sound objects/strogg/quarrycell { minDistance 5 maxDistance 50 looping sounds/soundscape/tonal/04b.wav } sound objects/strogg/goopgen_01 { looping sounds/object_ambience/generators/genloop_03.wav } sound objects/gdf/baseloop_01 { looping sounds/machines/gdfbase_01.wav } sound objects/gdf/baseloop_02 { looping sounds/machines/gdfbase_03.wav } sound objects/gdf/comm_post { looping sounds/object_ambience/generators/gdf_commpost_01.wav } sound objects/gdf/comm_post_encryption { looping sounds/object_ambience/generators/gdf_commencryption_01.wav } sound objects/strogg/comm_post { looping sounds/object_ambience/tech/probepost_01.wav } sound objects/strogg/small_battery { looping sounds/soundscape/plain/01c.wav } sound objects/strogg/stroygoop_pipe_01 { looping sounds/object_ambience/water_goop/goop_06_nosub.wav } sound objects/strogg/stroygoop_pipe_02 { looping sounds/object_ambience/water_goop/goop_05_nosub.wav } sound objects/strogg/fuelpod_01 { looping sounds/object_ambience/generators/fuelpod_01.wav } sound objects/strogg/fuelpod_01_hi { looping sounds/object_ambience/generators/fuelpod_02.wav } sound objects/strogg/fuelpod_01_lo { looping sounds/object_ambience/generators/fuelpod_03.wav } sound objects/strogg/baseshield_01 { looping sounds/object_ambience/shields/ff_01.wav } sound objects/strogg/baseshield_02 { looping sounds/object_ambience/shields/ff_02.wav } sound objects/strogg/baseshield_03 { looping sounds/object_ambience/shields/ff_03.wav } sound objects/strogg/baseshield_sub_01 { looping sounds/soundscape/lowfreq/06.wav } sound objects/strogg/baseshield_sub_02 { looping sounds/soundscape/lowfreq/06a.wav } sound objects/strogg/baseshield_sub_03 { looping sounds/soundscape/lowfreq/06b.wav } sound objects/strogg/smallshield { looping sounds/object_ambience/shields/nff_01.wav } sound objects/strogg/supportgen_01 { looping sounds/soundscape/tech/07a.wav } sound objects/strogg/supportgen_02 { looping sounds/soundscape/tech/07.wav } sound objects/strogg/slipgate_bass { looping sounds/soundscape/lowfreq/02a.wav } sound objects/strogg/lightpost_harmonics { looping sounds/soundscape/grinders/11b.wav } sound objects/strogg/lightpost_generator { looping sounds/object_ambience/generators/loop_01.wav } sound objects/strogg/bridgehum { looping sounds/object_ambience/electrical/hums/hum_10.wav } sound objects/commdish/hum_01 { looping sounds/object_ambience/generators/sgen_16.wav } sound objects/spawnpoint/strogg_01 { looping sounds/object_ambience/shields/nff_02.wav } sound objects/spawnpoint/radio_01 { looping sounds/ambience/comm_chatter/loop_shortwave_01.wav } sound objects/spawnpoint/radio_02 { looping sounds/ambience/comm_chatter/loop_08.wav sounds/ambience/comm_chatter/loop_09.wav sounds/ambience/comm_chatter/loop_10.wav } sound objects/lightpost/electro_01 { looping sounds/object_ambience/electrical/hums/hum_14.wav } sound objects/airconditioner/compressor_01 { looping sounds/object_ambience/compressors/comp_05.wav } sound objects/jamminggenerator/generator_01 { looping sounds/object_ambience/generators/genloop_07.wav } sound objects/powerlines/hum_01 { looping sounds/object_ambience/electrical/hums/hum_02.wav } sound objects/strogg/slime_object1 { maxDistance 60 sounds/object_ambience/slime/loop_slime_03.wav }