// ======================================= // GENERAL USE CLIP for players and vehicles // ======================================= material textures/common/clip { qer_editorimage textures/common/clip.tga noimpact nonsolid playerclip flyerhiveclip vehicleclip noshadows collision surfaceType "none" } material textures/common/clip_metal { qer_editorimage textures/common/clip_metal.tga noimpact nonsolid playerclip flyerhiveclip vehicleclip noshadows collision surfaceType "metal" } material textures/common/clip_noflyer { qer_editorimage textures/common/clip_noflyer.tga noimpact nonsolid playerclip vehicleclip noshadows collision surfaceType "none" } // ======================================= // PLAYER CLIP // ======================================= template templates/player_clip { text { qer_editorimage textures/common/player_clip.tga noimpact nonsolid playerclip flyerhiveclip noshadows collision surfaceType "SurfaceType" } parameters < SurfaceType = "none" > } material textures/common/player_clip { useTemplate templates/player_clip < > } material textures/common/player_clip_metal { useTemplate templates/player_clip < "metal" > } material textures/common/player_clip_wood { useTemplate templates/player_clip < "wood" > } material textures/common/player_clip_concrete { useTemplate templates/player_clip < "concrete" > } material textures/common/player_clip_glass { useTemplate templates/player_clip < "glass" > } // ======================================= // VEHICLE CLIP // ======================================= template templates/vehicle_clip { text { qer_editorimage textures/common/vehicle_clip.tga nonsolid vehicleclip noshadows surfaceType "SurfaceType" collision } parameters < SurfaceType = "none" > } material textures/common/vehicle_clip { useTemplate templates/vehicle_clip < > } material textures/common/vehicle_clip_metal { useTemplate templates/vehicle_clip < "metal" > } material textures/common/vehicle_clip_wood { useTemplate templates/vehicle_clip < "wood" > } material textures/common/vehicle_clip_concrete { useTemplate templates/vehicle_clip < "concrete" > } material textures/common/vehicle_clip_snow { useTemplate templates/vehicle_clip < "snow" > } // ======================================= // VEHICLE + PLAYER CLIP // ======================================= template templates/vehicleplayer_clip { text { qer_editorimage textures/common/clipplus.tga noimpact nonsolid playerclip flyerhiveclip vehicleclip moveableclip noshadows collision surfaceType "SurfaceType" } parameters < SurfaceType = "none" > } material textures/common/vehicleplayer_clip { useTemplate templates/vehicleplayer_clip < > } material textures/common/vehicleplayer_clip_metal { useTemplate templates/vehicleplayer_clip < "metal" > } material textures/common/vehicleplayer_clip_wood { useTemplate templates/vehicleplayer_clip < "wood" > } material textures/common/vehicleplayer_clip_concrete { useTemplate templates/vehicleplayer_clip < "concrete" > } material textures/common/vehicleplayer_clip_glass { useTemplate templates/vehicleplayer_clip < "glass" > } material textures/common/vehicleplayer_clip_snow { useTemplate templates/vehicleplayer_clip < "snow" > } // ======================================= // WALKER CLIP // ======================================= template templates/walker_clip { text { qer_editorimage textures/common/walker_clip.tga nonsolid walkerclip noshadows surfaceType "SurfaceType" collision } parameters < SurfaceType = "none" > } material textures/common/walker_clip { useTemplate templates/walker_clip < > } material textures/common/walker_clip_metal { useTemplate templates/walker_clip < "metal" > } material textures/common/walker_clip_wood { useTemplate templates/walker_clip < "wood" > } material textures/common/walker_clip_concrete { useTemplate templates/walker_clip < "concrete" > } material textures/common/walker_clip_snow { useTemplate templates/walker_clip < "snow" > } // ======================================= // COLLISION // ======================================= template templates/collision { text { qer_editorimage textures/common/collision.tga noshadows collision vertexPositionOnly surfaceType "SurfaceType" } parameters < SurfaceType = "none" > } material textures/common/collision { useTemplate templates/collision < > } material textures/common/collision_concrete { forceOverlays useTemplate templates/collision < "concrete" > } material textures/common/collision_glass { forceOverlays useTemplate templates/collision < "glass" > } material textures/common/collision_leaves { qer_editorimage textures/common/collision_leaves.tga collision nonsolid projectileclip noshadows surfaceType "leaves" } material textures/common/collision_pine { qer_editorimage textures/common/collision_leaves.tga collision nonsolid projectileclip noshadows surfaceType "pine" } material textures/common/collision_metal { forceOverlays useTemplate templates/collision < "metal" > } material textures/common/collision_snow { forceOverlays useTemplate templates/collision < "snow" > } material textures/common/collision_wood { forceOverlays useTemplate templates/collision < "wood" > } // ======================================= // COLLISION WATER (for special cases) // ======================================= // used when you don't need a water volume but still need the fx material textures/common/collision_water { qer_editorimage textures/common/collision_water surfaceType "water" } // used when you don't need a water volume but still need the fx // (this version uses smaller explosion fx than the above) material textures/common/collision_water_interior { qer_editorimage textures/common/collision_water surfaceType "water_interior" } // ======================================= // RENDERMODEL CLIP // ======================================= template templates/rendermodel_clip { text { qer_editorimage textures/common/rendermodel_clip.tga collision nonsolid rendermodelclip noshadows surfaceType "SurfaceType" } parameters < SurfaceType = "none" > } material textures/common/rendermodel_clip { forceOverlays useTemplate templates/rendermodel_clip < > } material textures/common/rendermodel_clip_metal { forceOverlays useTemplate templates/rendermodel_clip < "metal" > } material textures/common/rendermodel_clip_wood { forceOverlays useTemplate templates/rendermodel_clip < "wood" > } material textures/common/rendermodel_clip_concrete { forceOverlays useTemplate templates/rendermodel_clip < "concrete" > } material textures/common/rendermodel_clip_glass { forceOverlays useTemplate templates/rendermodel_clip < "glass" > } material textures/common/rendermodel_clip_snow { forceOverlays useTemplate templates/rendermodel_clip < "snow" > } // ======================================= // RENDERMODEL + PLAYER CLIP // ======================================= template templates/rendermodel_player_clip { text { qer_editorimage textures/common/collision.tga noshadows collision nonsolid rendermodelclip playerclip flyerhiveclip vertexPositionOnly surfaceType "SurfaceType" } parameters < SurfaceType = "none" > } material textures/common/rendermodel_player_clip { useTemplate templates/rendermodel_player_clip < > } material textures/common/rendermodel_player_clip_metal { useTemplate templates/rendermodel_player_clip < "metal" > } material textures/common/rendermodel_player_clip_wood { useTemplate templates/rendermodel_player_clip < "wood" > } material textures/common/rendermodel_player_clip_concrete { useTemplate templates/rendermodel_player_clip < "concrete" > } // ======================================= // PROJECTILE CLIP // ======================================= // a clip that allows bullets to pass through, but not rockets, etc. material textures/common/projectile_clip { qer_editorimage textures/common/projectile_clip.tga nonsolid collision playerclip flyerhiveclip vehicleclip projectileclip noshadows surfaceType "none" } material textures/common/explosion_clip { qer_editorimage textures/common/explosion_clip.tga nonsolid collision explosionclip noshadows surfaceType "none" } material textures/common/collision_clip_concrete { qer_editorimage textures/common/collision_concrete.tga collision nonsolid projectileclip noshadows surfaceType "concrete" }