effect effects/tools/repairdrone/beam { size 61 cutOffDistance 1200 spawner "Bolts" { count 40,40 locked linked { duration 0.25,0.25 persist material "textures/effects/repairdrone_bolt" tiling 1 useLightningAxis trailRepeat 1 start { position { spiral 0,2,2,100,2,2,50 linearSpacing } size { point 10 } } motion { tint { envelope linear } } end { tint { point 0.501961,0.501961,0.501961 } } lineHit } } emitter "do_not_remove_cludge" { duration 0.25,0.25 count 1,1 sprite { duration 0.1,0.1 material "particles/penta/icarus_trail1" trailRepeat 1 start { size { point 2,2 } } motion { tint { envelope rr2_concavefade_start_at_1 } } lineHit } } spawner "Bolts2" { count 40,40 locked linked { duration 0.25,0.25 persist material "textures/effects/repairdrone_bolt" tiling 1 useLightningAxis trailRepeat 1 start { position { spiral 0,4,4,100,4,4,40 linearSpacing } size { point 10 } } motion { tint { envelope linear } } end { tint { point 0.501961,0.501961,0.501961 } } lineHit } } }effect effects/tools/repairdrone/engine { size 15 cutOffDistance 2000 emitter "firetrail" { duration 3,3 count 20,20 attenuateEmitter attenuation 400,500 sprite { duration 0.1,0.2 persist material "particles/explosion/explode07" trailRepeat 1 start { size { line 2,2,6,6 } tint { line 1,0.501961,0.25098,1,0,0 } rotate { box 0,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -0.25,0.25 relative } } lineHit } } emitter "unnamed2" { start 0.1,0.1 duration 3,3 count 10,10 linked { duration 0.2,0.6 material "textures/particles/trail_test" windDeviationAngle 5.000000 trailRepeat 1 start { position { sphere -2,-2,-2,2,2,2 cone } velocity { box -2,-8,-8,2,8,8 } friction { point 0.1,0,0 } size { box 6,8 } fade { line 0.8,0.5 } windStrength { line 0.1,0.2 } } motion { size { envelope shamus_exp_xoverx2 } fade { envelope rr2_convexfade_start_at_1 } } end { size { box 2,4 } } lineHit } } emitter "firetrail2" { duration 3,3 count 20,20 attenuateEmitter attenuation 100,100 sprite { duration 0.4,0.8 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { size { line 6,6,10,10 } rotate { box 0,1 } } motion { tint { envelope concavefade count 2,2,2 offset -1,-1,-1 } rotate { envelope linear } } end { rotate { box -0.25,0.25 relative } } lineHit } } } effect effects/tools/repairdrone/explode { size 566 cutOffDistance 7000 sound "Close Distance" { soundShader "sounds/weapons/grenades/shrap/explode" volume 10,15 freqshift 1.5,1.5 } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" volume 2,5 freqshift 2,2 } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" volume 6,10 freqshift 1.5,2 } spawner "smoke3" { count 8,8 useMaterialColor attenuateEmitter attenuation 300,300 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 20,20,30,30 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -30,-30,-30,30,30,30 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,60,60 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -100,-100,-100,100,100,100 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 50,50,110,110 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -50,-50,-50,50,50,50 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 300,300,400,400 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "fire" { count 7,7 attenuateEmitter attenuation 300,300 sprite { duration 3,5 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 } velocity { box -5,-5,-5,5,5,5 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 70,70,100,100 } fade { line 0.2,0.4 } offset { sphere -60,-60,-60,60,60,60 surface } rotate { box 0.125,-0.125 relative } } lineHit } } spawner "unnamed8" { count 2,2 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } size { line 70,70,120,120 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } } effect effects/tools/repairdrone/fizzle { size 283 cutOffDistance 7000 sound "Close Distance" { soundShader "sounds/weapons/grenades/shrap/explode" volume 6,8 freqshift 1.5,1.5 } spawner "smoke3" { count 4,4 useMaterialColor attenuateEmitter attenuation 300,300 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 20,20,30,30 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,60,60 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -50,-50,-50,50,50,50 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 25,25,50,50 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -30,-30,-30,30,30,30 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 100,100,200,200 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 50,50 } } lineHit } } spawner "fire" { count 4,4 attenuateEmitter attenuation 300,300 sprite { duration 3,5 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 } velocity { box -5,-5,-5,5,5,5 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 70,70,100,100 } fade { line 0.2,0.4 } offset { sphere -60,-60,-60,60,60,60 surface } rotate { box 0.125,-0.125 relative } } lineHit } } spawner "unnamed8" { count 2,2 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } size { line 40,40,70,70 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } }