100 lines
1.8 KiB
Plaintext
100 lines
1.8 KiB
Plaintext
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sound sounds/weapons/gpmg/fire {
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compression wav
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maxDistance 75
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no_dups
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antiPrivate
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occlude_once
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sounds/weapons/gpmg/new_16.wav
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}
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sound sounds/weapons/gpmg/fire/far {
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compression wav
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volume -12
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// farDistance 25
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maxDistance 150
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occlude_once
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// antiPrivate
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sounds/weapons/gpmg/fire_far.wav
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}
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sound sounds/weapons/gpmg/fire/local {
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compression wav
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occlude_once
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no_dups
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private
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// sounds/weapons/gpmg/new_local_01.wav
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// sounds/weapons/gpmg/new_local_02.wav
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// sounds/weapons/gpmg/new_local_03.wav
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// sounds/weapons/gpmg/new_local_04.wav
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// sounds/weapons/gpmg/new_local_05.wav
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// sounds/weapons/gpmg/new_local_06.wav
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// sounds/weapons/gpmg/new_local_07.wav
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// sounds/weapons/gpmg/new_local_08.wav
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// sounds/weapons/gpmg/new_local_09.wav
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// sounds/weapons/gpmg/new_local_10.wav
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// sounds/weapons/gpmg/new_local_11.wav
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// sounds/weapons/gpmg/new_local_12.wav
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// sounds/weapons/gpmg/new_local_13.wav
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// sounds/weapons/gpmg/new_local_14.wav
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// sounds/weapons/gpmg/new_local_15.wav
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// sounds/weapons/gpmg/new_local_16.wav
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sounds/weapons/gpmg/new_local_17.wav
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}
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sound sounds/weapons/gpmg/reload {
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volume -3
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sounds/weapons/gpmg/reload.wav
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}
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sound sounds/weapons/gpmg/brass/loop {
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compression wav
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volume -15
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occlude_once
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looping
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sounds/weapons/gpmg/brass_loop.wav
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}
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sound sounds/weapons/gpmg/brass/stop {
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compression wav
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volume -15
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occlude_once
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sounds/weapons/gpmg/brass_stop.wav
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}
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sound sounds/weapons/gpmg/sights/up {
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volume -20
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sounds/weapons/gpmg/sights_up.wav
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}
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sound sounds/weapons/gpmg/sights/down {
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volume -20
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sounds/weapons/gpmg/sights_down.wav
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}
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sound sounds/weapons/gpmg/raise {
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compression wav
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volume -20
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occlude_once
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sounds/weapons/gpmg/raise.wav
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}
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