/*********************************************************************** weapons/knife.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix KNIFE_ -sourcedir models/weapons/knife/dev_sd -destdir models/weapons/knife/ -keep muzzle mesh knife_base_file.mb -dest models/weapons/knife/view.md5mesh -range 0 0 anim knife_idle.mb -dest models/weapons/knife/idle.md5anim anim knife_raise.mb -dest models/weapons/knife/raise.md5anim anim knife_lower.mb -dest models/weapons/knife/lower.md5anim anim knife_fire.mb -dest models/weapons/knife/fire.md5anim anim knife_fire2.mb -dest models/weapons/knife/fire2.md5anim anim knife_fire3.mb -dest models/weapons/knife/fire3.md5anim anim knife_fire4.mb -dest models/weapons/knife/fire4.md5anim anim knife_fire5.mb -dest models/weapons/knife/fire5.md5anim anim knife_fire6.mb -dest models/weapons/knife/fire6.md5anim anim knife_sprint.mb -dest models/weapons/knife/start_sprint.md5anim -range 13 18 anim knife_sprint.mb -dest models/weapons/knife/leave_sprint.md5anim -range 18 23 /* anim knife_fire_screen.mb -dest models/weapons/knife/fire_screen.md5anim -range 4 4 */ } // ======================================================================== // VIEW Models // model viewmodel_knife { mesh models/weapons/knife/view.md5mesh anim raise models/weapons/knife/raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/knife/idle.md5anim { } anim fire models/weapons/knife/fire.md5anim { } anim fire2 models/weapons/knife/fire2.md5anim { } anim fire3 models/weapons/knife/fire3.md5anim { } anim fire4 models/weapons/knife/fire4.md5anim { } anim fire5 models/weapons/knife/fire5.md5anim { } anim fire6 models/weapons/knife/fire6.md5anim { } anim putaway models/weapons/knife/lower.md5anim { } anim start_sprint models/weapons/knife/start_sprint.md5anim { } anim leave_sprint models/weapons/knife/leave_sprint.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/knife/strogg { type "melee" slot "melee" name "game/weapons/knife" data { "inherit1" "inventory/weapons/knife" "stat_name" "spikes" } } invItemDef inventory/weapons/knife { type "melee" slot "melee" name "game/weapons/knife" data { "model_view" "viewmodel_knife" "model_world" "models/weapons/knife/knife_thirdperson.lwo" "joint_attach" "weapon_attach" "view_offset" "4 -2 0" "view_foreshorten" "0.6" "weapon_scriptobject" "weapon_fists" "dmg_melee" "damage_knife" "dmg_melee_special" "damage_knife_stab" "melee_distance" "88" "flashRadius" "0" "anim_prefix" "knife" "anim_prefix_class" "tool" "speed_mod" "1.1" "mtr_weaponmenu" "guis/assets/icons/weapons/knife" "stat_name" "knife" "climate_skin_key" "weapon_gdf" "show_charge" "1" "crosshair" "none" "finish_fire_anim" "1" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "snd_fire" "sounds/weapons/knife/fire" "snd_raise" "sounds/weapons/knife/raise" "snd_lower" "sounds/weapons/knife/lower" "autoswitch_priority" "15" "rot_fire" "0 0 0" "rot_fire2" "0 0 90" "rot_fire3" "0 0 100" "rot_fire4" "0 0 95" "rot_fire5" "0 0 40" "rot_fire6" "0 0 145" // these sounds need to be set up properly "snd_miss" "sounds/weapons/knife/fire" "snd_hit" "sounds/weapons/knife/fire" "snd_hit_flesh" "sounds/weapons/knife/fire" "snd_hit_water" "sounds/weapons/knife/fire" "snd_hit_water_interior" "sounds/weapons/knife/fire" "snd_hit_plastic" "sounds/weapons/knife/fire" "snd_hit_sand" "sounds/weapons/knife/fire" "snd_hit_stone" "sounds/weapons/knife/fire" "snd_hit_pavement" "sounds/weapons/knife/fire" "snd_hit_metal" "sounds/weapons/knife/fire" "snd_hit_grass" "sounds/weapons/knife/fire" "snd_hit_glass" "sounds/weapons/knife/fire" "snd_hit_wood" "sounds/weapons/knife/fire" "tt_intro_1" "knife_intro_1" "tt_intro_1_backstab" "knife_intro_1_backstab" "tt_intro_2" "generic_weapon_fire" "fx_hit" "effects/impacts/knife/impact_default" "fx_hit_flesh" "effects/impacts/knife/impact_flesh" "fx_hit_water" "effects/impacts/knife/impact_liquid" "fx_hit_water_interior" "effects/impacts/knife/impact_liquid" "fx_hit_plastic" "effects/impacts/knife/impact_plastic" "fx_hit_sand" "effects/impacts/knife/impact_sand" "fx_hit_stone" "effects/impacts/knife/impact_stone" "fx_hit_pavement" "effects/impacts/knife/impact_pavement" "fx_hit_metal" "effects/impacts/knife/impact_metal" "fx_hit_metal_thick" "effects/impacts/knife/impact_metal" "fx_hit_grass" "effects/impacts/knife/impact_grass" "fx_hit_glass" "effects/impacts/knife/impact_glass" "fx_hit_wood" "effects/impacts/knife/impact_wood" "fx_hit_forcefield" "effects/base/bullets/impact_forcefield" "player_weapon_num" "0" } } damageDef damage_knife { damage "damage_knife" melee kickDir ( -1 0 0 ) mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 20 push 7500 noheadshot kick_time 400 kick_amplitude 0.5 stat_name "knife" prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/knife" tt_obituary_team_kill "tooltips/killmsgs/weapons/knife/teamkill" } damageFilter damage_knife { type { target "target_player_all" damage 20 } type { target "target_all" damage 1 } } damageDef damage_knife_stab { damage "damage_knife_stab" melee kickDir ( -1 0 0 ) mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 20 push 7500 noheadshot kick_time 400 kick_amplitude 0.5 stat_name "knife" prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/knife/backstab" tt_obituary_team_kill "tooltips/killmsgs/weapons/knife/backstab/teamkill" } damageFilter damage_knife_stab { type { target "target_player_all" damage 100% noScale } } toolTip knife_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/knife_1" } toolTip knife_intro_1_backstab { sound "sounds/ui/main/neutral" text "game/tt/intro/knife_1_backstab" }