2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2018-11-25 12:35:38 +00:00
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file doomstat.h
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/// \brief All the global variables that store the internal state.
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///
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/// Theoretically speaking, the internal state of the engine
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/// should be found by looking at the variables collected
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/// here, and every relevant module will have to include
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/// this header file. In practice... things are a bit messy.
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#ifndef __DOOMSTAT__
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#define __DOOMSTAT__
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// We need globally shared data structures, for defining the global state variables.
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#include "doomdata.h"
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// We need the player data structure as well.
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#include "d_player.h"
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// =============================
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// Selected map etc.
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// =============================
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// Selected by user.
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extern INT16 gamemap;
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2016-07-06 04:09:17 +00:00
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extern char mapmusname[7];
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extern UINT16 mapmusflags;
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#define MUSIC_TRACKMASK 0x0FFF // ----************
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#define MUSIC_RELOADRESET 0x8000 // *---------------
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// Use other bits if necessary.
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2014-03-15 16:59:03 +00:00
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extern INT16 maptol;
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extern UINT8 globalweather;
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extern INT32 curWeather;
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extern INT32 cursaveslot;
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extern INT16 lastmapsaved;
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extern boolean gamecomplete;
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#define PRECIP_NONE 0
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#define PRECIP_STORM 1
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#define PRECIP_SNOW 2
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#define PRECIP_RAIN 3
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#define PRECIP_BLANK 4
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#define PRECIP_STORM_NORAIN 5
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#define PRECIP_STORM_NOSTRIKES 6
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// Set if homebrew PWAD stuff has been added.
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extern boolean modifiedgame;
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2019-01-15 19:01:55 +00:00
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extern boolean majormods;
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2014-03-15 16:59:03 +00:00
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extern UINT16 mainwads;
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extern boolean savemoddata; // This mod saves time/emblem data.
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extern boolean imcontinuing; // Temporary flag while continuing
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extern boolean metalrecording;
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#define ATTACKING_NONE 0
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#define ATTACKING_RECORD 1
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2018-01-22 00:15:26 +00:00
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//#define ATTACKING_NIGHTS 2
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2014-03-15 16:59:03 +00:00
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extern UINT8 modeattacking;
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// menu demo things
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extern UINT8 numDemos;
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extern UINT32 demoDelayTime;
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extern UINT32 demoIdleTime;
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// Netgame? only true in a netgame
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extern boolean netgame;
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extern boolean addedtogame; // true after the server has added you
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// Only true if >1 player. netgame => multiplayer but not (multiplayer=>netgame)
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extern boolean multiplayer;
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2018-07-02 22:17:30 +00:00
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extern INT16 gametype;
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2017-12-19 01:59:04 +00:00
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extern UINT8 splitscreen;
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2014-03-15 16:59:03 +00:00
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extern boolean circuitmap; // Does this level have 'circuit mode'?
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extern boolean fromlevelselect;
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2018-08-11 21:23:40 +00:00
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extern boolean forceresetplayers, deferencoremode;
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2014-03-15 16:59:03 +00:00
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// ========================================
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// Internal parameters for sound rendering.
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// ========================================
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2018-11-07 21:15:14 +00:00
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#ifdef NO_MIDI
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#define midi_disabled true
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#else
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2018-08-23 16:42:15 +00:00
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extern boolean midi_disabled;
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2018-11-07 21:15:14 +00:00
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#endif
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2014-03-15 16:59:03 +00:00
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extern boolean sound_disabled;
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extern boolean digital_disabled;
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// =========================
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// Status flags for refresh.
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// =========================
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//
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extern boolean menuactive; // Menu overlaid?
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extern UINT8 paused; // Game paused?
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2015-01-01 19:50:31 +00:00
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extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
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2014-03-15 16:59:03 +00:00
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extern boolean nodrawers;
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extern boolean noblit;
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extern boolean lastdraw;
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extern postimg_t postimgtype;
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extern INT32 postimgparam;
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extern postimg_t postimgtype2;
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extern INT32 postimgparam2;
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2017-12-11 06:12:38 +00:00
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extern postimg_t postimgtype3;
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extern INT32 postimgparam3;
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extern postimg_t postimgtype4;
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extern INT32 postimgparam4;
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2014-03-15 16:59:03 +00:00
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extern INT32 viewwindowx, viewwindowy;
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extern INT32 viewwidth, scaledviewwidth;
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extern boolean gamedataloaded;
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// Player taking events, and displaying.
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extern INT32 consoleplayer;
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extern INT32 displayplayer;
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extern INT32 secondarydisplayplayer; // for splitscreen
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2017-12-08 07:29:01 +00:00
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extern INT32 thirddisplayplayer;
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extern INT32 fourthdisplayplayer;
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2014-03-15 16:59:03 +00:00
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// Maps of special importance
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extern INT16 spstage_start;
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extern INT16 sstage_start;
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extern INT16 sstage_end;
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extern boolean looptitle;
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extern boolean useNightsSS;
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// CTF colors.
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extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
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extern tic_t countdowntimer;
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extern boolean countdowntimeup;
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typedef struct
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{
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UINT8 numpics;
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char picname[8][8];
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UINT8 pichires[8];
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char *text;
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UINT16 xcoord[8];
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UINT16 ycoord[8];
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UINT16 picduration[8];
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UINT8 musicloop;
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UINT16 textxpos;
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UINT16 textypos;
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2016-07-06 04:09:17 +00:00
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char musswitch[7];
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UINT16 musswitchflags;
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2014-03-15 16:59:03 +00:00
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UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade
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UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0
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UINT8 fadeoutid; // ID of the second fade, to the new screen
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} scene_t; // TODO: It would probably behoove us to implement subsong/track selection here, too, but I'm lazy -SH
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typedef struct
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{
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scene_t scene[128]; // 128 scenes per cutscene.
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INT32 numscenes; // Number of scenes in this cutscene
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} cutscene_t;
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extern cutscene_t *cutscenes[128];
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// For the Custom Exit linedef.
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extern INT16 nextmapoverride;
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extern boolean skipstats;
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extern UINT32 totalrings; // Total # of rings in a level
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// Fun extra stuff
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extern INT16 lastmap; // Last level you were at (returning from special stages).
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extern mobj_t *redflag, *blueflag; // Pointers to physical flags
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extern mapthing_t *rflagpoint, *bflagpoint; // Pointers to the flag spawn locations
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#define GF_REDFLAG 1
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#define GF_BLUEFLAG 2
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// A single point in space.
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typedef struct
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{
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fixed_t x, y, z;
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} mappoint_t;
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extern struct quake
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{
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// camera offsets and duration
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fixed_t x,y,z;
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UINT16 time;
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// location, radius, and intensity...
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mappoint_t *epicenter;
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fixed_t radius, intensity;
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} quake;
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// NiGHTS grades
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typedef struct
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{
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UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
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} nightsgrades_t;
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2014-08-04 03:49:33 +00:00
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// Custom Lua values
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// (This is not ifdeffed so the map header structure can stay identical, just in case.)
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typedef struct
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{
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char option[32]; // 31 usable characters
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char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
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} customoption_t;
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2014-03-15 16:59:03 +00:00
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/** Map header information.
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*/
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typedef struct
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{
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// The original eight, plus one.
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char subttl[33]; ///< Subtitle for level
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2017-09-01 17:00:53 +00:00
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char zonttl[22]; ///< "ZONE" replacement name
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2018-06-05 05:34:05 +00:00
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char actnum[3]; ///< SRB2Kart: Now a 2 character long string.
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2014-03-15 16:59:03 +00:00
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UINT16 typeoflevel; ///< Combination of typeoflevel flags.
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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2016-07-06 04:09:17 +00:00
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char musname[7]; ///< Music track to play. "" for no music.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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2014-03-15 16:59:03 +00:00
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char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
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UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
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INT16 skynum; ///< Sky number to use.
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INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
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INT16 skybox_scaley; ///< Skybox Y axis scale.
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INT16 skybox_scalez; ///< Skybox Z axis scale.
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// Extra information.
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char interscreen[8]; ///< 320x200 patch to display at intermission.
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char runsoc[33]; ///< SOC to execute at start of level (32 character limit instead of 63)
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char scriptname[33]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
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UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
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UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
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INT16 countdown; ///< Countdown until level end?
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UINT16 palette; ///< PAL lump to use on this map
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2018-08-11 21:23:40 +00:00
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UINT16 encorepal; ///< PAL for encore mode
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2014-03-21 18:42:55 +00:00
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UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
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2014-03-15 16:59:03 +00:00
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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2018-12-17 01:09:59 +00:00
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SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
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2014-03-15 16:59:03 +00:00
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UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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// NiGHTS stuff.
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UINT8 numGradedMares; ///< Internal. For grade support.
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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2014-08-04 03:49:33 +00:00
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2017-12-16 20:38:15 +00:00
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// SRB2kart
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//boolean automap; ///< Displays a level's white map outline in modified games
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2018-02-23 01:04:52 +00:00
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fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
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2017-12-16 20:38:15 +00:00
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2014-08-04 03:49:33 +00:00
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// Lua stuff.
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// (This is not ifdeffed so the map header structure can stay identical, just in case.)
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UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
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customoption_t *customopts; ///< Custom options. Allocated dynamically for space reasons. Be careful.
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2014-03-15 16:59:03 +00:00
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} mapheader_t;
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// level flags
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#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
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#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
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#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
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#define LF_NORELOAD 8 ///< Don't reload level on death
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#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
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2018-10-01 11:12:48 +00:00
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#define LF_SECTIONRACE 32 ///< Section race level
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2014-03-15 16:59:03 +00:00
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#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
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#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
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#define LF2_RECORDATTACK 4 ///< Show this map in Time Attack
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#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
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#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
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2019-01-15 19:01:55 +00:00
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#define LF2_EXISTSHACK 128 ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
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2018-12-17 01:09:59 +00:00
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// Save override
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#define SAVE_NEVER -1
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#define SAVE_DEFAULT 0
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#define SAVE_ALWAYS 1
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2014-03-15 16:59:03 +00:00
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extern mapheader_t* mapheaderinfo[NUMMAPS];
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enum TypeOfLevel
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{
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TOL_SP = 0x01, ///< Single Player
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TOL_COOP = 0x02, ///< Cooperative
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TOL_COMPETITION = 0x04, ///< Competition
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TOL_RACE = 0x08, ///< Race
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// Single Player default = 15
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TOL_MATCH = 0x10, ///< Match
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TOL_TAG = 0x20, ///< Tag
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// Match/Tag default = 48
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TOL_CTF = 0x40, ///< Capture the Flag
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// CTF default = 64
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TOL_CUSTOM = 0x80, ///< Custom (Lua-scripted, etc.)
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TOL_2D = 0x0100, ///< 2D
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TOL_MARIO = 0x0200, ///< Mario
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TOL_NIGHTS = 0x0400, ///< NiGHTS
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2018-11-16 17:04:24 +00:00
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TOL_TV = 0x0800, ///< Midnight Channel specific: draw TV like overlay on HUD
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2017-12-16 20:38:15 +00:00
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TOL_XMAS = 0x1000 ///< Christmas NiGHTS
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//TOL_KART = 0x4000 ///< Kart 32768
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2014-03-15 16:59:03 +00:00
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};
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// Gametypes
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2018-06-29 13:14:24 +00:00
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enum GameType // SRB2Kart
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2014-03-15 16:59:03 +00:00
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{
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2018-06-29 13:14:24 +00:00
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GT_RACE = 0, // also used in record attack
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GT_MATCH, // battle, but renaming would be silly
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NUMGAMETYPES,
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2014-03-15 16:59:03 +00:00
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2018-11-16 17:01:57 +00:00
|
|
|
// TODO: This is *horrid*. Remove this hack ASAP.
|
2018-06-29 13:14:24 +00:00
|
|
|
// the following have been left in on account of just not wanting to deal with removing all the checks for them
|
|
|
|
GT_COOP,
|
|
|
|
GT_COMPETITION,
|
2014-03-15 16:59:03 +00:00
|
|
|
GT_TEAMMATCH,
|
|
|
|
GT_TAG,
|
|
|
|
GT_HIDEANDSEEK,
|
2018-06-29 13:14:24 +00:00
|
|
|
GT_CTF
|
2014-03-15 16:59:03 +00:00
|
|
|
};
|
|
|
|
// If you alter this list, update gametype_cons_t in m_menu.c
|
|
|
|
|
|
|
|
extern tic_t totalplaytime;
|
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
|
|
|
extern UINT32 matchesplayed;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
extern UINT8 stagefailed;
|
|
|
|
|
|
|
|
// Emeralds stored as bits to throw savegame hackers off.
|
|
|
|
extern UINT16 emeralds;
|
|
|
|
#define EMERALD1 1
|
|
|
|
#define EMERALD2 2
|
|
|
|
#define EMERALD3 4
|
|
|
|
#define EMERALD4 8
|
|
|
|
#define EMERALD5 16
|
|
|
|
#define EMERALD6 32
|
|
|
|
#define EMERALD7 64
|
|
|
|
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
|
|
|
|
|
2017-10-24 21:04:22 +00:00
|
|
|
extern INT32 nummaprings, nummapboxes, numgotboxes; //keep track of spawned rings/coins/battle mode items
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
/** Time attack information, currently a very small structure.
|
|
|
|
*/
|
|
|
|
typedef struct
|
|
|
|
{
|
2018-01-22 00:15:26 +00:00
|
|
|
tic_t time; ///< Time in which the level was finished.
|
|
|
|
tic_t lap; ///< Best lap time for this level.
|
|
|
|
//UINT32 score; ///< Score when the level was finished.
|
|
|
|
//UINT16 rings; ///< Rings when the level was finished.
|
2014-03-15 16:59:03 +00:00
|
|
|
} recorddata_t;
|
|
|
|
|
|
|
|
/** Setup for one NiGHTS map.
|
|
|
|
* These are dynamically allocated because I am insane
|
|
|
|
*/
|
|
|
|
#define GRADE_F 0
|
|
|
|
#define GRADE_E 1
|
|
|
|
#define GRADE_D 2
|
|
|
|
#define GRADE_C 3
|
|
|
|
#define GRADE_B 4
|
|
|
|
#define GRADE_A 5
|
|
|
|
#define GRADE_S 6
|
|
|
|
|
2018-01-22 00:15:26 +00:00
|
|
|
/*typedef struct
|
2014-03-15 16:59:03 +00:00
|
|
|
{
|
|
|
|
// 8 mares, 1 overall (0)
|
|
|
|
UINT8 nummares;
|
|
|
|
UINT32 score[9];
|
|
|
|
UINT8 grade[9];
|
|
|
|
tic_t time[9];
|
2018-01-22 00:15:26 +00:00
|
|
|
} nightsdata_t;*/
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2018-01-22 00:15:26 +00:00
|
|
|
//extern nightsdata_t *nightsrecords[NUMMAPS];
|
2014-03-15 16:59:03 +00:00
|
|
|
extern recorddata_t *mainrecords[NUMMAPS];
|
|
|
|
|
|
|
|
// mapvisited is now a set of flags that says what we've done in the map.
|
2018-01-22 00:15:26 +00:00
|
|
|
#define MV_VISITED 1
|
|
|
|
#define MV_BEATEN 2
|
|
|
|
#define MV_ALLEMERALDS 4
|
|
|
|
//#define MV_ULTIMATE 8
|
|
|
|
//#define MV_PERFECT 16
|
|
|
|
#define MV_MAX 7 // used in gamedata check
|
2014-03-15 16:59:03 +00:00
|
|
|
extern UINT8 mapvisited[NUMMAPS];
|
|
|
|
|
|
|
|
// Temporary holding place for nights data for the current map
|
2018-01-22 00:15:26 +00:00
|
|
|
//nightsdata_t ntemprecords;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
extern UINT32 token; ///< Number of tokens collected in a level
|
|
|
|
extern UINT32 tokenlist; ///< List of tokens collected
|
|
|
|
extern INT32 tokenbits; ///< Used for setting token bits
|
|
|
|
extern INT32 sstimer; ///< Time allotted in the special stage
|
|
|
|
extern UINT32 bluescore; ///< Blue Team Scores
|
|
|
|
extern UINT32 redscore; ///< Red Team Scores
|
|
|
|
|
|
|
|
// Eliminates unnecessary searching.
|
|
|
|
extern boolean CheckForBustableBlocks;
|
|
|
|
extern boolean CheckForBouncySector;
|
|
|
|
extern boolean CheckForQuicksand;
|
|
|
|
extern boolean CheckForMarioBlocks;
|
|
|
|
extern boolean CheckForFloatBob;
|
|
|
|
extern boolean CheckForReverseGravity;
|
|
|
|
|
|
|
|
// Powerup durations
|
|
|
|
extern UINT16 invulntics;
|
|
|
|
extern UINT16 sneakertics;
|
|
|
|
extern UINT16 flashingtics;
|
|
|
|
extern UINT16 tailsflytics;
|
|
|
|
extern UINT16 underwatertics;
|
|
|
|
extern UINT16 spacetimetics;
|
|
|
|
extern UINT16 extralifetics;
|
|
|
|
|
2016-08-21 21:55:35 +00:00
|
|
|
// SRB2kart
|
2018-06-25 13:18:30 +00:00
|
|
|
extern tic_t introtime;
|
2018-06-25 02:15:22 +00:00
|
|
|
extern tic_t starttime;
|
2018-09-22 22:59:26 +00:00
|
|
|
extern tic_t raceexittime;
|
|
|
|
extern tic_t battleexittime;
|
2018-02-05 23:55:52 +00:00
|
|
|
extern INT32 hyudorotime;
|
|
|
|
extern INT32 stealtime;
|
|
|
|
extern INT32 sneakertime;
|
2017-03-04 22:13:19 +00:00
|
|
|
extern INT32 itemtime;
|
2017-11-05 06:43:47 +00:00
|
|
|
extern INT32 comebacktime;
|
2017-12-28 23:37:25 +00:00
|
|
|
extern INT32 bumptime;
|
2018-07-20 02:37:32 +00:00
|
|
|
extern INT32 wipeoutslowtime;
|
2018-07-01 08:36:09 +00:00
|
|
|
extern INT32 wantedreduce;
|
|
|
|
extern INT32 wantedfrequency;
|
2016-08-21 21:55:35 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
extern UINT8 introtoplay;
|
|
|
|
extern UINT8 creditscutscene;
|
|
|
|
|
|
|
|
extern UINT8 use1upSound;
|
|
|
|
extern UINT8 maxXtraLife; // Max extra lives from rings
|
|
|
|
|
|
|
|
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
|
|
|
|
|
|
|
|
// For racing
|
2017-12-25 15:05:36 +00:00
|
|
|
extern UINT32 countdown, countdown2;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
extern fixed_t gravity;
|
2018-12-13 02:55:59 +00:00
|
|
|
extern fixed_t mapobjectscale;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
//for CTF balancing
|
|
|
|
extern INT16 autobalance;
|
|
|
|
extern INT16 teamscramble;
|
|
|
|
extern INT16 scrambleplayers[MAXPLAYERS]; //for CTF team scramble
|
|
|
|
extern INT16 scrambleteams[MAXPLAYERS]; //for CTF team scramble
|
|
|
|
extern INT16 scrambletotal; //for CTF team scramble
|
|
|
|
extern INT16 scramblecount; //for CTF team scramble
|
|
|
|
|
|
|
|
extern INT32 cheats;
|
|
|
|
|
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
|
|
|
// SRB2kart
|
|
|
|
extern UINT8 gamespeed;
|
|
|
|
extern boolean franticitems;
|
2018-08-11 21:23:40 +00:00
|
|
|
extern boolean encoremode, prevencoremode;
|
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
|
|
|
extern boolean comeback;
|
2018-02-04 04:47:47 +00:00
|
|
|
|
2018-07-01 08:36:09 +00:00
|
|
|
extern SINT8 battlewanted[4];
|
2018-07-04 01:12:25 +00:00
|
|
|
extern tic_t wantedcalcdelay;
|
2018-06-11 05:51:50 +00:00
|
|
|
extern tic_t indirectitemcooldown;
|
2019-02-20 04:15:31 +00:00
|
|
|
extern tic_t hyubgone;
|
2018-07-21 19:54:05 +00:00
|
|
|
extern tic_t mapreset;
|
2018-10-15 22:41:34 +00:00
|
|
|
extern UINT8 nospectategrief;
|
2018-10-29 09:00:08 +00:00
|
|
|
extern boolean thwompsactive;
|
2018-11-25 01:41:17 +00:00
|
|
|
extern SINT8 spbplace;
|
2018-06-06 01:36:48 +00:00
|
|
|
|
2018-01-29 00:57:38 +00:00
|
|
|
extern boolean legitimateexit;
|
2018-02-08 22:13:06 +00:00
|
|
|
extern boolean comebackshowninfo;
|
|
|
|
extern tic_t curlap, bestlap;
|
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
|
|
|
|
2018-07-22 20:02:31 +00:00
|
|
|
extern INT16 votelevels[5][2];
|
2018-02-23 01:04:52 +00:00
|
|
|
extern SINT8 votes[MAXPLAYERS];
|
|
|
|
extern SINT8 pickedvote;
|
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
extern tic_t hidetime;
|
|
|
|
|
|
|
|
extern UINT32 timesBeaten; // # of times the game has been beaten.
|
|
|
|
extern UINT32 timesBeatenWithEmeralds;
|
2018-01-22 00:15:26 +00:00
|
|
|
//extern UINT32 timesBeatenUltimate;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// ===========================
|
|
|
|
// Internal parameters, fixed.
|
|
|
|
// ===========================
|
|
|
|
// These are set by the engine, and not changed
|
|
|
|
// according to user inputs. Partly load from
|
|
|
|
// WAD, partly set at startup time.
|
|
|
|
|
|
|
|
extern tic_t gametic;
|
|
|
|
#define localgametic leveltime
|
|
|
|
|
|
|
|
// Player spawn spots.
|
|
|
|
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
|
|
|
|
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
|
|
|
|
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
|
|
|
|
|
|
|
// =====================================
|
|
|
|
// Internal parameters, used for engine.
|
|
|
|
// =====================================
|
|
|
|
|
|
|
|
#if defined (macintosh)
|
|
|
|
#define DEBFILE(msg) I_OutputMsg(msg)
|
|
|
|
#else
|
|
|
|
#define DEBUGFILE
|
|
|
|
#ifdef DEBUGFILE
|
|
|
|
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
|
|
|
#else
|
|
|
|
#define DEBFILE(msg) {}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef DEBUGFILE
|
2017-01-25 19:36:32 +00:00
|
|
|
extern FILE *debugfile;
|
2014-03-15 16:59:03 +00:00
|
|
|
extern INT32 debugload;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// if true, load all graphics at level load
|
|
|
|
extern boolean precache;
|
|
|
|
|
|
|
|
// wipegamestate can be set to -1
|
|
|
|
// to force a wipe on the next draw
|
|
|
|
extern gamestate_t wipegamestate;
|
|
|
|
|
|
|
|
// debug flag to cancel adaptiveness
|
|
|
|
extern boolean singletics;
|
|
|
|
|
|
|
|
// =============
|
|
|
|
// Netgame stuff
|
|
|
|
// =============
|
|
|
|
|
|
|
|
#include "d_clisrv.h"
|
|
|
|
|
|
|
|
extern consvar_t cv_timetic; // display high resolution timer
|
|
|
|
extern consvar_t cv_forceskin; // force clients to use the server's skin
|
|
|
|
extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
2018-11-27 17:10:46 +00:00
|
|
|
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
|
|
|
|
extern consvar_t cv_jointimeout;
|
|
|
|
extern consvar_t cv_maxping;
|
2014-03-15 16:59:03 +00:00
|
|
|
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
2017-11-11 05:34:37 +00:00
|
|
|
extern INT32 serverplayer;
|
2017-12-08 04:45:39 +00:00
|
|
|
extern INT32 adminplayers[MAXPLAYERS];
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
/// \note put these in d_clisrv outright?
|
|
|
|
|
|
|
|
#endif //__DOOMSTAT__
|