etqw-sdk/base/def/weapons/sniperrifle.def

424 lines
13 KiB
Modula-2

/***********************************************************************
N38 Sniperrifle
weapons/sniperrifle.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix SNIPER_ -sourcedir models/weapons/gdf_sniper_rifle/dev_sd -destdir models/weapons/gdf_sniper_rifle/ -keep muzzle
mesh sniper_base_file.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_view.md5mesh
anim sniper_idle.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_idle.md5anim
anim sniper_raise.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_raise.md5anim
anim sniper_lower.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_lower.md5anim
anim sniper_fire.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_fire.md5anim
anim sniper_reload.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_reload.md5anim
anim sniper_zoom_in.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_in.md5anim
anim sniper_zoom_out.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_out.md5anim
anim sniper_zoom_idle.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_idle.md5anim
anim sniper_start_sprint.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_start_sprint.md5anim
anim sniper_leave_sprint.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_leave_sprint.md5anim
}
// ========================================================================
// VIEW Models
//
model viewmodel_sniperrifle {
mesh models/weapons/gdf_sniper_rifle/sniper_rifle_view.md5mesh
anim idle models/weapons/gdf_sniper_rifle/sniper_rifle_idle.md5anim {
}
anim idle_empty models/weapons/gdf_sniper_rifle/sniper_rifle_idle.md5anim {
}
anim fire models/weapons/gdf_sniper_rifle/sniper_rifle_fire.md5anim {
frame 14 sound_channel snd_weapon_reload snd_chamber
}
anim putaway models/weapons/gdf_sniper_rifle/sniper_rifle_lower.md5anim {
}
anim raise models/weapons/gdf_sniper_rifle/sniper_rifle_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim reload models/weapons/gdf_sniper_rifle/sniper_rifle_reload.md5anim {
frame 14 sound_channel snd_weapon_reload snd_reload
frame 65 sound_channel snd_weapon_reload snd_chamber
}
anim zoomin models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_in.md5anim {
frame 1 sound_channel snd_weapon_foley snd_sights_up
}
anim zoomout models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_out.md5anim {
frame 1 sound_channel snd_weapon_foley snd_sights_down
}
anim idle_zoom models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_idle.md5anim {
}
anim fire_zoom models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_idle.md5anim {
}
anim start_sprint models/weapons/gdf_sniper_rifle/sniper_rifle_start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_sniper_rifle/sniper_rifle_leave_sprint.md5anim {
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_sniper {
mesh models/weapons/gdf_sniper_rifle/sniper_world.md5mesh
anim raise models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim idle models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim aim models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim fire models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim fire1 models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim reload models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim noammo models/weapons/gdf_sniper_rifle/sniper_world.md5anim
anim putaway models/weapons/gdf_sniper_rifle/sniper_world.md5anim
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/sniperrifle {
type "weapon"
slot "twohanded"
name "game/weapons/sniperrifle" // "Sniper Rifle"
model "models/weapons/gdf_sniper_rifle/sniper_rifle_person.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_sniperrifle"
"model_world" "worldmodel_sniper"
"anim_limbomenu" "menu_sniper"
"view_offset" "1 -0.5 -1"
"view_foreshorten" "0.9"
"joint_attach" "weapon"
"anim_prefix" "sniper"
"anim_prefix_class" "machinegun"
"weapon_scriptobject" "weapon_sniperrifle"
"recoilTime" "1000"
"recoilAngles" "-0.2 0 0"
"kickback" "2"
"kickback_prone" "0.2"
"fx_muzzle_flash_world" "effects/weapons/sniperrifle_muzzleflash_world"
"fx_muzzle_flash_novisuals" "effects/weapons/sniperrifle_muzzleflash_view_novisuals"
"fx_muzzle_flash" "effects/weapons/sniperrifle_muzzleflash_view"
"snd_fire" "sounds/weapons/sniperrifle/fire"
"snd_fire_far" "sounds/weapons/sniperrifle/fire/far"
"snd_fire_local" "sounds/weapons/sniperrifle/fire/local"
"snd_reload" "sounds/weapons/sniperrifle/reload"
"snd_chamber" "sounds/weapons/sniperrifle/chamber"
"snd_cock" "sounds/weapons/sniperrifle/cock"
"snd_raise" "sounds/weapons/sniperrifle/raise"
"snd_lower" "sounds/weapons/sniperrifle/lower"
"snd_zoomin" "sounds/weapons/sniperrifle/zoom/in"
"snd_zoomout" "sounds/weapons/sniperrifle/zoom/out"
"snd_sights_up" "sounds/weapons/sniperrifle/sights/up"
"snd_sights_down" "sounds/weapons/sniperrifle/sights/down"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"fire_rate" "2"
"num_projectiles" "1"
"low_ammo" "4"
"show_single_reload_time" "1"
"tt_intro_1" "sniperrifle_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_scope" "sniperrifle_scope"
"tt_intro_reload" "generic_weapon_reload"
"tt_intro_scope_up_1" "sniperrifle_scoped_1"
"tt_intro_scope_up_2" "sniperrifle_scoped_2"
"stat_name" "sniperrifle"
"def_scopemodel" "scope_sniperrifle"
"gui_sniper_scope" "game/sights/sniper_scope"
"hud_sort" "999"
"num_zoom_levels" "4"
"zoom_fov_1" "45"
"zoom_fov_2" "30"
"zoom_fov_3" "20"
"zoom_fov_4" "10"
"zoom_time" "0.2"
"fov_speed" "0.5"
"mtr_weaponmenu" "guis/assets/icons/weapons/sniperrifle"
"climate_skin_key" "weapon_gdf"
"hide_crosshair" "0"
"crosshair" "small"
"crosshair_secondary" "none"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "3"
"crosshair_spread_scale" "3"
"spread_min" "2"
"spread_max" "20"
"spread_inc" "20"
"spread_viewrate_min" "2"
"spread_viewrate_max" "20"
"spread_viewrate_inc" "20"
"spread_max_settle_time" "1200"
"spread_crouch_min" "1.5"
"spread_crouch_max" "15"
"spread_crouch_inc" "15"
"spread_crouch_viewrate_min" "1.5"
"spread_crouch_viewrate_max" "15"
"spread_crouch_viewrate_inc" "15"
"spread_crouch_max_settle_time" "1100"
"spread_prone_min" "1"
"spread_prone_max" "10"
"spread_prone_inc" "10"
"spread_prone_viewrate_min" "1"
"spread_prone_viewrate_max" "10"
"spread_prone_viewrate_inc" "10"
"spread_prone_max_settle_time" "1000"
"zoom_pitch_amplitude" "0.5"
"zoom_pitch_frequency" "0.24"
"zoom_pitch_min_amplitude" "0.13"
"zoom_yaw_amplitude" "3.2"
"zoom_yaw_frequency" "0.12"
"zoom_yaw_min_amplitude" "0.23"
"autoswitch_priority" "5"
"player_weapon_num" "15"
}
clip {
"projectile" "projectile_sniperrifle"
"type" "sniperrifle"
"ammo_per_shot" "1"
"max_ammo" "10"
}
clip {
"projectile" "projectile_sniperrifle_scoped"
"type" "sniperrifle"
"ammo_per_shot" "1"
"max_ammo" "10"
}
}
entityDef projectile_sniperrifle {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "16384"
"min_damage_percent" "25"
"dmg_damage" "damage_sniperrifle"
"fx_explode" "effects/sniperrifle/bullets/impacts/pavement"
"fx_explode_flesh" "effects/sniperrifle/bullets/impacts/flesh"
"fx_explode_forcefield" "effects/sniperrifle/bullets/impacts/forcefield"
"fx_explode_glass" "effects/sniperrifle/bullets/impacts/glass"
"fx_explode_grass" "effects/sniperrifle/bullets/impacts/grass"
"fx_explode_ice" "effects/sniperrifle/bullets/impacts/glass"
"fx_explode_metal" "effects/sniperrifle/bullets/impacts/metal"
"fx_explode_pavement" "effects/sniperrifle/bullets/impacts/pavement"
"fx_explode_plastic" "effects/sniperrifle/bullets/impacts/plastic"
"fx_explode_sand" "effects/sniperrifle/bullets/impacts/sand"
"fx_explode_snow" "effects/sniperrifle/bullets/impacts/snow"
"fx_explode_stone" "effects/sniperrifle/bullets/impacts/stone"
"fx_explode_water" "effects/sniperrifle/bullets/impacts/liquid"
"fx_explode_water_interior" "effects/sniperrifle/bullets/impacts/liquid"
"fx_explode_wood" "effects/sniperrifle/bullets/impacts/wood"
"fx_ricochet" "effects/sniperrifle/bullets/ricochet"
"tracer_chance" "1"
"tracer_server_only" "1"
"fx_tracer" "effects/weapons/sniperrifle_trail"
}
entityDef projectile_sniperrifle_scoped {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "16384"
"min_damage_percent" "25"
"dmg_damage" "damage_sniperrifle_scoped"
"fx_explode" "effects/sniperrifle/bullets/impacts/pavement"
"fx_explode_flesh" "effects/sniperrifle/bullets/impacts/flesh"
"fx_explode_forcefield" "effects/sniperrifle/bullets/impacts/forcefield"
"fx_explode_glass" "effects/sniperrifle/bullets/impacts/glass"
"fx_explode_grass" "effects/sniperrifle/bullets/impacts/grass"
"fx_explode_ice" "effects/sniperrifle/bullets/impacts/glass"
"fx_explode_metal" "effects/sniperrifle/bullets/impacts/metal"
"fx_explode_pavement" "effects/sniperrifle/bullets/impacts/pavement"
"fx_explode_plastic" "effects/sniperrifle/bullets/impacts/plastic"
"fx_explode_sand" "effects/sniperrifle/bullets/impacts/sand"
"fx_explode_snow" "effects/sniperrifle/bullets/impacts/snow"
"fx_explode_stone" "effects/sniperrifle/bullets/impacts/stone"
"fx_explode_water" "effects/sniperrifle/bullets/impacts/liquid"
"fx_explode_water_interior" "effects/sniperrifle/bullets/impacts/liquid"
"fx_explode_wood" "effects/sniperrifle/bullets/impacts/wood"
"fx_ricochet" "effects/sniperrifle/bullets/ricochet"
"tracer_chance" "1"
"tracer_server_only" "1"
"fx_tracer" "effects/weapons/sniperrifle_trail"
}
entityDef scope_sniperrifle {
"spawnclass" "sdClientAnimated"
"scriptobject" "default"
"model" "models/scopes/scope_rifle.lwo"
"fov" "157"
}
damageDef damage_sniperrifle {
damage "damage_sniperrifle"
kickDir ( 1 0 0 )
kick_time 400
kick_amplitude 0.5
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 80
push 30000
stat_name "sniperrifle"
record_hit_stats
prof_damage "pro_covertops_damage"
tt_obituary "tooltips/killmsgs/weapons/sniperrifle"
tt_obituary_team_kill "tooltips/killmsgs/weapons/sniperrifle/teamkill"
}
damageDef damage_sniperrifle_scoped {
damage "damage_sniperrifle_scoped"
kickDir ( 1 0 0 )
kick_time 400
kick_amplitude 1
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 80
push 30000
stat_name "sniperrifle"
record_hit_stats
prof_damage "pro_covertops_damage"
tt_obituary "tooltips/killmsgs/weapons/sniperrifle"
tt_obituary_team_kill "tooltips/killmsgs/weapons/sniperrifle/teamkill"
}
damageFilter damage_sniperrifle {
type {
target "target_player_all"
damage 70
}
type {
target "target_veh_all"
damage 150
}
type {
target "target_deployables_all"
damage 150
}
}
damageFilter damage_sniperrifle_scoped {
type {
target "target_player_all"
damage 70
}
type {
target "target_veh_all"
damage 150
}
type {
target "target_deployables_all"
damage 150
}
}
toolTip sniperrifle_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/sniperrifle_1"
}
toolTip sniperrifle_scope {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/scope_weapon"
}
toolTip sniperrifle_scoped_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/zoom_scope"
}
toolTip sniperrifle_scoped_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/descope_weapon"
}