etqw-sdk/base/effects/tools/repairdrone.effect
2008-05-29 00:00:00 +00:00

592 lines
9.7 KiB
Text

effect effects/tools/repairdrone/beam
{
size 61
cutOffDistance 1200
spawner "Bolts"
{
count 40,40
locked
linked
{
duration 0.25,0.25
persist
material "textures/effects/repairdrone_bolt"
tiling 1
useLightningAxis
trailRepeat 1
start
{
position { spiral 0,2,2,100,2,2,50 linearSpacing }
size { point 10 }
}
motion
{
tint { envelope linear }
}
end
{
tint { point 0.501961,0.501961,0.501961 }
}
lineHit
}
}
emitter "do_not_remove_cludge"
{
duration 0.25,0.25
count 1,1
sprite
{
duration 0.1,0.1
material "particles/penta/icarus_trail1"
trailRepeat 1
start
{
size { point 2,2 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
}
lineHit
}
}
spawner "Bolts2"
{
count 40,40
locked
linked
{
duration 0.25,0.25
persist
material "textures/effects/repairdrone_bolt"
tiling 1
useLightningAxis
trailRepeat 1
start
{
position { spiral 0,4,4,100,4,4,40 linearSpacing }
size { point 10 }
}
motion
{
tint { envelope linear }
}
end
{
tint { point 0.501961,0.501961,0.501961 }
}
lineHit
}
}
}effect effects/tools/repairdrone/engine
{
size 15
cutOffDistance 2000
emitter "firetrail"
{
duration 3,3
count 20,20
attenuateEmitter
attenuation 400,500
sprite
{
duration 0.1,0.2
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
size { line 2,2,6,6 }
tint { line 1,0.501961,0.25098,1,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
emitter "unnamed2"
{
start 0.1,0.1
duration 3,3
count 10,10
linked
{
duration 0.2,0.6
material "textures/particles/trail_test"
windDeviationAngle 5.000000
trailRepeat 1
start
{
position { sphere -2,-2,-2,2,2,2 cone }
velocity { box -2,-8,-8,2,8,8 }
friction { point 0.1,0,0 }
size { box 6,8 }
fade { line 0.8,0.5 }
windStrength { line 0.1,0.2 }
}
motion
{
size { envelope shamus_exp_xoverx2 }
fade { envelope rr2_convexfade_start_at_1 }
}
end
{
size { box 2,4 }
}
lineHit
}
}
emitter "firetrail2"
{
duration 3,3
count 20,20
attenuateEmitter
attenuation 100,100
sprite
{
duration 0.4,0.8
persist
material "textures/particles/muzzleflash_haze"
trailRepeat 1
start
{
size { line 6,6,10,10 }
rotate { box 0,1 }
}
motion
{
tint { envelope concavefade count 2,2,2 offset -1,-1,-1 }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
}
effect effects/tools/repairdrone/explode
{
size 566
cutOffDistance 7000
sound "Close Distance"
{
soundShader "sounds/weapons/grenades/shrap/explode"
volume 10,15
freqshift 1.5,1.5
}
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
volume 2,5
freqshift 2,2
}
sound "Medium Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/impact_medium"
volume 6,10
freqshift 1.5,2
}
spawner "smoke3"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 20,20,30,30 }
tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 }
fade { point 0 }
offset { sphere -30,-30,-30,30,30,30 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,60,60 }
tint { point 0.647059,0.647059,0.647059 }
fade { point 1 }
offset { sphere -100,-100,-100,100,100,100 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flames3"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
size { line 50,50,110,110 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -50,-50,-50,50,50,50 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 0.5,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 300,300
sprite
{
duration 3,5
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 }
velocity { box -5,-5,-5,5,5,5 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 70,70,100,100 }
fade { line 0.2,0.4 }
offset { sphere -60,-60,-60,60,60,60 surface }
rotate { box 0.125,-0.125 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
size { line 70,70,120,120 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/tools/repairdrone/fizzle
{
size 283
cutOffDistance 7000
sound "Close Distance"
{
soundShader "sounds/weapons/grenades/shrap/explode"
volume 6,8
freqshift 1.5,1.5
}
spawner "smoke3"
{
count 4,4
useMaterialColor
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 20,20,30,30 }
tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,60,60 }
tint { point 0.647059,0.647059,0.647059 }
fade { point 1 }
offset { sphere -50,-50,-50,50,50,50 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flames3"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
size { line 25,25,50,50 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -30,-30,-30,30,30,30 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 0.5,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 100,100,200,200 }
tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 50,50 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 300,300
sprite
{
duration 3,5
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 }
velocity { box -5,-5,-5,5,5,5 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 70,70,100,100 }
fade { line 0.2,0.4 }
offset { sphere -60,-60,-60,60,60,60 surface }
rotate { box 0.125,-0.125 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
size { line 40,40,70,70 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}