material inview_arms { noselfShadow unsmoothedTangents renderbump -size 1024 1024 -trace 0.07 -aa 2 models/characters/inview_arms/inview_arms_local.tga final/models/characters/inview_arms/marine_commscreen_hi.lwo diffusemap models/characters/inview_arms/inview_arms_d.tga bumpmap addnormals ( models/characters/inview_arms/inview_arms_local.tga, heightmap ( models/characters/inview_arms/inview_arms_h.tga, 2 )) specularmap models/characters/inview_arms/inview_arms_s.tga } // new inview arms ----------------------------------------------------------------------------------------------- material models/characters/marine/inview_arms { noSelfShadow unSmoothedTangents renderbump -size 512 512 -trace 0.05 -aa 2 -MergeHigh models/characters/marine/inview_arms_local.tga work/models/characters/inview_arms/armgloved_hi.lwo diffusemap models/characters/marine/inview_arms_d.tga bumpmap addnormals ( models/characters/marine/inview_arms_local.tga, heightmap ( models/characters/marine/inview_arms_h.tga, 2 )) specularmap models/characters/marine/inview_arms_s.tga } //-------------------------------------------------------------------------------------------------------------------- // inview machinegun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/machinegun/world { bumpmap models/test/maya_texture/mtexture_local.tga diffusemap models/test/maya_texture/mtexture_d.tga specularmap models/test/maya_texture/mtexture_s.tga } //brass----------------------------------------- material models/weapons/machinegun/brass { noselfshadow noshadows unsmoothedtangents renderbump -size 128 128 -aa 2 -mergehigh models/weapons/raven/machinegun/brass_local.tga work/models/weapons/raven/brass_hi.lwo diffusemap models/weapons/raven/machinegun/brass_d.tga bumpmap models/weapons/raven/machinegun/brass_local.tga specularmap models/weapons/raven/machinegun/brass_s.tga } //-------------------------------------------------------------------------------------------------------------------- // nailgun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/nailgun_body { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 )) specularmap models/weapons/raven/nailgun/nailgun_s.tga } material models/weapons/nailgun_clip { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 )) specularmap models/weapons/raven/nailgun/nailgun_s.tga } material models/weapons/nailgun_mod_ammo { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 )) specularmap models/weapons/raven/nailgun/nailgun_s.tga } material models/weapons/nailgun_mod_accuracy { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 3 )) specularmap models/weapons/raven/nailgun/nailgun_s.tga } material models/weapons/nailgun_drum { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_barrelb_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_barrelb_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_barrelb_h.tga, 3 )) specularmap models/weapons/raven/nailgun/nailgun_barrelb_s.tga } material models/weapons/nailgun_mod_rof { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 )) specularmap models/weapons/raven/nailgun/nailgun_s.tga } material models/weapons/nailgun_mod_damage { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/nailgun/nailgun_barrela_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_barrela_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_barrela_h.tga, 2 )) specularmap models/weapons/raven/nailgun/nailgun_barrela_s.tga } material models/weapons/nailgun/nail_new { noselfshadow unsmoothedtangents diffusemap textures/terminal/t1_metal1light_d.tga bumpmap textures/terminal/t1_metal_local.tga specularmap textures/terminal/t1_metal1light_h.tga { blend add map models/weapons/raven/nailgun/nail_g.tga // rgb modtable[ time * 1.5 ] } /* diffusemap models/weapons/raven/nailgun/nail_new_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nail_new_local.tga, heightmap(models/weapons/raven/nailgun/nail_new_h.tga, 2 )) specularmap models/weapons/raven/nailgun/nail_new_s.tga */ } material models/weapons/nailgun/nailgun_low_culled { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .05 models/weapons/raven/nailgun/nailgun_local.tga work/models/weapons/raven/nailgun/ngs2_hi.lwo diffusemap models/weapons/raven/nailgun/nailgun_d.tga bumpmap addnormals(models/weapons/raven/nailgun/nailgun_local.tga, heightmap(models/weapons/raven/nailgun/nailgun_h.tga, 2 )) specularmap models/weapons/raven/nailgun/nailgun_s.tga } //-------------------------------------------------------------------------------------------------------------------- // blaster final //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/blaster/bp_lo { unsmoothedtangents noselfshadow noshadows renderbump -size 1024 1024 -aa 2 -trace .05 models/weapons/raven/blaster/bp_lo_local.tga work/models/weapons/raven/marine_blaster_pistol/body_hi.lwo diffusemap models/weapons/raven/blaster/bp_lo_d.tga bumpmap addnormals(models/weapons/raven/blaster/bp_lo_local.tga, heightmap(models/weapons/raven/blaster/bp_lo_h.tga, 4 )) specularmap models/weapons/raven/blaster/bp_lo_s.tga { blend add map models/weapons/raven/blaster/bp_lo_glow.tga } } //-------------------------------------------------------------------------------------------------------------------- // railgun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/railgun/rg { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .07 -mergehigh models/weapons/raven/railgun/rg_local.tga work/models/weapons/raven/railgun/rg_10.lwo diffusemap models/weapons/raven/railgun/rg_d.tga bumpmap addnormals(models/weapons/raven/railgun/rg_local.tga, heightmap(models/weapons/raven/railgun/rg_h.tga, 2 )) specularmap models/weapons/raven/railgun/rg_s.tga { blend add map models/weapons/raven/railgun/rg_g.tga } } material models/weapons/railgun/rg_mod { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/railgun/rg_d.tga bumpmap addnormals(models/weapons/raven/railgun/rg_local.tga, heightmap(models/weapons/raven/railgun/rg_h.tga, 2 )) specularmap models/weapons/raven/railgun/rg_s.tga } material models/weapons/railgun/rg_slug { noselfshadow unsmoothedtangents renderbump -size 128 128 -aa 2 -trace .07 -mergehigh models/weapons/raven/railgun/rg_slug_local.tga work/models/weapons/raven/railgun/rg_06.lwo diffusemap models/weapons/raven/railgun/rg_slug_d.tga bumpmap addnormals(models/weapons/raven/railgun/rg_slug_local.tga, heightmap(models/weapons/raven/railgun/rg_slug_h.tga, 2 )) specularmap models/weapons/raven/railgun/rg_slug_s.tga } material models/weapons/railgun_body { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/railgun/rail_body_d.tga bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 )) specularmap models/weapons/raven/railgun/rail_body_s.tga } material models/weapons/railgun_mod_rof { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/railgun/rail_body_d.tga bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 )) specularmap models/weapons/raven/railgun/rail_body_s.tga } material models/weapons/railgun_mod_damage { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/railgun/rail_body_d.tga bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 )) specularmap models/weapons/raven/railgun/rail_body_s.tga } material models/weapons/railgun_mod_ammo { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/railgun/rail_body_d.tga bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 )) specularmap models/weapons/raven/railgun/rail_body_s.tga } material models/weapons/railgun_mod_accuracy { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/railgun/rail_body_d.tga bumpmap addnormals(models/weapons/raven/railgun/rail_body_local.tga, heightmap(models/weapons/raven/railgun/rail_body_h.tga, 2 )) specularmap models/weapons/raven/railgun/rail_body_s.tga } material gfx/guis/weapons/railgun_gui_fade { noshadows { if ( parm6 < parm7 && time < parm7 ) blend blend map gfx/guis/weapons/railgun/bg rgb 0 alpha .9 * (1 - ((time-parm6)/(parm7-parm6))) } { if ( parm6 < parm7 && time >= parm7 ) blend blend map gfx/guis/weapons/railgun/bg rgb 0 alpha 0 } { if ( parm6 >= parm7 ) blend blend map gfx/guis/weapons/railgun/bg rgb 0 alpha .8 } } material models/weapons/blaster/flare { translucent deform sprite { blend add map highquality models/weapons/raven/blaster/flare.tga } } /* material gfx/lights/flashlight { lightfalloffimage makeintensity( gfx/lights/flashoff.tga ) { map highquality zeroclamp gfx/lights/flashlight5.tga colored // rgb bathroomtable[ time * .05 ] } } */ /* material gfx/lights/rocketlauncher/guide { lightfalloffimage _nofalloff noshadows { map zeroclamp highquality gfx/lights/rocketguide.tga // map gfx/lights/flashlight5.tga colored // red bathroomtable[ time * 3.33 ] * parm0 // green bathroomtable[ time * 3.33 ] * parm1 // blue bathroomtable[ time * 3.33 ] * parm2 } } */ /* material gfx/lights/flashlight_spectrum { lightfalloffimage makeintensity( gfx/lights/flashoff.tga ) spectrum 1 { map highquality zeroclamp gfx/lights/flashlight5.tga // rgb bathroomtable[ time * .05 ] } } */ //-------------------------------------------------------------------------------------------------------------------- // shotgun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/shotgun/sgv2_lo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .07 -mergehigh models/weapons/raven/shotgun/sgv2_lo_local.tga work/models/weapons/raven/marine_shotgun/sgv2_a_hi.lwo diffusemap models/weapons/raven/shotgun/sgv2_lo_d.tga bumpmap addnormals(models/weapons/raven/shotgun/sgv2_lo_local.tga, heightmap(models/weapons/raven/shotgun/sgv2_lo_h.tga, 4 )) specularmap models/weapons/raven/shotgun/sgv2_lo_s.tga } material models/weapons/shotgun/clip { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/shotgun/sgv2_lo_d.tga bumpmap addnormals(models/weapons/raven/shotgun/sgv2_lo_local.tga, heightmap(models/weapons/raven/shotgun/sgv2_lo_h.tga, 4 )) specularmap models/weapons/raven/shotgun/sgv2_lo_s.tga } material models/weapons/itemhighlightshell { nonsolid { blend add program sfx/cubemap rgb parm4 } } material models/quaddamage { noselfshadow unsmoothedtangents translucent deform expand .2 // ember1[time * 0.2] * 10 { blend add map models/quaddamage_d.tga translate time * 0.2 , time * 0.3 } } //-------------------------------------------------------------------------------------------------------------------- // marine machinegun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/machinegun/mmg_culled_lo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 -colormap models/weapons/raven/machinegun/mmg_culled_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_1_hi.lwo diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga } material models/weapons/machinegun/body { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga } material models/weapons/machinegun/clip_small { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga } material models/weapons/machinegun/clip_large { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga } material models/weapons/machinegun/scope { noselfshadow unsmoothedtangents diffusemap models/weapons/raven/machinegun/mmg_culled_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/mmg_culled_lo_local.tga, heightmap(models/weapons/raven/machinegun/mmg_culled_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/mmg_culled_lo_s.tga { maskcolor map makealpha(models/weapons/raven/machinegun/mmg_culled_lo_mask.tga) } // { // blend gl_dst_alpha, gl_one // maskalpha // cubemap gfx/env/marhelmet // texgen reflect // colored // } } //-------------------------------------------------------------------------------------------------------------------- // marine hyperblaster //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/hyperblaster/mhb_lo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_back_hi.lwo diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga } material models/weapons/raven/hyperblaster\battery1 { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga } material models/weapons/raven/hyperblaster\battery2 { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga } material models/weapons/raven/hyperblaster\battery3 { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 models/weapons/raven/hyperblaster/mhb_lo_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_01.lwo diffusemap models/weapons/raven/hyperblaster/mhb_lo_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/mhb_lo_local.tga, heightmap(models/weapons/raven/hyperblaster/mhb_lo_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/mhb_lo_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model marine hyperblaster //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/mp_guns/w_hb { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/w_hb_s.tga } material models/weapons/mp_guns/w_hb_battery { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/w_hb_s.tga } material models/weapons/hyperblaster/battery1 { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/w_hb_s.tga } material models/weapons/hyperblaster/battery2 { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/w_hb_s.tga } material models/weapons/hyperblaster/battery3 { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/hyperblaster/w_hb_local.tga work/models/weapons/raven/marine_hyper_blaster/mhb_hi_15.lwo diffusemap models/weapons/raven/hyperblaster/w_hb_d.tga bumpmap addnormals(models/weapons/raven/hyperblaster/w_hb_local.tga, heightmap(models/weapons/raven/hyperblaster/w_hb_h.tga, 3 )) specularmap models/weapons/raven/hyperblaster/w_hb_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model marine machinegun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/mp_guns/w_mg_lo { noselfshadow unsmoothedtangents renderbump -size 256 256 -aa 2 -trace .05 models/weapons/raven/machinegun/w_mg_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_fullbody_hi.lwo diffusemap models/weapons/raven/machinegun/w_mg_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/w_mg_lo_local.tga, heightmap(models/weapons/raven/machinegun/w_mg_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/w_mg_lo_s.tga } material models/weapons/mp_guns/w_mg_lo_mod_scope { noselfshadow unsmoothedtangents renderbump -size 256 256 -aa 2 -trace .05 models/weapons/raven/machinegun/w_mg_lo_local.tga work/models/weapons/raven/marine_machine_gun/mmg_fullbody_hi.lwo diffusemap models/weapons/raven/machinegun/w_mg_lo_d.tga bumpmap addnormals(models/weapons/raven/machinegun/w_mg_lo_local.tga, heightmap(models/weapons/raven/machinegun/w_mg_lo_h.tga, 3 )) specularmap models/weapons/raven/machinegun/w_mg_lo_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model blaster pistol //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/mp_guns/w_bp { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .15 models/weapons/raven/blaster/w_bp_local.tga work/models/weapons/raven/marine_blaster_pistol/fullmodel_hi.lwo diffusemap models/weapons/raven/blaster/w_bp_d.tga bumpmap addnormals(models/weapons/raven/blaster/w_bp_local.tga, heightmap(models/weapons/raven/blaster/w_bp_h.tga, 3 )) specularmap models/weapons/raven/blaster\w_bp_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model dark matter generator //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/darkmatter/w_dmg { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .08 models/weapons/raven/darkmatter/w_dmg_local.tga work/models/weapons/raven/strogg_dark_matter/dmg_06.lwo diffusemap models/weapons/raven/darkmatter/w_dmg_d.tga bumpmap addnormals(models/weapons/raven/darkmatter/w_dmg_local.tga, heightmap(models/weapons/raven/darkmatter/w_dmg_h.tga, 3 )) specularmap models/weapons/raven/darkmatter/w_dmg_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model shotgun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/mp_guns/w_sg { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .07 models/weapons/raven/shotgun/w_sg_local.tga work/models/weapons/raven/marine_shotgun/sgv2_b_hi.lwo diffusemap models/weapons/raven/shotgun/w_sg_d.tga bumpmap addnormals(models/weapons/raven/shotgun/w_sg_local.tga, heightmap(models/weapons/raven/shotgun/w_sg_h.tga, 3 )) specularmap models/weapons/raven/shotgun/w_sg_s.tga } material models/weapons/mp_guns/w_sg_mod_ammo { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .07 models/weapons/raven/shotgun/w_sg_local.tga work/models/weapons/raven/marine_shotgun/sgv2_b_hi.lwo diffusemap models/weapons/raven/shotgun/w_sg_d.tga bumpmap addnormals(models/weapons/raven/shotgun/w_sg_local.tga, heightmap(models/weapons/raven/shotgun/w_sg_h.tga, 3 )) specularmap models/weapons/raven/shotgun/w_sg_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model rail gun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/railgun/world/w_rg { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .08 models/weapons/raven/railgun/world/w_rg_local.tga work/models/weapons/raven/railgun/rg_08.lwo diffusemap models/weapons/raven/railgun/world/w_rg_d.tga bumpmap addnormals(models/weapons/raven/railgun/world/w_rg_local.tga, heightmap(models/weapons/raven/railgun/world/w_rg_h.tga, 3 )) specularmap models/weapons/raven/railgun/world/w_rg_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model rocketlauncher //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/mp_guns/w_rl { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/rocketlauncher/w_rl_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/rl_hi_11.lwo diffusemap models/weapons/raven/rocketlauncher/w_rl_d.tga bumpmap addnormals(models/weapons/raven/rocketlauncher/w_rl_local.tga, heightmap(models/weapons/raven/rocketlauncher/w_rl_h.tga, 3 )) specularmap models/weapons/raven/rocketlauncher/w_rl_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model grenade launcher //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/mp_guns/w_gl { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/grenadelauncher/w_gl_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_03.lwo diffusemap models/weapons/raven/grenadelauncher/w_gl_d.tga bumpmap addnormals(models/weapons/raven/grenadelauncher/w_gl_local.tga, heightmap(models/weapons/raven/grenadelauncher/w_gl_h.tga, 3 )) specularmap models/weapons/raven/grenadelauncher/w_gl_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model lightning gun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/lightning_gun/w_lg { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .12 models/weapons/raven/lightning_gun/w_lg_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_03.lwo diffusemap models/weapons/raven/lightning_gun/w_lg_d.tga bumpmap addnormals(models/weapons/raven/lightning_gun/w_lg_local.tga, heightmap(models/weapons/raven/lightning_gun/w_lg_h.tga, 3 )) specularmap models/weapons/raven/lightning_gun/w_lg_s.tga } //-------------------------------------------------------------------------------------------------------------------- // multi-player world model nail gun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/nailgun/w_ng { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo diffusemap models/weapons/raven/nailgun/w_ng_d.tga bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 )) specularmap models/weapons/raven/nailgun/w_ng_s.tga } material models/weapons/nailgun/w_ng_mod_ammo { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo diffusemap models/weapons/raven/nailgun/w_ng_d.tga bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 )) specularmap models/weapons/raven/nailgun/w_ng_s.tga } material models/weapons/nailgun/w_ng_mod_scope { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo diffusemap models/weapons/raven/nailgun/w_ng_d.tga bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 )) specularmap models/weapons/raven/nailgun/w_ng_s.tga } material models/weapons/nailgun/w_ng_mod_rof { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .2 models/weapons/raven/nailgun/w_ng_local.tga work/models/weapons/raven/nailgun/nailgun_hi_07.lwo diffusemap models/weapons/raven/nailgun/w_ng_d.tga bumpmap addnormals(models/weapons/raven/nailgun/w_ng_local.tga, heightmap(models/weapons/raven/nailgun/w_ng_h.tga, 3 )) specularmap models/weapons/raven/nailgun/w_ng_s.tga } //-------------------------------------------------------------------------------------------------------------------- // rocket launcher //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/rocketlauncher/rl_lo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 -mergehigh models/weapons/raven/rocketlauncher/rl_lo_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/rl_hi_15.lwo diffusemap models/weapons/raven/rocketlauncher/rl_lo_d.tga bumpmap addnormals(models/weapons/raven/rocketlauncher/rl_lo_local.tga, heightmap(models/weapons/raven/rocketlauncher/rl_lo_h.tga, 4 )) specularmap models/weapons/raven/rocketlauncher/rl_lo_s.tga { blend add map models/weapons/raven/rocketlauncher/rl_lo_g.tga } } material models/weapons/rocketlauncher/wm_rocket_lo { noselfshadow unsmoothedtangents renderbump -size 256 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/rocketlauncher/wm_rocket_lo_local.tga work/models/weapons/raven/strogg_rocket_launcher_new/wm_rocket_hi.lwo diffusemap models/weapons/raven/rocketlauncher/wm_rocket_lo_d.tga bumpmap models/weapons/raven/rocketlauncher/wm_rocket_lo_local.tga specularmap models/weapons/raven/rocketlauncher/wm_rocket_lo_s.tga } //-------------------------------------------------------------------------------------------------------------------- // grenade launcher //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/grenadelauncher/mgl_lo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .08 -mergehigh models/weapons/raven/grenadelauncher/mgl_lo_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_01.lwo diffusemap models/weapons/raven/grenadelauncher/mgl_lo_d.tga bumpmap addnormals(models/weapons/raven/grenadelauncher/mgl_lo_local.tga, heightmap(models/weapons/raven/grenadelauncher/mgl_lo_h.tga, 4 )) specularmap models/weapons/raven/grenadelauncher/mgl_lo_s.tga } material models/weapons/grenadelauncher/w_grenade { noselfshadow unsmoothedtangents renderbump -size 128 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/grenadelauncher/w_grenade_local.tga work/models/weapons/raven/strogg_grenade_launcher/mgl_hi_04.lwo diffusemap models/weapons/raven/grenadelauncher/w_grenade_d.tga bumpmap models/weapons/raven/grenadelauncher/w_grenade_local.tga specularmap models/weapons/raven/grenadelauncher/w_grenade_s.tga { blend add map models/weapons/raven/grenadelauncher/w_grenade_glow.tga } } //-------------------------------------------------------------------------------------------------------------------- // strogg lightning gun //-------------------------------------------------------------------------------------------------------------------0 material models/weapons/lightning_gun/lg_lo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .15 -mergehigh models/weapons/raven/lightning_gun/lg_lo_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_03.lwo diffusemap models/weapons/raven/lightning_gun/lg_lo_d.tga bumpmap addnormals(models/weapons/raven/lightning_gun/lg_lo_local.tga, heightmap(models/weapons/raven/lightning_gun/lg_lo_h.tga, 4 )) specularmap models/weapons/raven/lightning_gun/lg_lo_s.tga } material models/weapons/lightning_gun/tubes_lo { noshadows noselfshadow translucent // twosided unsmoothedtangents renderbump -size 128 128 -aa 2 -trace .05 -mergehigh models/weapons/raven/lightning_gun/tubes_lo_local.tga work/models/weapons/raven/strogg_lightning_gun/lg_hi_07.lwo { blend gl_src_alpha, gl_one_minus_src_alpha //blend blend map models/weapons/raven/lightning_gun/tubes_lo_d.tga } { specularmap models/weapons/raven/lightning_gun/tubes_lo_s.tga } { blend add program sfx/cubemap } } material models/weapons/marine_emp/marine_emp_lo { noselfshadow unsmoothedtangents renderbump -size 512 512 -aa 2 -trace .09 -mergehigh models/weapons/raven/marine_emp/marine_emp_lo_local.tga work/models/weapons/raven/marine_emp/marine_emp_hi.lwo diffusemap models/weapons/raven/marine_emp/emp_lo_d.tga bumpmap addnormals (models/weapons/raven/marine_emp/emp_lo_local.tga, heightmap (models/weapons/raven/marine_emp/emp_lo_h.tga, 2 )) specularmap models/weapons/raven/marine_emp/emp_lo_s.tga } //------------------------------------------------------------------------------------------------------------ material models/mapobjects/marine/weapons/sandbags { noselfshadow unsmoothedtangents renderbump -size 256 512 -aa 2 -trace .06 -mergehigh models/mapobjects/marine/weapons/sandbags_lo_local.tga work/models/mapobjects/marine/weapons/sandbags_hi.lwo diffusemap models/mapobjects/marine/weapons/sandbags_lo_d.tga bumpmap addnormals (models/mapobjects/marine/weapons/sandbags_lo_local.tga, heightmap (models/mapobjects/marine/weapons/sandbags_lo_h.tga, 2 )) specularmap models/mapobjects/marine/weapons/sandbags_lo_s.tga } //------------------------------------------------------------------------------------------------------------ material models/mapobjects/marine/weapons/sb_machine_gun_lo { noselfshadow unsmoothedtangents renderbump -size 256 512 -aa 2 -trace .05 -mergehigh models/mapobjects/marine/weapons/sb_machine_gun_lo_local.tga work/models/mapobjects/marine/weapons/sb_machine_gun_hi.lwo diffusemap models/mapobjects/marine/weapons/sb_machine_gun_lo_d.tga bumpmap addnormals (models/mapobjects/marine/weapons/sb_machine_gun_lo_local.tga, heightmap (models/mapobjects/marine/weapons/sb_machine_gun_lo_h.tga, 2 )) specularmap models/mapobjects/marine/weapons/sb_machine_gun_lo_s.tga } //-------------------------------------------------------------------------------------------------------------------- // dark matter generator //------------------------------------------------------------------------------------------------------------------- material models/weapons/darkmatter/dmg.lwo { noselfshadow unsmoothedtangents renderbump -size 1024 1024 -aa 2 -trace .1 -mergehigh models/weapons/raven/darkmatter/dmg_local.tga work/models/weapons/raven/strogg_dark_matter/dmg_15.lwo diffusemap models/weapons/raven/darkmatter/dmg_d.tga bumpmap addnormals(models/weapons/raven/darkmatter/dmg_local.tga, heightmap(models/weapons/raven/darkmatter/dmg_h.tga, 4 )) specularmap models/weapons/raven/darkmatter/dmg_s.tga { blend add map models/weapons/raven/darkmatter/dmg_g.tga } } //-------------------------------------------------------------------------------------------------------------------- // gauntlet //------------------------------------------------------------------------------------------------------------------- material models/weapons/gauntlet/gauntlet { noselfshadow unsmoothedtangents renderbump -size 1024 512 -aa 2 -trace .1 -mergehigh models/weapons/raven/gauntlet/gauntlet_local.tga work/models/weapons/raven/gauntlet/gauntlet_hi.lwo diffusemap models/weapons/raven/gauntlet/gauntlet_d.tga bumpmap addnormals(models/weapons/raven/gauntlet/gauntlet_local.tga, heightmap(models/weapons/raven/gauntlet/gauntlet_h.tga, 4 )) specularmap models/weapons/raven/gauntlet/gauntlet_s.tga { blend add map models/weapons/raven/gauntlet/gauntlet_g.tga } }