// ====================================== // Generic // ====================================== locString game/tt/intro/generic/fire_deploy_item { text "#str_00005000" } locString game/tt/intro/generic/fire_throw_item { text "#str_00005001" } locString game/tt/intro/generic/fire_use_item { text "#str_00005002" } locString game/tt/intro/generic/need_charge { text "#str_00005003" } locString game/tt/intro/generic/fire_shoot_item { text "#str_00005004" } locString game/tt/intro/generic/reload_weapon { text "#str_00005005" } locString game/tt/intro/generic/scope_weapon { text "#str_00005006" } locString game/tt/intro/generic/descope_weapon { text "#str_00005007" } locString game/tt/intro/generic/zoom_scope { text "#str_00005008" } locString game/tt/intro/generic/ironsights_1 { text "#str_00005009" } locString game/tt/intro/generic/ironsights_2 { text "#str_00005010" } locString game/tt/intro/generic/deploy_intro_1 { text "#str_00005011" } locString game/tt/intro/generic/deploy_intro_2 { text "#str_00005012" } locString game/tt/intro/generic/deploy_start { text "#str_00005013" } locString game/tt/intro/generic/deploy_rotate { text "#str_00005014" } locString game/tt/intro/generic/fire_drop_item { text "#str_00005015" } locString game/tt/intro/generic/no_firesupport { text "#str_00005016" } locString game/tt/intro/generic/heat { text "#str_00005017" } locString game/tt/intro/team/gdf/parachute { text "#str_00010948" } locString game/tt/intro/team/strogg/parachute { text "#str_00010947" } locString game/tt/intro/generic/fire_activate_use_item { text "#str_00005020" } locString game/tt/intro/generic/assaultriflegrenade_grenade_1 { text "#str_00005021" } locString game/tt/intro/generic/assaultriflegrenade_grenade_2 { text "#str_00005022" } locString game/tt/intro/unknown_targeting_location { text "#str_00005023" } // ====================================== // General // ====================================== locString game/tt/intro/knife_1 { text "#str_00005058" } locString game/tt/intro/knife_1_backstab { text "#str_00005122" } locString game/tt/intro/pistol_1 { text "#str_00005064" } locString game/tt/intro/machinepistol_1 { text "#str_00005110" } locString game/tt/intro/assaultrifle_1 { text "#str_00005065" } locString game/tt/intro/assaultriflegrenade_1 { text "#str_00005066" } locString game/tt/intro/assaultrifle_scoped_1 { text "#str_00005109" } locString game/tt/intro/grenade_shrap_1 { text "#str_00005067" } locString game/tt/intro/grenade_frag_1 { text "#str_00005068" } locString game/tt/intro/shotgun_1 { text "#str_00005074" } locString game/tt/intro/spikes_1 { text "#str_00005084" } locString game/tt/intro/spikes_1_backstab { text "#str_00005123" } locString game/tt/intro/blaster_1 { text "#str_00005085" } locString game/tt/intro/lacerator_1 { text "#str_00005086" } locString game/tt/intro/nailgun_1 { text "#str_00005090" } locString game/tt/intro/laceratorgrenade_1 { text "#str_00005116" } locString game/tt/intro/laceratorgrenade_2 { text "#str_00005094" } locString game/tt/intro/akimbopistols_1 { text "#str_00005113" } locString game/tt/intro/fire_altfire_deploy_mine { text "#str_00005115" } // ====================================== // Covert ops // ====================================== // Third Eye locString game/tt/intro/third_eye_1 { text "#str_00005050" } locString game/tt/intro/third_eye_deployed_1 { text "#str_00005051" } locString game/tt/intro/third_eye_deployed_2 { text "#str_00005052" } locString game/tt/intro/third_eye_outofrange { text "#str_00005114" } // Smoke Grenade locString game/tt/intro/smoke_grenade_1 { text "#str_00005053" } // Hacking Tool locString game/tt/intro/hacking_tool_1 { text "#str_00005054" } locString game/tt/intro/hacking_tool_action_failed { text "#str_00005057" } // EMP Grenade locString game/tt/intro/emp_grenade_1 { text "#str_00005055" } // Sniper Rifle locString game/tt/intro/sniperrifle_1 { text "#str_00005056" } // Silenced Pistol locString game/tt/intro/silencedpistol_1 { text "#str_00005059" } // Radar locString game/tt/intro/radar/deploy_finished { text "#str_00005060" } // Disguise locString game/tt/intro/dead_body/disguise { text "#str_00005061" } // Spotter locString game/tt/intro/spotter_1 { text "#str_00005062" } locString game/tt/intro/spotter/scope_up { text "#str_00005063" } // ====================================== // Engineer // ====================================== // Pliers locString game/tt/intro/pliers_1 { text "#str_00005069" } locString game/tt/intro/pliers_action_failed { text "#str_00005070" } locString game/tt/intro/pliers_enemy_repair { text "#str_00005112" } // HE Charge locString game/tt/intro/he_charge_action_failed { text "#str_00005071" } locString game/tt/intro/he_charge_1 { text "#str_00005072" } locString game/tt/intro/landmine_1 { text "#str_00005073" } // ====================================== // Soldier // ====================================== // GPMG locString game/tt/intro/gpmg_1 { text "#str_00005075" } // Rocket Launcher locString game/tt/intro/rocketlauncher_1 { text "#str_00005076" } locString game/tt/intro/rocketlauncher_lockon { text "#str_00005077" } // ====================================== // Medic // ====================================== // Defibs locString game/tt/intro/defibrillator_1 { text "#str_00005078" } locString game/tt/intro/defibrillator_2 { text "#str_00005124" } // Health Packs locString game/tt/intro/healthpack_1 { text "#str_00005079" } locString game/tt/intro/supply_marker_medic_1 { text "#str_00005111" } // ====================================== // Fieldops // ====================================== // Ammo packs locString game/tt/intro/ammopack_1 { text "#str_00005080" } // Airstrike Marker locString game/tt/intro/airstrike_marker_gdf_1 { text "#str_00005081" } // Targetting locString game/tt/intro/binoculars_fieldops_1 { text "#str_00005082" } locString game/tt/intro/binoculars_fieldops_scope_up_1 { text "#str_00005083" } // ====================================== // Aggressor // ====================================== // Obliterator locString game/tt/intro/obliterator_1 { text "#str_00005087" } locString game/tt/intro/obliterator_ironsights_1 { text "#str_00005088" } // Hyperblaster locString game/tt/intro/hyperblaster_1 { text "#str_00005089" } // ====================================== // Meditech // ====================================== // Stroyent Tool locString game/tt/intro/stroyent_tool_1 { text "#str_00005091" } locString game/tt/intro/stroyent_tool_2 { text "#str_00005125" } locString game/tt/intro/stroyent_tool_action_failed { text "#str_00005092" } // Stroyent Cells locString game/tt/intro/stroyentcells_1 { text "#str_00005093" } // ====================================== // Constructor // ====================================== // Repair Drone locString game/tt/intro/repair_drone_1 { text "#str_00005095" } locString game/tt/intro/repair_drone_advanced { text "#str_00005121" } locString game/tt/intro/repair_drone_action_failed { text "#str_00005070" } locString game/tt/intro/repair_drone_enemy_repair { text "#str_00005112" } locString game/tt/intro/repair_drone_deployed_intro_1 { text "#str_00005117" } locString game/tt/intro/repair_drone_deployed_intro_2 { text "#str_00005118" } // Plasma Charge locString game/tt/intro/plasma_charge_1 { text "#str_00005096" } locString game/tt/intro/plasma_charge_action_failed { text "#str_00005097" } // Violator Beacon locString game/tt/intro/airstrike_marker_strogg_1 { text "#str_00005098" } // ====================================== // Oppressor // ====================================== // Targetting locString game/tt/intro/trinoculars_oppressor_1 { text "#str_00005082" } locString game/tt/intro/trinoculars_oppressor_scope_up_1 { text "#str_00005083" } // Force Shield locString game/tt/intro/force_shield_1 { text "#str_00005099" } // ====================================== // Infiltrator // ====================================== // Railgun locString game/tt/intro/railgun_1 { text "#str_00005100" } locString game/tt/intro/railgun_charge { text "#str_00005101" } // Scrambler locString game/tt/intro/scrambler_grenade_1 { text "#str_00005102" } locString game/tt/intro/scrambler_grenade_2 { text "#str_00005024" } // Hacking Tool locString "game/tt/intro/spike_infiltrator_1" { text "#str_00005103" } locString "game/tt/intro/spike_infiltrator_action_failed" { text "#str_00005057" } // Flyer Hive locString game/tt/intro/flyerhive_1 { text "#str_00005104" } locString game/tt/intro/flyerhive_feedback { text "#str_00005105" } locString game/tt/intro/flyerhive_deployed_1 { text "#str_00005119" } locString game/tt/intro/flyerhive_deployed_2 { text "#str_00005120" } // Teleporter locString game/tt/intro/teleporter_1 { text "#str_00005106" } locString game/tt/intro/teleporter_deployed_1 { text "#str_00005107" } locString game/tt/intro/teleporter_deployed_2 { text "#str_00005108" } locString game/tt/intro/teleporter_destroy { text "#str_00005217" } // ====================================== // Objective hints // ====================================== locString game/tt/intro/hack_me_1 { text "#str_00005200" } locString game/tt/intro/hack_me_2 { text "#str_00005201" } locString game/tt/intro/hack_me_3 { text "#str_00005202" } locString game/tt/intro/build_me_1 { text "#str_00005203" } locString game/tt/intro/build_me_2 { text "#str_00005204" } locString game/tt/intro/arm_me_1 { text "#str_00005203" } locString game/tt/intro/arm_me_2 { text "#str_00005205" } locString game/tt/intro/arm_me_3 { text "#str_00005206" } locString game/tt/intro/destroy_me_1 { text "#str_00005207" } locString game/tt/intro/destroy_me_2 { text "#str_00005208" } locString game/tt/intro/player_revive_gdf_1 { text "#str_00005209" } locString game/tt/intro/player_revive_gdf_2 { text "#str_00005210" } locString game/tt/intro/dead_body/spawnhost_1 { text "#str_00005211" } locString game/tt/intro/dead_body/spawnhost_2 { text "#str_00005212" } locString game/tt/intro/spawn_host/gdf_1 { text "#str_00005214" } locString game/tt/intro/spawn_host/gdf_2 { text "#str_00005215" } locString game/tt/intro/spawn_host/strogg_use { text "#str_00005216" } locString game/tt/intro/build_me_3 { text "#str_00005213" } locString game/tt/intro/arm_me_4 { text "#str_00005213" } locString game/tt/intro/capturable_spawn_liberate_1 { text "#str_00005218" } locString game/tt/intro/capturable_spawn_capture_1 { text "#str_00005219" } locString game/tt/intro/build_me_4 { text "#str_00005220" } locString game/tt/intro/build_tower { text "#str_00005224" } locString game/tt/intro/arm_me_plasmacharge_2 { text "#str_00005225" } locString game/tt/intro/destroy_me_strogg_1 { text "#str_00005226" } locString game/tt/intro/destroy_me_strogg_2 { text "#str_00005227" } locString game/tt/intro/arm_me_plasmacharge_1 { text "#str_00005228" } locString game/tt/intro/arm_me_hecharge_1 { text "#str_00005228" } locString game/tt/intro/build_gdf { text "#str_00005229" } locString game/tt/intro/build_strogg { text "#str_00005230" } locString game/tt/intro/destroy_gdf { text "#str_00005231" } locString game/tt/intro/destroy_strogg { text "#str_00005232" } locString game/tt/intro/hack_gdf { text "#str_00005233" } locString game/tt/intro/hack_strogg { text "#str_00005234" } // ====================================== // Deployables // ====================================== locString game/tt/intro/apt/enter { text "#str_00005300" } locString game/tt/intro/avt/enter { text "#str_00005301" } // ====================================== // Vehicles // ====================================== locString game/tt/intro/vehicle/enter { text "#str_00005302" }