99 lines
2.6 KiB
Modula-2
99 lines
2.6 KiB
Modula-2
//
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// Badger
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//
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export frankie {
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options -prefix FBV_ -nomerge -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/
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mesh cockpit2.mb -dest cockpit.md5mesh
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//NB. for noarms version copy cockpit.md5mesh and set arm materials to textures/common/invisible
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anim cockpit2.mb -dest center.md5anim -range 0 0
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anim cockpit2.mb -dest turning_right.md5anim -range 0 30 -xyzprecision 0.01
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anim cockpit2.mb -dest turning_left.md5anim -range 60 90 -xyzprecision 0.01
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anim cockpit2.mb -dest into.md5anim -range 130 143
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}
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model vehicle_badger_cockpit {
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mesh models/vehicles/edf_badger/cockpit.md5mesh
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anim center models/vehicles/edf_badger/center.md5anim {
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}
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anim turning_left models/vehicles/edf_badger/turning_left.md5anim {
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}
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anim turning_right models/vehicles/edf_badger/turning_right.md5anim {
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}
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anim into models/vehicles/edf_badger/into.md5anim {
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}
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}
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model vehicle_badger_cockpit_noarms {
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mesh models/vehicles/edf_badger/cockpit_noarms.md5mesh
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anim center models/vehicles/edf_badger/center.md5anim {
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}
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anim turning_left models/vehicles/edf_badger/turning_left.md5anim {
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}
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anim turning_right models/vehicles/edf_badger/turning_right.md5anim {
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}
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anim into models/vehicles/edf_badger/into.md5anim {
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}
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}
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entityDef vehicle_badger_cockpit {
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"model" "vehicle_badger_cockpit"
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"turn_left_anim" "turning_left"
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"turn_right_anim" "turning_right"
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"base_anim" "center"
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"passenger_id" "0"
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"offset" "1.5 1 14"
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"largeFov" "-5 0 0"
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"climate_skin_key" "badger_cockpit"
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"gui" "guis/models/vehicles/badger/cockpit"
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"gui2" "guis/models/vehicles/gdf/cockpit_cm"
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"gui3" "guis/models/vehicles/badger/cockpit_info"
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"weaponDepthHack" "1"
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// "fx_emped" "effects/weapons/grenades/emp/explosion"
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// "joint_fx_emped" "wheel"
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}
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entityDef vehicle_badger_cockpit_noarms {
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"model" "vehicle_badger_cockpit_noarms"
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"turn_left_anim" "turning_left"
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"turn_right_anim" "turning_right"
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"base_anim" "center"
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"offset" "1.5 1 14"
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"climate_skin_key" "badger_cockpit"
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"gui" "guis/models/vehicles/badger/cockpit"
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"gui2" "guis/models/vehicles/gdf/cockpit_cm"
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"gui3" "guis/models/vehicles/badger/cockpit_info"
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}
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entityDef vehicle_badger_gpmg_cockpit {
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"model" "viewmodel_mounted_gpmg_1stperson"
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"passenger_id" "2"
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"fx_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle2"
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"joint_muzzle" "muzzle"
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"offset" "-5.3 5.31 1.57"
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"climate_skin_key" "weapon_gdf"
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"surface_name" "m_gpmg"
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} |