272 lines
7.1 KiB
Modula-2
272 lines
7.1 KiB
Modula-2
/***********************************************************************
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weapons/knife.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix KNIFE_ -sourcedir models/weapons/knife/dev_sd -destdir models/weapons/knife/ -keep muzzle
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mesh knife_base_file.mb -dest models/weapons/knife/view.md5mesh -range 0 0
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anim knife_idle.mb -dest models/weapons/knife/idle.md5anim
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anim knife_raise.mb -dest models/weapons/knife/raise.md5anim
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anim knife_lower.mb -dest models/weapons/knife/lower.md5anim
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anim knife_fire.mb -dest models/weapons/knife/fire.md5anim
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anim knife_fire2.mb -dest models/weapons/knife/fire2.md5anim
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anim knife_fire3.mb -dest models/weapons/knife/fire3.md5anim
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anim knife_fire4.mb -dest models/weapons/knife/fire4.md5anim
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anim knife_fire5.mb -dest models/weapons/knife/fire5.md5anim
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anim knife_fire6.mb -dest models/weapons/knife/fire6.md5anim
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anim knife_sprint.mb -dest models/weapons/knife/start_sprint.md5anim -range 13 18
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anim knife_sprint.mb -dest models/weapons/knife/leave_sprint.md5anim -range 18 23
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/*
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anim knife_fire_screen.mb -dest models/weapons/knife/fire_screen.md5anim -range 4 4
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*/
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_knife {
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mesh models/weapons/knife/view.md5mesh
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anim raise models/weapons/knife/raise.md5anim {
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frame 1 sound_channel snd_weapon_raise snd_raise
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}
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anim idle models/weapons/knife/idle.md5anim {
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}
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anim fire models/weapons/knife/fire.md5anim {
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}
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anim fire2 models/weapons/knife/fire2.md5anim {
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}
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anim fire3 models/weapons/knife/fire3.md5anim {
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}
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anim fire4 models/weapons/knife/fire4.md5anim {
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}
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anim fire5 models/weapons/knife/fire5.md5anim {
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}
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anim fire6 models/weapons/knife/fire6.md5anim {
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}
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anim putaway models/weapons/knife/lower.md5anim {
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}
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anim start_sprint models/weapons/knife/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/knife/leave_sprint.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/knife/strogg {
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type "melee"
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slot "melee"
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name "game/weapons/knife"
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data {
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"inherit1" "inventory/weapons/knife"
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"stat_name" "spikes"
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}
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}
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invItemDef inventory/weapons/knife {
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type "melee"
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slot "melee"
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name "game/weapons/knife"
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data {
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"model_view" "viewmodel_knife"
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"model_world" "models/weapons/knife/knife_thirdperson.lwo"
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"joint_attach" "weapon_attach"
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"view_offset" "4 -2 0"
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"view_foreshorten" "0.6"
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"weapon_scriptobject" "weapon_fists"
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"dmg_melee" "damage_knife"
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"dmg_melee_special" "damage_knife_stab"
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"melee_distance" "88"
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"flashRadius" "0"
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"anim_prefix" "knife"
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"anim_prefix_class" "tool"
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"speed_mod" "1.1"
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"mtr_weaponmenu" "guis/assets/icons/weapons/knife"
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"stat_name" "knife"
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"climate_skin_key" "weapon_gdf"
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"show_charge" "1"
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"crosshair" "none"
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"finish_fire_anim" "1"
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"crosshair_spread_min" "0.1"
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"crosshair_spread_max" "0.1"
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"crosshair_spread_scale" "1"
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"spread_min" "0"
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"spread_max" "0"
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"spread_crouch_min" "0"
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"spread_crouch_max" "0"
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"spread_prone_min" "0"
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"spread_prone_max" "0"
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"spread_jump_min" "0"
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"spread_jump_max" "0"
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"snd_fire" "sounds/weapons/knife/fire"
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"snd_raise" "sounds/weapons/knife/raise"
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"snd_lower" "sounds/weapons/knife/lower"
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"autoswitch_priority" "15"
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"rot_fire" "0 0 0"
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"rot_fire2" "0 0 90"
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"rot_fire3" "0 0 100"
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"rot_fire4" "0 0 95"
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"rot_fire5" "0 0 40"
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"rot_fire6" "0 0 145"
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// these sounds need to be set up properly
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"snd_miss" "sounds/weapons/knife/fire"
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"snd_hit" "sounds/weapons/knife/fire"
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"snd_hit_flesh" "sounds/weapons/knife/fire"
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"snd_hit_water" "sounds/weapons/knife/fire"
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"snd_hit_water_interior" "sounds/weapons/knife/fire"
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"snd_hit_plastic" "sounds/weapons/knife/fire"
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"snd_hit_sand" "sounds/weapons/knife/fire"
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"snd_hit_stone" "sounds/weapons/knife/fire"
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"snd_hit_pavement" "sounds/weapons/knife/fire"
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"snd_hit_metal" "sounds/weapons/knife/fire"
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"snd_hit_grass" "sounds/weapons/knife/fire"
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"snd_hit_glass" "sounds/weapons/knife/fire"
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"snd_hit_wood" "sounds/weapons/knife/fire"
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"tt_intro_1" "knife_intro_1"
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"tt_intro_1_backstab" "knife_intro_1_backstab"
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"tt_intro_2" "generic_weapon_fire"
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"fx_hit" "effects/impacts/knife/impact_default"
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"fx_hit_flesh" "effects/impacts/knife/impact_flesh"
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"fx_hit_water" "effects/impacts/knife/impact_liquid"
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"fx_hit_water_interior" "effects/impacts/knife/impact_liquid"
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"fx_hit_plastic" "effects/impacts/knife/impact_plastic"
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"fx_hit_sand" "effects/impacts/knife/impact_sand"
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"fx_hit_stone" "effects/impacts/knife/impact_stone"
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"fx_hit_pavement" "effects/impacts/knife/impact_pavement"
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"fx_hit_metal" "effects/impacts/knife/impact_metal"
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"fx_hit_metal_thick" "effects/impacts/knife/impact_metal"
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"fx_hit_grass" "effects/impacts/knife/impact_grass"
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"fx_hit_glass" "effects/impacts/knife/impact_glass"
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"fx_hit_wood" "effects/impacts/knife/impact_wood"
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"fx_hit_forcefield" "effects/base/bullets/impact_forcefield"
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"player_weapon_num" "0"
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}
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}
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damageDef damage_knife {
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damage "damage_knife"
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melee
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kickDir ( -1 0 0 )
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mtr_blob "genericDamage"
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blob_time 300
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blob_offset_x 400
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knockback 20
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push 7500
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noheadshot
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kick_time 400
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kick_amplitude 0.5
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stat_name "knife"
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/knife"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/knife/teamkill"
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}
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damageFilter damage_knife {
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type {
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target "target_player_all"
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damage 20
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}
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type {
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target "target_all"
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damage 1
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}
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}
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damageDef damage_knife_stab {
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damage "damage_knife_stab"
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melee
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kickDir ( -1 0 0 )
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mtr_blob "genericDamage"
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blob_time 300
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blob_offset_x 400
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knockback 20
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push 7500
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noheadshot
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kick_time 400
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kick_amplitude 0.5
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stat_name "knife"
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/knife/backstab"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/knife/backstab/teamkill"
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}
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damageFilter damage_knife_stab {
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type {
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target "target_player_all"
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damage 100%
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noScale
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}
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}
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toolTip knife_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/knife_1"
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}
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toolTip knife_intro_1_backstab {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/knife_1_backstab"
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}
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