469 lines
8.9 KiB
Plaintext
469 lines
8.9 KiB
Plaintext
// =======================================
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// GENERAL USE CLIP for players and vehicles
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// =======================================
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material textures/common/clip {
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qer_editorimage textures/common/clip.tga
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noimpact
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nonsolid
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playerclip
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flyerhiveclip
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vehicleclip
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noshadows
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collision
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surfaceType "none"
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}
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material textures/common/clip_metal {
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qer_editorimage textures/common/clip_metal.tga
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noimpact
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nonsolid
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playerclip
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flyerhiveclip
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vehicleclip
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noshadows
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collision
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surfaceType "metal"
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}
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material textures/common/clip_noflyer {
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qer_editorimage textures/common/clip_noflyer.tga
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noimpact
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nonsolid
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playerclip
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vehicleclip
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noshadows
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collision
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surfaceType "none"
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}
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// =======================================
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// PLAYER CLIP
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// =======================================
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template templates/player_clip {
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text {
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qer_editorimage textures/common/player_clip.tga
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noimpact
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nonsolid
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playerclip
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flyerhiveclip
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noshadows
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collision
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surfaceType "SurfaceType"
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/player_clip {
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useTemplate templates/player_clip <
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>
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}
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material textures/common/player_clip_metal {
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useTemplate templates/player_clip <
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"metal"
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>
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}
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material textures/common/player_clip_wood {
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useTemplate templates/player_clip <
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"wood"
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>
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}
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material textures/common/player_clip_concrete {
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useTemplate templates/player_clip <
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"concrete"
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>
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}
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material textures/common/player_clip_glass {
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useTemplate templates/player_clip <
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"glass"
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>
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}
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// =======================================
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// VEHICLE CLIP
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// =======================================
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template templates/vehicle_clip {
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text {
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qer_editorimage textures/common/vehicle_clip.tga
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nonsolid
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vehicleclip
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noshadows
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surfaceType "SurfaceType"
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collision
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/vehicle_clip {
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useTemplate templates/vehicle_clip <
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>
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}
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material textures/common/vehicle_clip_metal {
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useTemplate templates/vehicle_clip <
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"metal"
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>
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}
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material textures/common/vehicle_clip_wood {
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useTemplate templates/vehicle_clip <
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"wood"
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>
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}
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material textures/common/vehicle_clip_concrete {
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useTemplate templates/vehicle_clip <
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"concrete"
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>
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}
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material textures/common/vehicle_clip_snow {
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useTemplate templates/vehicle_clip <
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"snow"
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>
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}
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// =======================================
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// VEHICLE + PLAYER CLIP
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// =======================================
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template templates/vehicleplayer_clip {
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text {
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qer_editorimage textures/common/clipplus.tga
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noimpact
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nonsolid
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playerclip
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flyerhiveclip
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vehicleclip
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moveableclip
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noshadows
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collision
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surfaceType "SurfaceType"
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/vehicleplayer_clip {
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useTemplate templates/vehicleplayer_clip <
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>
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}
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material textures/common/vehicleplayer_clip_metal {
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useTemplate templates/vehicleplayer_clip <
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"metal"
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>
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}
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material textures/common/vehicleplayer_clip_wood {
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useTemplate templates/vehicleplayer_clip <
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"wood"
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>
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}
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material textures/common/vehicleplayer_clip_concrete {
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useTemplate templates/vehicleplayer_clip <
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"concrete"
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>
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}
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material textures/common/vehicleplayer_clip_glass {
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useTemplate templates/vehicleplayer_clip <
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"glass"
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>
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}
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material textures/common/vehicleplayer_clip_snow {
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useTemplate templates/vehicleplayer_clip <
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"snow"
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>
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}
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// =======================================
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// WALKER CLIP
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// =======================================
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template templates/walker_clip {
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text {
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qer_editorimage textures/common/walker_clip.tga
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nonsolid
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walkerclip
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noshadows
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surfaceType "SurfaceType"
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collision
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/walker_clip {
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useTemplate templates/walker_clip <
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>
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}
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material textures/common/walker_clip_metal {
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useTemplate templates/walker_clip <
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"metal"
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>
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}
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material textures/common/walker_clip_wood {
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useTemplate templates/walker_clip <
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"wood"
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>
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}
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material textures/common/walker_clip_concrete {
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useTemplate templates/walker_clip <
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"concrete"
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>
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}
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material textures/common/walker_clip_snow {
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useTemplate templates/walker_clip <
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"snow"
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>
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}
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// =======================================
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// COLLISION
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// =======================================
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template templates/collision {
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text {
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qer_editorimage textures/common/collision.tga
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noshadows
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collision
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vertexPositionOnly
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surfaceType "SurfaceType"
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/collision {
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useTemplate templates/collision <
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>
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}
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material textures/common/collision_concrete {
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forceOverlays
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useTemplate templates/collision <
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"concrete"
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>
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}
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material textures/common/collision_glass {
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forceOverlays
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useTemplate templates/collision <
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"glass"
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>
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}
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material textures/common/collision_leaves {
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qer_editorimage textures/common/collision_leaves.tga
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collision
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nonsolid
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projectileclip
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noshadows
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surfaceType "leaves"
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}
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material textures/common/collision_pine {
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qer_editorimage textures/common/collision_leaves.tga
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collision
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nonsolid
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projectileclip
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noshadows
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surfaceType "pine"
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}
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material textures/common/collision_metal {
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forceOverlays
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useTemplate templates/collision <
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"metal"
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>
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}
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material textures/common/collision_snow {
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forceOverlays
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useTemplate templates/collision <
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"snow"
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>
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}
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material textures/common/collision_wood {
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forceOverlays
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useTemplate templates/collision <
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"wood"
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>
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}
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// =======================================
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// COLLISION WATER (for special cases)
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// =======================================
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// used when you don't need a water volume but still need the fx
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material textures/common/collision_water {
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qer_editorimage textures/common/collision_water
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surfaceType "water"
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}
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// used when you don't need a water volume but still need the fx
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// (this version uses smaller explosion fx than the above)
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material textures/common/collision_water_interior {
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qer_editorimage textures/common/collision_water
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surfaceType "water_interior"
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}
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// =======================================
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// RENDERMODEL CLIP
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// =======================================
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template templates/rendermodel_clip {
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text {
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qer_editorimage textures/common/rendermodel_clip.tga
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collision
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nonsolid
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rendermodelclip
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noshadows
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surfaceType "SurfaceType"
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/rendermodel_clip {
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forceOverlays
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useTemplate templates/rendermodel_clip <
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>
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}
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material textures/common/rendermodel_clip_metal {
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forceOverlays
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useTemplate templates/rendermodel_clip <
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"metal"
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>
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}
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material textures/common/rendermodel_clip_wood {
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forceOverlays
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useTemplate templates/rendermodel_clip <
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"wood"
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>
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}
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material textures/common/rendermodel_clip_concrete {
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forceOverlays
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useTemplate templates/rendermodel_clip <
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"concrete"
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>
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}
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material textures/common/rendermodel_clip_glass {
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forceOverlays
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useTemplate templates/rendermodel_clip <
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"glass"
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>
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}
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material textures/common/rendermodel_clip_snow {
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forceOverlays
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useTemplate templates/rendermodel_clip <
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"snow"
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>
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}
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// =======================================
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// RENDERMODEL + PLAYER CLIP
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// =======================================
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template templates/rendermodel_player_clip {
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text {
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qer_editorimage textures/common/collision.tga
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noshadows
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collision
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nonsolid
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rendermodelclip
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playerclip
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flyerhiveclip
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vertexPositionOnly
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surfaceType "SurfaceType"
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}
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parameters < SurfaceType = "none" >
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}
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material textures/common/rendermodel_player_clip {
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useTemplate templates/rendermodel_player_clip <
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>
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}
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material textures/common/rendermodel_player_clip_metal {
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useTemplate templates/rendermodel_player_clip <
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"metal"
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>
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}
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material textures/common/rendermodel_player_clip_wood {
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useTemplate templates/rendermodel_player_clip <
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"wood"
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>
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}
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material textures/common/rendermodel_player_clip_concrete {
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useTemplate templates/rendermodel_player_clip <
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"concrete"
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>
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}
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// =======================================
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// PROJECTILE CLIP
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// =======================================
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// a clip that allows bullets to pass through, but not rockets, etc.
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material textures/common/projectile_clip {
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qer_editorimage textures/common/projectile_clip.tga
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nonsolid
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collision
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playerclip
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flyerhiveclip
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vehicleclip
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projectileclip
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noshadows
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surfaceType "none"
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}
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material textures/common/explosion_clip {
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qer_editorimage textures/common/explosion_clip.tga
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nonsolid
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collision
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explosionclip
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noshadows
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surfaceType "none"
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}
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material textures/common/collision_clip_concrete {
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qer_editorimage textures/common/collision_concrete.tga
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collision
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nonsolid
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projectileclip
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noshadows
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surfaceType "concrete"
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}
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