effect effects/weapons/railgun_idle { size 0 cutOffDistance 100 }effect effects/weapons/railgun_muzzleflash { size 182 spawner "smoke" { count 1,1 sprite { duration 1,2 material "particles/penta/simple_smoke" parentvelocity trailRepeat 1 start { position { sphere -5,-0.5,-0.5,0.5,0.5,0.5 } velocity { box -5,-5,-5,30,5,5 } size { line 5,5,10,10 } tint { point 0.937255,0.658824,0.556863 } fade { line 0.15,0.2 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } rotate { box -0.25,0.25 } } lineHit } } spawner "fire" { count 1,1 locked sprite { duration 0.2,0.2 material "particles/explosion/explode07" trailRepeat 1 start { position { point 40,-4,7 } size { line 10,10,15,15 } tint { line 0.772549,0.521569,0.447059,0.258824,0.121569,0.121569 } offset { point 5,1,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 20,20,30,30 } rotate { box 0.5,-0.5 } } lineHit } } emitter "violent flash3" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.14,0.14 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 40,-10,-2 } size { line 6,6,8,8 } fade { line 0.3,1 } rotate { point 0.0555556 } } motion { size { envelope linear } } end { size { line 8,8,10,10 } } lineHit } } emitter "violent flash" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.14,0.14 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 40,1,-2 } size { line 8,8,10,10 } tint { point 1,0.501961,0 } fade { line 0.3,1 } rotate { point 0.0277778 } } motion { size { envelope linear } fade { envelope linear } } end { size { line 10,10,12,12 } } lineHit } } emitter "violent flash2" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.14,0.14 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 40,3,11 } size { line 8,8,10,10 } rotate { point -0.0416667 } } motion { size { envelope linear } } end { size { line 12,12,14,14 } } lineHit } } light "light2" { locked light { duration 1.5,2 blend add material "lights/round" trailRepeat 1 start { position { point -5,10,-15 } size { line 60,60,60,100,100,100 } tint { line 0.72549,0.0901961,0,0.647059,0.329412,0.0156863 } } motion { tint { envelope concavefade count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 } } lineHit } } spawner "heat haze" { count 1,1 locked sprite { duration 1,1 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { point 15,0,0 } size { point 10,10 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope jrad_smokefade } fade { envelope linear } rotate { envelope linear } } end { size { point 20,20 } rotate { point 0 relative } } lineHit } } spawner "covering flash3" { count 1,1 locked sprite { duration 0.2,0.2 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point -22,7,-3 } size { point 3,3 } tint { line 0.4,0.0431373,0,0.666667,0.2,0 } rotate { point -0.125 } } motion { tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope bathroomtable } } lineHit } } spawner "vent glow2" { start 0.5,0.5 count 2,2 locked sprite { duration 2.5,2.5 blend add persist material "textures/particles/lightning/lightning_strip07" numFrames 4 trailRepeat 1 start { position { point -24,5.5,-3 } size { point 3,2 } tint { point 1,0.337255,0.0156863 } fade { point 1.5 } offset { point 4,0,0 } } motion { tint { envelope linear } fade { envelope bathroomtable } } lineHit } } emitter "fire2" { duration 0.7,1.5 count 8,8 locked sprite { duration 1,1.5 material "particles/fire5a" trailRepeat 1 start { position { point 0,5,0 } velocity { box 0,3,0,0,3,8 } acceleration { box 0,0,4,0,3,4 } size { line 3,3,6,6 } tint { line 0.203922,0.133333,0.054902,0.313726,0.172549,0.113725 } fade { point 0 } rotate { box -0.5,0.5 } } motion { size { envelope jrad_cmzoom } tint { envelope prone } fade { envelope shamus_fastinholdslowout } rotate { envelope linear } } end { size { line 7,7,10,10 } fade { line 0.4,1 } rotate { box 0.5,-0.5 relative } } lineHit } } emitter "heat_haze3" { duration 1,1 count 4,4 locked sprite { duration 1.5,2 material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { point -20,6,0 } velocity { box 4,0,-1,7,3,-3 } acceleration { box 0,0,4,0,3,4 } friction { box 0,0,-2,0,0,-5 } size { point 4,4 } tint { line 0.647059,0.647059,0.647059,0.811765,0.811765,0.811765 } rotate { box -0.5,0.5 } } motion { size { envelope jrad_cmzoom } tint { envelope jrad_smokefade } fade { envelope linear } rotate { envelope linear } } end { size { point 8,8 } rotate { box 0.5,-0.5 relative } } lineHit } } } effect effects/weapons/railgun_muzzleflash_world { size 347 cutOffDistance 15000 spawner "flame" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.0051,0.0051 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point -6,0,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { point 10 } tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 } fade { line 0.75,1 } length { box 30,0,0,40,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { tint { point 1,0.247059,0.247059 } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 7,10 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 40,0,0,50,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash2" { count 1,1 locked attenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 6,0,0 } size { line 12,12,16,16 } tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 30,30,40,40 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.002,0.06 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { position { line 0,0.25,0,2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 10,15 } fade { line 0.75,1 } length { box 15,0,0,20,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 1.5,0,0 } size { line 20,20,25,25 } tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 30,30,40,40 } } lineHit } } spawner "edge2" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.1,0.1 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { point 0.713726,0.0941177,0.0627451 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 80,80,100,100 } rotate { box -1,1 } } lineHit } } light "light" { locked light { duration 0.5,0.5 blend add material "lights/impflash" trailRepeat 1 start { size { point 200,200,200 } tint { point 0.933333,0.521569,0.501961 } } motion { tint { envelope linear } fade { envelope linear } } lineHit } } }effect effects/weapons/railgun_trail { size 50 spawner "Beam Core" { count 1,1 line { duration 1.8,1.8 material "textures/effects/weapons/railgun_core" trailRepeat 1 start { size { point 3 } length { line 0,0,0,0,0,0 useEndOrigin } } motion { size { envelope exp_x2 } tint { envelope linear } fade { envelope linear } } lineHit } } spawner "Spiral" { density 6,6 particleCap 128 linked { duration 2,2 blend add material "textures/effects/weapons/railgun_spiral" tiling 256 fadeIn generatedNormal trailRepeat 1 start { position { spiral 0,2,0,0,2,0,128 useEndOrigin linearSpacing } velocity { point 2,0,0 } fade { point 0.5 } } motion { size { envelope linear } fade { envelope jrad_concavefade } } end { size { point 3 } } lineHit } } spawner "Rings" { density 4,4 particleCap 128 attenuateEmitter attenuation 500,500 oriented { duration 2,2 blend add material "particles/penta/bosonorb_muzzle_shockwave" trailRepeat 1 start { position { line 64,0,0,64,0,0 useEndOrigin linearSpacing } size { point 3,3 } fade { point 0.6 } rotate { box 0,0,0,0,0,1 } } motion { size { envelope jrad_convexfade } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_concavefade } } end { size { line 4,4,6,6 } offset { line 5,-5,0,8,5,0 } rotate { box 0,0,-0.177778,0,0,0.177778 relative } } lineHit } } spawner "vapour" { density 8,8 particleCap 128 attenuateEmitter attenuation 600,600 oriented { duration 2,3 material "textures/sfx/railguntrail" trailRepeat 1 start { position { line 10,0,0,10,0,0 useEndOrigin linearSpacing } size { line 8,8,10,10 } fade { line 0.05,0.4 } rotate { box 0,0,0,0,0,1 } } motion { size { envelope jrad_convexfade } fade { envelope rr2_concavefade_start_at_1 } offset { envelope jrad_convexfade } rotate { envelope jrad_concavefade } } end { size { line 10,10,12,12 } offset { line 5,-5,-5,8,5,5 } rotate { box 0,0,-0.177778,0,0,0.177778 relative } } lineHit } } } effect effects/impacts/railgun/impact_stroggify { size 140 cutOffDistance 1300 sound "Impact Sound" { soundShader "sounds/weapons/lacerator/projectile_impact" volume 15,18 freqshift 0.7,1.4 } spawner "glow" { count 1,1 attenuation 800,900 oriented { duration 4,4 blend add material "textures/particles/sparks/sparkflash03" trailRepeat 1 start { size { box 25,25,40,40 } tint { line 0.992157,0.211765,0.0156863,1,0.435294,0.12549 } fade { line 0.3,1 } rotate { box 0,0,0,0,0,2 } } motion { size { envelope linear } fade { envelope exp_x2 } } end { size { point 20,20 } } lineHit } } emitter "smokey" { duration 0.5,0.5 count 3,3 attenuateEmitter attenuation 300,400 sprite { duration 1,1 blend add material "particles/fire5a" trailRepeat 1 start { velocity { box 60,-20,-20,60,20,20 } size { line 4,4,8,8 } tint { point 0.858824,0.521569,0.156863 } fade { line 0.1,0.4 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope rr2_concavefade_start_at_1 } rotate { envelope linear } } end { size { line 35,35,50,50 } rotate { box -0.25,0.25 relative } } lineHit } } spawner "dirt_blur" { count 1,1 useMaterialColor line { duration 0.4,0.4 blend add persist material "textures/effects/weapons/ground_flash" gravity 0.001,0.001 trailRepeat 1 start { position { point 8,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { box 20,25 } tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 } offset { point -10,0,0 } length { box 60,0,0,100,0,0 } } lineHit } } } effect effects/impacts/railgun/impact_pavement { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/pavement" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_flesh { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/flesh" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_forcefield { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/forcefield" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_glass { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/glass" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_grass { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/grass" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_metal { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/metal" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } }effect effects/impacts/railgun/impact_liquid { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/liquid" } } effect effects/impacts/railgun/impact_plastic { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/plastic" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_sand { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/sand" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_snow { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/snow" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_stone { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/stone" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_wood { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/impacts/wood" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_default { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/default" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } } effect effects/impacts/railgun/impact_dirt { size 8 effect "basegdf" { effect "effects/sniperrifle/bullets/default" } effect "stroggify" { effect "effects/impacts/railgun/impact_stroggify" } }