etqw-sdk/source/game/precompiled.h

67 lines
1.5 KiB
C

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __GAME_PRECOMPILED_H__
#define __GAME_PRECOMPILED_H__
#include "../idlib/LibOS.h"
//-----------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#include <wchar.h> // wmemset
#include <limits.h>
//-----------------------------------------------------
#include "../framework/BuildDefines.h"
#include "../sys/sys_public.h"
#include "../idlib/Lib.h"
#include "../idlib/LibImpl.h"
#include "../framework/declManager.h"
#include "../framework/CVarSystem.h"
#include "../framework/CmdSystemDeclCompletion.h"
#include "../framework/UsercmdGen.h"
#include "../framework/FileSystem.h"
#include "../framework/async/NetworkSystem.h"
#include "../framework/GraphManager.h"
#include "../cm/CollisionModel.h"
#include "../renderer/RenderSystem.h"
#include "../renderer/RenderWorld.h"
#include "../renderer/Model.h"
#include "../renderer/ModelManager.h"
#include "../renderer/RenderWorld.h"
#include "../decllib/declType.h"
#include "../libs/AASLib/AASFile.h"
#include "../libs/AASLib/AASFileManager.h"
#include "../sound/SoundWorld.h"
#include "../sound/SoundSystem.h"
#include "../libs/filelib/File.h"
#include "../decllib/declTypeHolder.h"
#include "Game.h"
#include "Common.h"
#include "gamesys/Event.h"
#include "gamesys/Class.h"
#include "gamesys/SysCvar.h"
#include "gamesys/SaveGame.h"
#include "Game_local.h"
#endif // __GAME_PRECOMPILED_H__