832 lines
12 KiB
Plaintext
832 lines
12 KiB
Plaintext
/////////////////////////
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// Tools Sound Shaders //
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/////////////////////////
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// Generic
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sound sounds/tools/generic/error {
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sounds/ui/main/error_02.wav
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}
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// Deploy Tool
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sound sounds/tools/deployer/raise {
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volume -5
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maxDistance 15
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sounds/deployables/misc/sdeployer_raise.wav
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}
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sound sounds/tools/deployer/raise_02 {
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volume -5
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maxDistance 15
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sounds/deployables/misc/sdeployer_raise_02.wav
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}
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sound sounds/tools/deployer/raise_03 {
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volume -5
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maxDistance 15
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sounds/deployables/misc/sdeployer_raise_03.wav
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}
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sound sounds/tools/deployer/idle {
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volume -25
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looping
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leadin
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sounds/tools/deploytool/idle_start.wav
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sounds/tools/deploytool/idle_loop.wav
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}
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sound sounds/tools/deployer/switch {
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volume -10
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sounds/tools/deploytool/switch.wav
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}
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sound sounds/tools/deployer/rotate {
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volume -20
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looping
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sounds/tools/deploytool/rotate.wav
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}
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sound sounds/tools/deployer/confirm {
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volume -10
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sounds/tools/deploytool/confirm.wav
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}
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sound sounds/tools/deployer/cancel {
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volume -10
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sounds/tools/deploytool/cancel.wav
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}
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sound sounds/tools/deployer/error {
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volume -10
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sounds/tools/deploytool/error.wav
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}
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// Laser Beams
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sound sounds/tools/gdf/beam {
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volume -25
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maxDistance 15
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looping
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sounds/tools/beams/gdfbeam_01.wav
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}
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sound sounds/tools/strogg/beam {
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volume -5
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maxDistance 15
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looping
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sounds/tools/beams/stroggbeam_01.wav
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}
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// Stroyent Tool
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sound sounds/tools/stroyent/aquire {
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minDistance 3
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maxDistance 15
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volume 0
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no_dups
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sounds/tools/technician/stroyent_aquire_01.wav
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sounds/tools/technician/stroyent_aquire_02.wav
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sounds/tools/technician/stroyent_aquire_03.wav
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}
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sound sounds/tools/stroyent/raise {
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minDistance 3
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maxDistance 15
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volume -8
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no_dups
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sounds/tools/technician/stroyent_raise_01a.wav
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sounds/tools/technician/stroyent_raise_02a.wav
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sounds/tools/technician/stroyent_raise_03a.wav
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}
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sound sounds/tools/stroyent/throw {
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minDistance 3
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maxDistance 15
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volume -4
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no_dups
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sounds/tools/technician/stroyent_throw_01.wav
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sounds/tools/technician/stroyent_throw_02.wav
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sounds/tools/technician/stroyent_throw_03.wav
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}
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// Binocs
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sound sounds/tools/binocs/raise {
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volume -15
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sounds/tools/binocs/raise.wav
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}
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sound sounds/tools/binocs/zoom {
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volume -5
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sounds/tools/binocs/zoom.wav
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}
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sound sounds/tools/binocs/zoom/in {
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volume -20
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sounds/tools/binocs/zoom_in.wav
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}
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sound sounds/tools/binocs/zoom/out {
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volume -20
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sounds/tools/binocs/zoom_out.wav
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}
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// Trinocs
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sound sounds/tools/trinocs/raise {
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volume -10
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sounds/tools/trinocs/raise.wav
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}
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sound sounds/tools/trinocs/zoom {
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sounds/tools/trinocs/zoom.wav
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}
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sound sounds/tools/trinocs/zoom/in {
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volume -20
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sounds/tools/trinocs/zoom_in.wav
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}
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sound sounds/tools/trinocs/zoom/out {
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volume -20
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sounds/tools/trinocs/zoom_out.wav
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}
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// Third Eye
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sound sounds/tools/thirdeye/camera {
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volume -10
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sounds/tools/thirdeye/camera.wav
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}
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sound sounds/tools/thirdeye/camera/charge {
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sounds/tools/thirdeye/charge.wav
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}
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sound sounds/tools/thirdeye/viewer/start {
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volume -20
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looping
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leadin
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sounds/tools/thirdeye/viewer_start.wav
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sounds/tools/thirdeye/viewer_loop.wav
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}
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sound sounds/tools/thirdeye/viewer/stop {
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volume -20
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sounds/tools/thirdeye/viewer_stop.wav
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}
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sound sounds/tools/thirdeye/viewer/raise {
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volume -10
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sounds/tools/thirdeye/raise.wav
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}
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sound sounds/tools/thirdeye/viewer/zoom {
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volume -20
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sounds/tools/thirdeye/zoom.wav
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}
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// Force Shield
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sound sounds/tools/forceshield/raise {
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volume -10
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maxDistance 20
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looping
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leadin
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sounds/tools/forceshield/hand_01_start.wav
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sounds/tools/forceshield/hand_01_loop.wav
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}
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sound sounds/tools/forceshield/lower {
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volume -10
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maxDistance 20
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sounds/tools/forceshield/hand_01_stop.wav
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}
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sound sounds/tools/forceshield/start {
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volume 0
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minDistance 5
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maxDistance 35
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looping
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leadin
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//sounds/tools/forceshield/start.wav
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//sounds/tools/forceshield/loop.wav
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sounds/tools/forceshield/shield_02_init.wav
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sounds/tools/forceshield/shield_02_loop.wav
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}
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sound sounds/tools/forceshield/toss {
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volume -4
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minDistance 3
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maxDistance 25
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sounds/tools/forceshield/toss_02.wav
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}
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sound sounds/tools/forceshield/stop {
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volume -10
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maxDistance 20
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sounds/tools/forceshield/stop.wav
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}
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sound sounds/tools/forceshield/walkthrough {
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volume -5
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maxDistance 25
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sounds/tools/forceshield/walkthrough_01.wav
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sounds/tools/forceshield/walkthrough_02.wav
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sounds/tools/forceshield/walkthrough_03.wav
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}
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sound sounds/tools/forceshield/fry {
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volume 0
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minDistance 5
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maxDistance 35
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sounds/tools/forceshield/electrofry_01.wav
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sounds/tools/forceshield/electrofry_03.wav
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sounds/tools/forceshield/electrofry_04.wav
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sounds/tools/forceshield/electrofry_06.wav
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sounds/tools/forceshield/electrofry_09.wav
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sounds/tools/forceshield/electrofry_03.wav
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}
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// Hacker
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sound sounds/tools/hacker/raise {
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volume -10
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sounds/tools/hacker/raise.wav
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}
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sound sounds/tools/hacker/start {
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volume -15
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looping
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sounds/tools/hacker/loop.wav
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}
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sound sounds/tools/hacker/stop {
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volume -20
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sounds/tools/hacker/stop.wav
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}
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// Pliers
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sound sounds/tools/pliers/start {
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volume -10
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looping
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sounds/tools/pliers/loop.wav
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}
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sound sounds/tools/pliers/stop {
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volume -10
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sounds/tools/pliers/stop.wav
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}
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sound sounds/tools/pliers/idle {
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volume -10
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sounds/tools/pliers/idle.wav
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}
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// Constructor
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sound sounds/tools/constructor/start {
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volume -15
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looping
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leadin
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sounds/tools/constructor/start.wav
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sounds/tools/constructor/loop.wav
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}
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sound sounds/tools/constructor/stop {
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volume -15
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sounds/tools/constructor/stop.wav
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}
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// Infiltrator
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sound sounds/tools/infiltrator/raise {
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volume -10
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sounds/tools/infiltrator/raise.wav
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}
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sound sounds/tools/infiltrator/start {
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volume -5
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looping
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leadin
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sounds/tools/infiltrator/start.wav
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sounds/tools/infiltrator/loop.wav
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}
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sound sounds/tools/infiltrator/stop {
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volume -5
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sounds/tools/infiltrator/stop.wav
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}
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// Disguise
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sound sounds/tools/covertops/disguise {
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volume -10
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sounds/tools/covertops/disguise.wav
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}
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// HE Charge
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sound sounds/tools/hecharge/raise {
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volume -15
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sounds/tools/hecharge/raise.wav
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}
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sound sounds/tools/hecharge/idle {
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volume -35
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looping
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sounds/tools/hecharge/idle.wav
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}
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sound sounds/tools/hecharge/fire {
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volume -5
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sounds/tools/hecharge/fire.wav
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}
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sound sounds/tools/hecharge/armed {
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volume -10
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sounds/tools/hecharge/armed.wav
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}
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sound sounds/tools/hecharge/beep {
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volume -10
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sounds/tools/hecharge/beep.wav
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}
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sound sounds/tools/hecharge/explode {
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volume 5
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maxDistance 125
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occlude_once
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sounds/tools/hecharge/explode_01.wav
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sounds/tools/hecharge/explode_02.wav
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}
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sound sounds/tools/hecharge/explode/far {
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volume -5
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maxDistance 250
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occlude_once
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sounds/tools/hecharge/explode_far.wav
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}
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sound sounds/tools/hecharge/remote/raise {
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volume -10
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sounds/tools/hecharge/remote_raise.wav
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}
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sound sounds/tools/hecharge/remote/idle {
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volume -35
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looping
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sounds/tools/hecharge/remote_idle.wav
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}
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sound sounds/tools/hecharge/remote/arm {
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volume -15
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sounds/tools/hecharge/remote_button.wav
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}
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// Plasma Charge
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sound sounds/tools/plasmacharge/arm/start {
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volume -15
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looping
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leadin
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sounds/tools/plasmacharge/arm_start.wav
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sounds/tools/plasmacharge/arm_loop.wav
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}
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sound sounds/tools/plasmacharge/arm/stop {
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volume -15
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sounds/tools/plasmacharge/arm_stop.wav
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}
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sound sounds/tools/plasmacharge/armed {
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sounds/tools/plasmacharge/armed.wav
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}
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sound sounds/tools/plasmacharge/beep {
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volume -13
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sounds/tools/plasmacharge/beep.wav
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}
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sound sounds/tools/plasmacharge/explode {
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volume 5
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maxDistance 125
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occlude_once
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sounds/tools/plasmacharge/explode_01.wav
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sounds/tools/plasmacharge/explode_02.wav
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}
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sound sounds/tools/plasmacharge/explode/far {
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volume -5
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maxDistance 250
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occlude_once
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sounds/tools/plasmacharge/explode_far.wav
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}
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// GDF Mine
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sound sounds/tools/mine/raise {
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volume -10
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sounds/tools/mine/raise.wav
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}
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sound sounds/tools/mine/fire {
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volume -10
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sounds/tools/mine/fire.wav
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}
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sound sounds/tools/mine/autoarm {
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volume -10
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sounds/tools/mine/auto_arm.wav
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}
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sound sounds/tools/mine/armed {
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sounds/tools/mine/armed.wav
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}
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sound sounds/tools/mine/disarmed {
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sounds/tools/mine/disarmed.wav
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}
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sound sounds/tools/mine/beep {
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volume -20
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maxDistance 30
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looping
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sounds/tools/mine/beep.wav
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}
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sound sounds/tools/mine/trigger {
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volume 3
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sounds/tools/mine/trigger.wav
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}
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sound sounds/items/mine/cannot {
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sounds/ui/main/cannot_01.wav
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}
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sound sounds/tools/mine/explode {
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volume 5
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maxDistance 100
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sounds/tools/mine/explode_01.wav
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sounds/tools/mine/explode_02.wav
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sounds/tools/mine/explode_03.wav
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}
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sound sounds/tools/mine/explode/far {
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volume -5
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maxDistance 200
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sounds/tools/mine/explode_far.wav
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}
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// Strogg Mine
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sound sounds/tools/mine/strogg/raise {
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volume -10
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sounds/tools/mine/strogg/raise.wav
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}
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sound sounds/tools/mine/strogg/fire {
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volume -5
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sounds/tools/mine/strogg/fire.wav
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}
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sound sounds/tools/mine/strogg/autoarm {
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volume -10
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sounds/tools/mine/strogg/auto_arm.wav
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}
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sound sounds/tools/mine/strogg/armed {
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volume -3
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sounds/tools/mine/strogg/armed.wav
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}
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sound sounds/tools/mine/strogg/disarmed {
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sounds/tools/mine/strogg/disarmed.wav
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}
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sound sounds/tools/mine/strogg/beep {
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volume -10
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maxDistance 30
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looping
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sounds/tools/mine/strogg/beep.wav
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}
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sound sounds/tools/mine/strogg/trigger {
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volume 3
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sounds/tools/mine/strogg/trigger.wav
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}
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sound sounds/tools/mine/strogg/explode {
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volume 5
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maxDistance 100
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sounds/tools/mine/explode_01.wav
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sounds/tools/mine/explode_02.wav
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sounds/tools/mine/explode_03.wav
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}
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sound sounds/tools/mine/strogg/explode/far {
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volume -5
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maxDistance 200
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sounds/tools/mine/explode_far.wav
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}
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// Ammo Packs
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sound sounds/tools/ammopack/raise {
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volume -15
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sounds/tools/ammopack/raise.wav
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}
|
|
|
|
sound sounds/tools/ammopack/fire {
|
|
|
|
volume -10
|
|
|
|
sounds/tools/ammopack/throw_01.wav
|
|
}
|
|
|
|
sound sounds/tools/ammopack/pickup {
|
|
|
|
sounds/tools/ammopack/pickup_01.wav
|
|
}
|
|
|
|
|
|
// Health Packs
|
|
sound sounds/tools/healthpack/raise {
|
|
|
|
volume -15
|
|
|
|
sounds/tools/healthpack/raise.wav
|
|
}
|
|
|
|
sound sounds/tools/healthpack/fire {
|
|
|
|
volume -10
|
|
|
|
sounds/tools/healthpack/throw_01.wav
|
|
}
|
|
|
|
sound sounds/tools/healthpack/pickup {
|
|
|
|
sounds/tools/healthpack/pickup_01.wav
|
|
}
|
|
|
|
|
|
// Supply Packs
|
|
sound sounds/tools/supplypack/raise {
|
|
|
|
volume -15
|
|
|
|
sounds/tools/supplypack/raise.wav
|
|
}
|
|
|
|
sound sounds/tools/supplypack/fire {
|
|
|
|
volume -10
|
|
|
|
sounds/tools/supplypack/throw_01.wav
|
|
}
|
|
|
|
sound sounds/tools/supplypack/pickup {
|
|
|
|
sounds/tools/supplypack/pickup_01.wav
|
|
}
|
|
|
|
|
|
// Defibrillator
|
|
sound sounds/tools/defibrillator/charge {
|
|
|
|
volume -25
|
|
|
|
sounds/tools/defibrillator/charge.wav
|
|
}
|
|
|
|
sound sounds/tools/defibrillator/shock {
|
|
|
|
sounds/tools/defibrillator/shock.wav
|
|
}
|
|
|
|
sound sounds/tools/defibrillator/fire {
|
|
|
|
sounds/tools/defibrillator/fire.wav
|
|
}
|
|
|
|
sound sounds/tools/defibrillator/fire/upgrade {
|
|
|
|
sounds/tools/defibrillator/fire_upgrade.wav
|
|
}
|
|
|
|
sound sounds/tools/defibrillator/raise {
|
|
|
|
volume -10
|
|
|
|
sounds/tools/defibrillator/raise.wav
|
|
}
|
|
|
|
|
|
// Medic Marker
|
|
sound sounds/tools/medic/marker/start {
|
|
|
|
volume -25
|
|
|
|
looping
|
|
leadin
|
|
sounds/tools/medic/start.wav
|
|
sounds/tools/medic/loop.wav
|
|
}
|
|
|
|
sound sounds/tools/medic/marker/stop {
|
|
|
|
volume -25
|
|
|
|
sounds/tools/medic/stop.wav
|
|
}
|
|
|
|
sound sounds/tools/medic/marker/raise {
|
|
|
|
volume -25
|
|
|
|
sounds/tools/medic/raise.wav
|
|
}
|
|
|
|
|
|
// SlipBeacon
|
|
sound sounds/items/slipbeacon/arrive {
|
|
|
|
maxDistance 50
|
|
|
|
sounds/tools/slipbeacon/arrive.wav
|
|
}
|
|
|
|
sound sounds/items/slipbeacon/depart {
|
|
|
|
maxDistance 50
|
|
|
|
sounds/tools/slipbeacon/depart.wav
|
|
}
|
|
|
|
sound sounds/tools/slipbeacon/recall {
|
|
|
|
sounds/tools/slipbeacon/recall.wav
|
|
}
|
|
|
|
sound sounds/tools/slipbeacon/fire {
|
|
|
|
sounds/tools/slipbeacon/fire.wav
|
|
}
|
|
|
|
sound sounds/tools/slipbeacon/raise {
|
|
|
|
sounds/tools/slipbeacon/raise.wav
|
|
}
|