// Copyright (C) 2007 Id Software, Inc. // #ifndef __GAME_PRECOMPILED_H__ #define __GAME_PRECOMPILED_H__ #include "../idlib/LibOS.h" //----------------------------------------------------- #include #include #include #include #include #include // wmemset #include //----------------------------------------------------- #include "../framework/BuildDefines.h" #include "../sys/sys_public.h" #include "../idlib/Lib.h" #include "../idlib/LibImpl.h" #include "../framework/declManager.h" #include "../framework/CVarSystem.h" #include "../framework/CmdSystemDeclCompletion.h" #include "../framework/UsercmdGen.h" #include "../framework/FileSystem.h" #include "../framework/async/NetworkSystem.h" #include "../framework/GraphManager.h" #include "../cm/CollisionModel.h" #include "../renderer/RenderSystem.h" #include "../renderer/RenderWorld.h" #include "../renderer/Model.h" #include "../renderer/ModelManager.h" #include "../renderer/RenderWorld.h" #include "../decllib/declType.h" #include "../libs/AASLib/AASFile.h" #include "../libs/AASLib/AASFileManager.h" #include "../sound/SoundWorld.h" #include "../sound/SoundSystem.h" #include "../libs/filelib/File.h" #include "../decllib/declTypeHolder.h" #include "Game.h" #include "Common.h" #include "gamesys/Event.h" #include "gamesys/Class.h" #include "gamesys/SysCvar.h" #include "gamesys/SaveGame.h" #include "Game_local.h" #endif // __GAME_PRECOMPILED_H__