1019 lines
No EOL
37 KiB
Text
1019 lines
No EOL
37 KiB
Text
material inview_arms
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{
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noselfShadow
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unsmoothedTangents
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renderbump -size 1024 1024 -trace 0.07 -aa 2 models/characters/inview_arms/inview_arms_local.tga final/models/characters/inview_arms/marine_commscreen_hi.lwo
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diffusemap models/characters/inview_arms/inview_arms_d.tga
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bumpmap addnormals ( models/characters/inview_arms/inview_arms_local.tga, heightmap ( models/characters/inview_arms/inview_arms_h.tga, 2 ))
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specularmap models/characters/inview_arms/inview_arms_s.tga
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}
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// new inview arms -----------------------------------------------------------------------------------------------
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material models/characters/marine/inview_arms
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{
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noSelfShadow
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unSmoothedTangents
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renderbump -size 512 512 -trace 0.05 -aa 2 -MergeHigh models/characters/marine/inview_arms_local.tga work/models/characters/inview_arms/armgloved_hi.lwo
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diffusemap models/characters/marine/inview_arms_d.tga
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bumpmap addnormals ( models/characters/marine/inview_arms_local.tga, heightmap ( models/characters/marine/inview_arms_h.tga, 2 ))
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specularmap models/characters/marine/inview_arms_s.tga
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}
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//--------------------------------------------------------------------------------------------------------------------
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// inview machinegun
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//-------------------------------------------------------------------------------------------------------------------0
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material models/weapons/machinegun/world
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{
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bumpmap models/test/maya_texture/mtexture_local.tga
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diffusemap models/test/maya_texture/mtexture_d.tga
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specularmap models/test/maya_texture/mtexture_s.tga
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}
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//brass-----------------------------------------
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material models/weapons/machinegun/brass
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{
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noselfshadow
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noshadows
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unsmoothedtangents
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renderbump -size 128 128 -aa 2 -mergehigh models/weapons/raven/machinegun/brass_local.tga work/models/weapons/raven/brass_hi.lwo
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diffusemap models/weapons/raven/machinegun/brass_d.tga
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bumpmap models/weapons/raven/machinegun/brass_local.tga
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specularmap models/weapons/raven/machinegun/brass_s.tga
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}
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//--------------------------------------------------------------------------------------------------------------------
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// nailgun
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//-------------------------------------------------------------------------------------------------------------------0
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material models/weapons/nailgun_body
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 ))
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specularmap models/weapons/raven/nailgun/nailgun_s.tga
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}
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material models/weapons/nailgun_clip
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 ))
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specularmap models/weapons/raven/nailgun/nailgun_s.tga
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}
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material models/weapons/nailgun_mod_ammo
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 ))
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specularmap models/weapons/raven/nailgun/nailgun_s.tga
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}
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material models/weapons/nailgun_mod_accuracy
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 ))
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specularmap models/weapons/raven/nailgun/nailgun_s.tga
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}
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material models/weapons/nailgun_drum
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_barrelb_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_barrelb_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_barrelb_h.tga, 3 ))
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specularmap models/weapons/raven/nailgun/nailgun_barrelb_s.tga
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}
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material models/weapons/nailgun_mod_rof
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 ))
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specularmap models/weapons/raven/nailgun/nailgun_s.tga
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}
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material models/weapons/nailgun_mod_damage
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/nailgun/nailgun_barrela_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_barrela_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_barrela_h.tga, 2 ))
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specularmap models/weapons/raven/nailgun/nailgun_barrela_s.tga
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}
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material models/weapons/nailgun/nail_new
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{
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noselfshadow
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unsmoothedtangents
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diffusemap textures/terminal/t1_metal1light_d.tga
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bumpmap textures/terminal/t1_metal_local.tga
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specularmap textures/terminal/t1_metal1light_h.tga
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{
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blend add
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map models/weapons/raven/nailgun/nail_g.tga
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// rgb modtable[ time * 1.5 ]
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}
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/*
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diffusemap models/weapons/raven/nailgun/nail_new_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nail_new_local.tga, heightmap(models/weapons/raven/nailgun/nail_new_h.tga, 2 ))
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specularmap models/weapons/raven/nailgun/nail_new_s.tga
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*/
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}
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material models/weapons/nailgun/nailgun_low_culled
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{
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noselfshadow
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unsmoothedtangents
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renderbump -size 1024 1024 -aa 2 -trace .05 models/weapons/raven/nailgun/nailgun_local.tga work/models/weapons/raven/nailgun/ngs2_hi.lwo
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diffusemap models/weapons/raven/nailgun/nailgun_d.tga
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bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 ))
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specularmap models/weapons/raven/nailgun/nailgun_s.tga
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}
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//--------------------------------------------------------------------------------------------------------------------
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// blaster final
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//-------------------------------------------------------------------------------------------------------------------0
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material models/weapons/blaster/bp_lo
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{
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unsmoothedtangents
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noselfshadow
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noshadows
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renderbump -size 1024 1024 -aa 2 -trace .05 models/weapons/raven/blaster/bp_lo_local.tga work/models/weapons/raven/marine_blaster_pistol/body_hi.lwo
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diffusemap models/weapons/raven/blaster/bp_lo_d.tga
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bumpmap addnormals(models/weapons/raven/blaster/bp_lo_local.tga, heightmap(models/weapons/raven/blaster/bp_lo_h.tga, 4 ))
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specularmap models/weapons/raven/blaster/bp_lo_s.tga
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{
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blend add
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map models/weapons/raven/blaster/bp_lo_glow.tga
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}
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}
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//--------------------------------------------------------------------------------------------------------------------
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// railgun
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//-------------------------------------------------------------------------------------------------------------------0
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material models/weapons/railgun/rg
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{
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noselfshadow
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unsmoothedtangents
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renderbump -size 1024 1024 -aa 2 -trace .07 -mergehigh models/weapons/raven/railgun/rg_local.tga work/models/weapons/raven/railgun/rg_10.lwo
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diffusemap models/weapons/raven/railgun/rg_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rg_local.tga, heightmap(models/weapons/raven/railgun/rg_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rg_s.tga
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{
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blend add
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map models/weapons/raven/railgun/rg_g.tga
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}
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}
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material models/weapons/railgun/rg_mod
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/railgun/rg_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rg_local.tga, heightmap(models/weapons/raven/railgun/rg_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rg_s.tga
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}
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material models/weapons/railgun/rg_slug
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{
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noselfshadow
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unsmoothedtangents
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renderbump -size 128 128 -aa 2 -trace .07 -mergehigh models/weapons/raven/railgun/rg_slug_local.tga work/models/weapons/raven/railgun/rg_06.lwo
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diffusemap models/weapons/raven/railgun/rg_slug_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rg_slug_local.tga, heightmap(models/weapons/raven/railgun/rg_slug_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rg_slug_s.tga
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}
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material models/weapons/railgun_body
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/railgun/rail_body_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rail_body_s.tga
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}
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material models/weapons/railgun_mod_rof
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/railgun/rail_body_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rail_body_s.tga
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}
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material models/weapons/railgun_mod_damage
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/railgun/rail_body_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rail_body_s.tga
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}
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material models/weapons/railgun_mod_ammo
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/railgun/rail_body_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rail_body_s.tga
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}
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material models/weapons/railgun_mod_accuracy
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{
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noselfshadow
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unsmoothedtangents
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diffusemap models/weapons/raven/railgun/rail_body_d.tga
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bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 ))
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specularmap models/weapons/raven/railgun/rail_body_s.tga
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}
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material gfx/guis/weapons/railgun_gui_fade
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{
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noshadows
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{
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if ( parm6 < parm7 && time < parm7 )
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blend blend
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map gfx/guis/weapons/railgun/bg
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rgb 0
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alpha .9 * (1 - ((time-parm6)/(parm7-parm6)))
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}
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{
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if ( parm6 < parm7 && time >= parm7 )
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blend blend
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map gfx/guis/weapons/railgun/bg
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rgb 0
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alpha 0
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}
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{
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if ( parm6 >= parm7 )
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blend blend
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map gfx/guis/weapons/railgun/bg
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rgb 0
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alpha .8
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}
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}
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material models/weapons/blaster/flare
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{
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translucent
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deform sprite
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{
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blend add
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map highquality models/weapons/raven/blaster/flare.tga
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}
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}
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/*
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material gfx/lights/flashlight
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{
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lightfalloffimage makeintensity( gfx/lights/flashoff.tga )
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{
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map highquality zeroclamp gfx/lights/flashlight5.tga
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colored
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// rgb bathroomtable[ time * .05 ]
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}
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}
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*/
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/*
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material gfx/lights/rocketlauncher/guide
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{
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lightfalloffimage _nofalloff
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noshadows
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{
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map zeroclamp highquality gfx/lights/rocketguide.tga
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// map gfx/lights/flashlight5.tga
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colored
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// red bathroomtable[ time * 3.33 ] * parm0
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// green bathroomtable[ time * 3.33 ] * parm1
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// blue bathroomtable[ time * 3.33 ] * parm2
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}
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}
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*/
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/*
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material gfx/lights/flashlight_spectrum
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{
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lightfalloffimage makeintensity( gfx/lights/flashoff.tga )
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spectrum 1
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{
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map highquality zeroclamp gfx/lights/flashlight5.tga
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// rgb bathroomtable[ time * .05 ]
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}
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}
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*/
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//--------------------------------------------------------------------------------------------------------------------
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// shotgun
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//-------------------------------------------------------------------------------------------------------------------0
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material models/weapons/shotgun/sgv2_lo
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{
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noselfshadow
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unsmoothedtangents
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renderbump -size 1024 1024 -aa 2 -trace .07 -mergehigh models/weapons/raven/shotgun/sgv2_lo_local.tga work/models/weapons/raven/marine_shotgun/sgv2_a_hi.lwo
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diffusemap models/weapons/raven/shotgun/sgv2_lo_d.tga
|
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bumpmap addnormals(models/weapons/raven/shotgun/sgv2_lo_local.tga, heightmap(models/weapons/raven/shotgun/sgv2_lo_h.tga, 4 ))
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specularmap models/weapons/raven/shotgun/sgv2_lo_s.tga
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}
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material models/weapons/shotgun/clip
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|
{
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|
noselfshadow
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|
unsmoothedtangents
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|
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|
diffusemap models/weapons/raven/shotgun/sgv2_lo_d.tga
|
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bumpmap addnormals(models/weapons/raven/shotgun/sgv2_lo_local.tga, heightmap(models/weapons/raven/shotgun/sgv2_lo_h.tga, 4 ))
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|
specularmap models/weapons/raven/shotgun/sgv2_lo_s.tga
|
|
}
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|
|
material models/weapons/itemhighlightshell
|
|
{
|
|
nonsolid
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|
{
|
|
blend add
|
|
program sfx/cubemap
|
|
rgb parm4
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|
|
|
}
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|
}
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|
|
|
material models/quaddamage
|
|
{
|
|
noselfshadow
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|
unsmoothedtangents
|
|
translucent
|
|
|
|
deform expand .2 // ember1[time * 0.2] * 10
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|
|
|
{
|
|
blend add
|
|
map models/quaddamage_d.tga
|
|
translate time * 0.2 , time * 0.3
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|
}
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|
}
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|
|
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|
|
//--------------------------------------------------------------------------------------------------------------------
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// marine machinegun
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//-------------------------------------------------------------------------------------------------------------------0
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|
|
material models/weapons/machinegun/mmg_culled_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 -colormap models/weapons/raven/machinegun/mmg_culled_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_1_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
|
|
}
|
|
|
|
material models/weapons/machinegun/body
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
|
|
}
|
|
|
|
material models/weapons/machinegun/clip_small
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
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|
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
|
|
}
|
|
|
|
material models/weapons/machinegun/clip_large
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
|
|
}
|
|
|
|
material models/weapons/machinegun/scope
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga
|
|
|
|
{
|
|
maskcolor
|
|
map makealpha(models/weapons/raven/machinegun/mmg_culled_lo_mask.tga)
|
|
}
|
|
|
|
// {
|
|
// blend gl_dst_alpha, gl_one
|
|
// maskalpha
|
|
// cubemap gfx/env/marhelmet
|
|
// texgen reflect
|
|
// colored
|
|
// }
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// marine hyperblaster
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/hyperblaster/mhb_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_back_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
|
|
|
|
}
|
|
|
|
material models/weapons/raven/hyperblaster\battery1
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
|
|
|
|
}
|
|
|
|
material models/weapons/raven/hyperblaster\battery2
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
|
|
|
|
}
|
|
|
|
material models/weapons/raven/hyperblaster\battery3
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model marine hyperblaster
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/mp_guns/w_hb
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
|
|
}
|
|
|
|
material models/weapons/mp_guns/w_hb_battery
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
|
|
}
|
|
|
|
material models/weapons/hyperblaster/battery1
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
|
|
}
|
|
|
|
material models/weapons/hyperblaster/battery2
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
|
|
}
|
|
|
|
material models/weapons/hyperblaster/battery3
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo
|
|
|
|
diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga
|
|
bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 ))
|
|
specularmap models/weapons/raven/hyperblaster/w_hb_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model marine machinegun
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/mp_guns/w_mg_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 256 256 -aa 2 -trace .05 models/weapons/raven/machinegun/w_mg_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_fullbody_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/machinegun/w_mg_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/w_mg_lo_local.tga, heightmap(models/weapons/raven/machinegun/w_mg_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/machinegun/w_mg_lo_s.tga
|
|
}
|
|
|
|
material models/weapons/mp_guns/w_mg_lo_mod_scope
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 256 256 -aa 2 -trace .05 models/weapons/raven/machinegun/w_mg_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_fullbody_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/machinegun/w_mg_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/machinegun/w_mg_lo_local.tga, heightmap(models/weapons/raven/machinegun/w_mg_lo_h.tga, 3 ))
|
|
specularmap models/weapons/raven/machinegun/w_mg_lo_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model blaster pistol
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/mp_guns/w_bp
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/blaster/w_bp_local.tga work/models/weapons/raven/marine_blaster_pistol/fullmodel_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/blaster/w_bp_d.tga
|
|
bumpmap addnormals(models/weapons/raven/blaster/w_bp_local.tga, heightmap(models/weapons/raven/blaster/w_bp_h.tga, 3 ))
|
|
specularmap models/weapons/raven/blaster\w_bp_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model dark matter generator
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/darkmatter/w_dmg
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .08 models/weapons/raven/darkmatter/w_dmg_local.tga work/models/weapons/raven/strogg_dark_matter/dmg_06.lwo
|
|
|
|
diffusemap models/weapons/raven/darkmatter/w_dmg_d.tga
|
|
bumpmap addnormals(models/weapons/raven/darkmatter/w_dmg_local.tga, heightmap(models/weapons/raven/darkmatter/w_dmg_h.tga, 3 ))
|
|
specularmap models/weapons/raven/darkmatter/w_dmg_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model shotgun
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/mp_guns/w_sg
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .07 models/weapons/raven/shotgun/w_sg_local.tga work/models/weapons/raven/marine_shotgun/sgv2_b_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/shotgun/w_sg_d.tga
|
|
bumpmap addnormals(models/weapons/raven/shotgun/w_sg_local.tga, heightmap(models/weapons/raven/shotgun/w_sg_h.tga, 3 ))
|
|
specularmap models/weapons/raven/shotgun/w_sg_s.tga
|
|
}
|
|
|
|
material models/weapons/mp_guns/w_sg_mod_ammo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .07 models/weapons/raven/shotgun/w_sg_local.tga work/models/weapons/raven/marine_shotgun/sgv2_b_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/shotgun/w_sg_d.tga
|
|
bumpmap addnormals(models/weapons/raven/shotgun/w_sg_local.tga, heightmap(models/weapons/raven/shotgun/w_sg_h.tga, 3 ))
|
|
specularmap models/weapons/raven/shotgun/w_sg_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model rail gun
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/railgun/world/w_rg
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .08 models/weapons/raven/railgun/world/w_rg_local.tga work/models/weapons/raven/railgun/rg_08.lwo
|
|
|
|
diffusemap models/weapons/raven/railgun/world/w_rg_d.tga
|
|
bumpmap addnormals(models/weapons/raven/railgun/world/w_rg_local.tga, heightmap(models/weapons/raven/railgun/world/w_rg_h.tga, 3 ))
|
|
specularmap models/weapons/raven/railgun/world/w_rg_s.tga
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model rocketlauncher
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/mp_guns/w_rl
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/rocketlauncher/w_rl_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/rl_hi_11.lwo
|
|
|
|
diffusemap models/weapons/raven/rocketlauncher/w_rl_d.tga
|
|
bumpmap addnormals(models/weapons/raven/rocketlauncher/w_rl_local.tga, heightmap(models/weapons/raven/rocketlauncher/w_rl_h.tga, 3 ))
|
|
specularmap models/weapons/raven/rocketlauncher/w_rl_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model grenade launcher
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/mp_guns/w_gl
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/grenadelauncher/w_gl_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_03.lwo
|
|
|
|
diffusemap models/weapons/raven/grenadelauncher/w_gl_d.tga
|
|
bumpmap addnormals(models/weapons/raven/grenadelauncher/w_gl_local.tga, heightmap(models/weapons/raven/grenadelauncher/w_gl_h.tga, 3 ))
|
|
specularmap models/weapons/raven/grenadelauncher/w_gl_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model lightning gun
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/lightning_gun/w_lg
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/lightning_gun/w_lg_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_03.lwo
|
|
|
|
diffusemap models/weapons/raven/lightning_gun/w_lg_d.tga
|
|
bumpmap addnormals(models/weapons/raven/lightning_gun/w_lg_local.tga, heightmap(models/weapons/raven/lightning_gun/w_lg_h.tga, 3 ))
|
|
specularmap models/weapons/raven/lightning_gun/w_lg_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// multi-player world model nail gun
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/nailgun/w_ng
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
|
|
|
|
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
|
|
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
|
|
specularmap models/weapons/raven/nailgun/w_ng_s.tga
|
|
}
|
|
|
|
material models/weapons/nailgun/w_ng_mod_ammo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
|
|
|
|
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
|
|
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
|
|
specularmap models/weapons/raven/nailgun/w_ng_s.tga
|
|
}
|
|
|
|
material models/weapons/nailgun/w_ng_mod_scope
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
|
|
|
|
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
|
|
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
|
|
specularmap models/weapons/raven/nailgun/w_ng_s.tga
|
|
}
|
|
|
|
material models/weapons/nailgun/w_ng_mod_rof
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo
|
|
|
|
diffusemap models/weapons/raven/nailgun/w_ng_d.tga
|
|
bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 ))
|
|
specularmap models/weapons/raven/nailgun/w_ng_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// rocket launcher
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/rocketlauncher/rl_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 -mergehigh models/weapons/raven/rocketlauncher/rl_lo_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/rl_hi_15.lwo
|
|
|
|
diffusemap models/weapons/raven/rocketlauncher/rl_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/rocketlauncher/rl_lo_local.tga, heightmap(models/weapons/raven/rocketlauncher/rl_lo_h.tga, 4 ))
|
|
specularmap models/weapons/raven/rocketlauncher/rl_lo_s.tga
|
|
|
|
{
|
|
blend add
|
|
map models/weapons/raven/rocketlauncher/rl_lo_g.tga
|
|
}
|
|
|
|
}
|
|
|
|
material models/weapons/rocketlauncher/wm_rocket_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 256 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/rocketlauncher/wm_rocket_lo_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/wm_rocket_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/rocketlauncher/wm_rocket_lo_d.tga
|
|
bumpmap models/weapons/raven/rocketlauncher/wm_rocket_lo_local.tga
|
|
specularmap models/weapons/raven/rocketlauncher/wm_rocket_lo_s.tga
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// grenade launcher
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/grenadelauncher/mgl_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .08 -mergehigh models/weapons/raven/grenadelauncher/mgl_lo_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_01.lwo
|
|
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|
diffusemap models/weapons/raven/grenadelauncher/mgl_lo_d.tga
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bumpmap addnormals(models/weapons/raven/grenadelauncher/mgl_lo_local.tga, heightmap(models/weapons/raven/grenadelauncher/mgl_lo_h.tga, 4 ))
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specularmap models/weapons/raven/grenadelauncher/mgl_lo_s.tga
|
|
}
|
|
|
|
material models/weapons/grenadelauncher/w_grenade
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 128 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/grenadelauncher/w_grenade_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_04.lwo
|
|
|
|
diffusemap models/weapons/raven/grenadelauncher/w_grenade_d.tga
|
|
bumpmap models/weapons/raven/grenadelauncher/w_grenade_local.tga
|
|
specularmap models/weapons/raven/grenadelauncher/w_grenade_s.tga
|
|
|
|
{ blend add
|
|
map models/weapons/raven/grenadelauncher/w_grenade_glow.tga
|
|
}
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
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|
// strogg lightning gun
|
|
//-------------------------------------------------------------------------------------------------------------------0
|
|
|
|
material models/weapons/lightning_gun/lg_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .15 -mergehigh models/weapons/raven/lightning_gun/lg_lo_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_03.lwo
|
|
|
|
diffusemap models/weapons/raven/lightning_gun/lg_lo_d.tga
|
|
bumpmap addnormals(models/weapons/raven/lightning_gun/lg_lo_local.tga, heightmap(models/weapons/raven/lightning_gun/lg_lo_h.tga, 4 ))
|
|
specularmap models/weapons/raven/lightning_gun/lg_lo_s.tga
|
|
|
|
}
|
|
|
|
material models/weapons/lightning_gun/tubes_lo
|
|
{
|
|
noshadows
|
|
noselfshadow
|
|
translucent
|
|
// twosided
|
|
unsmoothedtangents
|
|
|
|
|
|
renderbump -size 128 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/lightning_gun/tubes_lo_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_07.lwo
|
|
|
|
{
|
|
blend gl_src_alpha, gl_one_minus_src_alpha //blend blend
|
|
map models/weapons/raven/lightning_gun/tubes_lo_d.tga
|
|
}
|
|
{
|
|
specularmap models/weapons/raven/lightning_gun/tubes_lo_s.tga
|
|
}
|
|
{
|
|
blend add
|
|
program sfx/cubemap
|
|
}
|
|
}
|
|
|
|
|
|
material models/weapons/marine_emp/marine_emp_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 512 512 -aa 2 -trace .09 -mergehigh models/weapons/raven/marine_emp/marine_emp_lo_local.tga work/models/weapons/raven/marine_emp/marine_emp_hi.lwo
|
|
|
|
|
|
diffusemap models/weapons/raven/marine_emp/emp_lo_d.tga
|
|
bumpmap addnormals (models/weapons/raven/marine_emp/emp_lo_local.tga, heightmap (models/weapons/raven/marine_emp/emp_lo_h.tga, 2 ))
|
|
specularmap models/weapons/raven/marine_emp/emp_lo_s.tga
|
|
}
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
material models/mapobjects/marine/weapons/sandbags
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 256 512 -aa 2 -trace .06 -mergehigh models/mapobjects/marine/weapons/sandbags_lo_local.tga work/models/mapobjects/marine/weapons/sandbags_hi.lwo
|
|
|
|
diffusemap models/mapobjects/marine/weapons/sandbags_lo_d.tga
|
|
bumpmap addnormals (models/mapobjects/marine/weapons/sandbags_lo_local.tga, heightmap (models/mapobjects/marine/weapons/sandbags_lo_h.tga, 2 ))
|
|
specularmap models/mapobjects/marine/weapons/sandbags_lo_s.tga
|
|
}
|
|
//------------------------------------------------------------------------------------------------------------
|
|
|
|
material models/mapobjects/marine/weapons/sb_machine_gun_lo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 256 512 -aa 2 -trace .05 -mergehigh models/mapobjects/marine/weapons/sb_machine_gun_lo_local.tga work/models/mapobjects/marine/weapons/sb_machine_gun_hi.lwo
|
|
|
|
diffusemap models/mapobjects/marine/weapons/sb_machine_gun_lo_d.tga
|
|
bumpmap addnormals (models/mapobjects/marine/weapons/sb_machine_gun_lo_local.tga, heightmap (models/mapobjects/marine/weapons/sb_machine_gun_lo_h.tga, 2 ))
|
|
specularmap models/mapobjects/marine/weapons/sb_machine_gun_lo_s.tga
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// dark matter generator
|
|
//-------------------------------------------------------------------------------------------------------------------
|
|
|
|
material models/weapons/darkmatter/dmg.lwo
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 1024 -aa 2 -trace .1 -mergehigh models/weapons/raven/darkmatter/dmg_local.tga work/models/weapons/raven/strogg_dark_matter/dmg_15.lwo
|
|
|
|
diffusemap models/weapons/raven/darkmatter/dmg_d.tga
|
|
bumpmap addnormals(models/weapons/raven/darkmatter/dmg_local.tga, heightmap(models/weapons/raven/darkmatter/dmg_h.tga, 4 ))
|
|
specularmap models/weapons/raven/darkmatter/dmg_s.tga
|
|
|
|
{
|
|
blend add
|
|
map models/weapons/raven/darkmatter/dmg_g.tga
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------
|
|
// gauntlet
|
|
//-------------------------------------------------------------------------------------------------------------------
|
|
|
|
material models/weapons/gauntlet/gauntlet
|
|
{
|
|
noselfshadow
|
|
unsmoothedtangents
|
|
|
|
renderbump -size 1024 512 -aa 2 -trace .1 -mergehigh models/weapons/raven/gauntlet/gauntlet_local.tga work/models/weapons/raven/gauntlet/gauntlet_hi.lwo
|
|
|
|
diffusemap models/weapons/raven/gauntlet/gauntlet_d.tga
|
|
bumpmap addnormals(models/weapons/raven/gauntlet/gauntlet_local.tga, heightmap(models/weapons/raven/gauntlet/gauntlet_h.tga, 4 ))
|
|
specularmap models/weapons/raven/gauntlet/gauntlet_s.tga
|
|
|
|
{
|
|
blend add
|
|
map models/weapons/raven/gauntlet/gauntlet_g.tga
|
|
}
|
|
|
|
} |