287 lines
4.5 KiB
Text
287 lines
4.5 KiB
Text
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material fogs/waterFog
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 100
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specularPower 10
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}
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}
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material fogs/waterFog_ark
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 6000
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specularPower 10
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}
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}
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material fogs/waterFog_island
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 2000
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specularPower 2
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}
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}
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material fogs/waterFog_quarry
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 2500
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specularPower 10
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}
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}
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material fogs/waterFog_refinery
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 2000
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specularPower 20
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}
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}
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material fogs/waterFog_sewer
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{
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fogLight refractable
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 4000
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specularPower 10
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}
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}
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material fogs/waterFog_sewer_interior
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{
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fogLight refractable
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 400
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specularPower 10
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}
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}
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material fogs/waterFog_slipgate_desert_ponds
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 2000
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specularPower 20
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}
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}
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material fogs/waterFog_slipgate_nexus_water
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{
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fogLight refractable
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 400
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specularPower 10
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}
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}
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material fogs/slipgate_nexus_ceiling
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{
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fogLight // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 50
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specularPower 2
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}
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}
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material fogs/waterFog_thin
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 5000
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specularPower 10
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}
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}
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material fogs/waterFog_rob
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 40
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specularPower 6
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}
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}
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material fogs/area22_pitfog
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{
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fogLight // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 50
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specularPower 2
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}
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}
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material fogs/waterFog_volcano_pools
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 2000
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specularPower 8
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}
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}
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material fogs/waterFog_valley
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 3000
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specularPower 10
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}
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}
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material fogs/volcanoFog1
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 26000
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specularPower 10
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}
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}
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material fogs/volcanoFog2
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 40000
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specularPower 10
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}
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}
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material fogs/volcanoFog3
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 18000
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specularPower 10
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}
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}
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material fogs/waterFog_volcano
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{
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fogLight refractable // tell the engine it is fog and not a light
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noShadows
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{
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fogMap _fog
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fogEnterMap _fogEnter
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red parm0
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green parm1
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blue parm2
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alpha 25000
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specularPower 10
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}
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}
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