effect effects/weapons/anansi_gpmg_fire { size 8 sound "Fire Sound" { soundShader "sounds/vehicles/anansi/gpmg_fire" } sound "Far Fire Sound" { soundShader "sounds/vehicles/anansi/gpmg_fire_far" } } effect effects/weapons/anansi_gpmg_fire_local { size 8 sound "Local Fire Sound" { soundShader "sounds/vehicles/anansi/gpmg_fire_local" } } effect effects/weapons/gpmg_fire { size 8 sound "Fire Sound" { soundShader "sounds/weapons/gpmg/fire" } sound "Far Fire Sound" { soundShader "sounds/weapons/gpmg/fire/far" } } effect effects/weapons/gpmg_fire_local { size 8 sound "Local Fire Sound" { soundShader "sounds/weapons/gpmg/fire/local" } } effect effects/weapons/gpmg_overheat { size 8 sound "Overheat Sound" { soundShader "sounds/weapons/misc/overheat" } } effect effects/weapons/gpmg_muzzleflash { size 336 cutOffDistance 15000 effect "casings" { effect "effects/weapons/generic/casings" } spawner "shell" { count 1,1 attenuateEmitter attenuation 300,300 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -35,0,0 } velocity { box -40,30,40,40,70,50 } size { point 2,0.8,0.8 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 2,2,4,4 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 6,6,12,12 } rotate { box 0.5,-0.5 } } lineHit } } spawner "smoke right3" { count 2,2 attenuateEmitter attenuation 150,150 sprite { duration 2,3 material "particles/penta/simple_smoke" parentvelocity gravity -0.008,-0.005 trailRepeat 1 start { position { line -25,1,5,-50,2,5 cone } velocity { point 0,-5,1 } size { box 1,1,2,2 } tint { point 0.729412,0.701961,0.627451 } fade { line 0.25,0.125 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear count 0.1,0.1,0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } rotate { envelope linear } } end { size { box 8,8,15,15 } tint { point 0.431373,0.384314,0.321569 } rotate { box -0.25,0.25 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.1,0.2 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0,0,-1 } size { line 3,3,5,5 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 15,15,30,30 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.025,0.025 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { line 0,0,0,5,0,0 } size { line 10,10,6,6 } tint { point 0.337255,0.337255,0.337255 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 10,10,20,20 } rotate { box -1,1 } } lineHit } } light "light" { locked light { duration 0.1,0.2 blend add material "lights/round" trailRepeat 1 start { position { point 20,0,-20 } size { line 90,90,90,128,128,128 } tint { point 0.976471,0.733333,0.466667 } } motion { tint { envelope linear } } lineHit } } spawner "spark flash2" { count 1,1 locked orientateIdentity attenuateEmitter attenuation 300,300 sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 8,8 } tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 } fade { line 0.1,0.3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { box 10,10,15,15 } } lineHit } } }effect effects/weapons/gpmg_muzzleflash_view { size 336 effect "casings" { effect "effects/weapons/generic/casings" } spawner "shell" { count 1,1 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -35,0,0 } velocity { box -40,30,40,40,70,50 } size { point 2,0.8,0.8 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } lineHit } } spawner "flame2" { count 1,1 locked sprite { duration 0.13,0.13 blend add material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 3,3,5,5 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } fade { line 0.5,1 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 9,9,12,12 } rotate { box 0.5,-0.5 } } lineHit } } spawner "smoke right3" { count 2,2 sprite { duration 2,3 material "particles/penta/simple_smoke" parentvelocity gravity -0.008,-0.005 trailRepeat 1 start { position { line -25,1,5,-50,2,5 cone } velocity { point 0,-5,1 } size { box 1,1,2,2 } tint { point 0.729412,0.701961,0.627451 } fade { line 0.15,0.025 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } rotate { envelope linear } } end { size { box 8,8,15,15 } tint { point 0.431373,0.384314,0.321569 } rotate { box -0.25,0.25 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.1,0.2 blend add material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0,-0.3,-0.5 } size { line 6,6,10,10 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } fade { line 0.7,1 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 15,15,24,24 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 blend add generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } fade { point 0.5 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } light "light" { locked light { duration 0.1,0.2 blend add material "lights/round" trailRepeat 1 start { position { point 20,0,-20 } size { line 90,90,90,128,128,128 } tint { point 0.976471,0.733333,0.466667 } } motion { tint { envelope linear } } lineHit } } spawner "spark flash2" { count 1,1 locked orientateIdentity sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 8,8 } tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 } fade { line 0.1,0.3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { box 10,10,15,15 } } lineHit } } } effect effects/weapons/gpmg_muzzleflash_world { size 101 cutOffDistance 15000 effect "casings" { effect "effects/weapons/generic/casings" } spawner "smoke front2" { count 1,1 attenuateEmitter attenuation 150,150 sprite { duration 1.5,2 material "particles/dustcloud_02_litsmoke" parentvelocity trailRepeat 1 start { position { sphere 6,-0.5,-0.5,6,0.5,0.5 } velocity { box 25,-1,-5,35,1,5 } friction { point 0.001,0,0 } size { line 5,5,10,10 } fade { line 0.2,0.1 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 } rotate { envelope linear } } end { size { line 30,30,40,40 } tint { point 0.623529,0.623529,0.623529 } rotate { box -0.25,0.25 } } lineHit } } spawner "smoke right3" { count 1,1 attenuateEmitter attenuation 150,150 sprite { duration 3,4 material "particles/penta/simple_smoke" parentvelocity gravity -0.005,-0.003 trailRepeat 1 start { position { sphere -15,-5,0,-20,-3,2 cone } velocity { box 0,-1,0,0,2,0 } size { box 1,1,2,2 } tint { point 0.768628,0.768628,0.729412 } fade { point 0.1 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear count 0.1,0.1,0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } rotate { envelope linear } } end { size { box 15,15,30,30 } tint { point 0.2,0.176471,0.14902 } rotate { box -0.25,0.25 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0.25,0.5,0.5 } size { line 9,9,12,12 } tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 18,18,25,25 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 7,10 } tint { line 0.913726,0.415686,0.0862745,0.913726,0.815686,0.529412 } fade { line 0.75,1 } length { box 20,0,0,28,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 12,12,16,16 } tint { line 0.164706,0.121569,0,0.176471,0.133333,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 30,30,40,40 } rotate { box -1,1 } } lineHit } } spawner "unnamed10" { count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.1,0.15 material "particles/explosion/explode07" trailRepeat 1 start { position { line 2,0,0,3,0,0 } size { line 4,4,6,6 } tint { point 0.403922,0.4,0.0509804 } rotate { box -0.111111,0.111111 } } motion { size { envelope linear } fade { envelope linear } } end { size { line 9,9,12,12 } } lineHit } } spawner "shell" { count 1,1 attenuateEmitter attenuation 300,300 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -26,-2,2 } velocity { box -40,-80,40,20,-130,100 } size { point 1,0.9,0.9 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } impact { bounce 0.4 physicsDistance 300 } lineHit } } spawner "edge2" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { line 0.282353,0.211765,0,0.207843,0.156863,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 60,60,70,70 } rotate { box -1,1 } } lineHit } } } effect effects/weapons/gpmg_muzzleflash_vehicle { size 336 cutOffDistance 15000 effect "casings" { effect "effects/weapons/generic/casings" } spawner "shell" { count 1,1 attenuateEmitter attenuation 300,300 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -30,0,0 } velocity { box -40,30,40,40,70,50 } size { point 2,0.8,0.8 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } impact { bounce 0.4 physicsDistance 300 } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 2,2,4,4 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 6,6,12,12 } rotate { box 0.5,-0.5 } } lineHit } } spawner "smoke right3" { count 2,2 attenuateEmitter attenuation 150,150 sprite { duration 2,3 material "particles/penta/simple_smoke" parentvelocity gravity -0.008,-0.005 trailRepeat 1 start { position { line -25,1,2,-50,2,2 cone } velocity { point 0,-5,1 } size { box 1,1,2,2 } tint { point 0.729412,0.701961,0.627451 } fade { line 0.25,0.125 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear count 0.1,0.1,0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } rotate { envelope linear } } end { size { box 8,8,15,15 } tint { point 0.431373,0.384314,0.321569 } rotate { box -0.25,0.25 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.1,0.2 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { size { line 3,3,5,5 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 15,15,30,30 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.025,0.025 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { line 0,0,0,5,0,0 } size { line 10,10,6,6 } tint { point 0.337255,0.337255,0.337255 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 10,10,20,20 } rotate { box -1,1 } } lineHit } } light "light" { locked light { duration 0.1,0.2 blend add material "lights/round" trailRepeat 1 start { position { point 20,0,-20 } size { line 90,90,90,128,128,128 } tint { point 0.976471,0.733333,0.466667 } } motion { tint { envelope linear } } lineHit } } spawner "spark flash2" { count 1,1 locked orientateIdentity attenuateEmitter attenuation 300,300 sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 8,8 } tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 } fade { line 0.1,0.3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { box 10,10,15,15 } } lineHit } } }effect effects/weapons/gpmg_muzzleflash_vehicle2 { size 336 cutOffDistance 15000 emitter "flame2" { duration 1,1 count 5,5 locked attenuateEmitter attenuation 300,300 sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 2,2,4,4 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 6,6,12,12 } rotate { box 0.5,-0.5 } } lineHit } } emitter "flash" { duration 1,1 count 6,6 locked oriented { duration 0.1,0.2 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { size { line 3,3,5,5 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 15,15,30,30 } } lineHit } } emitter "flame" { duration 1,1 count 5,5 locked line { duration 0.01,0.01 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } emitter "edge2" { duration 1,1 count 8,8 locked sprite { duration 0.025,0.025 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { line 0,0,0,5,0,0 } size { line 10,10,6,6 } tint { point 0.337255,0.337255,0.337255 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 10,10,20,20 } rotate { box -1,1 } } lineHit } } light "light" { locked light { duration 0.1,0.1 blend add material "lights/round" trailRepeat 1 start { position { point 20,0,-20 } size { line 90,90,90,128,128,128 } tint { point 0.976471,0.729412,0.466667 } } motion { tint { envelope concavefade } } lineHit } } emitter "spark flash2" { duration 1,1 count 6,6 locked orientateIdentity attenuateEmitter attenuation 300,300 sprite { duration 0.05,0.05 material "textures/particles/sparks/sparkflash_strip02" numFrames 4 trailRepeat 1 start { size { point 8,8 } tint { line 0.32549,0.32549,0.32549,0.101961,0.101961,0.101961 } fade { line 0.1,0.3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { box 10,10,15,15 } } lineHit } } emitter "smoke right3" { duration 1,1 count 2,2 attenuateEmitter attenuation 150,150 sprite { duration 2,3 material "particles/penta/simple_smoke" gravity -0.008,-0.005 trailRepeat 1 start { position { line -25,1,0,-50,2,0 cone } velocity { point 0,-5,1 } size { box 1,1,2,2 } tint { point 0.729412,0.701961,0.627451 } fade { line 0.25,0.125 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.05 } rotate { envelope linear } } end { size { box 8,8,15,15 } tint { point 0.431373,0.384314,0.321569 } rotate { box -0.25,0.25 } } lineHit } } effect "casings" { effect "effects/weapons/generic/casings" } emitter "shell" { duration 1,1 count 8,8 attenuateEmitter attenuation 300,300 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -30,0,0 } velocity { box -40,30,40,40,70,50 } size { point 1,0.6,0.6 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } lineHit } } }