etqw-sdk/base/materials/fogs.mtr

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material fogs/waterFog
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 100
specularPower 10
}
}
material fogs/waterFog_ark
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 6000
specularPower 10
}
}
material fogs/waterFog_island
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 2000
specularPower 2
}
}
material fogs/waterFog_quarry
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 2500
specularPower 10
}
}
material fogs/waterFog_refinery
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 2000
specularPower 20
}
}
material fogs/waterFog_sewer
{
fogLight refractable
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 4000
specularPower 10
}
}
material fogs/waterFog_sewer_interior
{
fogLight refractable
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 400
specularPower 10
}
}
material fogs/waterFog_slipgate_desert_ponds
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 2000
specularPower 20
}
}
material fogs/waterFog_slipgate_nexus_water
{
fogLight refractable
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 400
specularPower 10
}
}
material fogs/slipgate_nexus_ceiling
{
fogLight // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 50
specularPower 2
}
}
material fogs/waterFog_thin
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 5000
specularPower 10
}
}
material fogs/waterFog_rob
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 40
specularPower 6
}
}
material fogs/area22_pitfog
{
fogLight // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 50
specularPower 2
}
}
material fogs/waterFog_volcano_pools
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 2000
specularPower 8
}
}
material fogs/waterFog_valley
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 3000
specularPower 10
}
}
material fogs/volcanoFog1
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 26000
specularPower 10
}
}
material fogs/volcanoFog2
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 40000
specularPower 10
}
}
material fogs/volcanoFog3
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 18000
specularPower 10
}
}
material fogs/waterFog_volcano
{
fogLight refractable // tell the engine it is fog and not a light
noShadows
{
fogMap _fog
fogEnterMap _fogEnter
red parm0
green parm1
blue parm2
alpha 25000
specularPower 10
}
}