Kart-Public/src/m_misc.c

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_misc.h
/// \brief Commonly used routines
/// Default config file, PCX screenshots, file i/o
#ifdef __GNUC__
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
// Ignore "argument might be clobbered by longjmp" warning in GCC
// (if libpng is compiled with setjmp error handling)
#pragma GCC diagnostic ignored "-Wclobbered"
#endif
#include <unistd.h>
#endif
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#include <errno.h>
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// Extended map support.
#include <ctype.h>
#include "doomdef.h"
#include "g_game.h"
#include "m_misc.h"
#include "hu_stuff.h"
#include "st_stuff.h"
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#include "v_video.h"
#include "z_zone.h"
#include "g_input.h"
Implement Uncapped (squashed) Co-Authored-By: Sally Coolatta <tehrealsalt@gmail.com> Co-Authored-By: James R <justsomejames2@gmail.com> Co-Authored-By: Monster Iestyn <iestynjealous@ntlworld.com> Co-Authored-By: katsy <katmint@live.com> Place Frame Interpolation in "Experimental" video options header This seems like an appropriate way to describe the feature for now. Add smooth level platter under interpolation, `renderdeltatics` `renderdeltatics` can be used as a standard delta time in any place, allowing for smooth menus. It will always be equal to `realtics` when frame interpolation is turned off, producing consistent framerate behavior everywhere it is used. Add smooth rendering to save select screen Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll Ensure viewsector is accurate to viewx/viewy This fixes a potential crash in OpenGL when changing between levels. Ensure + commands get executed before map start Always have precise_t defined Fix misc dropshadow issues Reset view interpolation on level load Remove unnecessary precipmobj thinker hack Add reset interpolation state functions Reset precip interpolation on snap to ceil Reset mobj interp state on TeleportMove Only swap view interp state if a tick is run Run anti-lag chasecam at tic frequency Fixes jittery and unstable chasecam in high latency netgames Homogenize mobj interpolations Add sector plane level interpolations Add SectorScroll interpolator Add SideScroll interpolator Add Polyobj interpolator Intialize interpolator list at a better time Delete interpolators associated with thinkers Interpolate mobj angles and player drawangle Interpolate HWR_DrawModel Add functions to handle interpolation Much less code duplication P_InitAngle, to fix angle interpolation on spawning objects Fully fix drop shadows It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates. Do not speed up underwater/heatwave effect in OpenGL Closer OpenGL underwater/heatwave effect to Software Interpolate from time of previous tic Previously interpolated from last 35th of a second, which may be offset from game time due to connection lag. Consider this the proper fix to 54148a0dd0 too. Calculate FPS stuff even if frame is skipped I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging. Keep rect in memory Feel better about this than creating one all da time Lots of FPS stuff - Disabled VSync, due to the numerous problems it has. - Instead, added an FPS cap. - Frame interpolation is now tied to fpscap != 35. - By default, the FPS cap is set to the monitor's refresh rate. - Rewrote the FPS counter. (This also consolidates several more commits ahead of this fixing various issues. -eid) Misc changes after Kart cherry-picks Fix renderdeltatics with new timing data Update mobj oldstates before all thinkers Allow FPS cap values Adjust how FPS cap is checked to improve FPS stability Fix precip crash from missing vars Improve the framerate limiter's timing for extreme stable FPS Handle the sleep at the end of D_SRB2Loop instead of the start Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long. Reset mobj interp state on add Add mobj interpolator on load netgame Move mobj interpolators to r_fps Dynamic slope interpolators I_GetFrameTime to try and improve frame pace (It doesn't feel that much better though.) Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code Fix plane interpolation light level flickering Fix flickering plane interpolation for OpenGL in the exact same way Funny OpenGL renderer being at least 50% copy-pasted Software code :) P_SetOrigin & P_MoveOrigin to replace P_TeleportMove Convert P_TeleportMove use to origin funcs Revert "P_InitAngle, to fix angle interpolation on spawning objects" This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5. Waypoint polyobjects interpolate z & children Add interpolation to more moving plane types Adds interpolation to the following: - Crumbling platforms - Mario blocks - Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?) Reset overlays interp states each TryRunTics Interpolate model interpolation (lol) Use interp tracer pos for GL linkdraw Papersprite angle interpolation Makes the ending signpost smooth Move intermission emerald bounce to ticker Bring back shadows on polyobjects Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy. Fix a bunch of ticking in hu_ drawing functions Revert "Reset overlays interp states each TryRunTics" This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92. Move intro ticking out of the drawer Adjust 1up monitor icon z offsets Fixes interpolation issues with 1up monitors. Delta time choose player menu animations Add drawerlib deltaTime function Interpolate afterimages further back Use old sleep in dedicated mode Clamp cechotimer to 0 Fixes issues with cechos staying on-screen and glitching out (NiGHTS items for example). Revert "Remove unnecessary precipmobj thinker hack" This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e. Fix frame pacing when game lags behind The frame timestamp should've been made at the start of the frame, not the end. Fix I_FrameCapSleep not respecting cpusleep Jonathan Joestar bruh Allow dedicated to use precise sleep timing again Instead of only using one old sleep, just enforce framerate cap to match TICRATE. Make Lua TeleportMove call MoveOrigin Reset Metal fume interp state on appear Add interpdebug Put interpdebug stuff in perfstats instead Add timescale cvar Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping! Enable timescale outside of DEVELOP builds It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer! Force interpolation when timescale != 1.0 Reset old_z in MT_LOCKON think Fixes interpolation artifacting due to spawn pos. Fix cutscenes in interp Fix boss1 laser in interp Interpolate mobj scale Precalculate refresh rate Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well Fix interp scaling crashing software Reset interp scale when Lua sets .scale Disable angle interp on fresh mobjs Fix interp scale crash for hires sprites Interp shadow scales Copy interp state in P_SpawnMobjFromMobj Fix multiplayer character select Don't interpolate mobj state if frac = 1.0 Fix Mario block item placement Interpolate spritescale/offset x/y Fix offset copies for SpawnMobjFromMobj THANKS SAL Add Lua HUD drawlists Buffers draw calls between tics to ensure hooks run at the originally intended rate. Rename drawerlib deltaTime to getDeltaTime Make renderisnewtic is false between tics I know what I'm doing! I swear Completely refactor timing system Time is now tracked internally in the game using I_GetPreciseTime and I_UpdateTime. I_Time now pulls from this internal timer. The system code no longer needs to keep track of time itself. This significantly improves frame and tic timing in interp mode, resulting in a much smoother image with essentially no judder at any framerate. Ensure mobj interpolators reset on level load Ensure view is not interpolated on first frame Disable sprite offset interpolation (for now) Refactor timing code even more System layer is greatly simplified and framecap logic has been moved internally. I_Sleep now takes a sleep duration and I_SleepDuration generically implements a precise sleep with spin loop.
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#include "i_time.h"
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#include "i_video.h"
#include "d_main.h"
#include "m_argv.h"
#include "i_system.h"
#include "command.h" // cv_execversion
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#include "m_anigif.h"
// So that the screenshot menu auto-updates...
#include "m_menu.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
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#ifdef HAVE_SDL
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#include "sdl/hwsym_sdl.h"
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#ifdef __linux__
#ifndef _LARGEFILE64_SOURCE
typedef off_t off64_t;
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#endif
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#endif
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#endif
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#if defined(__MINGW32__) && ((__GNUC__ > 7) || (__GNUC__ == 6 && __GNUC_MINOR__ >= 3)) && (__GNUC__ < 8)
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#define PRIdS "u"
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#elif defined (_WIN32)
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#define PRIdS "Iu"
#elif defined (_PSP) || defined (_arch_dreamcast) || defined (DJGPP) || defined (_WII) || defined (_NDS) || defined (_PS3)
#define PRIdS "u"
#else
#define PRIdS "zu"
#endif
#ifdef HAVE_PNG
#ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
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#include "zlib.h"
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#include "png.h"
#if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 4)
#define NO_PNG_DEBUG // 1.4.0 move png_debug to pngpriv.h
#endif
#ifdef PNG_WRITE_SUPPORTED
#define USE_PNG // Only actually use PNG if write is supported.
#if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC)
#include "apng.h"
#define USE_APNG
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#endif
// See hardware/hw_draw.c for a similar check to this one.
#endif
#endif
static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t zlib_mem_level_t[] = {
{1, "(Min Memory) 1"},
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"},
{8, "(Optimal) 8"}, //libpng Default
{9, "(Max Memory) 9"}, {0, NULL}};
static CV_PossibleValue_t zlib_level_t[] = {
{0, "No Compression"}, //Z_NO_COMPRESSION
{1, "(Fastest) 1"}, //Z_BEST_SPEED
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"},
{6, "(Optimal) 6"}, //Zlib Default
{7, "7"}, {8, "8"},
{9, "(Maximum) 9"}, //Z_BEST_COMPRESSION
{0, NULL}};
static CV_PossibleValue_t zlib_strategy_t[] = {
{0, "Normal"}, //Z_DEFAULT_STRATEGY
{1, "Filtered"}, //Z_FILTERED
{2, "Huffman Only"}, //Z_HUFFMAN_ONLY
{3, "RLE"}, //Z_RLE
{4, "Fixed"}, //Z_FIXED
{0, NULL}};
static CV_PossibleValue_t zlib_window_bits_t[] = {
#ifdef WBITS_8_OK
{8, "256"},
#endif
{9, "512"}, {10, "1k"}, {11, "2k"}, {12, "4k"}, {13, "8k"},
{14, "16k"}, {15, "32k"},
{0, NULL}};
static CV_PossibleValue_t apng_delay_t[] = {
{1, "1x"},
{2, "1/2x"},
{3, "1/3x"},
{4, "1/4x"},
{0, NULL}};
// zlib memory usage is as follows:
// (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9))
consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_apng_delay = {"apng_speed", "1/2x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
boolean takescreenshot = false; // Take a screenshot this tic
moviemode_t moviemode = MM_OFF;
/** Returns the map number for a map identified by the last two characters in
* its name.
*
* \param first The first character after MAP.
* \param second The second character after MAP.
* \return The map number, or 0 if no map corresponds to these characters.
* \sa G_BuildMapName
*/
INT32 M_MapNumber(char first, char second)
{
if (isdigit(first))
{
if (isdigit(second))
return ((INT32)first - '0') * 10 + ((INT32)second - '0');
return 0;
}
if (!isalpha(first))
return 0;
if (!isalnum(second))
return 0;
return 100 + ((INT32)tolower(first) - 'a') * 36 + (isdigit(second) ? ((INT32)second - '0') :
((INT32)tolower(second) - 'a') + 10);
}
// ==========================================================================
// FILE INPUT / OUTPUT
// ==========================================================================
// some libcs has no access function, make our own
#if defined (_WIN32_WCE) || defined (_XBOX) || defined (_WII) || defined (_PS3)
int access(const char *path, int amode)
{
int accesshandle = -1;
FILE *handle = NULL;
if (amode == 6) // W_OK|R_OK
handle = fopen(path, "r+");
else if (amode == 4) // R_OK
handle = fopen(path, "r");
else if (amode == 2) // W_OK
handle = fopen(path, "a+");
else if (amode == 0) //F_OK
handle = fopen(path, "rb");
if (handle)
{
accesshandle = 0;
fclose(handle);
}
return accesshandle;
}
#endif
//
// FIL_WriteFile
//
#ifndef O_BINARY
#define O_BINARY 0
#endif
/** Writes out a file.
*
* \param name Name of the file to write.
* \param source Memory location to write from.
* \param length How many bytes to write.
* \return True on success, false on failure.
*/
boolean FIL_WriteFile(char const *name, const void *source, size_t length)
{
FILE *handle = NULL;
size_t count;
//if (FIL_WriteFileOK(name))
handle = fopen(name, "w+b");
if (!handle)
return false;
count = fwrite(source, 1, length, handle);
fclose(handle);
if (count < length)
return false;
return true;
}
/** Reads in a file, appending a zero byte at the end.
*
* \param name Filename to read.
* \param buffer Pointer to a pointer, which will be set to the location of a
* newly allocated buffer holding the file's contents.
* \return Number of bytes read, not counting the zero byte added to the end,
* or 0 on error.
*/
size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag)
{
FILE *handle = NULL;
size_t count, length;
UINT8 *buf;
if (FIL_ReadFileOK(name))
handle = fopen(name, "rb");
if (!handle)
return 0;
fseek(handle,0,SEEK_END);
length = ftell(handle);
fseek(handle,0,SEEK_SET);
buf = Z_Malloc(length + 1, tag, NULL);
count = fread(buf, 1, length, handle);
fclose(handle);
if (count < length)
{
Z_Free(buf);
return 0;
}
// append 0 byte for script text files
buf[length] = 0;
*buffer = buf;
return length;
}
/** Check if the filename exists
*
* \param name Filename to check.
* \return true if file exists, false if it doesn't.
*/
boolean FIL_FileExists(char const *name)
{
return access(name,0)+1; //F_OK
}
/** Check if the filename OK to write
*
* \param name Filename to check.
* \return true if file write-able, false if it doesn't.
*/
boolean FIL_WriteFileOK(char const *name)
{
return access(name,2)+1; //W_OK
}
/** Check if the filename OK to read
*
* \param name Filename to check.
* \return true if file read-able, false if it doesn't.
*/
boolean FIL_ReadFileOK(char const *name)
{
return access(name,4)+1; //R_OK
}
/** Check if the filename OK to read/write
*
* \param name Filename to check.
* \return true if file (read/write)-able, false if it doesn't.
*/
boolean FIL_FileOK(char const *name)
{
return access(name,6)+1; //R_OK|W_OK
}
/** Checks if a pathname has a file extension and adds the extension provided
* if not.
*
* \param path Pathname to check.
* \param extension Extension to add if no extension is there.
*/
void FIL_DefaultExtension(char *path, const char *extension)
{
char *src;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
return; // it has an extension
src--;
}
strcat(path, extension);
}
void FIL_ForceExtension(char *path, const char *extension)
{
char *src;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
{
*src = '\0';
break; // it has an extension
}
src--;
}
strcat(path, extension);
}
/** Checks if a filename extension is found.
* Lump names do not contain dots.
*
* \param in String to check.
* \return True if an extension is found, otherwise false.
*/
boolean FIL_CheckExtension(const char *in)
{
while (*in++)
if (*in == '.')
return true;
return false;
}
// ==========================================================================
// CONFIGURATION FILE
// ==========================================================================
//
// DEFAULTS
//
char configfile[MAX_WADPATH];
// ==========================================================================
// CONFIGURATION
// ==========================================================================
static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed
/** Saves a player's config, possibly to a particular file.
*
* \sa Command_LoadConfig_f
*/
void Command_SaveConfig_f(void)
{
char tmpstr[MAX_WADPATH];
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("saveconfig <filename[.cfg]> [-silent] : save config to a file\n"));
return;
}
strcpy(tmpstr, COM_Argv(1));
FIL_ForceExtension(tmpstr, ".cfg");
M_SaveConfig(tmpstr);
if (stricmp(COM_Argv(2), "-silent"))
CONS_Printf(M_GetText("config saved as %s\n"), configfile);
}
/** Loads a game config, possibly from a particular file.
*
* \sa Command_SaveConfig_f, Command_ChangeConfig_f
*/
void Command_LoadConfig_f(void)
{
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("loadconfig <filename[.cfg]> : load config from a file\n"));
return;
}
strcpy(configfile, COM_Argv(1));
FIL_ForceExtension(configfile, ".cfg");
// load default control
G_ClearAllControlKeys();
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G_Controldefault(0);
// temporarily reset execversion to default
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// exec the config
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COM_BufInsertText(va("exec \"%s\"\n", configfile));
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
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}
/** Saves the current configuration and loads another.
*
* \sa Command_LoadConfig_f, Command_SaveConfig_f
*/
void Command_ChangeConfig_f(void)
{
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("changeconfig <filename[.cfg]> : save current config and load another\n"));
return;
}
COM_BufAddText(va("saveconfig \"%s\"\n", configfile));
COM_BufAddText(va("loadconfig \"%s\"\n", COM_Argv(1)));
}
/** Loads the default config file.
*
* \sa Command_LoadConfig_f
*/
void M_FirstLoadConfig(void)
{
// configfile is initialised by d_main when searching for the wad?
// check for a custom config file
if (M_CheckParm("-config") && M_IsNextParm())
{
strcpy(configfile, M_GetNextParm());
CONS_Printf(M_GetText("config file: %s\n"), configfile);
}
// load default control
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G_Controldefault(0);
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// register execversion here before we load any configs
CV_RegisterVar(&cv_execversion);
// temporarily reset execversion to default
// we shouldn't need to do this, but JUST in case...
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
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// load config, make sure those commands doesnt require the screen...
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
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// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true;
}
/** Saves the game configuration.
*
* \sa Command_SaveConfig_f
*/
void M_SaveConfig(const char *filename)
{
FILE *f;
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char *filepath;
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// make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded)
return;
// can change the file name
if (filename)
{
if (!strstr(filename, ".cfg"))
{
CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
return;
}
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// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
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f = fopen(filepath, "w");
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// change it only if valid
if (f)
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strcpy(configfile, filepath);
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else
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath);
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return;
}
}
else
{
if (!strstr(configfile, ".cfg"))
{
CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
return;
}
f = fopen(configfile, "w");
if (!f)
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), configfile);
return;
}
}
// header message
fprintf(f, "// SRB2Kart configuration file.\n");
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// print execversion FIRST, because subsequent consvars need to be filtered
// always print current EXECVERSION
fprintf(f, "%s \"%d\"\n", cv_execversion.name, EXECVERSION);
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// FIXME: save key aliases if ever implemented..
CV_SaveVariables(f);
if (!dedicated) G_SaveKeySetting(f);
fclose(f);
}
// ==========================================================================
// SCREENSHOTS
// ==========================================================================
static UINT8 screenshot_palette[768];
static void M_CreateScreenShotPalette(void)
{
size_t i, j;
for (i = 0, j = 0; i < 768; i += 3, j++)
{
RGBA_t locpal = pLocalPalette[(max(st_palette,0)*256)+j];
screenshot_palette[i] = locpal.s.red;
screenshot_palette[i+1] = locpal.s.green;
screenshot_palette[i+2] = locpal.s.blue;
}
}
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#if NUMSCREENS > 2
static const char *Newsnapshotfile(const char *pathname, const char *ext)
{
static char freename[13] = "kartXXXX.ext";
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int i = 5000; // start in the middle: num screenshots divided by 2
int add = i; // how much to add or subtract if wrong; gets divided by 2 each time
int result; // -1 = guess too high, 0 = correct, 1 = guess too low
// find a file name to save it to
strcpy(freename+9,ext);
for (;;)
{
freename[4] = (char)('0' + (char)(i/1000));
freename[5] = (char)('0' + (char)((i/100)%10));
freename[6] = (char)('0' + (char)((i/10)%10));
freename[7] = (char)('0' + (char)(i%10));
if (FIL_WriteFileOK(va(pandf,pathname,freename))) // access succeeds
result = 1; // too low
else // access fails: equal or too high
{
if (!i)
break; // not too high, so it must be equal! YAY!
freename[4] = (char)('0' + (char)((i-1)/1000));
freename[5] = (char)('0' + (char)(((i-1)/100)%10));
freename[6] = (char)('0' + (char)(((i-1)/10)%10));
freename[7] = (char)('0' + (char)((i-1)%10));
if (!FIL_WriteFileOK(va(pandf,pathname,freename))) // access fails
result = -1; // too high
else
break; // not too high, so equal, YAY!
}
add /= 2;
if (!add) // don't get stuck at 5 due to truncation!
add = 1;
i += add * result;
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if (i < 0 || i > 9999)
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return NULL;
}
freename[4] = (char)('0' + (char)(i/1000));
freename[5] = (char)('0' + (char)((i/100)%10));
freename[6] = (char)('0' + (char)((i/10)%10));
freename[7] = (char)('0' + (char)(i%10));
return freename;
}
#endif
#ifdef HAVE_PNG
FUNCNORETURN static void PNG_error(png_structp PNG, png_const_charp pngtext)
{
//CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext);
I_Error("libpng error at %p: %s", PNG, pngtext);
}
static void PNG_warn(png_structp PNG, png_const_charp pngtext)
{
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
}
static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 width, PNG_CONST png_uint_32 height, PNG_CONST png_byte *palette)
{
const png_byte png_interlace = PNG_INTERLACE_NONE; //PNG_INTERLACE_ADAM7
if (palette)
{
png_colorp png_PLTE = png_malloc(png_ptr, sizeof(png_color)*256); //palette
const png_byte *pal = palette;
png_uint_16 i;
for (i = 0; i < 256; i++)
{
png_PLTE[i].red = *pal; pal++;
png_PLTE[i].green = *pal; pal++;
png_PLTE[i].blue = *pal; pal++;
}
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_PALETTE,
png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info_before_PLTE(png_ptr, png_info_ptr);
png_set_PLTE(png_ptr, png_info_ptr, png_PLTE, 256);
png_free(png_ptr, (png_voidp)png_PLTE); // safe in libpng-1.2.1+
png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
png_set_compression_strategy(png_ptr, Z_DEFAULT_STRATEGY);
}
else
{
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB,
png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info_before_PLTE(png_ptr, png_info_ptr);
png_set_compression_strategy(png_ptr, Z_FILTERED);
}
}
static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie)
{
#ifdef PNG_TEXT_SUPPORTED
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#define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
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png_text png_infotext[SRB2PNGTXT];
char keytxt[SRB2PNGTXT][12] = {
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"Title", "Description", "Playername", "Mapnum", "Mapname",
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"Location", "Interface", "Render Mode", "Revision", "Build Date", "Build Time"};
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char titletxt[] = "SRB2Kart " VERSIONSTRING;
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png_charp playertxt = cv_playername.zstring;
char desctxt[] = "SRB2Kart Screenshot";
char Movietxt[] = "SRB2Kart Movie";
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size_t i;
char interfacetxt[] =
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#ifdef HAVE_SDL
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"SDL";
#elif defined (_WINDOWS)
"DirectX";
#elif defined (PC_DOS)
"Allegro";
#else
"Unknown";
#endif
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char rendermodetxt[9];
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char maptext[8];
char lvlttltext[48];
char locationtxt[40];
char ctrevision[40];
char ctdate[40];
char cttime[40];
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switch (rendermode)
{
case render_soft:
strcpy(rendermodetxt, "Software");
break;
case render_opengl:
strcpy(rendermodetxt, "OpenGL");
break;
default: // Just in case
strcpy(rendermodetxt, "None");
break;
}
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if (gamestate == GS_LEVEL)
snprintf(maptext, 8, "%s", G_BuildMapName(gamemap));
else
snprintf(maptext, 8, "Unknown");
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if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
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snprintf(lvlttltext, 48, "%s%s%s",
mapheaderinfo[gamemap-1]->lvlttl,
(strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->zonttl) : // SRB2kart
((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE"),
(strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->actnum) : "");
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else
snprintf(lvlttltext, 48, "Unknown");
if (gamestate == GS_LEVEL && &players[displayplayers[0]] && players[displayplayers[0]].mo)
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snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
players[displayplayers[0]].mo->x>>FRACBITS,
players[displayplayers[0]].mo->y>>FRACBITS,
players[displayplayers[0]].mo->z>>FRACBITS,
FixedInt(AngleFixed(players[displayplayers[0]].mo->angle)));
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else
snprintf(locationtxt, 40, "Unknown");
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memset(png_infotext,0x00,sizeof (png_infotext));
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for (i = 0; i < SRB2PNGTXT; i++)
png_infotext[i].key = keytxt[i];
png_infotext[0].text = titletxt;
if (movie)
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png_infotext[1].text = Movietxt;
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else
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png_infotext[1].text = desctxt;
png_infotext[2].text = playertxt;
png_infotext[3].text = maptext;
png_infotext[4].text = lvlttltext;
png_infotext[5].text = locationtxt;
png_infotext[6].text = interfacetxt;
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png_infotext[7].text = rendermodetxt;
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
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png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
#undef SRB2PNGTXT
#endif
}
static inline void M_PNGImage(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 height, png_bytep png_buf)
{
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
}
png_write_image(png_ptr, row_pointers);
png_free(png_ptr, (png_voidp)row_pointers);
}
#ifdef USE_APNG
static png_structp apng_ptr = NULL;
static png_infop apng_info_ptr = NULL;
static apng_infop apng_ainfo_ptr = NULL;
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static png_FILE_p apng_FILE = NULL;
static png_uint_32 apng_frames = 0;
#ifdef PNG_STATIC // Win32 build have static libpng
#define aPNG_set_acTL png_set_acTL
#define aPNG_write_frame_head png_write_frame_head
#define aPNG_write_frame_tail png_write_frame_tail
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#else // outside libpng may not have apng support
#ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch
#ifndef PNG_INFO_acTL
#define PNG_INFO_acTL 0x10000L
#endif
#ifndef PNG_INFO_fcTL
#define PNG_INFO_fcTL 0x20000L
#endif
#ifndef PNG_FIRST_FRAME_HIDDEN
#define PNG_FIRST_FRAME_HIDDEN 0x0001
#endif
#ifndef PNG_DISPOSE_OP_NONE
#define PNG_DISPOSE_OP_NONE 0x00
#endif
#ifndef PNG_DISPOSE_OP_BACKGROUND
#define PNG_DISPOSE_OP_BACKGROUND 0x01
#endif
#ifndef PNG_DISPOSE_OP_PREVIOUS
#define PNG_DISPOSE_OP_PREVIOUS 0x02
#endif
#ifndef PNG_BLEND_OP_SOURCE
#define PNG_BLEND_OP_SOURCE 0x00
#endif
#ifndef PNG_BLEND_OP_OVER
#define PNG_BLEND_OP_OVER 0x01
#endif
#ifndef PNG_HAVE_acTL
#define PNG_HAVE_acTL 0x4000
#endif
#ifndef PNG_HAVE_fcTL
#define PNG_HAVE_fcTL 0x8000L
#endif
#endif
typedef png_uint_32 (*P_png_set_acTL) (png_structp png_ptr,
png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays);
typedef void (*P_png_write_frame_head) (png_structp png_ptr,
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png_infop info_ptr, png_bytepp row_pointers,
png_uint_32 width, png_uint_32 height,
png_uint_32 x_offset, png_uint_32 y_offset,
png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op,
png_byte blend_op);
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typedef void (*P_png_write_frame_tail) (png_structp png_ptr,
png_infop info_ptr);
static P_png_set_acTL aPNG_set_acTL = NULL;
static P_png_write_frame_head aPNG_write_frame_head = NULL;
static P_png_write_frame_tail aPNG_write_frame_tail = NULL;
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#endif
static inline boolean M_PNGLib(void)
{
#ifdef PNG_STATIC // Win32 build have static libpng
return true;
#else
static void *pnglib = NULL;
if (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail)
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return true;
if (pnglib)
return false;
#ifdef _WIN32
pnglib = GetModuleHandleA("libpng.dll");
if (!pnglib)
pnglib = GetModuleHandleA("libpng12.dll");
if (!pnglib)
pnglib = GetModuleHandleA("libpng13.dll");
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#elif defined (HAVE_SDL)
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#ifdef __APPLE__
pnglib = hwOpen("libpng.dylib");
#else
pnglib = hwOpen("libpng.so");
#endif
#endif
if (!pnglib)
return false;
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#ifdef HAVE_SDL
aPNG_set_acTL = hwSym("png_set_acTL", pnglib);
aPNG_write_frame_head = hwSym("png_write_frame_head", pnglib);
aPNG_write_frame_tail = hwSym("png_write_frame_tail", pnglib);
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#endif
#ifdef _WIN32
aPNG_set_acTL = GetProcAddress("png_set_acTL", pnglib);
aPNG_write_frame_head = GetProcAddress("png_write_frame_head", pnglib);
aPNG_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib);
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#endif
return (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail);
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#endif
}
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
{
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
PNG_CONST png_uint_32 height = vid.height;
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
apng_frames++;
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
}
#ifndef PNG_STATIC
if (aPNG_write_frame_head)
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#endif
aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
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vid.width, /* width */
height, /* height */
0, /* x offset */
0, /* y offset */
framedelay, TICRATE,/* delay numerator and denominator */
PNG_DISPOSE_OP_BACKGROUND, /* dispose */
PNG_BLEND_OP_SOURCE /* blend */
);
png_write_image(png_ptr, row_pointers);
#ifndef PNG_STATIC
if (aPNG_write_frame_tail)
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#endif
aPNG_write_frame_tail(apng_ptr, apng_info_ptr);
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png_free(png_ptr, (png_voidp)row_pointers);
}
static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr,
apng_infop png_ainfo_ptr)
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{
apng_set_acTL(png_ptr, png_info_ptr, png_ainfo_ptr, apng_frames, 0);
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#ifndef NO_PNG_DEBUG
png_debug(1, "in png_write_acTL\n");
#endif
}
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
{
apng_FILE = fopen(filename,"wb+"); // + mode for reading
if (!apng_FILE)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on opening %s for write\n", filename);
return false;
}
apng_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
PNG_error, PNG_warn);
if (!apng_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on initialize libpng\n");
fclose(apng_FILE);
remove(filename);
return false;
}
apng_info_ptr = png_create_info_struct(apng_ptr);
if (!apng_info_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for libpng\n");
png_destroy_write_struct(&apng_ptr, NULL);
fclose(apng_FILE);
remove(filename);
return false;
}
apng_ainfo_ptr = apng_create_info_struct(apng_ptr);
if (!apng_ainfo_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for apng\n");
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
fclose(apng_FILE);
remove(filename);
return false;
}
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png_init_io(apng_ptr, apng_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(apng_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level(apng_ptr, cv_zlib_levela.value);
png_set_compression_mem_level(apng_ptr, cv_zlib_memorya.value);
png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
M_PNGText(apng_ptr, apng_info_ptr, true);
apng_set_set_acTL_fn(apng_ptr, apng_ainfo_ptr, aPNG_set_acTL);
apng_set_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr, PNG_UINT_31_MAX, 0);
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apng_write_info(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
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apng_frames = 0;
return true;
}
#endif
#endif
// ==========================================================================
// MOVIE MODE
// ==========================================================================
#if NUMSCREENS > 2
static inline moviemode_t M_StartMovieAPNG(const char *pathname)
{
#ifdef USE_APNG
UINT8 *palette;
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const char *freename = NULL;
boolean ret = false;
if (!M_PNGLib())
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: libpng not found\n");
return MM_OFF;
}
if (!(freename = Newsnapshotfile(pathname,"png")))
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: no slots open in %s\n", pathname);
return MM_OFF;
}
if (rendermode == render_soft) M_CreateScreenShotPalette();
ret = M_SetupaPNG(va(pandf,pathname,freename), (palette = screenshot_palette));
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if (!ret)
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: error creating %s in %s\n", freename, pathname);
return MM_OFF;
}
return MM_APNG;
#else
// no APNG support exists
(void)pathname;
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: this build lacks aPNG support\n");
return MM_OFF;
#endif
}
static inline moviemode_t M_StartMovieGIF(const char *pathname)
{
#ifdef HAVE_ANIGIF
const char *freename;
if (!(freename = Newsnapshotfile(pathname,"gif")))
{
CONS_Alert(CONS_ERROR, "Couldn't create GIF: no slots open in %s\n", pathname);
return MM_OFF;
}
if (!GIF_open(va(pandf,pathname,freename)))
{
CONS_Alert(CONS_ERROR, "Couldn't create GIF: error creating %s in %s\n", freename, pathname);
return MM_OFF;
}
return MM_GIF;
#else
// no GIF support exists
(void)pathname;
CONS_Alert(CONS_ERROR, "Couldn't create GIF: this build lacks GIF support\n");
return MM_OFF;
#endif
}
#endif
void M_StartMovie(void)
{
#if NUMSCREENS > 2
const char *pathname = ".";
if (moviemode)
return;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
if (rendermode == render_none)
I_Error("Can't make a movie without a render system\n");
switch (cv_moviemode.value)
{
case MM_GIF:
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moviemode = M_StartMovieGIF(pathname);
break;
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case MM_APNG:
moviemode = M_StartMovieAPNG(pathname);
break;
case MM_SCREENSHOT:
moviemode = MM_SCREENSHOT;
break;
default: //???
return;
}
if (moviemode == MM_APNG)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "aPNG");
else if (moviemode == MM_GIF)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "GIF");
else if (moviemode == MM_SCREENSHOT)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "screenshots");
//singletics = (moviemode != MM_OFF);
#endif
}
void M_SaveFrame(void)
{
#if NUMSCREENS > 2
// paranoia: should be unnecessary without singletics
static tic_t oldtic = 0;
if (oldtic == I_GetTime())
return;
else
oldtic = I_GetTime();
switch (moviemode)
{
case MM_SCREENSHOT:
takescreenshot = true;
return;
case MM_GIF:
GIF_frame();
return;
case MM_APNG:
#ifdef USE_APNG
{
UINT8 *linear = NULL;
if (!apng_FILE) // should not happen!!
{
moviemode = MM_OFF;
return;
}
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
I_ReadScreen(linear);
}
#ifdef HWRENDER
else
linear = HWR_GetScreenshot();
#endif
M_PNGFrame(apng_ptr, apng_info_ptr, (png_bytep)linear);
#ifdef HWRENDER
if (rendermode != render_soft && linear)
free(linear);
#endif
if (apng_frames == PNG_UINT_31_MAX)
{
CONS_Alert(CONS_NOTICE, M_GetText("Max movie size reached\n"));
M_StopMovie();
}
}
#else
moviemode = MM_OFF;
#endif
return;
default:
return;
}
#endif
}
void M_StopMovie(void)
{
#if NUMSCREENS > 2
switch (moviemode)
{
case MM_GIF:
if (!GIF_close())
return;
break;
case MM_APNG:
#ifdef USE_APNG
if (!apng_FILE)
return;
if (apng_frames)
{
M_PNGfix_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
apng_write_end(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
2014-03-15 16:59:03 +00:00
}
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
fclose(apng_FILE);
apng_FILE = NULL;
CONS_Printf("aPNG closed; wrote %u frames\n", (UINT32)apng_frames);
apng_frames = 0;
break;
#else
return;
#endif
case MM_SCREENSHOT:
break;
default:
return;
}
moviemode = MM_OFF;
CONS_Printf(M_GetText("Movie mode disabled.\n"));
#endif
}
// ==========================================================================
// SCREEN SHOTS
// ==========================================================================
#ifdef USE_PNG
/** Writes a PNG file to disk.
*
* \param filename Filename to write to.
* \param data The image data.
* \param width Width of the picture.
* \param height Height of the picture.
* \param palette Palette of image data.
2014-03-15 16:59:03 +00:00
* \note if palette is NULL, BGR888 format
*/
boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette)
{
png_structp png_ptr;
png_infop png_info_ptr;
PNG_CONST png_byte *PLTE = (const png_byte *)palette;
#ifdef PNG_SETJMP_SUPPORTED
#ifdef USE_FAR_KEYWORD
jmp_buf jmpbuf;
#endif
#endif
png_FILE_p png_FILE;
png_FILE = fopen(filename,"wb");
if (!png_FILE)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for write\n", filename);
return false;
}
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn);
2014-03-15 16:59:03 +00:00
if (!png_ptr)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on initialize libpng\n");
fclose(png_FILE);
remove(filename);
return false;
}
png_info_ptr = png_create_info_struct(png_ptr);
if (!png_info_ptr)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on allocate for libpng\n");
png_destroy_write_struct(&png_ptr, NULL);
fclose(png_FILE);
remove(filename);
return false;
}
#ifdef USE_FAR_KEYWORD
if (setjmp(jmpbuf))
#else
if (setjmp(png_jmpbuf(png_ptr)))
#endif
{
//CONS_Debug(DBG_RENDER, "libpng write error on %s\n", filename);
png_destroy_write_struct(&png_ptr, &png_info_ptr);
fclose(png_FILE);
remove(filename);
return false;
}
#ifdef USE_FAR_KEYWORD
png_memcpy(png_jmpbuf(png_ptr),jmpbuf, sizeof (jmp_buf));
#endif
png_init_io(png_ptr, png_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(png_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(png_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level(png_ptr, cv_zlib_level.value);
png_set_compression_mem_level(png_ptr, cv_zlib_memory.value);
png_set_compression_strategy(png_ptr, cv_zlib_strategy.value);
png_set_compression_window_bits(png_ptr, cv_zlib_window_bits.value);
M_PNGhdr(png_ptr, png_info_ptr, width, height, PLTE);
M_PNGText(png_ptr, png_info_ptr, false);
png_write_info(png_ptr, png_info_ptr);
M_PNGImage(png_ptr, png_info_ptr, height, data);
png_write_end(png_ptr, png_info_ptr);
png_destroy_write_struct(&png_ptr, &png_info_ptr);
fclose(png_FILE);
return true;
}
#else
/** PCX file structure.
*/
typedef struct
{
UINT8 manufacturer;
UINT8 version;
UINT8 encoding;
UINT8 bits_per_pixel;
UINT16 xmin, ymin;
UINT16 xmax, ymax;
UINT16 hres, vres;
UINT8 palette[48];
UINT8 reserved;
UINT8 color_planes;
UINT16 bytes_per_line;
UINT16 palette_type;
char filler[58];
UINT8 data; ///< Unbounded; used for all picture data.
} pcx_t;
/** Writes a PCX file to disk.
*
* \param filename Filename to write to.
* \param data The image data.
* \param width Width of the picture.
* \param height Height of the picture.
* \param palette Palette of image data
*/
#if NUMSCREENS > 2
static boolean WritePCXfile(const char *filename, const UINT8 *data, int width, int height, const UINT8 *palette)
{
int i;
size_t length;
pcx_t *pcx;
UINT8 *pack;
pcx = Z_Malloc(width*height*2 + 1000, PU_STATIC, NULL);
pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = pcx->ymin = 0;
pcx->xmax = SHORT(width - 1);
pcx->ymax = SHORT(height - 1);
pcx->hres = SHORT(width);
pcx->vres = SHORT(height);
memset(pcx->palette, 0, sizeof (pcx->palette));
pcx->reserved = 0;
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = SHORT(width);
pcx->palette_type = SHORT(1); // not a grey scale
memset(pcx->filler, 0, sizeof (pcx->filler));
// pack the image
pack = &pcx->data;
for (i = 0; i < width*height; i++)
{
if ((*data & 0xc0) != 0xc0)
*pack++ = *data++;
else
{
*pack++ = 0xc1;
*pack++ = *data++;
}
}
// write the palette
*pack++ = 0x0c; // palette ID byte
for (i = 0; i < 768; i++)
*pack++ = *palette++;
// write output file
length = pack - (UINT8 *)pcx;
i = FIL_WriteFile(filename, pcx, length);
Z_Free(pcx);
return i;
}
#endif
#endif
void M_ScreenShot(void)
{
takescreenshot = true;
}
/** Takes a screenshot.
* The screenshot is saved as "srb2xxxx.png" where xxxx is the lowest
* four-digit number for which a file does not already exist.
2014-03-15 16:59:03 +00:00
*
* \sa HWR_ScreenShot
*/
void M_DoScreenShot(void)
{
#if NUMSCREENS > 2
const char *freename = NULL, *pathname = ".";
boolean ret = false;
UINT8 *linear = NULL;
// Don't take multiple screenshots, obviously
takescreenshot = false;
// how does one take a screenshot without a render system?
if (rendermode == render_none)
return;
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if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
#ifdef USE_PNG
freename = Newsnapshotfile(pathname,"png");
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#else
if (rendermode == render_soft)
freename = Newsnapshotfile(pathname,"pcx");
else if (rendermode == render_opengl)
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freename = Newsnapshotfile(pathname,"tga");
#endif
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
I_ReadScreen(linear);
}
if (!freename)
goto failure;
// save the pcx file
#ifdef HWRENDER
if (rendermode == render_opengl)
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ret = HWR_Screenshot(va(pandf,pathname,freename));
else
#endif
{
M_CreateScreenShotPalette();
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#ifdef USE_PNG
2019-01-02 04:01:57 +00:00
ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette);
2014-03-15 16:59:03 +00:00
#else
ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette);
2014-03-15 16:59:03 +00:00
#endif
}
failure:
if (ret)
{
if (moviemode != MM_SCREENSHOT)
CONS_Printf(M_GetText("Screen shot %s saved in %s\n"), freename, pathname);
2014-03-15 16:59:03 +00:00
}
else
{
if (freename)
2019-01-02 04:01:57 +00:00
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname);
2014-03-15 16:59:03 +00:00
else
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot in %s (all 10000 slots used!)\n"), pathname);
2014-03-15 16:59:03 +00:00
if (moviemode == MM_SCREENSHOT)
M_StopMovie();
}
#endif
}
boolean M_ScreenshotResponder(event_t *ev)
{
INT32 ch = -1;
if (dedicated || ev->type != ev_keydown)
return false;
ch = ev->data1;
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
2014-03-15 16:59:03 +00:00
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
2014-03-15 16:59:03 +00:00
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;
return true;
}
// ==========================================================================
// TRANSLATION FUNCTIONS
// ==========================================================================
// M_StartupLocale.
// Sets up gettext to translate SRB2's strings.
#ifdef GETTEXT
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define GETTEXTDOMAIN1 "/usr/share/locale"
#define GETTEXTDOMAIN2 "/usr/local/share/locale"
#elif defined (_WIN32)
#define GETTEXTDOMAIN1 "."
#endif
void M_StartupLocale(void)
{
char *textdomhandle = NULL;
CONS_Printf("M_StartupLocale...\n");
setlocale(LC_ALL, "");
2014-03-15 22:55:07 +00:00
// Do not set numeric locale as that affects atof
setlocale(LC_NUMERIC, "C");
2014-03-15 16:59:03 +00:00
// FIXME: global name define anywhere?
#ifdef GETTEXTDOMAIN1
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
#endif
#ifdef GETTEXTDOMAIN2
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN2);
#endif
#ifdef GETTEXTDOMAIN3
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN3);
#endif
#ifdef GETTEXTDOMAIN4
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN4);
#endif
if (textdomhandle)
textdomain("srb2");
else
CONS_Printf("Could not find locale text domain!\n");
}
#endif
// ==========================================================================
// MISC STRING FUNCTIONS
// ==========================================================================
/** Returns a temporary string made out of varargs.
* For use with CONS_Printf().
*
* \param format Format string.
* \return Pointer to a static buffer of 1024 characters, containing the
* resulting string.
*/
char *va(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start(argptr, format);
vsprintf(string, format, argptr);
va_end(argptr);
return string;
}
/** Creates a string in the first argument that is the second argument followed
* by the third argument followed by the first argument.
* Useful for making filenames with full path. s1 = s2+s3+s1
*
* \param s1 First string, suffix, and destination.
* \param s2 Second string. Ends up first in the result.
* \param s3 Third string. Ends up second in the result.
*/
void strcatbf(char *s1, const char *s2, const char *s3)
{
char tmp[1024];
strcpy(tmp, s1);
strcpy(s1, s2);
strcat(s1, s3);
strcat(s1, tmp);
}
/** Converts an ASCII Hex string into an integer. Thanks, Borland!
* <Inuyasha> I don't know if this belongs here specifically, but it sure
* doesn't belong in p_spec.c, that's for sure
*
* \param hexStg Hexadecimal string.
* \return an Integer based off the contents of the string.
*/
INT32 axtoi(const char *hexStg)
{
INT32 n = 0;
INT32 m = 0;
INT32 count;
INT32 intValue = 0;
INT32 digit[8];
while (n < 8)
{
if (hexStg[n] == '\0')
break;
if (hexStg[n] >= '0' && hexStg[n] <= '9') // 0-9
digit[n] = (hexStg[n] & 0x0f);
else if (hexStg[n] >= 'a' && hexStg[n] <= 'f') // a-f
digit[n] = (hexStg[n] & 0x0f) + 9;
else if (hexStg[n] >= 'A' && hexStg[n] <= 'F') // A-F
digit[n] = (hexStg[n] & 0x0f) + 9;
else
break;
n++;
}
count = n;
m = n - 1;
n = 0;
while (n < count)
{
intValue = intValue | (digit[n] << (m << 2));
m--;
n++;
}
return intValue;
}
/** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
* Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too.
* Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped.
* Commas are not; if a comma is encountered, then THAT'S returned as the token.
* -Shadow Hog
*
* \param inputString The string to be parsed. If NULL is supplied instead of a string, it will continue parsing the last supplied one.
* The pointer to the last string supplied is stored as a static variable, so be careful not to free it while this function is still using it!
* \return A pointer to a string, containing the fetched token. This is in freshly allocated memory, so be sure to Z_Free() it as appropriate.
*/
char *M_GetToken(const char *inputString)
{
static const char *stringToUse = NULL; // Populated if inputString != NULL; used otherwise
static UINT32 startPos = 0;
static UINT32 endPos = 0;
static UINT32 stringLength = 0;
static UINT8 inComment = 0; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */
char *texturesToken = NULL;
UINT32 texturesTokenLength = 0;
if (inputString != NULL)
{
stringToUse = inputString;
startPos = 0;
endPos = 0;
stringLength = strlen(inputString);
}
else
{
startPos = endPos;
}
if (stringToUse == NULL)
return NULL;
// Try to detect comments now, in case we're pointing right at one
if (startPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
// Find the first non-whitespace char, or else the end of the string trying
while ((stringToUse[startPos] == ' '
|| stringToUse[startPos] == '\t'
|| stringToUse[startPos] == '\r'
|| stringToUse[startPos] == '\n'
|| stringToUse[startPos] == '\0'
|| stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason
2014-03-15 16:59:03 +00:00
|| inComment != 0)
&& startPos < stringLength)
{
// Try to detect comment endings now
if (inComment == 1
&& stringToUse[startPos] == '\n')
{
// End of line for a single-line comment
inComment = 0;
}
else if (inComment == 2
&& startPos < stringLength - 1
&& stringToUse[startPos] == '*'
&& stringToUse[startPos+1] == '/')
{
// End of multi-line comment
inComment = 0;
startPos++; // Make damn well sure we're out of the comment ending at the end of it all
}
startPos++;
// Try to detect comment starts now
if (startPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
}
// If the end of the string is reached, no token is to be read
if (startPos == stringLength) {
endPos = stringLength;
return NULL;
}
// Else, if it's one of these three symbols, capture only this one character
else if (stringToUse[startPos] == ','
|| stringToUse[startPos] == '{'
|| stringToUse[startPos] == '}')
{
endPos = startPos + 1;
texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL);
texturesToken[0] = stringToUse[startPos];
texturesToken[1] = '\0';
return texturesToken;
}
// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
endPos = startPos + 1;
while ((stringToUse[endPos] != ' '
&& stringToUse[endPos] != '\t'
&& stringToUse[endPos] != '\r'
&& stringToUse[endPos] != '\n'
&& stringToUse[endPos] != ','
&& stringToUse[endPos] != '{'
&& stringToUse[endPos] != '}'
&& stringToUse[endPos] != '"' // see above
2014-03-15 16:59:03 +00:00
&& inComment == 0)
&& endPos < stringLength)
{
endPos++;
// Try to detect comment starts now; if it's in a comment, we don't want it in this token
if (endPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[endPos] == '/'
&& stringToUse[endPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[endPos] == '/'
&& stringToUse[endPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
}
texturesTokenLength = endPos - startPos;
// Assign the memory. Don't forget an extra byte for the end of the string!
texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
// Copy the string.
M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
// Make the final character NUL.
texturesToken[texturesTokenLength] = '\0';
return texturesToken;
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)
{
UINT8 i, sum = 0;
for (i = 0; i < size; ++i)
if (num & (1 << i))
++sum;
return sum;
}
const char *GetRevisionString(void)
{
static char rev[9] = {0};
2014-03-15 16:59:03 +00:00
if (rev[0])
return rev;
if (comprevision[0] == 'r')
strncpy(rev, comprevision, 7);
2014-03-15 16:59:03 +00:00
else
snprintf(rev, 7, "r%s", comprevision);
2014-03-15 16:59:03 +00:00
rev[7] = '\0';
return rev;
}
// Vector/matrix math
TVector *VectorMatrixMultiply(TVector v, TMatrix m)
{
static TVector ret;
ret[0] = FixedMul(v[0],m[0][0]) + FixedMul(v[1],m[1][0]) + FixedMul(v[2],m[2][0]) + FixedMul(v[3],m[3][0]);
ret[1] = FixedMul(v[0],m[0][1]) + FixedMul(v[1],m[1][1]) + FixedMul(v[2],m[2][1]) + FixedMul(v[3],m[3][1]);
ret[2] = FixedMul(v[0],m[0][2]) + FixedMul(v[1],m[1][2]) + FixedMul(v[2],m[2][2]) + FixedMul(v[3],m[3][2]);
ret[3] = FixedMul(v[0],m[0][3]) + FixedMul(v[1],m[1][3]) + FixedMul(v[2],m[2][3]) + FixedMul(v[3],m[3][3]);
return &ret;
}
TMatrix *RotateXMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = FRACUNIT; ret[0][1] = 0; ret[0][2] = 0; ret[0][3] = 0;
ret[1][0] = 0; ret[1][1] = cosrad; ret[1][2] = sinrad; ret[1][3] = 0;
ret[2][0] = 0; ret[2][1] = -sinrad; ret[2][2] = cosrad; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
#if 0
TMatrix *RotateYMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = cosrad; ret[0][1] = 0; ret[0][2] = -sinrad; ret[0][3] = 0;
ret[1][0] = 0; ret[1][1] = FRACUNIT; ret[1][2] = 0; ret[1][3] = 0;
ret[2][0] = sinrad; ret[2][1] = 0; ret[2][2] = cosrad; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
#endif
TMatrix *RotateZMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = cosrad; ret[0][1] = sinrad; ret[0][2] = 0; ret[0][3] = 0;
ret[1][0] = -sinrad; ret[1][1] = cosrad; ret[1][2] = 0; ret[1][3] = 0;
ret[2][0] = 0; ret[2][1] = 0; ret[2][2] = FRACUNIT; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
/** Set of functions to take in a size_t as an argument,
* put the argument in a character buffer, and return the
* pointer to that buffer.
* This is to eliminate usage of PRIdS, so gettext can work
* with *all* of SRB2's strings.
*/
char *sizeu1(size_t num)
{
static char sizeu1_buf[28];
sprintf(sizeu1_buf, "%"PRIdS, num);
return sizeu1_buf;
}
char *sizeu2(size_t num)
{
static char sizeu2_buf[28];
sprintf(sizeu2_buf, "%"PRIdS, num);
return sizeu2_buf;
}
char *sizeu3(size_t num)
{
static char sizeu3_buf[28];
sprintf(sizeu3_buf, "%"PRIdS, num);
return sizeu3_buf;
}
char *sizeu4(size_t num)
{
static char sizeu4_buf[28];
sprintf(sizeu4_buf, "%"PRIdS, num);
return sizeu4_buf;
}
char *sizeu5(size_t num)
{
static char sizeu5_buf[28];
sprintf(sizeu5_buf, "%"PRIdS, num);
return sizeu5_buf;
}
#if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL
// Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699
/* for small memory blocks (<256 bytes) this version is faster */
#define small_memcpy(dest,src,n)\
{\
register unsigned long int dummy;\
__asm__ __volatile__(\
"cld\n\t"\
"rep; movsb"\
:"=&D"(dest), "=&S"(src), "=&c"(dummy)\
:"0" (dest), "1" (src),"2" (n)\
: "memory", "cc");\
}
/* linux kernel __memcpy (from: /include/asm/string.h) */
ATTRINLINE static FUNCINLINE void *__memcpy (void *dest, const void * src, size_t n)
{
int d0, d1, d2;
if ( n < 4 )
{
small_memcpy(dest, src, n);
}
else
{
__asm__ __volatile__ (
"rep ; movsl;"
"testb $2,%b4;"
"je 1f;"
"movsw;"
"1:\ttestb $1,%b4;"
"je 2f;"
"movsb;"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) dest),"2" ((long) src)
: "memory");
}
return dest;
}
#define SSE_MMREG_SIZE 16
#define MMX_MMREG_SIZE 8
#define MMX1_MIN_LEN 0x800 /* 2K blocks */
#define MIN_LEN 0x40 /* 64-byte blocks */
/* SSE note: i tried to move 128 bytes a time instead of 64 but it
didn't make any measureable difference. i'm using 64 for the sake of
simplicity. [MF] */
static /*FUNCTARGET("sse2")*/ void *sse_cpy(void * dest, const void * src, size_t n)
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetchnta (%0);"
"prefetchnta 32(%0);"
"prefetchnta 64(%0);"
"prefetchnta 96(%0);"
"prefetchnta 128(%0);"
"prefetchnta 160(%0);"
"prefetchnta 192(%0);"
"prefetchnta 224(%0);"
"prefetchnta 256(%0);"
"prefetchnta 288(%0);"
: : "r" (src) );
if (n >= MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(SSE_MMREG_SIZE-1);
if (delta)
{
delta=SSE_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
if (((unsigned long)src) & 15)
/* if SRC is misaligned */
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movups (%0), %%xmm0;"
"movups 16(%0), %%xmm1;"
"movups 32(%0), %%xmm2;"
"movups 48(%0), %%xmm3;"
"movntps %%xmm0, (%1);"
"movntps %%xmm1, 16(%1);"
"movntps %%xmm2, 32(%1);"
"movntps %%xmm3, 48(%1);"
:: "r" (src), "r" (dest) : "memory");
src = (const unsigned char *)src + 64;
dest = (unsigned char *)dest + 64;
}
else
/*
Only if SRC is aligned on 16-byte boundary.
It allows to use movaps instead of movups, which required data
to be aligned or a general-protection exception (#GP) is generated.
*/
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movaps (%0), %%xmm0;"
"movaps 16(%0), %%xmm1;"
"movaps 32(%0), %%xmm2;"
"movaps 48(%0), %%xmm3;"
"movntps %%xmm0, (%1);"
"movntps %%xmm1, 16(%1);"
"movntps %%xmm2, 32(%1);"
"movntps %%xmm3, 48(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again. */
__asm__ __volatile__ ("sfence":::"memory");
/* enables to use FPU */
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
static FUNCTARGET("mmx") void *mmx2_cpy(void *dest, const void *src, size_t n)
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetchnta (%0);"
"prefetchnta 32(%0);"
"prefetchnta 64(%0);"
"prefetchnta 96(%0);"
"prefetchnta 128(%0);"
"prefetchnta 160(%0);"
"prefetchnta 192(%0);"
"prefetchnta 224(%0);"
"prefetchnta 256(%0);"
"prefetchnta 288(%0);"
: : "r" (src));
if (n >= MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movntq %%mm0, (%1);"
"movntq %%mm1, 8(%1);"
"movntq %%mm2, 16(%1);"
"movntq %%mm3, 24(%1);"
"movntq %%mm4, 32(%1);"
"movntq %%mm5, 40(%1);"
"movntq %%mm6, 48(%1);"
"movntq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again. */
__asm__ __volatile__ ("sfence":::"memory");
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
static FUNCTARGET("mmx") void *mmx1_cpy(void *dest, const void *src, size_t n) //3DNOW
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetch (%0);"
"prefetch 32(%0);"
"prefetch 64(%0);"
"prefetch 96(%0);"
"prefetch 128(%0);"
"prefetch 160(%0);"
"prefetch 192(%0);"
"prefetch 224(%0);"
"prefetch 256(%0);"
"prefetch 288(%0);"
: : "r" (src));
if (n >= MMX1_MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetch 320(%0);"
"prefetch 352(%0);"
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movq %%mm0, (%1);"
"movq %%mm1, 8(%1);"
"movq %%mm2, 16(%1);"
"movq %%mm3, 24(%1);"
"movq %%mm4, 32(%1);"
"movq %%mm5, 40(%1);"
"movq %%mm6, 48(%1);"
"movq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
__asm__ __volatile__ ("femms":::"memory"); // same as mmx_cpy() but with a femms
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
#endif
// Alam: why? memcpy may be __cdecl/_System and our code may be not the same type
static void *cpu_cpy(void *dest, const void *src, size_t n)
{
if (src == NULL)
{
CONS_Debug(DBG_MEMORY, "Memcpy from 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
return dest;
}
if(dest == NULL)
{
CONS_Debug(DBG_MEMORY, "Memcpy to 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
return dest;
}
return memcpy(dest, src, n);
}
static /*FUNCTARGET("mmx")*/ void *mmx_cpy(void *dest, const void *src, size_t n)
{
#if defined (_MSC_VER) && defined (_X86_)
_asm
{
mov ecx, [n]
mov esi, [src]
mov edi, [dest]
shr ecx, 6 // mit mmx: 64bytes per iteration
jz lower_64 // if lower than 64 bytes
loop_64: // MMX transfers multiples of 64bytes
movq mm0, 0[ESI] // read sources
movq mm1, 8[ESI]
movq mm2, 16[ESI]
movq mm3, 24[ESI]
movq mm4, 32[ESI]
movq mm5, 40[ESI]
movq mm6, 48[ESI]
movq mm7, 56[ESI]
movq 0[EDI], mm0 // write destination
movq 8[EDI], mm1
movq 16[EDI], mm2
movq 24[EDI], mm3
movq 32[EDI], mm4
movq 40[EDI], mm5
movq 48[EDI], mm6
movq 56[EDI], mm7
add esi, 64
add edi, 64
dec ecx
jnz loop_64
emms // close mmx operation
lower_64:// transfer rest of buffer
mov ebx,esi
sub ebx,src
mov ecx,[n]
sub ecx,ebx
shr ecx, 3 // multiples of 8 bytes
jz lower_8
loop_8:
movq mm0, [esi] // read source
movq [edi], mm0 // write destination
add esi, 8
add edi, 8
dec ecx
jnz loop_8
emms // close mmx operation
lower_8:
mov ebx,esi
sub ebx,src
mov ecx,[n]
sub ecx,ebx
rep movsb
mov eax, [dest] // return dest
}
#elif defined (__GNUC__) && defined (__i386__)
void *retval = dest;
size_t i;
if (n >= MMX1_MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movq %%mm0, (%1);"
"movq %%mm1, 8(%1);"
"movq %%mm2, 16(%1);"
"movq %%mm3, 24(%1);"
"movq %%mm4, 32(%1);"
"movq %%mm5, 40(%1);"
"movq %%mm6, 48(%1);"
"movq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
#else
return cpu_cpy(dest, src, n);
#endif
}
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
/** Memcpy that uses MMX, 3DNow, MMXExt or even SSE
* Do not use on overlapped memory, use memmove for that
*/
void M_SetupMemcpy(void)
{
#if defined (__GNUC__) && defined (__i386__)
if (R_SSE2)
M_Memcpy = sse_cpy;
else if (R_MMXExt)
M_Memcpy = mmx2_cpy;
else if (R_3DNow)
M_Memcpy = mmx1_cpy;
else
#endif
if (R_MMX)
M_Memcpy = mmx_cpy;
#if 0
M_Memcpy = cpu_cpy;
#endif
}
/** Return the appropriate message for a file error or end of file.
*/
const char *M_FileError(FILE *fp)
{
if (ferror(fp))
return strerror(errno);
else
return "end-of-file";
}