etqw-sdk/base/def/vehicles/badger_cockpit.def

99 lines
2.6 KiB
Modula-2

//
// Badger
//
export frankie {
options -prefix FBV_ -nomerge -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/
mesh cockpit2.mb -dest cockpit.md5mesh
//NB. for noarms version copy cockpit.md5mesh and set arm materials to textures/common/invisible
anim cockpit2.mb -dest center.md5anim -range 0 0
anim cockpit2.mb -dest turning_right.md5anim -range 0 30 -xyzprecision 0.01
anim cockpit2.mb -dest turning_left.md5anim -range 60 90 -xyzprecision 0.01
anim cockpit2.mb -dest into.md5anim -range 130 143
}
model vehicle_badger_cockpit {
mesh models/vehicles/edf_badger/cockpit.md5mesh
anim center models/vehicles/edf_badger/center.md5anim {
}
anim turning_left models/vehicles/edf_badger/turning_left.md5anim {
}
anim turning_right models/vehicles/edf_badger/turning_right.md5anim {
}
anim into models/vehicles/edf_badger/into.md5anim {
}
}
model vehicle_badger_cockpit_noarms {
mesh models/vehicles/edf_badger/cockpit_noarms.md5mesh
anim center models/vehicles/edf_badger/center.md5anim {
}
anim turning_left models/vehicles/edf_badger/turning_left.md5anim {
}
anim turning_right models/vehicles/edf_badger/turning_right.md5anim {
}
anim into models/vehicles/edf_badger/into.md5anim {
}
}
entityDef vehicle_badger_cockpit {
"model" "vehicle_badger_cockpit"
"turn_left_anim" "turning_left"
"turn_right_anim" "turning_right"
"base_anim" "center"
"passenger_id" "0"
"offset" "1.5 1 14"
"largeFov" "-5 0 0"
"climate_skin_key" "badger_cockpit"
"gui" "guis/models/vehicles/badger/cockpit"
"gui2" "guis/models/vehicles/gdf/cockpit_cm"
"gui3" "guis/models/vehicles/badger/cockpit_info"
"weaponDepthHack" "1"
// "fx_emped" "effects/weapons/grenades/emp/explosion"
// "joint_fx_emped" "wheel"
}
entityDef vehicle_badger_cockpit_noarms {
"model" "vehicle_badger_cockpit_noarms"
"turn_left_anim" "turning_left"
"turn_right_anim" "turning_right"
"base_anim" "center"
"offset" "1.5 1 14"
"climate_skin_key" "badger_cockpit"
"gui" "guis/models/vehicles/badger/cockpit"
"gui2" "guis/models/vehicles/gdf/cockpit_cm"
"gui3" "guis/models/vehicles/badger/cockpit_info"
}
entityDef vehicle_badger_gpmg_cockpit {
"model" "viewmodel_mounted_gpmg_1stperson"
"passenger_id" "2"
"fx_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle2"
"joint_muzzle" "muzzle"
"offset" "-5.3 5.31 1.57"
"climate_skin_key" "weapon_gdf"
"surface_name" "m_gpmg"
}