298 lines
No EOL
15 KiB
Markdown
298 lines
No EOL
15 KiB
Markdown
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stringMap climate_skins_arctic {
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"skin_badger" "skins/vehicles/gdf/badger/arctic"
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"skin_husky" "skins/vehicles/gdf/husky/arctic"
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"skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic"
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"skin_anansi" "skins/vehicles/gdf/anansi/arctic"
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"skin_trojan" "skins/vehicles/gdf/trojan/arctic"
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"skin_titan" "skins/vehicles/gdf/titan/arctic"
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"skin_magog" "skins/vehicles/gdf/magog/arctic"
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"skin_mcp" "skins/vehicles/gdf/mcp/arctic"
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"skin_gdf" "skins/players/gdf/arctic"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic"
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"skin_body_gdf_fade" "skins/edf/players/body/fade/arctic"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/arctic"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/arctic"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic"
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}
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stringMap climate_skins_temperate {
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"skin_badger" "skins/vehicles/gdf/badger/temperate"
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate"
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"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
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"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
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"skin_titan" "skins/vehicles/gdf/titan/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_mcp" "skins/vehicles/gdf/mcp/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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}
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stringMap climate_skins_area22 {
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"skin_badger" "skins/vehicles/gdf/badger/temperate"
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
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"skin_titan" "skins/vehicles/gdf/titan/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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}
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stringMap climate_skins_ark {
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"skin_badger" "skins/vehicles/gdf/badger/arctic"
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"skin_husky" "skins/vehicles/gdf/husky/arctic"
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"skin_bumblebee" "skins/vehicles/gdf/bumblebee/arctic"
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"skin_anansi" "skins/vehicles/gdf/anansi/arctic"
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"skin_trojan" "skins/vehicles/gdf/trojan/arctic"
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"skin_titan" "skins/vehicles/gdf/titan/arctic"
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"skin_magog" "skins/vehicles/gdf/magog/arctic"
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"skin_gdf" "skins/players/gdf/arctic"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic"
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"skin_body_gdf_fade" "skins/edf/players/body/fade/arctic"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/arctic"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/arctic"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic"
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}
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stringMap climate_skins_island {
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"skin_badger" "skins/vehicles/gdf/badger/temperate"
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_bumblebee" "skins/vehicles/gdf/bumblebee/temperate"
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"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
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"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
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"skin_titan" "skins/vehicles/gdf/titan/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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}
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stringMap climate_skins_quarry {
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"skin_badger" "skins/vehicles/gdf/badger/temperate"
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
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"skin_titan" "skins/vehicles/gdf/titan/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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}
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stringMap climate_skins_refinery {
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"skin_badger" "skins/vehicles/gdf/badger/temperate"
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_anansi" "skins/vehicles/gdf/anansi/temperate"
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"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
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"skin_titan" "skins/vehicles/gdf/titan/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_mcp" "skins/vehicles/gdf/mcp/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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}
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stringMap climate_skins_salvage {
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"skin_husky" "skins/vehicles/gdf/husky/arctic"
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"skin_magog" "skins/vehicles/gdf/magog/arctic"
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"skin_gdf" "skins/players/gdf/arctic"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm_arctic"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer_arctic"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops_arctic"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops_arctic"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost/arctic"
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"skin_body_gdf_fade" "skins/edf/players/body/fade/arctic"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret_arctic"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm_arctic"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery_arctic"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets_arctic"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm_arctic"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel_arctic"
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}
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stringMap climate_skins_sewer {
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"skin_badger" "skins/vehicles/gdf/badger/temperate"
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_trojan" "skins/vehicles/gdf/trojan/temperate"
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"skin_titan" "skins/vehicles/gdf/titan/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_trojan_cockpit" "skins/vehicles/gdf/trojan_cockpit/temperate"
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"skin_badger_cockpit" "skins/vehicles/gdf/badger_cockpit/temperate"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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}
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stringMap climate_skins_volcano {
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"skin_husky" "skins/vehicles/gdf/husky/temperate"
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"skin_magog" "skins/vehicles/gdf/magog/temperate"
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"skin_gdf" "skins/players/gdf/temperate"
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"skin_weapon_gdf" "skins/characters/edf_player/gdf_arm"
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"skin_weapon_gdf_binoc_eng" "skins/models/tools/binoculars/binoculars_lens_engineer"
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"skin_weapon_gdf_binoc_fops" "skins/models/tools/binoculars/binoculars_lens_fieldops"
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"skin_weapon_gdf_binoc_cops" "skins/models/tools/binoculars/binoculars_lens_covertops"
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"skin_body_gdf_spawnhost" "skins/player/spawnhost"
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"skin_body_gdf_fade" "skins/edf/players/body/fade"
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"skin_body_strogg_fade" "skins/strogg/players/body/fade"
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"skin_deployable_aa" "skins/structures/edf/deployables/weapons/anti_personnel_turret/turret"
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"skin_deployable_assm" "skins/structures/edf/deployables/weapons/anti_ssm_turret/anti_ssm"
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"skin_deployable_artillery" "skins/structures/edf/fsb/artillery/artillery"
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"skin_deployable_rockets" "skins/structures/edf/fsb/rockets/rockets"
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"skin_deployable_ssm" "skins/structures/edf/fsb/ssm/ssm"
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"skin_deployable_intel" "skins/structures/edf/deployables/intel"
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} |