etqw-sdk/base/def/weapons/knife.def
2008-05-29 00:00:00 +00:00

272 lines
7.1 KiB
Modula-2

/***********************************************************************
weapons/knife.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix KNIFE_ -sourcedir models/weapons/knife/dev_sd -destdir models/weapons/knife/ -keep muzzle
mesh knife_base_file.mb -dest models/weapons/knife/view.md5mesh -range 0 0
anim knife_idle.mb -dest models/weapons/knife/idle.md5anim
anim knife_raise.mb -dest models/weapons/knife/raise.md5anim
anim knife_lower.mb -dest models/weapons/knife/lower.md5anim
anim knife_fire.mb -dest models/weapons/knife/fire.md5anim
anim knife_fire2.mb -dest models/weapons/knife/fire2.md5anim
anim knife_fire3.mb -dest models/weapons/knife/fire3.md5anim
anim knife_fire4.mb -dest models/weapons/knife/fire4.md5anim
anim knife_fire5.mb -dest models/weapons/knife/fire5.md5anim
anim knife_fire6.mb -dest models/weapons/knife/fire6.md5anim
anim knife_sprint.mb -dest models/weapons/knife/start_sprint.md5anim -range 13 18
anim knife_sprint.mb -dest models/weapons/knife/leave_sprint.md5anim -range 18 23
/*
anim knife_fire_screen.mb -dest models/weapons/knife/fire_screen.md5anim -range 4 4
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_knife {
mesh models/weapons/knife/view.md5mesh
anim raise models/weapons/knife/raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/knife/idle.md5anim {
}
anim fire models/weapons/knife/fire.md5anim {
}
anim fire2 models/weapons/knife/fire2.md5anim {
}
anim fire3 models/weapons/knife/fire3.md5anim {
}
anim fire4 models/weapons/knife/fire4.md5anim {
}
anim fire5 models/weapons/knife/fire5.md5anim {
}
anim fire6 models/weapons/knife/fire6.md5anim {
}
anim putaway models/weapons/knife/lower.md5anim {
}
anim start_sprint models/weapons/knife/start_sprint.md5anim {
}
anim leave_sprint models/weapons/knife/leave_sprint.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/knife/strogg {
type "melee"
slot "melee"
name "game/weapons/knife"
data {
"inherit1" "inventory/weapons/knife"
"stat_name" "spikes"
}
}
invItemDef inventory/weapons/knife {
type "melee"
slot "melee"
name "game/weapons/knife"
data {
"model_view" "viewmodel_knife"
"model_world" "models/weapons/knife/knife_thirdperson.lwo"
"joint_attach" "weapon_attach"
"view_offset" "4 -2 0"
"view_foreshorten" "0.6"
"weapon_scriptobject" "weapon_fists"
"dmg_melee" "damage_knife"
"dmg_melee_special" "damage_knife_stab"
"melee_distance" "88"
"flashRadius" "0"
"anim_prefix" "knife"
"anim_prefix_class" "tool"
"speed_mod" "1.1"
"mtr_weaponmenu" "guis/assets/icons/weapons/knife"
"stat_name" "knife"
"climate_skin_key" "weapon_gdf"
"show_charge" "1"
"crosshair" "none"
"finish_fire_anim" "1"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"snd_fire" "sounds/weapons/knife/fire"
"snd_raise" "sounds/weapons/knife/raise"
"snd_lower" "sounds/weapons/knife/lower"
"autoswitch_priority" "15"
"rot_fire" "0 0 0"
"rot_fire2" "0 0 90"
"rot_fire3" "0 0 100"
"rot_fire4" "0 0 95"
"rot_fire5" "0 0 40"
"rot_fire6" "0 0 145"
// these sounds need to be set up properly
"snd_miss" "sounds/weapons/knife/fire"
"snd_hit" "sounds/weapons/knife/fire"
"snd_hit_flesh" "sounds/weapons/knife/fire"
"snd_hit_water" "sounds/weapons/knife/fire"
"snd_hit_water_interior" "sounds/weapons/knife/fire"
"snd_hit_plastic" "sounds/weapons/knife/fire"
"snd_hit_sand" "sounds/weapons/knife/fire"
"snd_hit_stone" "sounds/weapons/knife/fire"
"snd_hit_pavement" "sounds/weapons/knife/fire"
"snd_hit_metal" "sounds/weapons/knife/fire"
"snd_hit_grass" "sounds/weapons/knife/fire"
"snd_hit_glass" "sounds/weapons/knife/fire"
"snd_hit_wood" "sounds/weapons/knife/fire"
"tt_intro_1" "knife_intro_1"
"tt_intro_1_backstab" "knife_intro_1_backstab"
"tt_intro_2" "generic_weapon_fire"
"fx_hit" "effects/impacts/knife/impact_default"
"fx_hit_flesh" "effects/impacts/knife/impact_flesh"
"fx_hit_water" "effects/impacts/knife/impact_liquid"
"fx_hit_water_interior" "effects/impacts/knife/impact_liquid"
"fx_hit_plastic" "effects/impacts/knife/impact_plastic"
"fx_hit_sand" "effects/impacts/knife/impact_sand"
"fx_hit_stone" "effects/impacts/knife/impact_stone"
"fx_hit_pavement" "effects/impacts/knife/impact_pavement"
"fx_hit_metal" "effects/impacts/knife/impact_metal"
"fx_hit_metal_thick" "effects/impacts/knife/impact_metal"
"fx_hit_grass" "effects/impacts/knife/impact_grass"
"fx_hit_glass" "effects/impacts/knife/impact_glass"
"fx_hit_wood" "effects/impacts/knife/impact_wood"
"fx_hit_forcefield" "effects/base/bullets/impact_forcefield"
"player_weapon_num" "0"
}
}
damageDef damage_knife {
damage "damage_knife"
melee
kickDir ( -1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 20
push 7500
noheadshot
kick_time 400
kick_amplitude 0.5
stat_name "knife"
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/knife"
tt_obituary_team_kill "tooltips/killmsgs/weapons/knife/teamkill"
}
damageFilter damage_knife {
type {
target "target_player_all"
damage 20
}
type {
target "target_all"
damage 1
}
}
damageDef damage_knife_stab {
damage "damage_knife_stab"
melee
kickDir ( -1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 20
push 7500
noheadshot
kick_time 400
kick_amplitude 0.5
stat_name "knife"
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/knife/backstab"
tt_obituary_team_kill "tooltips/killmsgs/weapons/knife/backstab/teamkill"
}
damageFilter damage_knife_stab {
type {
target "target_player_all"
damage 100%
noScale
}
}
toolTip knife_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/knife_1"
}
toolTip knife_intro_1_backstab {
sound "sounds/ui/main/neutral"
text "game/tt/intro/knife_1_backstab"
}