etqw-sdk/base/effects/weapons/gpmg.effect

1453 lines
24 KiB
Plaintext

effect effects/weapons/anansi_gpmg_fire
{
size 8
sound "Fire Sound"
{
soundShader "sounds/vehicles/anansi/gpmg_fire"
}
sound "Far Fire Sound"
{
soundShader "sounds/vehicles/anansi/gpmg_fire_far"
}
}
effect effects/weapons/anansi_gpmg_fire_local
{
size 8
sound "Local Fire Sound"
{
soundShader "sounds/vehicles/anansi/gpmg_fire_local"
}
}
effect effects/weapons/gpmg_fire
{
size 8
sound "Fire Sound"
{
soundShader "sounds/weapons/gpmg/fire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/gpmg/fire/far"
}
}
effect effects/weapons/gpmg_fire_local
{
size 8
sound "Local Fire Sound"
{
soundShader "sounds/weapons/gpmg/fire/local"
}
}
effect effects/weapons/gpmg_overheat
{
size 8
sound "Overheat Sound"
{
soundShader "sounds/weapons/misc/overheat"
}
}
effect effects/weapons/gpmg_muzzleflash
{
size 336
cutOffDistance 15000
effect "casings"
{
effect "effects/weapons/generic/casings"
}
spawner "shell"
{
count 1,1
attenuateEmitter
attenuation 300,300
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.3,0.3
trailRepeat 1
start
{
position { point -35,0,0 }
velocity { box -40,30,40,40,70,50 }
size { point 2,0.8,0.8 }
rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 }
}
motion
{
rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 }
}
end
{
rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.13,0.13
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 10,-2.5,0 }
size { line 2,2,4,4 }
tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 6,6,12,12 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "smoke right3"
{
count 2,2
attenuateEmitter
attenuation 150,150
sprite
{
duration 2,3
material "particles/penta/simple_smoke"
parentvelocity
gravity -0.008,-0.005
trailRepeat 1
start
{
position { line -25,1,5,-50,2,5 cone }
velocity { point 0,-5,1 }
size { box 1,1,2,2 }
tint { point 0.729412,0.701961,0.627451 }
fade { line 0.25,0.125 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear count 0.1,0.1,0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
rotate { envelope linear }
}
end
{
size { box 8,8,15,15 }
tint { point 0.431373,0.384314,0.321569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.1,0.2
material "textures/effects/weapons/muzzle_flash3"
trailRepeat 1
start
{
position { point 0,0,-1 }
size { line 3,3,5,5 }
tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 }
rotate { box 0,0,0.194444,0,0,0.305556 }
}
motion
{
size { envelope linear }
tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 15,15,30,30 }
}
lineHit
}
}
spawner "flame"
{
count 1,1
locked
line
{
duration 0.01,0.01
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point 0,0.25,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { box 3,5 }
tint { line 1,0.894118,0.682353,1,1,1 }
offset { point -30,0,0 }
length { box 100,0,0,300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.025,0.025
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { line 0,0,0,5,0,0 }
size { line 10,10,6,6 }
tint { point 0.337255,0.337255,0.337255 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.2
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 20,0,-20 }
size { line 90,90,90,128,128,128 }
tint { point 0.976471,0.733333,0.466667 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "spark flash2"
{
count 1,1
locked
orientateIdentity
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.05,0.05
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 8,8 }
tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 10,10,15,15 }
}
lineHit
}
}
}effect effects/weapons/gpmg_muzzleflash_view
{
size 336
effect "casings"
{
effect "effects/weapons/generic/casings"
}
spawner "shell"
{
count 1,1
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.3,0.3
trailRepeat 1
start
{
position { point -35,0,0 }
velocity { box -40,30,40,40,70,50 }
size { point 2,0.8,0.8 }
rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 }
}
motion
{
rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 }
}
end
{
rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
sprite
{
duration 0.13,0.13
blend add
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 10,-2.5,0 }
size { line 3,3,5,5 }
tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 }
fade { line 0.5,1 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 9,9,12,12 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "smoke right3"
{
count 2,2
sprite
{
duration 2,3
material "particles/penta/simple_smoke"
parentvelocity
gravity -0.008,-0.005
trailRepeat 1
start
{
position { line -25,1,5,-50,2,5 cone }
velocity { point 0,-5,1 }
size { box 1,1,2,2 }
tint { point 0.729412,0.701961,0.627451 }
fade { line 0.15,0.025 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
rotate { envelope linear }
}
end
{
size { box 8,8,15,15 }
tint { point 0.431373,0.384314,0.321569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.1,0.2
blend add
material "textures/effects/weapons/muzzle_flash3"
trailRepeat 1
start
{
position { point 0,-0.3,-0.5 }
size { line 6,6,10,10 }
tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 }
fade { line 0.7,1 }
rotate { box 0,0,0.194444,0,0,0.305556 }
}
motion
{
size { envelope linear }
tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 15,15,24,24 }
}
lineHit
}
}
spawner "flame"
{
count 1,1
locked
line
{
duration 0.01,0.01
blend add
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point 0,0.25,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { box 3,5 }
tint { line 1,0.894118,0.682353,1,1,1 }
fade { point 0.5 }
offset { point -30,0,0 }
length { box 100,0,0,300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.2
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 20,0,-20 }
size { line 90,90,90,128,128,128 }
tint { point 0.976471,0.733333,0.466667 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "spark flash2"
{
count 1,1
locked
orientateIdentity
sprite
{
duration 0.05,0.05
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 8,8 }
tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 10,10,15,15 }
}
lineHit
}
}
}
effect effects/weapons/gpmg_muzzleflash_world
{
size 101
cutOffDistance 15000
effect "casings"
{
effect "effects/weapons/generic/casings"
}
spawner "smoke front2"
{
count 1,1
attenuateEmitter
attenuation 150,150
sprite
{
duration 1.5,2
material "particles/dustcloud_02_litsmoke"
parentvelocity
trailRepeat 1
start
{
position { sphere 6,-0.5,-0.5,6,0.5,0.5 }
velocity { box 25,-1,-5,35,1,5 }
friction { point 0.001,0,0 }
size { line 5,5,10,10 }
fade { line 0.2,0.1 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 30,30,40,40 }
tint { point 0.623529,0.623529,0.623529 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "smoke right3"
{
count 1,1
attenuateEmitter
attenuation 150,150
sprite
{
duration 3,4
material "particles/penta/simple_smoke"
parentvelocity
gravity -0.005,-0.003
trailRepeat 1
start
{
position { sphere -15,-5,0,-20,-3,2 cone }
velocity { box 0,-1,0,0,2,0 }
size { box 1,1,2,2 }
tint { point 0.768628,0.768628,0.729412 }
fade { point 0.1 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear count 0.1,0.1,0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
rotate { envelope linear }
}
end
{
size { box 15,15,30,30 }
tint { point 0.2,0.176471,0.14902 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.03,0.08
material "textures/effects/weapons/muzzle_flash3"
trailRepeat 1
start
{
position { point 0.25,0.5,0.5 }
size { line 9,9,12,12 }
tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 }
fade { line 0.75,1 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 18,18,25,25 }
}
lineHit
}
}
spawner "flame"
{
count 1,1
locked
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 7,10 }
tint { line 0.913726,0.415686,0.0862745,0.913726,0.815686,0.529412 }
fade { line 0.75,1 }
length { box 20,0,0,28,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "edge"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 12,12,16,16 }
tint { line 0.164706,0.121569,0,0.176471,0.133333,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 30,30,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "unnamed10"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.1,0.15
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { line 2,0,0,3,0,0 }
size { line 4,4,6,6 }
tint { point 0.403922,0.4,0.0509804 }
rotate { box -0.111111,0.111111 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { line 9,9,12,12 }
}
lineHit
}
}
spawner "shell"
{
count 1,1
attenuateEmitter
attenuation 300,300
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.3,0.3
trailRepeat 1
start
{
position { point -26,-2,2 }
velocity { box -40,-80,40,20,-130,100 }
size { point 1,0.9,0.9 }
rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 }
}
motion
{
rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 }
}
end
{
rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 }
}
impact
{
bounce 0.4
physicsDistance 300
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { line 0.282353,0.211765,0,0.207843,0.156863,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 60,60,70,70 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/weapons/gpmg_muzzleflash_vehicle
{
size 336
cutOffDistance 15000
effect "casings"
{
effect "effects/weapons/generic/casings"
}
spawner "shell"
{
count 1,1
attenuateEmitter
attenuation 300,300
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.3,0.3
trailRepeat 1
start
{
position { point -30,0,0 }
velocity { box -40,30,40,40,70,50 }
size { point 2,0.8,0.8 }
rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 }
}
motion
{
rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 }
}
end
{
rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 }
}
impact
{
bounce 0.4
physicsDistance 300
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.13,0.13
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 10,-2.5,0 }
size { line 2,2,4,4 }
tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 6,6,12,12 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "smoke right3"
{
count 2,2
attenuateEmitter
attenuation 150,150
sprite
{
duration 2,3
material "particles/penta/simple_smoke"
parentvelocity
gravity -0.008,-0.005
trailRepeat 1
start
{
position { line -25,1,2,-50,2,2 cone }
velocity { point 0,-5,1 }
size { box 1,1,2,2 }
tint { point 0.729412,0.701961,0.627451 }
fade { line 0.25,0.125 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear count 0.1,0.1,0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
rotate { envelope linear }
}
end
{
size { box 8,8,15,15 }
tint { point 0.431373,0.384314,0.321569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.1,0.2
material "textures/effects/weapons/muzzle_flash3"
trailRepeat 1
start
{
size { line 3,3,5,5 }
tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 }
rotate { box 0,0,0.194444,0,0,0.305556 }
}
motion
{
size { envelope linear }
tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 15,15,30,30 }
}
lineHit
}
}
spawner "flame"
{
count 1,1
locked
line
{
duration 0.01,0.01
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point 0,0.25,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { box 3,5 }
tint { line 1,0.894118,0.682353,1,1,1 }
offset { point -30,0,0 }
length { box 100,0,0,300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.025,0.025
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { line 0,0,0,5,0,0 }
size { line 10,10,6,6 }
tint { point 0.337255,0.337255,0.337255 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.2
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 20,0,-20 }
size { line 90,90,90,128,128,128 }
tint { point 0.976471,0.733333,0.466667 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "spark flash2"
{
count 1,1
locked
orientateIdentity
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.05,0.05
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 8,8 }
tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 10,10,15,15 }
}
lineHit
}
}
}effect effects/weapons/gpmg_muzzleflash_vehicle2
{
size 336
cutOffDistance 15000
emitter "flame2"
{
duration 1,1
count 5,5
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.13,0.13
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 10,-2.5,0 }
size { line 2,2,4,4 }
tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 6,6,12,12 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
emitter "flash"
{
duration 1,1
count 6,6
locked
oriented
{
duration 0.1,0.2
material "textures/effects/weapons/muzzle_flash3"
trailRepeat 1
start
{
size { line 3,3,5,5 }
tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 }
rotate { box 0,0,0.194444,0,0,0.305556 }
}
motion
{
size { envelope linear }
tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 15,15,30,30 }
}
lineHit
}
}
emitter "flame"
{
duration 1,1
count 5,5
locked
line
{
duration 0.01,0.01
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point 0,0.25,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { box 3,5 }
tint { line 1,0.894118,0.682353,1,1,1 }
offset { point -30,0,0 }
length { box 100,0,0,300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
emitter "edge2"
{
duration 1,1
count 8,8
locked
sprite
{
duration 0.025,0.025
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { line 0,0,0,5,0,0 }
size { line 10,10,6,6 }
tint { point 0.337255,0.337255,0.337255 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 10,10,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
light "light"
{
locked
light
{
duration 0.1,0.1
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 20,0,-20 }
size { line 90,90,90,128,128,128 }
tint { point 0.976471,0.729412,0.466667 }
}
motion
{
tint { envelope concavefade }
}
lineHit
}
}
emitter "spark flash2"
{
duration 1,1
count 6,6
locked
orientateIdentity
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.05,0.05
material "textures/particles/sparks/sparkflash_strip02"
numFrames 4
trailRepeat 1
start
{
size { point 8,8 }
tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 }
fade { line 0.1,0.3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 10,10,15,15 }
}
lineHit
}
}
emitter "smoke right3"
{
duration 1,1
count 2,2
attenuateEmitter
attenuation 150,150
sprite
{
duration 2,3
material "particles/penta/simple_smoke"
gravity -0.008,-0.005
trailRepeat 1
start
{
position { line -25,1,0,-50,2,0 cone }
velocity { point 0,-5,1 }
size { box 1,1,2,2 }
tint { point 0.729412,0.701961,0.627451 }
fade { line 0.25,0.125 }
rotate { box 0,0.125 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
rotate { envelope linear }
}
end
{
size { box 8,8,15,15 }
tint { point 0.431373,0.384314,0.321569 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
effect "casings"
{
effect "effects/weapons/generic/casings"
}
emitter "shell"
{
duration 1,1
count 8,8
attenuateEmitter
attenuation 300,300
model
{
duration 1,1
material "models/weapons/shells/mg_shell"
model "models/weapons/shells/mg_shell.lwo"
gravity 0.3,0.3
trailRepeat 1
start
{
position { point -30,0,0 }
velocity { box -40,30,40,40,70,50 }
size { point 1,0.6,0.6 }
rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 }
}
motion
{
rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 }
}
end
{
rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 }
}
lineHit
}
}
}