1083 lines
17 KiB
Text
1083 lines
17 KiB
Text
effect effects/weapons/railgun_idle
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{
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size 0
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cutOffDistance 100
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}effect effects/weapons/railgun_muzzleflash
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{
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size 182
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spawner "smoke"
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{
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count 1,1
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sprite
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{
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duration 1,2
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material "particles/penta/simple_smoke"
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parentvelocity
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trailRepeat 1
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start
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{
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position { sphere -5,-0.5,-0.5,0.5,0.5,0.5 }
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velocity { box -5,-5,-5,30,5,5 }
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size { line 5,5,10,10 }
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tint { point 0.937255,0.658824,0.556863 }
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fade { line 0.15,0.2 }
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rotate { box 0,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 }
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rotate { envelope linear }
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}
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end
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{
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size { line 50,50,70,70 }
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tint { point 0.501961,0.501961,0.501961 }
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rotate { box -0.25,0.25 }
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}
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lineHit
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}
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}
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spawner "fire"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.2,0.2
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material "particles/explosion/explode07"
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trailRepeat 1
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start
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{
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position { point 40,-4,7 }
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size { line 10,10,15,15 }
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tint { line 0.772549,0.521569,0.447059,0.258824,0.121569,0.121569 }
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offset { point 5,1,3 }
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rotate { box -0.5,0.5 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 20,20,30,30 }
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rotate { box 0.5,-0.5 }
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}
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lineHit
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}
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}
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emitter "violent flash3"
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{
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duration 0.1,0.1
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count 1,1
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locked
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orientateIdentity
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sprite
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{
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duration 0.14,0.14
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material "particles/flash/strogg_muzzleflash02"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point 40,-10,-2 }
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size { line 6,6,8,8 }
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fade { line 0.3,1 }
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rotate { point 0.0555556 }
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}
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motion
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{
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size { envelope linear }
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}
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end
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{
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size { line 8,8,10,10 }
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}
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lineHit
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}
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}
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emitter "violent flash"
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{
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duration 0.1,0.1
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count 1,1
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locked
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orientateIdentity
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sprite
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{
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duration 0.14,0.14
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material "particles/flash/strogg_muzzleflash02"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point 40,1,-2 }
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size { line 8,8,10,10 }
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tint { point 1,0.501961,0 }
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fade { line 0.3,1 }
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rotate { point 0.0277778 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { line 10,10,12,12 }
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}
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lineHit
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}
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}
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emitter "violent flash2"
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{
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duration 0.1,0.1
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count 1,1
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locked
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orientateIdentity
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sprite
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{
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duration 0.14,0.14
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material "particles/flash/strogg_muzzleflash02"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point 40,3,11 }
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size { line 8,8,10,10 }
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rotate { point -0.0416667 }
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}
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motion
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{
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size { envelope linear }
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}
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end
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{
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size { line 12,12,14,14 }
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}
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lineHit
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}
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}
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light "light2"
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{
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locked
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light
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{
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duration 1.5,2
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blend add
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material "lights/round"
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trailRepeat 1
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start
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{
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position { point -5,10,-15 }
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size { line 60,60,60,100,100,100 }
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tint { line 0.72549,0.0901961,0,0.647059,0.329412,0.0156863 }
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}
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motion
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{
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tint { envelope concavefade count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 }
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}
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lineHit
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}
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}
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spawner "heat haze"
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{
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count 1,1
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locked
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sprite
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{
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duration 1,1
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material "textures/particles/muzzleflash_haze"
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trailRepeat 1
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start
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{
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position { point 15,0,0 }
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size { point 10,10 }
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rotate { box -1,1 }
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}
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motion
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{
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size { envelope jrad_cmzoom }
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tint { envelope jrad_smokefade }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 20,20 }
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rotate { point 0 relative }
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}
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lineHit
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}
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}
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spawner "covering flash3"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.2,0.2
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point -22,7,-3 }
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size { point 3,3 }
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tint { line 0.4,0.0431373,0,0.666667,0.2,0 }
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rotate { point -0.125 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope bathroomtable }
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}
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lineHit
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}
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}
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spawner "vent glow2"
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{
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start 0.5,0.5
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count 2,2
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locked
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sprite
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{
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duration 2.5,2.5
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blend add
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persist
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material "textures/particles/lightning/lightning_strip07"
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numFrames 4
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trailRepeat 1
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start
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{
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position { point -24,5.5,-3 }
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size { point 3,2 }
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tint { point 1,0.337255,0.0156863 }
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fade { point 1.5 }
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offset { point 4,0,0 }
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}
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motion
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{
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tint { envelope linear }
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fade { envelope bathroomtable }
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}
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lineHit
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}
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}
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emitter "fire2"
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{
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duration 0.7,1.5
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count 8,8
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locked
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sprite
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{
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duration 1,1.5
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material "particles/fire5a"
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trailRepeat 1
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start
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{
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position { point 0,5,0 }
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velocity { box 0,3,0,0,3,8 }
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acceleration { box 0,0,4,0,3,4 }
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size { line 3,3,6,6 }
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tint { line 0.203922,0.133333,0.054902,0.313726,0.172549,0.113725 }
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fade { point 0 }
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rotate { box -0.5,0.5 }
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}
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motion
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{
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size { envelope jrad_cmzoom }
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tint { envelope prone }
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fade { envelope shamus_fastinholdslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 7,7,10,10 }
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fade { line 0.4,1 }
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rotate { box 0.5,-0.5 relative }
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}
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lineHit
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}
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}
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emitter "heat_haze3"
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{
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duration 1,1
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count 4,4
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locked
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sprite
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{
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duration 1.5,2
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material "textures/particles/muzzleflash_haze"
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trailRepeat 1
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start
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{
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position { point -20,6,0 }
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velocity { box 4,0,-1,7,3,-3 }
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acceleration { box 0,0,4,0,3,4 }
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friction { box 0,0,-2,0,0,-5 }
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size { point 4,4 }
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tint { line 0.647059,0.647059,0.647059,0.811765,0.811765,0.811765 }
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rotate { box -0.5,0.5 }
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}
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motion
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{
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size { envelope jrad_cmzoom }
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tint { envelope jrad_smokefade }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 8,8 }
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rotate { box 0.5,-0.5 relative }
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}
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lineHit
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}
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}
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}
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effect effects/weapons/railgun_muzzleflash_world
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{
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size 347
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cutOffDistance 15000
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spawner "flame"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 300,300
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line
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{
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duration 0.0051,0.0051
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generatedLine
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material "textures/effects/weapons/blaster_fly_yellow"
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trailRepeat 1
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start
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{
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position { point -6,0,0 }
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velocity { box 2,-0.025,-0.025,4,0.075,0 }
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size { point 10 }
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tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
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fade { line 0.75,1 }
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length { box 30,0,0,40,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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tint { point 1,0.247059,0.247059 }
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}
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lineHit
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}
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}
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spawner "flame2"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 300,300
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line
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{
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duration 0.03,0.08
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generatedLine
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material "textures/effects/weapons/muzzle_flash_side2"
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trailRepeat 1
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start
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{
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position { point -2,0.25,0 }
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
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size { box 7,10 }
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tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
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fade { line 0.75,1 }
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length { box 40,0,0,50,0,0 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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lineHit
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}
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}
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spawner "large flash2"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 400,400
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sprite
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{
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duration 0.08,0.08
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material "textures/effects/weapons/muzzle_flash2"
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trailRepeat 1
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start
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{
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position { point 6,0,0 }
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size { line 12,12,16,16 }
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tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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|
{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
|
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rotate { envelope linear }
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}
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|
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end
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{
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size { line 30,30,40,40 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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spawner "flame3"
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|
{
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count 1,1
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locked
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line
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|
{
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duration 0.002,0.06
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generatedLine
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material "particles/flash/strogg_muzzleflash01"
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numFrames 4
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|
trailRepeat 1
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|
|
|
start
|
|
{
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position { line 0,0.25,0,2,0.25,0 }
|
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velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
|
|
size { box 10,15 }
|
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fade { line 0.75,1 }
|
|
length { box 15,0,0,20,0,0 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "flash"
|
|
{
|
|
count 1,1
|
|
locked
|
|
|
|
oriented
|
|
{
|
|
duration 0.03,0.08
|
|
material "textures/effects/weapons/muzzle_flash2"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { point 1.5,0,0 }
|
|
size { line 20,20,25,25 }
|
|
tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
|
|
fade { line 0.75,1 }
|
|
rotate { box 0,0,0.338889,0,0,0.394444 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
|
|
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 30,30,40,40 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "edge2"
|
|
{
|
|
count 1,1
|
|
locked
|
|
inverseAttenuateEmitter
|
|
attenuation 400,400
|
|
|
|
sprite
|
|
{
|
|
duration 0.1,0.1
|
|
material "textures/effects/weapons/muzzle_flash2"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { point 3,0,0 }
|
|
size { line 10,10,12,12 }
|
|
tint { point 0.713726,0.0941177,0.0627451 }
|
|
fade { point 0 }
|
|
rotate { box -0.125,0.125 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
|
|
rotate { envelope linear }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 80,80,100,100 }
|
|
rotate { box -1,1 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
light "light"
|
|
{
|
|
locked
|
|
|
|
light
|
|
{
|
|
duration 0.5,0.5
|
|
blend add
|
|
material "lights/impflash"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
size { point 200,200,200 }
|
|
tint { point 0.933333,0.521569,0.501961 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
tint { envelope linear }
|
|
fade { envelope linear }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}effect effects/weapons/railgun_trail
|
|
{
|
|
size 50
|
|
|
|
spawner "Beam Core"
|
|
{
|
|
count 1,1
|
|
|
|
line
|
|
{
|
|
duration 1.8,1.8
|
|
material "textures/effects/weapons/railgun_core"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
size { point 3 }
|
|
length { line 0,0,0,0,0,0 useEndOrigin }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope exp_x2 }
|
|
tint { envelope linear }
|
|
fade { envelope linear }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "Spiral"
|
|
{
|
|
density 6,6
|
|
particleCap 128
|
|
|
|
linked
|
|
{
|
|
duration 2,2
|
|
blend add
|
|
material "textures/effects/weapons/railgun_spiral"
|
|
tiling 256
|
|
fadeIn
|
|
generatedNormal
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { spiral 0,2,0,0,2,0,128 useEndOrigin linearSpacing }
|
|
velocity { point 2,0,0 }
|
|
fade { point 0.5 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope jrad_concavefade }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { point 3 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "Rings"
|
|
{
|
|
density 4,4
|
|
particleCap 128
|
|
attenuateEmitter
|
|
attenuation 500,500
|
|
|
|
oriented
|
|
{
|
|
duration 2,2
|
|
blend add
|
|
material "particles/penta/bosonorb_muzzle_shockwave"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { line 64,0,0,64,0,0 useEndOrigin linearSpacing }
|
|
size { point 3,3 }
|
|
fade { point 0.6 }
|
|
rotate { box 0,0,0,0,0,1 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope jrad_convexfade }
|
|
fade { envelope jrad_concavefade }
|
|
offset { envelope jrad_convexfade }
|
|
rotate { envelope jrad_concavefade }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 4,4,6,6 }
|
|
offset { line 5,-5,0,8,5,0 }
|
|
rotate { box 0,0,-0.177778,0,0,0.177778 relative }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "vapour"
|
|
{
|
|
density 8,8
|
|
particleCap 128
|
|
attenuateEmitter
|
|
attenuation 600,600
|
|
|
|
oriented
|
|
{
|
|
duration 2,3
|
|
material "textures/sfx/railguntrail"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { line 10,0,0,10,0,0 useEndOrigin linearSpacing }
|
|
size { line 8,8,10,10 }
|
|
fade { line 0.05,0.4 }
|
|
rotate { box 0,0,0,0,0,1 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope jrad_convexfade }
|
|
fade { envelope rr2_concavefade_start_at_1 }
|
|
offset { envelope jrad_convexfade }
|
|
rotate { envelope jrad_concavefade }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 10,10,12,12 }
|
|
offset { line 5,-5,-5,8,5,5 }
|
|
rotate { box 0,0,-0.177778,0,0,0.177778 relative }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
effect effects/impacts/railgun/impact_stroggify
|
|
{
|
|
size 140
|
|
|
|
cutOffDistance 1300
|
|
|
|
sound "Impact Sound"
|
|
{
|
|
soundShader "sounds/weapons/lacerator/projectile_impact"
|
|
volume 15,18
|
|
freqshift 0.7,1.4
|
|
}
|
|
spawner "glow"
|
|
{
|
|
count 1,1
|
|
attenuation 800,900
|
|
|
|
oriented
|
|
{
|
|
duration 4,4
|
|
blend add
|
|
material "textures/particles/sparks/sparkflash03"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
size { box 25,25,40,40 }
|
|
tint { line 0.992157,0.211765,0.0156863,1,0.435294,0.12549 }
|
|
fade { line 0.3,1 }
|
|
rotate { box 0,0,0,0,0,2 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope exp_x2 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { point 20,20 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
emitter "smokey"
|
|
{
|
|
duration 0.5,0.5
|
|
count 3,3
|
|
attenuateEmitter
|
|
attenuation 300,400
|
|
|
|
sprite
|
|
{
|
|
duration 1,1
|
|
blend add
|
|
material "particles/fire5a"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
velocity { box 60,-20,-20,60,20,20 }
|
|
size { line 4,4,8,8 }
|
|
tint { point 0.858824,0.521569,0.156863 }
|
|
fade { line 0.1,0.4 }
|
|
rotate { box 0,1 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope rr2_concavefade_start_at_1 }
|
|
rotate { envelope linear }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 35,35,50,50 }
|
|
rotate { box -0.25,0.25 relative }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "dirt_blur"
|
|
{
|
|
count 1,1
|
|
useMaterialColor
|
|
|
|
line
|
|
{
|
|
duration 0.4,0.4
|
|
blend add
|
|
persist
|
|
material "textures/effects/weapons/ground_flash"
|
|
gravity 0.001,0.001
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { point 8,0,0 cone }
|
|
velocity { box 0,-10,-10,0,10,10 }
|
|
size { box 20,25 }
|
|
tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 }
|
|
offset { point -10,0,0 }
|
|
length { box 60,0,0,100,0,0 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
effect effects/impacts/railgun/impact_pavement
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/pavement"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_flesh
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/flesh"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_forcefield
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/forcefield"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_glass
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/glass"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_grass
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/grass"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_metal
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/metal"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}effect effects/impacts/railgun/impact_liquid
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/liquid"
|
|
}
|
|
}
|
|
|
|
|
|
|
|
effect effects/impacts/railgun/impact_plastic
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/plastic"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_sand
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/sand"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_snow
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/snow"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_stone
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/stone"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_wood
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/impacts/wood"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_default
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/default"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/railgun/impact_dirt
|
|
{
|
|
size 8
|
|
|
|
effect "basegdf"
|
|
{
|
|
effect "effects/sniperrifle/bullets/default"
|
|
}
|
|
effect "stroggify"
|
|
{
|
|
effect "effects/impacts/railgun/impact_stroggify"
|
|
}
|
|
}
|