Kart-Public/src/d_clisrv.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_clisrv.h
/// \brief high level networking stuff
#ifndef __D_CLISRV__
#define __D_CLISRV__
#include "d_ticcmd.h"
#include "d_netcmd.h"
#include "tables.h"
#include "d_player.h"
// Network play related stuff.
// There is a data struct that stores network
// communication related stuff, and another
// one that defines the actual packets to
// be transmitted.
// Networking and tick handling related.
#define BACKUPTICS 32
#define MAXTEXTCMD 256
//
// Packet structure
//
typedef enum
{
PT_NOTHING, // To send a nop through the network. ^_~
PT_SERVERCFG, // Server config used in start game
// (must stay 1 for backwards compatibility).
// This is a positive response to a CLIENTJOIN request.
PT_CLIENTCMD, // Ticcmd of the client.
PT_CLIENTMIS, // Same as above with but saying resend from.
PT_CLIENT2CMD, // 2 cmds in the packet for splitscreen.
PT_CLIENT2MIS, // Same as above with but saying resend from
PT_CLIENT3CMD, // 3P
PT_CLIENT3MIS,
PT_CLIENT4CMD, // 4P
PT_CLIENT4MIS,
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PT_NODEKEEPALIVE, // Same but without ticcmd and consistancy
PT_NODEKEEPALIVEMIS,
PT_SERVERTICS, // All cmds for the tic.
PT_SERVERREFUSE, // Server refuses joiner (reason inside).
PT_SERVERSHUTDOWN,
PT_CLIENTQUIT, // Client closes the connection.
PT_ASKINFO, // Anyone can ask info of the server.
PT_SERVERINFO, // Send game & server info (gamespy).
PT_PLAYERINFO, // Send information for players in game (gamespy).
PT_REQUESTFILE, // Client requests a file transfer
PT_ASKINFOVIAMS, // Packet from the MS requesting info be sent to new client.
// If this ID changes, update masterserver definition.
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PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
PT_RESYNCHGET, // Player got resynch packet
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// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
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// allows HSendPacket(*, true, *, *) to return false.
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// In addition, this packet can't occupy all the available slots.
PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
PT_TEXTCMD, // Extra text commands from the client.
PT_TEXTCMD2, // Splitscreen text commands.
PT_TEXTCMD3, // 3P
PT_TEXTCMD4, // 4P
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PT_CLIENTJOIN, // Client wants to join; used in start game.
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
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PT_RESYNCHING, // Packet sent to resync players.
// Blocks game advance until synched.
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#ifdef NEWPING
PT_PING, // Packet sent to tell clients the other client's latency to server.
#endif
NUMPACKETTYPE
} packettype_t;
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#ifdef PACKETDROP
void Command_Drop(void);
void Command_Droprate(void);
#endif
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#ifdef _DEBUG
void Command_Numnodes(void);
#endif
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#if defined(_MSC_VER)
#pragma pack(1)
#endif
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// Client to server packet
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typedef struct
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd;
} ATTRPACK clientcmd_pak;
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// Splitscreen packet
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// WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd, cmd2;
} ATTRPACK client2cmd_pak;
// 3P Splitscreen packet
// WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd, cmd2, cmd3;
} ATTRPACK client3cmd_pak;
// 4P Splitscreen packet
// WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd, cmd2, cmd3, cmd4;
} ATTRPACK client4cmd_pak;
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#ifdef _MSC_VER
#pragma warning(disable : 4200)
#endif
// Server to client packet
// this packet is too large
typedef struct
{
UINT8 starttic;
UINT8 numtics;
UINT8 numslots; // "Slots filled": Highest player number in use plus one.
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ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
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} ATTRPACK servertics_pak;
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// Sent to client when all consistency data
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// for players has been restored
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typedef struct
{
UINT32 randomseed;
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// CTF flag stuff
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SINT8 flagplayer[2];
INT32 flagloose[2];
INT32 flagflags[2];
fixed_t flagx[2];
fixed_t flagy[2];
fixed_t flagz[2];
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UINT32 ingame; // Spectator bit for each player
INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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// Resynch game scores and the like all at once
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UINT32 score[MAXPLAYERS]; // Everyone's score
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INT16 numboxes[MAXPLAYERS];
INT16 totalring[MAXPLAYERS];
tic_t realtime[MAXPLAYERS];
UINT8 laps[MAXPLAYERS];
} ATTRPACK resynchend_pak;
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typedef struct
{
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// Player stuff
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UINT8 playernum;
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// Do not send anything visual related.
// Only send data that we need to know for physics.
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UINT8 playerstate; // playerstate_t
UINT32 pflags; // pflags_t
UINT8 panim; // panim_t
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angle_t aiming;
INT32 currentweapon;
INT32 ringweapons;
UINT16 powers[NUMPOWERS];
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INT32 kartstuff[NUMKARTSTUFF]; // SRB2kart
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angle_t frameangle; // SRB2kart
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// Score is resynched in the confirm resync packet
INT32 health;
SINT8 lives;
SINT8 continues;
UINT8 scoreadd;
SINT8 xtralife;
SINT8 pity;
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UINT8 skincolor;
INT32 skin;
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// Just in case Lua does something like
// modify these at runtime
// SRB2kart
UINT8 kartspeed;
UINT8 kartweight;
//
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fixed_t normalspeed;
fixed_t runspeed;
UINT8 thrustfactor;
UINT8 accelstart;
UINT8 acceleration;
UINT8 charability;
UINT8 charability2;
UINT32 charflags;
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UINT32 thokitem; // mobjtype_t
UINT32 spinitem; // mobjtype_t
UINT32 revitem; // mobjtype_t
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fixed_t actionspd;
fixed_t mindash;
fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t speed;
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UINT8 jumping;
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UINT8 secondjump;
UINT8 fly1;
tic_t glidetime;
UINT8 climbing;
INT32 deadtimer;
tic_t exiting;
UINT8 homing;
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tic_t skidtime;
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fixed_t cmomx;
fixed_t cmomy;
fixed_t rmomx;
fixed_t rmomy;
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INT32 weapondelay;
INT32 tossdelay;
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INT16 starpostx;
INT16 starposty;
INT16 starpostz;
INT32 starpostnum;
INT32 starpostcount;
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tic_t starposttime;
angle_t starpostangle;
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INT32 maxlink;
fixed_t dashspeed;
INT32 dashtime;
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angle_t angle_pos;
angle_t old_angle_pos;
tic_t bumpertime;
INT32 flyangle;
tic_t drilltimer;
INT32 linkcount;
tic_t linktimer;
INT32 anotherflyangle;
tic_t nightstime;
INT32 drillmeter;
UINT8 drilldelay;
UINT8 bonustime;
UINT8 mare;
INT16 lastsidehit, lastlinehit;
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tic_t losstime;
UINT8 timeshit;
INT32 onconveyor;
//player->mo stuff
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UINT8 hasmo; // Boolean
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angle_t angle;
fixed_t x;
fixed_t y;
fixed_t z;
fixed_t momx;
fixed_t momy;
fixed_t momz;
fixed_t friction;
fixed_t movefactor;
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INT32 tics;
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statenum_t statenum;
UINT32 flags;
UINT32 flags2;
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UINT16 eflags;
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fixed_t radius;
fixed_t height;
fixed_t scale;
fixed_t destscale;
fixed_t scalespeed;
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} ATTRPACK resynch_pak;
typedef struct
{
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UINT8 version; // Different versions don't work
UINT8 subversion; // Contains build version
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// Server launch stuffs
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UINT8 serverplayer;
UINT8 totalslotnum; // "Slots": highest player number in use plus one.
tic_t gametic;
UINT8 clientnode;
UINT8 gamestate;
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// 0xFF == not in game; else player skin num
UINT8 playerskins[MAXPLAYERS];
UINT8 playercolor[MAXPLAYERS];
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UINT8 gametype;
UINT8 modifiedgame;
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SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
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char server_context[8]; // Unique context id, generated at server startup.
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UINT8 varlengthinputs[0]; // Playernames and netvars
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} ATTRPACK serverconfig_pak;
typedef struct {
UINT8 fileid;
UINT32 position;
UINT16 size;
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UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
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} ATTRPACK filetx_pak;
#ifdef _MSC_VER
#pragma warning(default : 4200)
#endif
typedef struct
{
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UINT8 version; // Different versions don't work
UINT8 subversion; // Contains build version
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UINT8 localplayers;
UINT8 mode;
} ATTRPACK clientconfig_pak;
#define MAXSERVERNAME 32
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// This packet is too large
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typedef struct
{
UINT8 version;
UINT8 subversion;
UINT8 numberofplayer;
UINT8 maxplayer;
UINT8 gametype;
UINT8 modifiedgame;
UINT8 cheatsenabled;
UINT8 isdedicated;
UINT8 fileneedednum;
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SINT8 adminplayers[MAXPLAYERS];
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tic_t time;
tic_t leveltime;
char servername[MAXSERVERNAME];
char mapname[8];
char maptitle[33];
unsigned char mapmd5[16];
UINT8 actnum;
UINT8 iszone;
UINT8 fileneeded[915]; // is filled with writexxx (byteptr.h)
} ATTRPACK serverinfo_pak;
typedef struct
{
char reason[255];
} ATTRPACK serverrefuse_pak;
typedef struct
{
UINT8 version;
tic_t time; // used for ping evaluation
} ATTRPACK askinfo_pak;
typedef struct
{
char clientaddr[22];
tic_t time; // used for ping evaluation
} ATTRPACK msaskinfo_pak;
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// Shorter player information for external use.
typedef struct
{
UINT8 node;
char name[MAXPLAYERNAME+1];
UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
UINT8 team;
UINT8 skin;
UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
UINT32 score;
UINT16 timeinserver; // In seconds.
} ATTRPACK plrinfo;
// Shortest player information for join during intermission.
typedef struct
{
char name[MAXPLAYERNAME+1];
UINT8 skin;
UINT8 color;
UINT32 pflags;
UINT32 score;
UINT8 ctfteam;
} ATTRPACK plrconfig;
//
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// Network packet data
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//
typedef struct
{
UINT32 checksum;
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UINT8 ack; // If not zero the node asks for acknowledgement, the receiver must resend the ack
UINT8 ackreturn; // The return of the ack number
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UINT8 packettype;
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UINT8 reserved; // Padding
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union
{
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clientcmd_pak clientpak; // 144 bytes
client2cmd_pak client2pak; // 200 bytes
client3cmd_pak client3pak; // 256 bytes(?)
client4cmd_pak client4pak; // 312 bytes(?)
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servertics_pak serverpak; // 132495 bytes (more around 360, no?)
serverconfig_pak servercfg; // 773 bytes
resynchend_pak resynchend; //
resynch_pak resynchpak; //
UINT8 resynchgot; //
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
filetx_pak filetxpak; // 139 bytes
clientconfig_pak clientcfg; // 136 bytes
serverinfo_pak serverinfo; // 1024 bytes
serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
askinfo_pak askinfo; // 61 bytes
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
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#ifdef NEWPING
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UINT32 pingtable[MAXPLAYERS]; // 128 bytes
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#endif
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK doomdata_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
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#define MAXSERVERLIST 64 // Depends only on the display
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typedef struct
{
SINT8 node;
serverinfo_pak info;
} serverelem_t;
extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount;
extern INT32 mapchangepending;
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// Points inside doomcom
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extern doomdata_t *netbuffer;
extern consvar_t cv_playbackspeed;
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))
#define FILETXHEADER ((size_t)((filetx_pak *)0)->data)
#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0]))
#define KICK_MSG_GO_AWAY 1
#define KICK_MSG_CON_FAIL 2
#define KICK_MSG_PLAYER_QUIT 3
#define KICK_MSG_TIMEOUT 4
#define KICK_MSG_BANNED 5
#ifdef NEWPING
#define KICK_MSG_PING_HIGH 6
#endif
#define KICK_MSG_CUSTOM_KICK 7
#define KICK_MSG_CUSTOM_BAN 8
extern boolean server;
#define client (!server)
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extern boolean dedicated; // For dedicated server
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extern UINT16 software_MAXPACKETLENGTH;
extern boolean acceptnewnode;
extern SINT8 servernode;
void Command_Ping_f(void);
extern tic_t connectiontimeout;
extern tic_t jointimeout;
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#ifdef NEWPING
extern UINT16 pingmeasurecount;
extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
#endif
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
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// Used in d_net, the only dependence
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tic_t ExpandTics(INT32 low);
void D_ClientServerInit(void);
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// Initialise the other field
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void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen3 player
void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
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// Create any new ticcmds and broadcast to other players.
void NetUpdate(void);
void SV_StartSinglePlayerServer(void);
boolean SV_SpawnServer(void);
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle);
void SV_StopServer(void);
void SV_ResetServer(void);
void CL_AddSplitscreenPlayer(void);
void CL_RemoveSplitscreenPlayer(UINT8 p);
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void CL_Reset(void);
void CL_ClearPlayer(INT32 playernum);
void CL_UpdateServerList(boolean internetsearch, INT32 room);
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// Is there a game running
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boolean Playing(void);
// Broadcasts special packets to other players
// to notify of game exit
void D_QuitNetGame(void);
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//? How many ticks to run?
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void TryRunTics(tic_t realtic);
// extra data for lmps
// these functions scare me. they contain magic.
/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
#ifndef NONET
// translate a playername in a player number return -1 if not found and
// print a error message in the console
SINT8 nametonum(const char *name);
#endif
extern char motd[254], server_context[8];
extern UINT8 playernode[MAXPLAYERS];
INT32 D_NumPlayers(void);
void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
UINT8 GetFreeXCmdSize(void);
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extern UINT8 hu_resynching;
extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
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#endif