67 lines
1.5 KiB
C
67 lines
1.5 KiB
C
// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __GAME_PRECOMPILED_H__
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#define __GAME_PRECOMPILED_H__
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#include "../idlib/LibOS.h"
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//-----------------------------------------------------
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <ctype.h>
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#include <math.h>
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#include <wchar.h> // wmemset
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#include <limits.h>
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//-----------------------------------------------------
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#include "../framework/BuildDefines.h"
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#include "../sys/sys_public.h"
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#include "../idlib/Lib.h"
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#include "../idlib/LibImpl.h"
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#include "../framework/declManager.h"
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#include "../framework/CVarSystem.h"
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#include "../framework/CmdSystemDeclCompletion.h"
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#include "../framework/UsercmdGen.h"
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#include "../framework/FileSystem.h"
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#include "../framework/async/NetworkSystem.h"
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#include "../framework/GraphManager.h"
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#include "../cm/CollisionModel.h"
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#include "../renderer/RenderSystem.h"
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#include "../renderer/RenderWorld.h"
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#include "../renderer/Model.h"
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#include "../renderer/ModelManager.h"
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#include "../renderer/RenderWorld.h"
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#include "../decllib/declType.h"
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#include "../libs/AASLib/AASFile.h"
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#include "../libs/AASLib/AASFileManager.h"
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#include "../sound/SoundWorld.h"
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#include "../sound/SoundSystem.h"
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#include "../libs/filelib/File.h"
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#include "../decllib/declTypeHolder.h"
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#include "Game.h"
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#include "Common.h"
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#include "gamesys/Event.h"
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#include "gamesys/Class.h"
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#include "gamesys/SysCvar.h"
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#include "gamesys/SaveGame.h"
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#include "Game_local.h"
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#endif // __GAME_PRECOMPILED_H__
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