etqw-sdk/base/sounds/object_ambience.sndshd

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sound objects/strogg/quarrycell {
minDistance 5
maxDistance 50
looping
sounds/soundscape/tonal/04b.wav
}
sound objects/strogg/goopgen_01 {
looping
sounds/object_ambience/generators/genloop_03.wav
}
sound objects/gdf/baseloop_01 {
looping
sounds/machines/gdfbase_01.wav
}
sound objects/gdf/baseloop_02 {
looping
sounds/machines/gdfbase_03.wav
}
sound objects/gdf/comm_post {
looping
sounds/object_ambience/generators/gdf_commpost_01.wav
}
sound objects/gdf/comm_post_encryption {
looping
sounds/object_ambience/generators/gdf_commencryption_01.wav
}
sound objects/strogg/comm_post {
looping
sounds/object_ambience/tech/probepost_01.wav
}
sound objects/strogg/small_battery {
looping
sounds/soundscape/plain/01c.wav
}
sound objects/strogg/stroygoop_pipe_01 {
looping
sounds/object_ambience/water_goop/goop_06_nosub.wav
}
sound objects/strogg/stroygoop_pipe_02 {
looping
sounds/object_ambience/water_goop/goop_05_nosub.wav
}
sound objects/strogg/fuelpod_01 {
looping
sounds/object_ambience/generators/fuelpod_01.wav
}
sound objects/strogg/fuelpod_01_hi {
looping
sounds/object_ambience/generators/fuelpod_02.wav
}
sound objects/strogg/fuelpod_01_lo {
looping
sounds/object_ambience/generators/fuelpod_03.wav
}
sound objects/strogg/baseshield_01 {
looping
sounds/object_ambience/shields/ff_01.wav
}
sound objects/strogg/baseshield_02 {
looping
sounds/object_ambience/shields/ff_02.wav
}
sound objects/strogg/baseshield_03 {
looping
sounds/object_ambience/shields/ff_03.wav
}
sound objects/strogg/baseshield_sub_01 {
looping
sounds/soundscape/lowfreq/06.wav
}
sound objects/strogg/baseshield_sub_02 {
looping
sounds/soundscape/lowfreq/06a.wav
}
sound objects/strogg/baseshield_sub_03 {
looping
sounds/soundscape/lowfreq/06b.wav
}
sound objects/strogg/smallshield {
looping
sounds/object_ambience/shields/nff_01.wav
}
sound objects/strogg/supportgen_01 {
looping
sounds/soundscape/tech/07a.wav
}
sound objects/strogg/supportgen_02 {
looping
sounds/soundscape/tech/07.wav
}
sound objects/strogg/slipgate_bass {
looping
sounds/soundscape/lowfreq/02a.wav
}
sound objects/strogg/lightpost_harmonics {
looping
sounds/soundscape/grinders/11b.wav
}
sound objects/strogg/lightpost_generator {
looping
sounds/object_ambience/generators/loop_01.wav
}
sound objects/strogg/bridgehum {
looping
sounds/object_ambience/electrical/hums/hum_10.wav
}
sound objects/commdish/hum_01 {
looping
sounds/object_ambience/generators/sgen_16.wav
}
sound objects/spawnpoint/strogg_01 {
looping
sounds/object_ambience/shields/nff_02.wav
}
sound objects/spawnpoint/radio_01 {
looping
sounds/ambience/comm_chatter/loop_shortwave_01.wav
}
sound objects/spawnpoint/radio_02 {
looping
sounds/ambience/comm_chatter/loop_08.wav
sounds/ambience/comm_chatter/loop_09.wav
sounds/ambience/comm_chatter/loop_10.wav
}
sound objects/lightpost/electro_01 {
looping
sounds/object_ambience/electrical/hums/hum_14.wav
}
sound objects/airconditioner/compressor_01 {
looping
sounds/object_ambience/compressors/comp_05.wav
}
sound objects/jamminggenerator/generator_01 {
looping
sounds/object_ambience/generators/genloop_07.wav
}
sound objects/powerlines/hum_01 {
looping
sounds/object_ambience/electrical/hums/hum_02.wav
}
sound objects/strogg/slime_object1 {
maxDistance 60
sounds/object_ambience/slime/loop_slime_03.wav
}