etqw-sdk/base/sounds/tools.sndshd

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2008-05-29 00:00:00 +00:00
/////////////////////////
// Tools Sound Shaders //
/////////////////////////
// Generic
sound sounds/tools/generic/error {
sounds/ui/main/error_02.wav
}
// Deploy Tool
sound sounds/tools/deployer/raise {
volume -5
maxDistance 15
sounds/deployables/misc/sdeployer_raise.wav
}
sound sounds/tools/deployer/raise_02 {
volume -5
maxDistance 15
sounds/deployables/misc/sdeployer_raise_02.wav
}
sound sounds/tools/deployer/raise_03 {
volume -5
maxDistance 15
sounds/deployables/misc/sdeployer_raise_03.wav
}
sound sounds/tools/deployer/idle {
volume -25
looping
leadin
sounds/tools/deploytool/idle_start.wav
sounds/tools/deploytool/idle_loop.wav
}
sound sounds/tools/deployer/switch {
volume -10
sounds/tools/deploytool/switch.wav
}
sound sounds/tools/deployer/rotate {
volume -20
looping
sounds/tools/deploytool/rotate.wav
}
sound sounds/tools/deployer/confirm {
volume -10
sounds/tools/deploytool/confirm.wav
}
sound sounds/tools/deployer/cancel {
volume -10
sounds/tools/deploytool/cancel.wav
}
sound sounds/tools/deployer/error {
volume -10
sounds/tools/deploytool/error.wav
}
// Laser Beams
sound sounds/tools/gdf/beam {
volume -25
maxDistance 15
looping
sounds/tools/beams/gdfbeam_01.wav
}
sound sounds/tools/strogg/beam {
volume -5
maxDistance 15
looping
sounds/tools/beams/stroggbeam_01.wav
}
// Stroyent Tool
sound sounds/tools/stroyent/aquire {
minDistance 3
maxDistance 15
volume 0
no_dups
sounds/tools/technician/stroyent_aquire_01.wav
sounds/tools/technician/stroyent_aquire_02.wav
sounds/tools/technician/stroyent_aquire_03.wav
}
sound sounds/tools/stroyent/raise {
minDistance 3
maxDistance 15
volume -8
no_dups
sounds/tools/technician/stroyent_raise_01a.wav
sounds/tools/technician/stroyent_raise_02a.wav
sounds/tools/technician/stroyent_raise_03a.wav
}
sound sounds/tools/stroyent/throw {
minDistance 3
maxDistance 15
volume -4
no_dups
sounds/tools/technician/stroyent_throw_01.wav
sounds/tools/technician/stroyent_throw_02.wav
sounds/tools/technician/stroyent_throw_03.wav
}
// Binocs
sound sounds/tools/binocs/raise {
volume -15
sounds/tools/binocs/raise.wav
}
sound sounds/tools/binocs/zoom {
volume -5
sounds/tools/binocs/zoom.wav
}
sound sounds/tools/binocs/zoom/in {
volume -20
sounds/tools/binocs/zoom_in.wav
}
sound sounds/tools/binocs/zoom/out {
volume -20
sounds/tools/binocs/zoom_out.wav
}
// Trinocs
sound sounds/tools/trinocs/raise {
volume -10
sounds/tools/trinocs/raise.wav
}
sound sounds/tools/trinocs/zoom {
sounds/tools/trinocs/zoom.wav
}
sound sounds/tools/trinocs/zoom/in {
volume -20
sounds/tools/trinocs/zoom_in.wav
}
sound sounds/tools/trinocs/zoom/out {
volume -20
sounds/tools/trinocs/zoom_out.wav
}
// Third Eye
sound sounds/tools/thirdeye/camera {
volume -10
sounds/tools/thirdeye/camera.wav
}
sound sounds/tools/thirdeye/camera/charge {
sounds/tools/thirdeye/charge.wav
}
sound sounds/tools/thirdeye/viewer/start {
volume -20
looping
leadin
sounds/tools/thirdeye/viewer_start.wav
sounds/tools/thirdeye/viewer_loop.wav
}
sound sounds/tools/thirdeye/viewer/stop {
volume -20
sounds/tools/thirdeye/viewer_stop.wav
}
sound sounds/tools/thirdeye/viewer/raise {
volume -10
sounds/tools/thirdeye/raise.wav
}
sound sounds/tools/thirdeye/viewer/zoom {
volume -20
sounds/tools/thirdeye/zoom.wav
}
// Force Shield
sound sounds/tools/forceshield/raise {
volume -10
maxDistance 20
looping
leadin
sounds/tools/forceshield/hand_01_start.wav
sounds/tools/forceshield/hand_01_loop.wav
}
sound sounds/tools/forceshield/lower {
volume -10
maxDistance 20
sounds/tools/forceshield/hand_01_stop.wav
}
sound sounds/tools/forceshield/start {
volume 0
minDistance 5
maxDistance 35
looping
leadin
//sounds/tools/forceshield/start.wav
//sounds/tools/forceshield/loop.wav
sounds/tools/forceshield/shield_02_init.wav
sounds/tools/forceshield/shield_02_loop.wav
}
sound sounds/tools/forceshield/toss {
volume -4
minDistance 3
maxDistance 25
sounds/tools/forceshield/toss_02.wav
}
sound sounds/tools/forceshield/stop {
volume -10
maxDistance 20
sounds/tools/forceshield/stop.wav
}
sound sounds/tools/forceshield/walkthrough {
volume -5
maxDistance 25
sounds/tools/forceshield/walkthrough_01.wav
sounds/tools/forceshield/walkthrough_02.wav
sounds/tools/forceshield/walkthrough_03.wav
}
sound sounds/tools/forceshield/fry {
volume 0
minDistance 5
maxDistance 35
sounds/tools/forceshield/electrofry_01.wav
sounds/tools/forceshield/electrofry_03.wav
sounds/tools/forceshield/electrofry_04.wav
sounds/tools/forceshield/electrofry_06.wav
sounds/tools/forceshield/electrofry_09.wav
sounds/tools/forceshield/electrofry_03.wav
}
// Hacker
sound sounds/tools/hacker/raise {
volume -10
sounds/tools/hacker/raise.wav
}
sound sounds/tools/hacker/start {
volume -15
looping
sounds/tools/hacker/loop.wav
}
sound sounds/tools/hacker/stop {
volume -20
sounds/tools/hacker/stop.wav
}
// Pliers
sound sounds/tools/pliers/start {
volume -10
looping
sounds/tools/pliers/loop.wav
}
sound sounds/tools/pliers/stop {
volume -10
sounds/tools/pliers/stop.wav
}
sound sounds/tools/pliers/idle {
volume -10
sounds/tools/pliers/idle.wav
}
// Constructor
sound sounds/tools/constructor/start {
volume -15
looping
leadin
sounds/tools/constructor/start.wav
sounds/tools/constructor/loop.wav
}
sound sounds/tools/constructor/stop {
volume -15
sounds/tools/constructor/stop.wav
}
// Infiltrator
sound sounds/tools/infiltrator/raise {
volume -10
sounds/tools/infiltrator/raise.wav
}
sound sounds/tools/infiltrator/start {
volume -5
looping
leadin
sounds/tools/infiltrator/start.wav
sounds/tools/infiltrator/loop.wav
}
sound sounds/tools/infiltrator/stop {
volume -5
sounds/tools/infiltrator/stop.wav
}
// Disguise
sound sounds/tools/covertops/disguise {
volume -10
sounds/tools/covertops/disguise.wav
}
// HE Charge
sound sounds/tools/hecharge/raise {
volume -15
sounds/tools/hecharge/raise.wav
}
sound sounds/tools/hecharge/idle {
volume -35
looping
sounds/tools/hecharge/idle.wav
}
sound sounds/tools/hecharge/fire {
volume -5
sounds/tools/hecharge/fire.wav
}
sound sounds/tools/hecharge/armed {
volume -10
sounds/tools/hecharge/armed.wav
}
sound sounds/tools/hecharge/beep {
volume -10
sounds/tools/hecharge/beep.wav
}
sound sounds/tools/hecharge/explode {
volume 5
maxDistance 125
occlude_once
sounds/tools/hecharge/explode_01.wav
sounds/tools/hecharge/explode_02.wav
}
sound sounds/tools/hecharge/explode/far {
volume -5
maxDistance 250
occlude_once
sounds/tools/hecharge/explode_far.wav
}
sound sounds/tools/hecharge/remote/raise {
volume -10
sounds/tools/hecharge/remote_raise.wav
}
sound sounds/tools/hecharge/remote/idle {
volume -35
looping
sounds/tools/hecharge/remote_idle.wav
}
sound sounds/tools/hecharge/remote/arm {
volume -15
sounds/tools/hecharge/remote_button.wav
}
// Plasma Charge
sound sounds/tools/plasmacharge/arm/start {
volume -15
looping
leadin
sounds/tools/plasmacharge/arm_start.wav
sounds/tools/plasmacharge/arm_loop.wav
}
sound sounds/tools/plasmacharge/arm/stop {
volume -15
sounds/tools/plasmacharge/arm_stop.wav
}
sound sounds/tools/plasmacharge/armed {
sounds/tools/plasmacharge/armed.wav
}
sound sounds/tools/plasmacharge/beep {
volume -13
sounds/tools/plasmacharge/beep.wav
}
sound sounds/tools/plasmacharge/explode {
volume 5
maxDistance 125
occlude_once
sounds/tools/plasmacharge/explode_01.wav
sounds/tools/plasmacharge/explode_02.wav
}
sound sounds/tools/plasmacharge/explode/far {
volume -5
maxDistance 250
occlude_once
sounds/tools/plasmacharge/explode_far.wav
}
// GDF Mine
sound sounds/tools/mine/raise {
volume -10
sounds/tools/mine/raise.wav
}
sound sounds/tools/mine/fire {
volume -10
sounds/tools/mine/fire.wav
}
sound sounds/tools/mine/autoarm {
volume -10
sounds/tools/mine/auto_arm.wav
}
sound sounds/tools/mine/armed {
sounds/tools/mine/armed.wav
}
sound sounds/tools/mine/disarmed {
sounds/tools/mine/disarmed.wav
}
sound sounds/tools/mine/beep {
volume -20
maxDistance 30
looping
sounds/tools/mine/beep.wav
}
sound sounds/tools/mine/trigger {
volume 3
sounds/tools/mine/trigger.wav
}
sound sounds/items/mine/cannot {
sounds/ui/main/cannot_01.wav
}
sound sounds/tools/mine/explode {
volume 5
maxDistance 100
sounds/tools/mine/explode_01.wav
sounds/tools/mine/explode_02.wav
sounds/tools/mine/explode_03.wav
}
sound sounds/tools/mine/explode/far {
volume -5
maxDistance 200
sounds/tools/mine/explode_far.wav
}
// Strogg Mine
sound sounds/tools/mine/strogg/raise {
volume -10
sounds/tools/mine/strogg/raise.wav
}
sound sounds/tools/mine/strogg/fire {
volume -5
sounds/tools/mine/strogg/fire.wav
}
sound sounds/tools/mine/strogg/autoarm {
volume -10
sounds/tools/mine/strogg/auto_arm.wav
}
sound sounds/tools/mine/strogg/armed {
volume -3
sounds/tools/mine/strogg/armed.wav
}
sound sounds/tools/mine/strogg/disarmed {
sounds/tools/mine/strogg/disarmed.wav
}
sound sounds/tools/mine/strogg/beep {
volume -10
maxDistance 30
looping
sounds/tools/mine/strogg/beep.wav
}
sound sounds/tools/mine/strogg/trigger {
volume 3
sounds/tools/mine/strogg/trigger.wav
}
sound sounds/tools/mine/strogg/explode {
volume 5
maxDistance 100
sounds/tools/mine/explode_01.wav
sounds/tools/mine/explode_02.wav
sounds/tools/mine/explode_03.wav
}
sound sounds/tools/mine/strogg/explode/far {
volume -5
maxDistance 200
sounds/tools/mine/explode_far.wav
}
// Ammo Packs
sound sounds/tools/ammopack/raise {
volume -15
sounds/tools/ammopack/raise.wav
}
sound sounds/tools/ammopack/fire {
volume -10
sounds/tools/ammopack/throw_01.wav
}
sound sounds/tools/ammopack/pickup {
sounds/tools/ammopack/pickup_01.wav
}
// Health Packs
sound sounds/tools/healthpack/raise {
volume -15
sounds/tools/healthpack/raise.wav
}
sound sounds/tools/healthpack/fire {
volume -10
sounds/tools/healthpack/throw_01.wav
}
sound sounds/tools/healthpack/pickup {
sounds/tools/healthpack/pickup_01.wav
}
// Supply Packs
sound sounds/tools/supplypack/raise {
volume -15
sounds/tools/supplypack/raise.wav
}
sound sounds/tools/supplypack/fire {
volume -10
sounds/tools/supplypack/throw_01.wav
}
sound sounds/tools/supplypack/pickup {
sounds/tools/supplypack/pickup_01.wav
}
// Defibrillator
sound sounds/tools/defibrillator/charge {
volume -25
sounds/tools/defibrillator/charge.wav
}
sound sounds/tools/defibrillator/shock {
sounds/tools/defibrillator/shock.wav
}
sound sounds/tools/defibrillator/fire {
sounds/tools/defibrillator/fire.wav
}
sound sounds/tools/defibrillator/fire/upgrade {
sounds/tools/defibrillator/fire_upgrade.wav
}
sound sounds/tools/defibrillator/raise {
volume -10
sounds/tools/defibrillator/raise.wav
}
// Medic Marker
sound sounds/tools/medic/marker/start {
volume -25
looping
leadin
sounds/tools/medic/start.wav
sounds/tools/medic/loop.wav
}
sound sounds/tools/medic/marker/stop {
volume -25
sounds/tools/medic/stop.wav
}
sound sounds/tools/medic/marker/raise {
volume -25
sounds/tools/medic/raise.wav
}
// SlipBeacon
sound sounds/items/slipbeacon/arrive {
maxDistance 50
sounds/tools/slipbeacon/arrive.wav
}
sound sounds/items/slipbeacon/depart {
maxDistance 50
sounds/tools/slipbeacon/depart.wav
}
sound sounds/tools/slipbeacon/recall {
sounds/tools/slipbeacon/recall.wav
}
sound sounds/tools/slipbeacon/fire {
sounds/tools/slipbeacon/fire.wav
}
sound sounds/tools/slipbeacon/raise {
sounds/tools/slipbeacon/raise.wav
}