etqw-sdk/base/guis/globals.gui

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stringMap guiGlobals {
"namespace_gameHud" "gameHud"
"namespace_game" "game"
"namespace_weapons" "weapons"
"namespace_armTool" "armTool"
"namespace_charge" "charge"
"namespace_vehicles" "vehicles"
"namespace_deployables" "deployables"
"namespace_mapinfo" "mapinfo"
"namespace_progressBar" "progressBar"
"namespace_mcpObjective" "mcpObjective"
"namespace_constructObjective" "constructObjective"
"namespace_hackObjective" "hackObjective"
"namespace_docObjective" "docObjective"
"namespace_docObjective2" "docObjective"
"namespace_docObjective3" "docObjective"
"namespace_goalObjective" "goalObjective"
"namespace_flyerhiveObjective" "flyerhiveObjective"
"namespace_destroyObjective1" "destroyObjective"
"namespace_destroyObjective2" "destroyObjective"
"namespace_messageBox" "messageBox"
"namespace_introMovies" "introMovies"
"namespace_campaignInfo" "campaignInfo"
}
stringMap game {
"isRunning" "float"
}
stringMap gameHud {
"wantAdmin" "float" // set by code when _admin is executed, before calling up the limbo menu
"wantVote" "float" // set by code when _votes is executed, before calling up the limbo menu
"mapZoomLevel" "float"
"newMapZoomLevel" "float"
"hideCrosshairCounter" "float"
"showPostProcess" "float"
"deployResult" "float"
"gdfRespawnTime" "float"
"stroggRespawnTime" "float"
"spectatingRespawnTime" "float"
"visionEnhancer" "string"
"targetLockCount" "float"
"targetLockCountDeployable" "float"
"targetLockCountBasedefence" "float"
"targetLockDeployableAttack" "float"
"mineWarningTime" "float"
"decoyLaunchedTime" "float"
"decoyChargeFraction" "float"
"successTextTime" "float"
"successText" "wstring"
"weaponState" "handle"
"weaponLowAmmo" "float"
"weaponReloadTime" "float"
"weaponShowAllAmmo" "float"
"weaponShowClip" "float"
"weaponNeedsAmmoBox" "float"
"weaponShowCustom" "float"
"weaponHideAmmo" "float"
"weaponShowCharge" "float"
"weaponAmmoString" "string"
"weaponChargePercent" "float"
"weaponGrenadeExpireTime" "float"
"teamMineStatus" "wstring"
"spawnHostActive" "float"
"carryableItemActive" "float"
"teleporterActive" "float"
"supplyCrateHealth0" "float"
"supplyCrateSupplies0" "float"
"supplyCrateHealth1" "float"
"supplyCrateSupplies1" "float"
"parachuteActive" "float"
"thirdEyeActive" "float"
"weaponCrosshair" "string"
"respawnTimerText" "string"
"showChat" "float"
"showDeployableState" "float"
"hideCrosshairInfo" "float"
"activeCrosshairInfoFlags" "float"
"showHud" "float"
"needsParachute" "float"
"needsCharge" "float"
"numChatLines" "float"
"dynamicContentRect" "vec4"
"newRank" "float"
"proficiencyText" "wstring"
"proficiencyCategoryText" "wstring"
"proficiencyCategoryTime" "float"
"proficiencyIcon" "string"
"proficiencySound" "string"
"signalStrength" "float"
"lowAmmoFlash" "float"
"mediumAmmoFlash" "float"
"bumpNotifyIcon" "string"
"flyerhiveEndTime" "float"
"reviveText" "wstring"
"lifeStatsString" "wstring"
"lifeStatsTitle" "handle"
}
stringMap mcpObjective {
"active" "float"
"progress" "float"
"disabled" "float"
"health" "float"
"canDeploy" "float"
"objectiveNum" "float"
"flash" "float"
}
stringMap constructObjective {
"stage1" "float"
"stage2" "float"
"active" "float"
"multiStage" "float"
"objectiveNum" "float"
"flash" "float"
"decaying" "float"
}
stringMap hackObjective {
"progress" "float"
"active" "float"
"objectiveNum" "float"
"flash" "float"
"decaying" "float"
}
stringMap docObjective {
"progress" "float"
"transmitProgress" "float"
"isMultiPart" "float"
"active" "float"
"objectiveNum" "float"
"flash" "float"
"state" "float"
}
stringMap goalObjective {
"progress" "float"
"active" "float"
"objectiveNum" "float"
"flash" "float"
}
stringMap flyerhiveObjective {
"progress" "float"
"disarmProgress" "float"
"active" "float"
"objectiveNum" "float"
"flash" "float"
}
stringMap destroyObjective {
"progress" "float"
"disarmProgress" "float"
"active" "float"
"objectiveNum" "float"
"flash" "float"
}
stringMap weapons {
// current weapon info
"weaponId" "float"
"weaponSlot" "float"
// a new weapon has been selected
"weaponSelected" "float"
"numSwitchingWeapons" "float"
"energyBarCharge" "float"
"energyAvailable" "float"
"energySegments" "float"
"heat" "float"
"cooling" "float"
"showHeat" "float"
"showUseCount" "float"
"menuExpireTime" "float"
"distance" "float"
}
stringMap armTool {
"statusTextHandle" "handle"
"isSearching" "float"
}
stringMap charge {
"timeLeft" "float"
}
stringMap deployables {
"currentItem" "float"
"allowRotation" "float"
"maintainLock" "float"
"deployableName" "string"
"statusMaterial" "string"
"statusDesatMaterial" "string"
"statusText" "handle"
"statusTimer" "float"
"modeText" "handle"
"timerValue" "float"
"timerState" "float"
"state" "float"
"health" "float"
"maxHealth" "float"
"lockPercent" "float"
"fs_state" "float"
"guiState" "float" // used for the HUD status icons
}
stringMap vehicles {
"chargeValue" "float"
"overDriveFraction" "float"
"collectiveValue" "float"
"disabledString" "wstring"
"vehicle_charge" "float"
"siegeMode" "handle"
"drivingMCP" "float"
}
stringMap mapinfo {
"numObjectives" "float"
"currentObjective" "float"
"mapStatus" "wstring"
"gdfCurrentObjective" "handle"
"stroggCurrentObjective""handle"
"stroggObjective0" "handle"
"stroggObjective1" "handle"
"stroggObjective2" "handle"
"stroggObjective3" "handle"
"stroggObjective4" "handle"
"stroggObjective5" "handle"
"stroggObjective6" "handle"
"gdfObjective0" "handle"
"gdfObjective1" "handle"
"gdfObjective2" "handle"
"gdfObjective3" "handle"
"gdfObjective4" "handle"
"gdfObjective5" "handle"
"gdfObjective6" "handle"
"stroggObjectiveMat0" "string"
"stroggObjectiveMat1" "string"
"stroggObjectiveMat2" "string"
"stroggObjectiveMat3" "string"
"stroggObjectiveMat4" "string"
"stroggObjectiveMat5" "string"
"stroggObjectiveMat6" "string"
"gdfObjectiveMat0" "string"
"gdfObjectiveMat1" "string"
"gdfObjectiveMat2" "string"
"gdfObjectiveMat3" "string"
"gdfObjectiveMat4" "string"
"gdfObjectiveMat5" "string"
"gdfObjectiveMat6" "string"
"objectiveComplete0" "float"
"objectiveComplete1" "float"
"objectiveComplete2" "float"
"objectiveComplete3" "float"
"objectiveComplete4" "float"
"objectiveComplete5" "float"
"objectiveComplete6" "float"
"statsReady" "float"
}
stringMap progressBar {
"visible" "float"
"text" "handle"
"percent" "float"
}
stringMap messageBox {
"message" "wstring"
"title" "handle"
"type" "float"
"active" "float"
}
stringMap introMovies {
"state" "float"
}
stringMap campaignInfo {
"backdrop" "string"
"mapShot" "string"
"name" "wstring"
"mapName" "wstring"
"mapLocation" "handle"
"mapBriefing" "handle"
"mapMusic" "string"
"ruleStatus" "wstring"
"statsReady" "float"
"currentMap" "float"
"numMaps" "float"
"position1" "vec2"
"position2" "vec2"
"position3" "vec2"
"status1" "string"
"status2" "string"
"status3" "string"
"title1" "wstring"
"title2" "wstring"
"title3" "wstring"
"motd1" "wstring"
"motd2" "wstring"
"motd3" "wstring"
"motd4" "wstring"
}