2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_clisrv.h
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/// \brief high level networking stuff
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#ifndef __D_CLISRV__
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#define __D_CLISRV__
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#include "d_ticcmd.h"
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#include "d_netcmd.h"
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#include "tables.h"
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#include "d_player.h"
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// Network play related stuff.
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// There is a data struct that stores network
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// communication related stuff, and another
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// one that defines the actual packets to
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// be transmitted.
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// Networking and tick handling related.
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#define BACKUPTICS 32
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#define MAXTEXTCMD 256
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//
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// Packet structure
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//
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typedef enum
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{
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PT_NOTHING, // To send a nop through the network. ^_~
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PT_SERVERCFG, // Server config used in start game
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// (must stay 1 for backwards compatibility).
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// This is a positive response to a CLIENTJOIN request.
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PT_CLIENTCMD, // Ticcmd of the client.
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PT_CLIENTMIS, // Same as above with but saying resend from.
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PT_CLIENT2CMD, // 2 cmds in the packet for splitscreen.
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PT_CLIENT2MIS, // Same as above with but saying resend from
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PT_NODEKEEPALIVE, // Same but without ticcmd and consistancy
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PT_NODEKEEPALIVEMIS,
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PT_SERVERTICS, // All cmds for the tic.
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PT_SERVERREFUSE, // Server refuses joiner (reason inside).
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PT_SERVERSHUTDOWN,
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PT_CLIENTQUIT, // Client closes the connection.
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PT_ASKINFO, // Anyone can ask info of the server.
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PT_SERVERINFO, // Send game & server info (gamespy).
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PT_PLAYERINFO, // Send information for players in game (gamespy).
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PT_REQUESTFILE, // Client requests a file transfer
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PT_ASKINFOVIAMS, // Packet from the MS requesting info be sent to new client.
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// If this ID changes, update masterserver definition.
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PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
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PT_RESYNCHGET, // Player got resynch packet
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2014-03-15 16:59:03 +00:00
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// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
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PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
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// allows HSendPacket(,true,,) to return false.
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// In addition, this packet can't occupy all the available slots.
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PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
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PT_TEXTCMD, // Extra text commands from the client.
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PT_TEXTCMD2, // Splitscreen text commands.
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PT_CLIENTJOIN, // Client wants to join; used in start game.
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PT_NODETIMEOUT, // Packet sent to self if the connection times out.
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2014-03-21 18:42:55 +00:00
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PT_RESYNCHING, // Packet sent to resync players.
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// Blocks game advance until synched.
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2014-03-15 16:59:03 +00:00
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#ifdef NEWPING
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PT_PING, // Packet sent to tell clients the other client's latency to server.
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#endif
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NUMPACKETTYPE
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} packettype_t;
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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// client to server packet
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typedef struct
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{
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UINT8 client_tic;
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UINT8 resendfrom;
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INT16 consistancy;
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ticcmd_t cmd;
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} ATTRPACK clientcmd_pak;
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// splitscreen packet
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// WARNING: must have the same format of clientcmd_pak, for more easy use
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typedef struct
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{
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UINT8 client_tic;
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UINT8 resendfrom;
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INT16 consistancy;
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ticcmd_t cmd, cmd2;
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} ATTRPACK client2cmd_pak;
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#ifdef _MSC_VER
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#pragma warning(disable : 4200)
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#endif
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// Server to client packet
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// this packet is too large
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typedef struct
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{
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UINT8 starttic;
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UINT8 numtics;
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UINT8 numslots; // "Slots filled": Highest player number in use plus one.
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ticcmd_t cmds[45]; // normally [BACKUPTIC][MAXPLAYERS] but too large
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} ATTRPACK servertics_pak;
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2014-03-21 18:42:55 +00:00
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// sent to client when all consistency data
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// for players has been restored
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2014-03-15 16:59:03 +00:00
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typedef struct
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{
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UINT32 randomseed;
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//ctf flag stuff
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SINT8 flagplayer[2];
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INT32 flagloose[2];
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INT32 flagflags[2];
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fixed_t flagx[2];
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fixed_t flagy[2];
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fixed_t flagz[2];
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UINT32 ingame; // spectator bit for each player
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UINT32 ctfteam; // if not spectator, then which team?
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// Resynch game scores and the like all at once
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UINT32 score[MAXPLAYERS]; // Everyone's score.
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INT16 numboxes[MAXPLAYERS];
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INT16 totalring[MAXPLAYERS];
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tic_t realtime[MAXPLAYERS];
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UINT8 laps[MAXPLAYERS];
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} ATTRPACK resynchend_pak;
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2014-03-15 16:59:03 +00:00
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2014-03-21 18:42:55 +00:00
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typedef struct
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{
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//player stuff
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UINT8 playernum;
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2014-03-21 18:42:55 +00:00
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// Do not send anything visual related.
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// Only send data that we need to know for physics.
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UINT8 playerstate; //playerstate_t
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UINT32 pflags; //pflags_t
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UINT8 panim; //panim_t
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2014-03-15 16:59:03 +00:00
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angle_t aiming;
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INT32 currentweapon;
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INT32 ringweapons;
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UINT16 powers[NUMPOWERS];
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2014-03-21 18:42:55 +00:00
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// Score is resynched in the confirm resync packet
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INT32 health;
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SINT8 lives;
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SINT8 continues;
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UINT8 scoreadd;
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SINT8 xtralife;
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SINT8 pity;
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2014-03-15 16:59:03 +00:00
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UINT8 skincolor;
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INT32 skin;
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2014-03-21 18:42:55 +00:00
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// Just in case Lua does something like
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// modify these at runtime
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fixed_t normalspeed;
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fixed_t runspeed;
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UINT8 thrustfactor;
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UINT8 accelstart;
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UINT8 acceleration;
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UINT8 charability;
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UINT8 charability2;
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UINT32 charflags;
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UINT32 thokitem; //mobjtype_t
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UINT32 spinitem; //mobjtype_t
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UINT32 revitem; //mobjtype_t
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INT32 actionspd;
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INT32 mindash;
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INT32 maxdash;
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fixed_t jumpfactor;
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2014-03-15 16:59:03 +00:00
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fixed_t speed;
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UINT8 jumping;
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UINT8 secondjump;
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UINT8 fly1;
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tic_t glidetime;
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UINT8 climbing;
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INT32 deadtimer;
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tic_t exiting;
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UINT8 homing;
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fixed_t cmomx;
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fixed_t cmomy;
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fixed_t rmomx;
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fixed_t rmomy;
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2014-03-21 18:42:55 +00:00
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2014-03-15 16:59:03 +00:00
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INT32 weapondelay;
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INT32 tossdelay;
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2014-03-21 18:42:55 +00:00
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2014-03-15 16:59:03 +00:00
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INT16 starpostx;
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INT16 starposty;
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INT16 starpostz;
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INT32 starpostnum;
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tic_t starposttime;
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angle_t starpostangle;
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2014-03-21 18:42:55 +00:00
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INT32 maxlink;
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fixed_t dashspeed;
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INT32 dashtime;
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2014-03-15 16:59:03 +00:00
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angle_t angle_pos;
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angle_t old_angle_pos;
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tic_t bumpertime;
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INT32 flyangle;
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tic_t drilltimer;
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INT32 linkcount;
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tic_t linktimer;
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INT32 anotherflyangle;
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tic_t nightstime;
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INT32 drillmeter;
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UINT8 drilldelay;
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UINT8 bonustime;
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UINT8 mare;
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INT16 lastsidehit, lastlinehit;
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2014-03-15 16:59:03 +00:00
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tic_t losstime;
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UINT8 timeshit;
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INT32 onconveyor;
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2016-02-21 17:39:20 +00:00
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INT32 starpostwp; // SRB2kart 16/02/21
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INT32 position;
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INT32 heldDir;
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INT32 turning;
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INT32 newfloorz;
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INT32 lakitu;
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INT32 spinout;
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UINT8 spinouttype;
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UINT8 boosting;
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2014-03-15 16:59:03 +00:00
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//player->mo stuff
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UINT8 hasmo; //boolean
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angle_t angle;
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fixed_t x;
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fixed_t y;
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fixed_t z;
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fixed_t momx;
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fixed_t momy;
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fixed_t momz;
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fixed_t friction;
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fixed_t movefactor;
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INT16 tics;
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statenum_t statenum;
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UINT32 flags;
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UINT32 flags2;
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UINT8 eflags;
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fixed_t radius;
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fixed_t height;
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fixed_t scale;
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fixed_t destscale;
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fixed_t scalespeed;
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2014-03-21 18:42:55 +00:00
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} ATTRPACK resynch_pak;
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typedef struct
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{
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UINT8 version; // different versions don't work
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UINT8 subversion; // contains build version
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// server launch stuffs
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UINT8 serverplayer;
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UINT8 totalslotnum; // "Slots": highest player number in use plus one.
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tic_t gametic;
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UINT8 clientnode;
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UINT8 gamestate;
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2014-08-04 03:49:33 +00:00
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// 0xFF == not in game; else player skin num
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UINT8 playerskins[MAXPLAYERS];
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UINT8 playercolor[MAXPLAYERS];
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2014-03-21 18:42:55 +00:00
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UINT8 gametype;
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UINT8 modifiedgame;
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SINT8 adminplayer; // needs to be signed
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char server_context[8]; // unique context id, generated at server startup.
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2014-08-04 03:49:33 +00:00
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UINT8 varlengthinputs[0]; // playernames and netvars
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2014-03-21 18:42:55 +00:00
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} ATTRPACK serverconfig_pak;
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typedef struct {
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UINT8 fileid;
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UINT32 position;
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UINT16 size;
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UINT8 data[0]; // size is variable using hardware_MAXPACKETLENGTH
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} ATTRPACK filetx_pak;
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#ifdef _MSC_VER
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#pragma warning(default : 4200)
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#endif
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typedef struct
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{
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UINT8 version; // different versions don't work
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UINT8 subversion; // contains build version
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UINT8 localplayers;
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UINT8 mode;
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} ATTRPACK clientconfig_pak;
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#define MAXSERVERNAME 32
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// this packet is too large
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typedef struct
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{
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UINT8 version;
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UINT8 subversion;
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UINT8 numberofplayer;
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UINT8 maxplayer;
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UINT8 gametype;
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UINT8 modifiedgame;
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UINT8 cheatsenabled;
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UINT8 isdedicated;
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UINT8 fileneedednum;
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SINT8 adminplayer;
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tic_t time;
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tic_t leveltime;
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char servername[MAXSERVERNAME];
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char mapname[8];
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char maptitle[33];
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unsigned char mapmd5[16];
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UINT8 actnum;
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UINT8 iszone;
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UINT8 fileneeded[915]; // is filled with writexxx (byteptr.h)
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} ATTRPACK serverinfo_pak;
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typedef struct
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{
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char reason[255];
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} ATTRPACK serverrefuse_pak;
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typedef struct
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{
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UINT8 version;
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tic_t time; // used for ping evaluation
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} ATTRPACK askinfo_pak;
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typedef struct
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{
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char clientaddr[22];
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tic_t time; // used for ping evaluation
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} ATTRPACK msaskinfo_pak;
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2014-03-15 16:59:03 +00:00
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// Shorter player information for external use.
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typedef struct
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{
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UINT8 node;
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char name[MAXPLAYERNAME+1];
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UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
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UINT8 team;
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UINT8 skin;
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UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
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UINT32 score;
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UINT16 timeinserver; // In seconds.
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} ATTRPACK plrinfo;
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// Shortest player information for join during intermission.
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typedef struct
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{
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char name[MAXPLAYERNAME+1];
|
|
|
|
UINT8 skin;
|
|
|
|
UINT8 color;
|
|
|
|
UINT32 pflags;
|
|
|
|
UINT32 score;
|
|
|
|
UINT8 ctfteam;
|
|
|
|
} ATTRPACK plrconfig;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Network packet data.
|
|
|
|
//
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
UINT32 checksum;
|
|
|
|
UINT8 ack; // if not null the node asks for acknowledgement, the receiver must resend the ack
|
|
|
|
UINT8 ackreturn; // the return of the ack number
|
|
|
|
|
|
|
|
UINT8 packettype;
|
|
|
|
UINT8 reserved; // padding
|
|
|
|
union
|
|
|
|
{
|
|
|
|
clientcmd_pak clientpak; // 144 bytes
|
|
|
|
client2cmd_pak client2pak; // 200 bytes
|
|
|
|
servertics_pak serverpak; // 132495 bytes
|
|
|
|
serverconfig_pak servercfg; // 773 bytes
|
2014-03-21 18:42:55 +00:00
|
|
|
resynchend_pak resynchend; //
|
|
|
|
resynch_pak resynchpak; //
|
|
|
|
UINT8 resynchgot; //
|
2014-03-15 16:59:03 +00:00
|
|
|
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes
|
|
|
|
filetx_pak filetxpak; // 139 bytes
|
|
|
|
clientconfig_pak clientcfg; // 136 bytes
|
|
|
|
serverinfo_pak serverinfo; // 1024 bytes
|
|
|
|
serverrefuse_pak serverrefuse; // 65025 bytes
|
|
|
|
askinfo_pak askinfo; // 61 bytes
|
|
|
|
msaskinfo_pak msaskinfo; // 22 bytes
|
|
|
|
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes
|
|
|
|
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes
|
|
|
|
#ifdef NEWPING
|
|
|
|
UINT32 pingtable[MAXPLAYERS]; // 128 bytes
|
|
|
|
#endif
|
|
|
|
} u; // this is needed to pack diff packet types data together
|
|
|
|
} ATTRPACK doomdata_t;
|
|
|
|
|
|
|
|
#if defined(_MSC_VER)
|
|
|
|
#pragma pack()
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MAXSERVERLIST 64 // depends only on the display
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
SINT8 node;
|
|
|
|
serverinfo_pak info;
|
|
|
|
} serverelem_t;
|
|
|
|
|
|
|
|
extern serverelem_t serverlist[MAXSERVERLIST];
|
|
|
|
extern UINT32 serverlistcount;
|
|
|
|
extern INT32 mapchangepending;
|
|
|
|
|
|
|
|
// points inside doomcom
|
|
|
|
extern doomdata_t *netbuffer;
|
|
|
|
|
|
|
|
extern consvar_t cv_playbackspeed;
|
|
|
|
|
|
|
|
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))
|
|
|
|
#define FILETXHEADER ((size_t)((filetx_pak *)0)->data)
|
|
|
|
#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0]))
|
|
|
|
|
|
|
|
#define KICK_MSG_GO_AWAY 1
|
|
|
|
#define KICK_MSG_CON_FAIL 2
|
|
|
|
#define KICK_MSG_PLAYER_QUIT 3
|
|
|
|
#define KICK_MSG_TIMEOUT 4
|
|
|
|
#define KICK_MSG_BANNED 5
|
|
|
|
#ifdef NEWPING
|
|
|
|
#define KICK_MSG_PING_HIGH 6
|
|
|
|
#endif
|
|
|
|
#define KICK_MSG_CUSTOM_KICK 7
|
|
|
|
#define KICK_MSG_CUSTOM_BAN 8
|
|
|
|
|
|
|
|
extern boolean server;
|
|
|
|
extern boolean dedicated; // for dedicated server
|
|
|
|
extern UINT16 software_MAXPACKETLENGTH;
|
|
|
|
extern boolean acceptnewnode;
|
|
|
|
extern SINT8 servernode;
|
|
|
|
|
|
|
|
void Command_Ping_f(void);
|
|
|
|
extern tic_t connectiontimeout;
|
|
|
|
#ifdef NEWPING
|
|
|
|
extern UINT16 pingmeasurecount;
|
|
|
|
extern UINT32 realpingtable[MAXPLAYERS];
|
|
|
|
extern UINT32 playerpingtable[MAXPLAYERS];
|
|
|
|
#endif
|
|
|
|
|
2014-03-21 18:42:55 +00:00
|
|
|
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// used in d_net, the only dependence
|
|
|
|
tic_t ExpandTics(INT32 low);
|
|
|
|
void D_ClientServerInit(void);
|
|
|
|
|
|
|
|
// initialise the other field
|
|
|
|
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
|
|
|
void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
|
|
|
|
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
|
|
|
|
|
|
|
|
// Create any new ticcmds and broadcast to other players.
|
|
|
|
void NetUpdate(void);
|
|
|
|
|
|
|
|
void SV_StartSinglePlayerServer(void);
|
|
|
|
boolean SV_SpawnServer(void);
|
|
|
|
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle);
|
|
|
|
void SV_StopServer(void);
|
|
|
|
void SV_ResetServer(void);
|
|
|
|
void CL_AddSplitscreenPlayer(void);
|
|
|
|
void CL_RemoveSplitscreenPlayer(void);
|
|
|
|
void CL_Reset(void);
|
|
|
|
void CL_ClearPlayer(INT32 playernum);
|
|
|
|
void CL_UpdateServerList(boolean internetsearch, INT32 room);
|
|
|
|
// is there a game running
|
|
|
|
boolean Playing(void);
|
|
|
|
|
|
|
|
// Broadcasts special packets to other players
|
|
|
|
// to notify of game exit
|
|
|
|
void D_QuitNetGame(void);
|
|
|
|
|
|
|
|
//? how many ticks to run?
|
|
|
|
void TryRunTics(tic_t realtic);
|
|
|
|
|
|
|
|
// extra data for lmps
|
|
|
|
// these functions scare me. they contain magic.
|
|
|
|
/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
|
|
|
|
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
|
|
|
|
|
|
|
|
#ifndef NONET
|
|
|
|
// translate a playername in a player number return -1 if not found and
|
|
|
|
// print a error message in the console
|
|
|
|
SINT8 nametonum(const char *name);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
extern char motd[254], server_context[8];
|
|
|
|
extern UINT8 playernode[MAXPLAYERS];
|
|
|
|
|
|
|
|
INT32 D_NumPlayers(void);
|
|
|
|
void D_ResetTiccmds(void);
|
|
|
|
|
|
|
|
tic_t GetLag(INT32 node);
|
|
|
|
UINT8 GetFreeXCmdSize(void);
|
|
|
|
|
2014-03-21 18:42:55 +00:00
|
|
|
extern UINT8 hu_resynching;
|
2014-03-15 16:59:03 +00:00
|
|
|
#endif
|