// // Badger // export frankie { options -prefix FBV_ -nomerge -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/ mesh cockpit2.mb -dest cockpit.md5mesh //NB. for noarms version copy cockpit.md5mesh and set arm materials to textures/common/invisible anim cockpit2.mb -dest center.md5anim -range 0 0 anim cockpit2.mb -dest turning_right.md5anim -range 0 30 -xyzprecision 0.01 anim cockpit2.mb -dest turning_left.md5anim -range 60 90 -xyzprecision 0.01 anim cockpit2.mb -dest into.md5anim -range 130 143 } model vehicle_badger_cockpit { mesh models/vehicles/edf_badger/cockpit.md5mesh anim center models/vehicles/edf_badger/center.md5anim { } anim turning_left models/vehicles/edf_badger/turning_left.md5anim { } anim turning_right models/vehicles/edf_badger/turning_right.md5anim { } anim into models/vehicles/edf_badger/into.md5anim { } } model vehicle_badger_cockpit_noarms { mesh models/vehicles/edf_badger/cockpit_noarms.md5mesh anim center models/vehicles/edf_badger/center.md5anim { } anim turning_left models/vehicles/edf_badger/turning_left.md5anim { } anim turning_right models/vehicles/edf_badger/turning_right.md5anim { } anim into models/vehicles/edf_badger/into.md5anim { } } entityDef vehicle_badger_cockpit { "model" "vehicle_badger_cockpit" "turn_left_anim" "turning_left" "turn_right_anim" "turning_right" "base_anim" "center" "passenger_id" "0" "offset" "1.5 1 14" "largeFov" "-5 0 0" "climate_skin_key" "badger_cockpit" "gui" "guis/models/vehicles/badger/cockpit" "gui2" "guis/models/vehicles/gdf/cockpit_cm" "gui3" "guis/models/vehicles/badger/cockpit_info" "weaponDepthHack" "1" // "fx_emped" "effects/weapons/grenades/emp/explosion" // "joint_fx_emped" "wheel" } entityDef vehicle_badger_cockpit_noarms { "model" "vehicle_badger_cockpit_noarms" "turn_left_anim" "turning_left" "turn_right_anim" "turning_right" "base_anim" "center" "offset" "1.5 1 14" "climate_skin_key" "badger_cockpit" "gui" "guis/models/vehicles/badger/cockpit" "gui2" "guis/models/vehicles/gdf/cockpit_cm" "gui3" "guis/models/vehicles/badger/cockpit_info" } entityDef vehicle_badger_gpmg_cockpit { "model" "viewmodel_mounted_gpmg_1stperson" "passenger_id" "2" "fx_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle2" "joint_muzzle" "muzzle" "offset" "-5.3 5.31 1.57" "climate_skin_key" "weapon_gdf" "surface_name" "m_gpmg" }