stplyr - > realtime / ( 60 * TICRATE ) ) ) ;
}
// minutes time 0 __ __
else
V_DrawKartString ( TIME_XB , STRINGY ( TIME_Y + 3 ) , 0 , va ( " %d " , stplyr - > realtime / ( 60 * TICRATE ) ) ) ;
// apostrophe location _'__ __
V_DrawKartString ( TIME_XB + 24 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " ' " ) ) ;
// zero second _ 0_ __
if ( ( stplyr - > realtime / TICRATE % 60 ) < 10 )
{
V_DrawKartString ( TIME_XB + 36 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " 0 " ) ) ;
// seconds time _ _0 __
V_DrawKartString ( TIME_XB + 48 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " %d " , stplyr - > realtime / TICRATE % 60 ) ) ;
}
// zero second _ 00 __
else
V_DrawKartString ( TIME_XB + 36 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " %d " , stplyr - > realtime / TICRATE % 60 ) ) ;
// quotation mark location _ __"__
V_DrawKartString ( TIME_XB + 60 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " \" " ) ) ;
// zero tick _ __ 0_
if ( G_TicsToCentiseconds ( stplyr - > realtime ) < 10 )
{
V_DrawKartString ( TIME_XB + 72 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " 0 " ) ) ;
// tics _ __ _0
V_DrawKartString ( TIME_XB + 84 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " %d " , G_TicsToCentiseconds ( stplyr - > realtime ) ) ) ;
}
// zero tick _ __ 00
if ( G_TicsToCentiseconds ( stplyr - > realtime ) > = 10 )
V_DrawKartString ( TIME_XB + 72 , STRINGY ( TIME_Y + 3 ) , 0 , va ( " %d " , G_TicsToCentiseconds ( stplyr - > realtime ) ) ) ;
}
else
V_DrawKartString ( TIME_XB , STRINGY ( TIME_Y + 3 ) , 0 , va ( " 99'59 \" 99 " ) ) ;
}
static void K_DrawKartPositionNum ( INT32 num )
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
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INT32 X = POSI_X + SCX ( 43 ) ; // +43 to offset where it's being drawn if there are more than one
INT32 W = SHORT ( kp_positionnum [ 0 ] [ 0 ] - > width ) ;
patch_t * localpatch = kp_positionnum [ 0 ] [ 0 ] ;
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// Special case for 0
if ( ! num )
{
V_DrawTranslucentPatch ( X - ( W * vid . dupx ) , POSI_Y , V_NOSCALESTART | V_TRANSLUCENT | V_SNAPTORIGHT | V_SNAPTOBOTTOM , kp_positionnum [ 0 ] [ 0 ] ) ;
return ;
}
I_Assert ( num > = 0 ) ; // This function does not draw negative numbers
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// Draw the number
while ( num )
{
X - = ( W * vid . dupx ) ;
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// Check for the final lap
if ( stplyr - > laps + 1 = = cv_numlaps . value )
{
// Alternate frame every three frames
switch ( leveltime % 9 )
{
case 1 : case 2 : case 3 :
if ( stplyr - > kartstuff [ k_position ] > = 4 )
localpatch = kp_positionnum [ num % 10 ] [ 4 ] ;
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else
localpatch = kp_positionnum [ num % 10 ] [ 1 ] ;
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break ;
case 4 : case 5 : case 6 :
if ( stplyr - > kartstuff [ k_position ] > = 4 )
localpatch = kp_positionnum [ num % 10 ] [ 5 ] ;
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else
localpatch = kp_positionnum [ num % 10 ] [ 2 ] ;
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break ;
case 7 : case 8 : case 9 :
if ( stplyr - > kartstuff [ k_position ] > = 4 )
localpatch = kp_positionnum [ num % 10 ] [ 6 ] ;
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else
localpatch = kp_positionnum [ num % 10 ] [ 3 ] ;
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break ;
default :
localpatch = kp_positionnum [ num % 10 ] [ 0 ] ;
break ;
}
}
else
localpatch = kp_positionnum [ num % 10 ] [ 0 ] ;
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V_DrawTranslucentPatch ( X , POSI_Y , V_NOSCALESTART | V_TRANSLUCENT | V_SNAPTORIGHT | V_SNAPTOBOTTOM , localpatch ) ;
num / = 10 ;
}
}
static void K_DrawKartPositionFaces ( void )
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
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INT32 Y = FACE_Y + 9 ; // +9 to offset where it's being drawn if there are more than one
INT32 i , j , ranklines ;
boolean completed [ MAXPLAYERS ] ;
INT32 rankplayer [ MAXPLAYERS ] ;
INT32 rankcolor [ MAXPLAYERS ] ;
UINT32 myplayer ;
UINT8 * colormap ;
patch_t * localpatch = kp_facenull ;
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ranklines = 0 ;
memset ( completed , 0 , sizeof ( completed ) ) ;
memset ( rankplayer , 0 , sizeof ( rankplayer ) ) ;
memset ( rankcolor , 0 , sizeof ( rankcolor ) ) ;
myplayer = demoplayback ? displayplayer : consoleplayer ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
rankplayer [ i ] = - 1 ;
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for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] )
continue ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
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if ( playeringame [ i ] & & completed [ i ] = = false
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& & ( rankplayer [ ranklines ] < 0 | | players [ i ] . kartstuff [ k_position ] < players [ rankplayer [ ranklines ] ] . kartstuff [ k_position ] ) )
{
rankplayer [ ranklines ] = i ;
rankcolor [ ranklines ] = players [ i ] . skincolor ;
}
}
completed [ rankplayer [ ranklines ] ] = true ;
ranklines + + ;
}
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if ( ranklines > 4 ) ranklines = 4 ; // Only draw the top 4 players
Y - = ( 9 * ranklines ) ;
for ( i = 0 ; i < ranklines ; i + + )
{
if ( players [ rankplayer [ i ] ] . spectator ) continue ; // Spectators are ignored
if ( rankcolor [ i ] = = 0 )
{
colormap = colormaps ;
if ( rankplayer [ i ] ! = myplayer )
V_DrawSmallTranslucentPatch ( FACE_X , Y , 0 , faceprefix [ players [ rankplayer [ i ] ] . skin ] ) ;
else
V_DrawSmallScaledPatch ( FACE_X , Y , 0 , faceprefix [ players [ rankplayer [ i ] ] . skin ] ) ;
}
else
{
colormap = R_GetTranslationColormap ( players [ rankplayer [ i ] ] . skin , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
if ( rankplayer [ i ] ! = myplayer )
V_DrawSmallTranslucentMappedPatch ( FACE_X , Y , 0 , faceprefix [ players [ rankplayer [ i ] ] . skin ] , colormap ) ;
else
V_DrawSmallMappedPatch ( FACE_X , Y , 0 , faceprefix [ players [ rankplayer [ i ] ] . skin ] , colormap ) ;
}
// Draws the little number over the face
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switch ( players [ rankplayer [ i ] ] . kartstuff [ k_position ] )
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{
case 1 : localpatch = kp_facefirst ; break ;
case 2 : localpatch = kp_facesecond ; break ;
case 3 : localpatch = kp_facethird ; break ;
case 4 : localpatch = kp_facefourth ; break ;
default : break ;
}
if ( rankplayer [ i ] ! = myplayer )
V_DrawSmallTranslucentPatch ( FACE_X , Y , 0 , localpatch ) ;
else
V_DrawSmallScaledPatch ( FACE_X , Y , 0 , localpatch ) ;
Y + = 18 ;
}
}
void K_drawKartHUD ( void )
{
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD ( ) ;
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// If the item window is closing, draw it closing!
if ( stplyr - > kartstuff [ k_itemclose ] )
K_drawKartItemClose ( ) ;
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// If the item-roulette is going, draw that
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// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
if ( stplyr - > kartstuff [ k_itemroulette ] )
K_drawKartItemRoulette ( ) ;
// else if ()
// K_drawKartNeoItem();
else
K_drawKartRetroItem ( ) ;
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// Draw the little triple-item icons at the bottom
if ( ! splitscreen )
{
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K_DrawKartTripleItem ( ) ;
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K_DrawKartPositionFaces ( ) ;
}
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// Draw the timestamp
K_drawKartTimestamp ( ) ;
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// Draw the lap counter
V_DrawScaledPatch ( LAPS_X , STRINGY ( LAPS_Y ) , 0 , kp_lapsticker ) ;
if ( stplyr - > exiting )
V_DrawKartString ( LAPS_X + 33 , STRINGY ( LAPS_Y + 3 ) , 0 , " FIN " ) ;
else
V_DrawKartString ( LAPS_X + 33 , STRINGY ( LAPS_Y + 3 ) , 0 , va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) ) ;
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// Draw the numerical position
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K_DrawKartPositionNum ( stplyr - > kartstuff [ k_position ] ) ;
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// Plays the music after the starting countdown. This is here since it checks every frame regularly.
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if ( leveltime > 157 & & leveltime < ( TICRATE + 1 ) * 7 )
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S_ChangeMusicInternal ( mapmusname , true ) ;
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}
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//}
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