/*********************************************************************** N38 Sniperrifle weapons/sniperrifle.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix SNIPER_ -sourcedir models/weapons/gdf_sniper_rifle/dev_sd -destdir models/weapons/gdf_sniper_rifle/ -keep muzzle mesh sniper_base_file.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_view.md5mesh anim sniper_idle.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_idle.md5anim anim sniper_raise.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_raise.md5anim anim sniper_lower.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_lower.md5anim anim sniper_fire.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_fire.md5anim anim sniper_reload.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_reload.md5anim anim sniper_zoom_in.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_in.md5anim anim sniper_zoom_out.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_out.md5anim anim sniper_zoom_idle.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_idle.md5anim anim sniper_start_sprint.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_start_sprint.md5anim anim sniper_leave_sprint.mb -dest models/weapons/gdf_sniper_rifle/sniper_rifle_leave_sprint.md5anim } // ======================================================================== // VIEW Models // model viewmodel_sniperrifle { mesh models/weapons/gdf_sniper_rifle/sniper_rifle_view.md5mesh anim idle models/weapons/gdf_sniper_rifle/sniper_rifle_idle.md5anim { } anim idle_empty models/weapons/gdf_sniper_rifle/sniper_rifle_idle.md5anim { } anim fire models/weapons/gdf_sniper_rifle/sniper_rifle_fire.md5anim { frame 14 sound_channel snd_weapon_reload snd_chamber } anim putaway models/weapons/gdf_sniper_rifle/sniper_rifle_lower.md5anim { } anim raise models/weapons/gdf_sniper_rifle/sniper_rifle_raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim reload models/weapons/gdf_sniper_rifle/sniper_rifle_reload.md5anim { frame 14 sound_channel snd_weapon_reload snd_reload frame 65 sound_channel snd_weapon_reload snd_chamber } anim zoomin models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_in.md5anim { frame 1 sound_channel snd_weapon_foley snd_sights_up } anim zoomout models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_out.md5anim { frame 1 sound_channel snd_weapon_foley snd_sights_down } anim idle_zoom models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_idle.md5anim { } anim fire_zoom models/weapons/gdf_sniper_rifle/sniper_rifle_zoom_idle.md5anim { } anim start_sprint models/weapons/gdf_sniper_rifle/sniper_rifle_start_sprint.md5anim { } anim leave_sprint models/weapons/gdf_sniper_rifle/sniper_rifle_leave_sprint.md5anim { } } // ======================================================================== // WORLD Models // model worldmodel_sniper { mesh models/weapons/gdf_sniper_rifle/sniper_world.md5mesh anim raise models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim idle models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim aim models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim fire models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim fire1 models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim reload models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim noammo models/weapons/gdf_sniper_rifle/sniper_world.md5anim anim putaway models/weapons/gdf_sniper_rifle/sniper_world.md5anim } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/sniperrifle { type "weapon" slot "twohanded" name "game/weapons/sniperrifle" // "Sniper Rifle" model "models/weapons/gdf_sniper_rifle/sniper_rifle_person.lwo" joint "Spine2" data { "model_view" "viewmodel_sniperrifle" "model_world" "worldmodel_sniper" "anim_limbomenu" "menu_sniper" "view_offset" "1 -0.5 -1" "view_foreshorten" "0.9" "joint_attach" "weapon" "anim_prefix" "sniper" "anim_prefix_class" "machinegun" "weapon_scriptobject" "weapon_sniperrifle" "recoilTime" "1000" "recoilAngles" "-0.2 0 0" "kickback" "2" "kickback_prone" "0.2" "fx_muzzle_flash_world" "effects/weapons/sniperrifle_muzzleflash_world" "fx_muzzle_flash_novisuals" "effects/weapons/sniperrifle_muzzleflash_view_novisuals" "fx_muzzle_flash" "effects/weapons/sniperrifle_muzzleflash_view" "snd_fire" "sounds/weapons/sniperrifle/fire" "snd_fire_far" "sounds/weapons/sniperrifle/fire/far" "snd_fire_local" "sounds/weapons/sniperrifle/fire/local" "snd_reload" "sounds/weapons/sniperrifle/reload" "snd_chamber" "sounds/weapons/sniperrifle/chamber" "snd_cock" "sounds/weapons/sniperrifle/cock" "snd_raise" "sounds/weapons/sniperrifle/raise" "snd_lower" "sounds/weapons/sniperrifle/lower" "snd_zoomin" "sounds/weapons/sniperrifle/zoom/in" "snd_zoomout" "sounds/weapons/sniperrifle/zoom/out" "snd_sights_up" "sounds/weapons/sniperrifle/sights/up" "snd_sights_down" "sounds/weapons/sniperrifle/sights/down" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_dryfire" "sounds/weapons/misc/dryfire" "fire_rate" "2" "num_projectiles" "1" "low_ammo" "4" "show_single_reload_time" "1" "tt_intro_1" "sniperrifle_intro_1" "tt_intro_2" "generic_weapon_fire" "tt_intro_scope" "sniperrifle_scope" "tt_intro_reload" "generic_weapon_reload" "tt_intro_scope_up_1" "sniperrifle_scoped_1" "tt_intro_scope_up_2" "sniperrifle_scoped_2" "stat_name" "sniperrifle" "def_scopemodel" "scope_sniperrifle" "gui_sniper_scope" "game/sights/sniper_scope" "hud_sort" "999" "num_zoom_levels" "4" "zoom_fov_1" "45" "zoom_fov_2" "30" "zoom_fov_3" "20" "zoom_fov_4" "10" "zoom_time" "0.2" "fov_speed" "0.5" "mtr_weaponmenu" "guis/assets/icons/weapons/sniperrifle" "climate_skin_key" "weapon_gdf" "hide_crosshair" "0" "crosshair" "small" "crosshair_secondary" "none" "crosshair_spread_min" "-0.5" "crosshair_spread_max" "3" "crosshair_spread_scale" "3" "spread_min" "2" "spread_max" "20" "spread_inc" "20" "spread_viewrate_min" "2" "spread_viewrate_max" "20" "spread_viewrate_inc" "20" "spread_max_settle_time" "1200" "spread_crouch_min" "1.5" "spread_crouch_max" "15" "spread_crouch_inc" "15" "spread_crouch_viewrate_min" "1.5" "spread_crouch_viewrate_max" "15" "spread_crouch_viewrate_inc" "15" "spread_crouch_max_settle_time" "1100" "spread_prone_min" "1" "spread_prone_max" "10" "spread_prone_inc" "10" "spread_prone_viewrate_min" "1" "spread_prone_viewrate_max" "10" "spread_prone_viewrate_inc" "10" "spread_prone_max_settle_time" "1000" "zoom_pitch_amplitude" "0.5" "zoom_pitch_frequency" "0.24" "zoom_pitch_min_amplitude" "0.13" "zoom_yaw_amplitude" "3.2" "zoom_yaw_frequency" "0.12" "zoom_yaw_min_amplitude" "0.23" "autoswitch_priority" "5" "player_weapon_num" "15" } clip { "projectile" "projectile_sniperrifle" "type" "sniperrifle" "ammo_per_shot" "1" "max_ammo" "10" } clip { "projectile" "projectile_sniperrifle_scoped" "type" "sniperrifle" "ammo_per_shot" "1" "max_ammo" "10" } } entityDef projectile_sniperrifle { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base" "range" "16384" "min_damage_percent" "25" "dmg_damage" "damage_sniperrifle" "fx_explode" "effects/sniperrifle/bullets/impacts/pavement" "fx_explode_flesh" "effects/sniperrifle/bullets/impacts/flesh" "fx_explode_forcefield" "effects/sniperrifle/bullets/impacts/forcefield" "fx_explode_glass" "effects/sniperrifle/bullets/impacts/glass" "fx_explode_grass" "effects/sniperrifle/bullets/impacts/grass" "fx_explode_ice" "effects/sniperrifle/bullets/impacts/glass" "fx_explode_metal" "effects/sniperrifle/bullets/impacts/metal" "fx_explode_pavement" "effects/sniperrifle/bullets/impacts/pavement" "fx_explode_plastic" "effects/sniperrifle/bullets/impacts/plastic" "fx_explode_sand" "effects/sniperrifle/bullets/impacts/sand" "fx_explode_snow" "effects/sniperrifle/bullets/impacts/snow" "fx_explode_stone" "effects/sniperrifle/bullets/impacts/stone" "fx_explode_water" "effects/sniperrifle/bullets/impacts/liquid" "fx_explode_water_interior" "effects/sniperrifle/bullets/impacts/liquid" "fx_explode_wood" "effects/sniperrifle/bullets/impacts/wood" "fx_ricochet" "effects/sniperrifle/bullets/ricochet" "tracer_chance" "1" "tracer_server_only" "1" "fx_tracer" "effects/weapons/sniperrifle_trail" } entityDef projectile_sniperrifle_scoped { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base" "range" "16384" "min_damage_percent" "25" "dmg_damage" "damage_sniperrifle_scoped" "fx_explode" "effects/sniperrifle/bullets/impacts/pavement" "fx_explode_flesh" "effects/sniperrifle/bullets/impacts/flesh" "fx_explode_forcefield" "effects/sniperrifle/bullets/impacts/forcefield" "fx_explode_glass" "effects/sniperrifle/bullets/impacts/glass" "fx_explode_grass" "effects/sniperrifle/bullets/impacts/grass" "fx_explode_ice" "effects/sniperrifle/bullets/impacts/glass" "fx_explode_metal" "effects/sniperrifle/bullets/impacts/metal" "fx_explode_pavement" "effects/sniperrifle/bullets/impacts/pavement" "fx_explode_plastic" "effects/sniperrifle/bullets/impacts/plastic" "fx_explode_sand" "effects/sniperrifle/bullets/impacts/sand" "fx_explode_snow" "effects/sniperrifle/bullets/impacts/snow" "fx_explode_stone" "effects/sniperrifle/bullets/impacts/stone" "fx_explode_water" "effects/sniperrifle/bullets/impacts/liquid" "fx_explode_water_interior" "effects/sniperrifle/bullets/impacts/liquid" "fx_explode_wood" "effects/sniperrifle/bullets/impacts/wood" "fx_ricochet" "effects/sniperrifle/bullets/ricochet" "tracer_chance" "1" "tracer_server_only" "1" "fx_tracer" "effects/weapons/sniperrifle_trail" } entityDef scope_sniperrifle { "spawnclass" "sdClientAnimated" "scriptobject" "default" "model" "models/scopes/scope_rifle.lwo" "fov" "157" } damageDef damage_sniperrifle { damage "damage_sniperrifle" kickDir ( 1 0 0 ) kick_time 400 kick_amplitude 0.5 mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 80 push 30000 stat_name "sniperrifle" record_hit_stats prof_damage "pro_covertops_damage" tt_obituary "tooltips/killmsgs/weapons/sniperrifle" tt_obituary_team_kill "tooltips/killmsgs/weapons/sniperrifle/teamkill" } damageDef damage_sniperrifle_scoped { damage "damage_sniperrifle_scoped" kickDir ( 1 0 0 ) kick_time 400 kick_amplitude 1 mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 80 push 30000 stat_name "sniperrifle" record_hit_stats prof_damage "pro_covertops_damage" tt_obituary "tooltips/killmsgs/weapons/sniperrifle" tt_obituary_team_kill "tooltips/killmsgs/weapons/sniperrifle/teamkill" } damageFilter damage_sniperrifle { type { target "target_player_all" damage 70 } type { target "target_veh_all" damage 150 } type { target "target_deployables_all" damage 150 } } damageFilter damage_sniperrifle_scoped { type { target "target_player_all" damage 70 } type { target "target_veh_all" damage 150 } type { target "target_deployables_all" damage 150 } } toolTip sniperrifle_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/sniperrifle_1" } toolTip sniperrifle_scope { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/scope_weapon" } toolTip sniperrifle_scoped_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/zoom_scope" } toolTip sniperrifle_scoped_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/descope_weapon" }