703 lines
No EOL
12 KiB
Text
703 lines
No EOL
12 KiB
Text
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// ======================================
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// Generic
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// ======================================
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locString game/tt/intro/generic/fire_deploy_item {
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text "#str_00005000"
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}
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locString game/tt/intro/generic/fire_throw_item {
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text "#str_00005001"
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}
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locString game/tt/intro/generic/fire_use_item {
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text "#str_00005002"
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}
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locString game/tt/intro/generic/need_charge {
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text "#str_00005003"
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}
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locString game/tt/intro/generic/fire_shoot_item {
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text "#str_00005004"
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}
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locString game/tt/intro/generic/reload_weapon {
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text "#str_00005005"
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}
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locString game/tt/intro/generic/scope_weapon {
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text "#str_00005006"
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}
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locString game/tt/intro/generic/descope_weapon {
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text "#str_00005007"
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}
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locString game/tt/intro/generic/zoom_scope {
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text "#str_00005008"
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}
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locString game/tt/intro/generic/ironsights_1 {
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text "#str_00005009"
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}
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locString game/tt/intro/generic/ironsights_2 {
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text "#str_00005010"
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}
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locString game/tt/intro/generic/deploy_intro_1 {
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text "#str_00005011"
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}
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locString game/tt/intro/generic/deploy_intro_2 {
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text "#str_00005012"
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}
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locString game/tt/intro/generic/deploy_start {
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text "#str_00005013"
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}
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locString game/tt/intro/generic/deploy_rotate {
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text "#str_00005014"
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}
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locString game/tt/intro/generic/fire_drop_item {
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text "#str_00005015"
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}
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locString game/tt/intro/generic/no_firesupport {
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text "#str_00005016"
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}
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locString game/tt/intro/generic/heat {
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text "#str_00005017"
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}
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locString game/tt/intro/team/gdf/parachute {
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text "#str_00010948"
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}
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locString game/tt/intro/team/strogg/parachute {
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text "#str_00010947"
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}
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locString game/tt/intro/generic/fire_activate_use_item {
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text "#str_00005020"
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}
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locString game/tt/intro/generic/assaultriflegrenade_grenade_1 {
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text "#str_00005021"
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}
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locString game/tt/intro/generic/assaultriflegrenade_grenade_2 {
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text "#str_00005022"
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}
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locString game/tt/intro/unknown_targeting_location {
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text "#str_00005023"
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}
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// ======================================
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// General
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// ======================================
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locString game/tt/intro/knife_1 {
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text "#str_00005058"
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}
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locString game/tt/intro/knife_1_backstab {
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text "#str_00005122"
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}
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locString game/tt/intro/pistol_1 {
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text "#str_00005064"
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}
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locString game/tt/intro/machinepistol_1 {
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text "#str_00005110"
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}
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locString game/tt/intro/assaultrifle_1 {
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text "#str_00005065"
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}
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locString game/tt/intro/assaultriflegrenade_1 {
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text "#str_00005066"
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}
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locString game/tt/intro/assaultrifle_scoped_1 {
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text "#str_00005109"
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}
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locString game/tt/intro/grenade_shrap_1 {
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text "#str_00005067"
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}
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locString game/tt/intro/grenade_frag_1 {
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text "#str_00005068"
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}
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locString game/tt/intro/shotgun_1 {
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text "#str_00005074"
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}
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locString game/tt/intro/spikes_1 {
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text "#str_00005084"
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}
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locString game/tt/intro/spikes_1_backstab {
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text "#str_00005123"
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}
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locString game/tt/intro/blaster_1 {
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text "#str_00005085"
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}
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locString game/tt/intro/lacerator_1 {
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text "#str_00005086"
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}
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locString game/tt/intro/nailgun_1 {
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text "#str_00005090"
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}
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locString game/tt/intro/laceratorgrenade_1 {
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text "#str_00005116"
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}
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locString game/tt/intro/laceratorgrenade_2 {
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text "#str_00005094"
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}
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locString game/tt/intro/akimbopistols_1 {
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text "#str_00005113"
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}
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locString game/tt/intro/fire_altfire_deploy_mine {
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text "#str_00005115"
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}
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// ======================================
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// Covert ops
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// ======================================
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// Third Eye
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locString game/tt/intro/third_eye_1 {
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text "#str_00005050"
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}
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locString game/tt/intro/third_eye_deployed_1 {
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text "#str_00005051"
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}
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locString game/tt/intro/third_eye_deployed_2 {
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text "#str_00005052"
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}
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locString game/tt/intro/third_eye_outofrange {
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text "#str_00005114"
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}
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// Smoke Grenade
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locString game/tt/intro/smoke_grenade_1 {
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text "#str_00005053"
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}
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// Hacking Tool
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locString game/tt/intro/hacking_tool_1 {
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text "#str_00005054"
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}
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locString game/tt/intro/hacking_tool_action_failed {
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text "#str_00005057"
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}
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// EMP Grenade
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locString game/tt/intro/emp_grenade_1 {
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text "#str_00005055"
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}
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// Sniper Rifle
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locString game/tt/intro/sniperrifle_1 {
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text "#str_00005056"
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}
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// Silenced Pistol
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locString game/tt/intro/silencedpistol_1 {
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text "#str_00005059"
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}
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// Radar
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locString game/tt/intro/radar/deploy_finished {
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text "#str_00005060"
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}
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// Disguise
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locString game/tt/intro/dead_body/disguise {
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text "#str_00005061"
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}
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// Spotter
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locString game/tt/intro/spotter_1 {
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text "#str_00005062"
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}
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locString game/tt/intro/spotter/scope_up {
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text "#str_00005063"
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}
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// ======================================
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// Engineer
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// ======================================
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// Pliers
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locString game/tt/intro/pliers_1 {
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text "#str_00005069"
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}
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locString game/tt/intro/pliers_action_failed {
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text "#str_00005070"
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}
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locString game/tt/intro/pliers_enemy_repair {
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text "#str_00005112"
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}
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// HE Charge
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locString game/tt/intro/he_charge_action_failed {
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text "#str_00005071"
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}
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locString game/tt/intro/he_charge_1 {
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text "#str_00005072"
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}
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locString game/tt/intro/landmine_1 {
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text "#str_00005073"
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}
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// ======================================
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// Soldier
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// ======================================
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// GPMG
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locString game/tt/intro/gpmg_1 {
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text "#str_00005075"
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}
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// Rocket Launcher
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locString game/tt/intro/rocketlauncher_1 {
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text "#str_00005076"
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}
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locString game/tt/intro/rocketlauncher_lockon {
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text "#str_00005077"
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}
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// ======================================
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// Medic
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// ======================================
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// Defibs
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locString game/tt/intro/defibrillator_1 {
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text "#str_00005078"
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}
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locString game/tt/intro/defibrillator_2 {
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text "#str_00005124"
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}
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// Health Packs
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locString game/tt/intro/healthpack_1 {
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text "#str_00005079"
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}
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locString game/tt/intro/supply_marker_medic_1 {
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text "#str_00005111"
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}
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// ======================================
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// Fieldops
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// ======================================
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// Ammo packs
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locString game/tt/intro/ammopack_1 {
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text "#str_00005080"
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}
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// Airstrike Marker
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locString game/tt/intro/airstrike_marker_gdf_1 {
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text "#str_00005081"
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}
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// Targetting
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locString game/tt/intro/binoculars_fieldops_1 {
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text "#str_00005082"
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}
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locString game/tt/intro/binoculars_fieldops_scope_up_1 {
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text "#str_00005083"
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}
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// ======================================
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// Aggressor
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// ======================================
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// Obliterator
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locString game/tt/intro/obliterator_1 {
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text "#str_00005087"
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}
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locString game/tt/intro/obliterator_ironsights_1 {
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text "#str_00005088"
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}
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// Hyperblaster
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locString game/tt/intro/hyperblaster_1 {
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text "#str_00005089"
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}
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// ======================================
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// Meditech
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// ======================================
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// Stroyent Tool
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locString game/tt/intro/stroyent_tool_1 {
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text "#str_00005091"
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}
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locString game/tt/intro/stroyent_tool_2 {
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text "#str_00005125"
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}
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locString game/tt/intro/stroyent_tool_action_failed {
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text "#str_00005092"
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}
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// Stroyent Cells
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locString game/tt/intro/stroyentcells_1 {
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text "#str_00005093"
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}
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// ======================================
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// Constructor
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// ======================================
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// Repair Drone
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locString game/tt/intro/repair_drone_1 {
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text "#str_00005095"
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}
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locString game/tt/intro/repair_drone_advanced {
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text "#str_00005121"
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}
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locString game/tt/intro/repair_drone_action_failed {
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text "#str_00005070"
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}
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locString game/tt/intro/repair_drone_enemy_repair {
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text "#str_00005112"
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}
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locString game/tt/intro/repair_drone_deployed_intro_1 {
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text "#str_00005117"
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}
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locString game/tt/intro/repair_drone_deployed_intro_2 {
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text "#str_00005118"
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}
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// Plasma Charge
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locString game/tt/intro/plasma_charge_1 {
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text "#str_00005096"
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}
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locString game/tt/intro/plasma_charge_action_failed {
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text "#str_00005097"
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}
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// Violator Beacon
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locString game/tt/intro/airstrike_marker_strogg_1 {
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text "#str_00005098"
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}
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// ======================================
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// Oppressor
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// ======================================
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// Targetting
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locString game/tt/intro/trinoculars_oppressor_1 {
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text "#str_00005082"
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}
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locString game/tt/intro/trinoculars_oppressor_scope_up_1 {
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text "#str_00005083"
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}
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// Force Shield
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locString game/tt/intro/force_shield_1 {
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text "#str_00005099"
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}
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// ======================================
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// Infiltrator
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// ======================================
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// Railgun
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locString game/tt/intro/railgun_1 {
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text "#str_00005100"
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}
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locString game/tt/intro/railgun_charge {
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text "#str_00005101"
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}
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// Scrambler
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locString game/tt/intro/scrambler_grenade_1 {
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text "#str_00005102"
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}
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locString game/tt/intro/scrambler_grenade_2 {
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text "#str_00005024"
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}
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// Hacking Tool
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locString "game/tt/intro/spike_infiltrator_1" {
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text "#str_00005103"
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}
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locString "game/tt/intro/spike_infiltrator_action_failed" {
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text "#str_00005057"
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}
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// Flyer Hive
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locString game/tt/intro/flyerhive_1 {
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text "#str_00005104"
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}
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locString game/tt/intro/flyerhive_feedback {
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text "#str_00005105"
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}
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locString game/tt/intro/flyerhive_deployed_1 {
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text "#str_00005119"
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}
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locString game/tt/intro/flyerhive_deployed_2 {
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text "#str_00005120"
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}
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// Teleporter
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locString game/tt/intro/teleporter_1 {
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text "#str_00005106"
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}
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locString game/tt/intro/teleporter_deployed_1 {
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text "#str_00005107"
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}
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locString game/tt/intro/teleporter_deployed_2 {
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text "#str_00005108"
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}
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locString game/tt/intro/teleporter_destroy {
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text "#str_00005217"
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}
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// ======================================
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// Objective hints
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// ======================================
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locString game/tt/intro/hack_me_1 {
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text "#str_00005200"
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}
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locString game/tt/intro/hack_me_2 {
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text "#str_00005201"
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}
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locString game/tt/intro/hack_me_3 {
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text "#str_00005202"
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}
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locString game/tt/intro/build_me_1 {
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text "#str_00005203"
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}
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locString game/tt/intro/build_me_2 {
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text "#str_00005204"
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}
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locString game/tt/intro/arm_me_1 {
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text "#str_00005203"
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}
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locString game/tt/intro/arm_me_2 {
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text "#str_00005205"
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}
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locString game/tt/intro/arm_me_3 {
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text "#str_00005206"
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}
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locString game/tt/intro/destroy_me_1 {
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text "#str_00005207"
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}
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locString game/tt/intro/destroy_me_2 {
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text "#str_00005208"
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}
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locString game/tt/intro/player_revive_gdf_1 {
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text "#str_00005209"
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}
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locString game/tt/intro/player_revive_gdf_2 {
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text "#str_00005210"
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}
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locString game/tt/intro/dead_body/spawnhost_1 {
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text "#str_00005211"
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}
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locString game/tt/intro/dead_body/spawnhost_2 {
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text "#str_00005212"
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}
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locString game/tt/intro/spawn_host/gdf_1 {
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text "#str_00005214"
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}
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locString game/tt/intro/spawn_host/gdf_2 {
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text "#str_00005215"
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}
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locString game/tt/intro/spawn_host/strogg_use {
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text "#str_00005216"
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}
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locString game/tt/intro/build_me_3 {
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text "#str_00005213"
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}
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locString game/tt/intro/arm_me_4 {
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text "#str_00005213"
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}
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locString game/tt/intro/capturable_spawn_liberate_1 {
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text "#str_00005218"
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}
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locString game/tt/intro/capturable_spawn_capture_1 {
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text "#str_00005219"
|
|
}
|
|
|
|
locString game/tt/intro/build_me_4 {
|
|
text "#str_00005220"
|
|
}
|
|
|
|
locString game/tt/intro/build_tower {
|
|
text "#str_00005224"
|
|
}
|
|
|
|
locString game/tt/intro/arm_me_plasmacharge_2 {
|
|
text "#str_00005225"
|
|
}
|
|
|
|
locString game/tt/intro/destroy_me_strogg_1 {
|
|
text "#str_00005226"
|
|
}
|
|
|
|
locString game/tt/intro/destroy_me_strogg_2 {
|
|
text "#str_00005227"
|
|
}
|
|
|
|
locString game/tt/intro/arm_me_plasmacharge_1 {
|
|
text "#str_00005228"
|
|
}
|
|
|
|
locString game/tt/intro/arm_me_hecharge_1 {
|
|
text "#str_00005228"
|
|
}
|
|
|
|
locString game/tt/intro/build_gdf {
|
|
text "#str_00005229"
|
|
}
|
|
|
|
locString game/tt/intro/build_strogg {
|
|
text "#str_00005230"
|
|
}
|
|
|
|
locString game/tt/intro/destroy_gdf {
|
|
text "#str_00005231"
|
|
}
|
|
|
|
locString game/tt/intro/destroy_strogg {
|
|
text "#str_00005232"
|
|
}
|
|
|
|
locString game/tt/intro/hack_gdf {
|
|
text "#str_00005233"
|
|
}
|
|
|
|
locString game/tt/intro/hack_strogg {
|
|
text "#str_00005234"
|
|
}
|
|
|
|
// ======================================
|
|
// Deployables
|
|
// ======================================
|
|
locString game/tt/intro/apt/enter {
|
|
text "#str_00005300"
|
|
}
|
|
|
|
locString game/tt/intro/avt/enter {
|
|
text "#str_00005301"
|
|
}
|
|
|
|
|
|
// ======================================
|
|
// Vehicles
|
|
// ======================================
|
|
locString game/tt/intro/vehicle/enter {
|
|
text "#str_00005302"
|
|
} |