etqw-sdk/base/sounds/gpmg.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/gpmg/fire {
compression wav
maxDistance 75
no_dups
antiPrivate
occlude_once
sounds/weapons/gpmg/new_16.wav
}
sound sounds/weapons/gpmg/fire/far {
compression wav
volume -12
// farDistance 25
maxDistance 150
occlude_once
// antiPrivate
sounds/weapons/gpmg/fire_far.wav
}
sound sounds/weapons/gpmg/fire/local {
compression wav
occlude_once
no_dups
private
// sounds/weapons/gpmg/new_local_01.wav
// sounds/weapons/gpmg/new_local_02.wav
// sounds/weapons/gpmg/new_local_03.wav
// sounds/weapons/gpmg/new_local_04.wav
// sounds/weapons/gpmg/new_local_05.wav
// sounds/weapons/gpmg/new_local_06.wav
// sounds/weapons/gpmg/new_local_07.wav
// sounds/weapons/gpmg/new_local_08.wav
// sounds/weapons/gpmg/new_local_09.wav
// sounds/weapons/gpmg/new_local_10.wav
// sounds/weapons/gpmg/new_local_11.wav
// sounds/weapons/gpmg/new_local_12.wav
// sounds/weapons/gpmg/new_local_13.wav
// sounds/weapons/gpmg/new_local_14.wav
// sounds/weapons/gpmg/new_local_15.wav
// sounds/weapons/gpmg/new_local_16.wav
sounds/weapons/gpmg/new_local_17.wav
}
sound sounds/weapons/gpmg/reload {
volume -3
sounds/weapons/gpmg/reload.wav
}
sound sounds/weapons/gpmg/brass/loop {
compression wav
volume -15
occlude_once
looping
sounds/weapons/gpmg/brass_loop.wav
}
sound sounds/weapons/gpmg/brass/stop {
compression wav
volume -15
occlude_once
sounds/weapons/gpmg/brass_stop.wav
}
sound sounds/weapons/gpmg/sights/up {
volume -20
sounds/weapons/gpmg/sights_up.wav
}
sound sounds/weapons/gpmg/sights/down {
volume -20
sounds/weapons/gpmg/sights_down.wav
}
sound sounds/weapons/gpmg/raise {
compression wav
volume -20
occlude_once
sounds/weapons/gpmg/raise.wav
}