355 lines
13 KiB
Modula-2
355 lines
13 KiB
Modula-2
//
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// Badger
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//
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export karateka {
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options -prefix FBV_ -rotate 90 -nomerge -scale .8 -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/ -keep carrier_driver carrier_passenger1 carrier_passenger2 carrier_passenger3 carrier_gunner1 rear_lights rear1_position rear2_position rear1_position_cam rear2_position_cam gun gun2 gun_muzzle gun_cam cam_1 cam_2 cam_3 cam_4 cam_5 cam_6 cam_7 cam_8 cam_9 exit_left exit_right exit_front exit_rear gunner_position gunner_position_2 driver_position fire_1 driver_gun driver_gun2 driver_gun_muzzle driver_gun_cam -noAnimate m_tailgate m_right_wheel_arch m_left_wheel_arch m_left_door m_right_door m_bonnet m_right_mirror m_left_mirror m_bulls m_base rear_lights m_windows s_base s_tailgate s_left_door s_right_door s_bonnet s_right_mirror s_left_mirror s_bulls
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mesh badger_lod0.mb -dest badger.md5mesh
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anim badger_lod0.mb -dest badger.md5anim -range 0 1
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options -prefix FBV_ -rotate 90 -nomerge -noJoints -scale .8 -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/ -keep carrier_driver carrier_passenger1 carrier_passenger2 carrier_passenger3 carrier_gunner1 rear_lights rear1_position rear2_position rear1_position_cam rear2_position_cam gun gun2 gun_muzzle gun_cam cam_1 cam_2 cam_3 cam_4 cam_5 cam_6 cam_7 cam_8 cam_9 exit_left exit_right exit_front exit_rear rear_left_upper_wishbone rear_right_upper_wishbone front_right_upper_wishbone front_left_upper_wishbone gunner_position gunner_position_2 driver_position fire_1 driver_gun driver_gun2 driver_gun_muzzle driver_gun_cam -noAnimate m_tailgate m_right_wheel_arch m_left_wheel_arch m_left_door m_right_door m_bonnet m_right_mirror m_left_mirror m_bulls m_base rear_lights m_windows s_base s_tailgate s_left_door s_right_door s_bonnet s_right_mirror s_left_mirror s_bulls
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mesh badger_lod3.mb -dest badger_lod1.md5mesh
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mesh badger_lod3.mb -dest badger_lod2.md5mesh
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mesh badger_lod3.mb -dest badger_lod3.md5mesh
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}
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model vehicle_badger {
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mesh models/vehicles/edf_badger/badger.md5mesh
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anim base models/vehicles/edf_badger/badger.md5anim {
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}
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anim ik_pose models/vehicles/edf_badger/badger.md5anim {
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}
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anim initial models/vehicles/edf_badger/badger.md5anim {
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}
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anim idle models/vehicles/edf_badger/badger.md5anim {
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}
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}
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deployObject deployobject_badger {
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"name" "badger"
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"title" "Badger"
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"wait_time" "1000"
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"def_deployable" "vehicle_badger"
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"def_deployable_carrier" "vehicle_cargoplane"
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"str_placement" ""
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"mask" "dm_default"
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"object_radius" "2048"
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"category" "vehicles"
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"credit_required" "0.2"
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}
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entityDef vehicle_badger {
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"inherit" "vehicle_base_gdf"
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"editor_color" "1 .5 0"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "Vehicle."
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"spawnclass" "sdVehicle_RigidBody"
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"scriptObject" "vehicle_badger"
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"vs_vehicleScript" "badger"
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"control_context" "g_bind_context_badger"
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"angular_friction" "0.5"
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"linear_friction" "0.1"
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"angular_friction_water" "0.99"
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"linear_friction_water" "0.99"
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"bouncyness" "0.4"
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"health" "1000"
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"info_name" "game/vec/badger"
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"model" "vehicle_badger"
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"snd_engine_start" "sounds/vehicles/badger/engine/start"
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"snd_engine_stop" "sounds/vehicles/badger/engine/stop"
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"snd_engine_idle" "sounds/vehicles/badger/engine/idle"
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"snd_engine_drive" "sounds/vehicles/badger/engine/drive"
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"snd_engine_hardaccel" "sounds/vehicles/badger/engine/hardaccel"
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"snd_overdrive" "sounds/vehicles/badger/overdrive"
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"snd_overdrive_stop" "sounds/vehicles/badger/overdrive/stop"
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"snd_horn_loop" "sounds/vehicles/badger/horn"
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"snd_horn_stop" "sounds/vehicles/badger/horn/stop"
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"snd_gpmg_overheat" "sounds/weapons/misc/overheat"
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"snd_health_warn" "sounds/vehicles/misc/warning/ground/gdf"
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"fast_accel_speed" "60"
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"fast_accel_stop_speed" "45"
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"slow_accel_speed" "10"
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"slow_accel_stop_speed" "5"
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"reverse_speed" "-5"
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"sound_control" "badger"
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"climate_skin_key" "badger"
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"engine_pitch_low" "0.9"
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"engine_pitch_high" "1.5"
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"engine_speed_low" "10"
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"engine_speed_high" "150"
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"overdrive_pitch_low" "0.9"
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"overdrive_pitch_high" "1.6"
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"overdrive_speed_low" "30"
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"overdrive_speed_high" "130"
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//----------------------------------------------------------
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// Engine sound crossfade settings
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"engine_accel_spool_time" "0.033"
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"engine_decel_spool_time" "0.033"
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"engine_idle_min_speed" "5.0"
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"engine_idle_max_speed" "50.0"
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"engine_idle_min_vol" "0.0"
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"engine_idle_max_vol" "-50.0"
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"engine_idle_power" "1.0"
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"engine_idle_fade_time" "0.066"
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"engine_drive_min_speed" "20.0"
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"engine_drive_max_speed" "80.0"
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"engine_drive_min_vol" "-20.0"
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"engine_drive_max_vol" "0.0"
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"engine_drive_power" "0.3"
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"engine_drive_fade_time" "0.066"
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"engine_accel_pitch_mult" "1.8"
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"engine_accel_pitch_offset" "0.8"
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"engine_accel_min_speed" "1.0"
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"engine_accel_mid_speed" "20.0"
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"engine_accel_max_speed" "80.0"
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"engine_accel_min_vol" "-10.0"
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"engine_accel_mid_vol" "5.0"
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"engine_accel_max_vol" "-60.0"
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"engine_accel_power_low" "0.1"
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"engine_accel_power_high" "5.0"
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"engine_accel_fade_time" "0.0"
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"engine_accel_yaw_vol" "30.0"
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"engine_accel_yaw_vol_mult" "0.0"
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"engine_accel_yaw_pitch" "60.0"
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"engine_accel_yaw_pitch_mult" "0.0"
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//----------------------------------------------------------
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"steering_angle" "40"
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"steering_speed_scale" "100"
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"steering_speed_max" "180" // upper limit of steering scale
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"steering_speed_min" "60" // lower limit of steering scale
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"steering_return_factor" "1.5" // percentage of the max speed used to return the wheels to a straight position
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"steering_ramp_power" "4"
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"steering_ramp_offset" "0.7"
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"simplesteer_forward_speed" "2.0"
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"simplesteer_reverse_speed" "-4.0"
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"simplesteer_centering_speed_min" "2.0"
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"simplesteer_centering_speed_max" "15.0"
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"simplesteer_centering_speed_air" "0.5"
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"simplesteer_centering_ramp_threshold" "20.0" // beneath this speed the centering will ramp up from min to max
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"simplesteer_reverse_angle_scale" "-0.5"
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"crash_threshold_0" "20"
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"crash_threshold_1" "500"
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"crash_threshold_2" "1000"
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"jump_threshold_0" "5"
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"jump_threshold_1" "20"
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"jump_threshold_2" "50"
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"brake_threshold" "50"
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"decay_time" "40"
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"dmg_collide" "damage_badger_collide"
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"tt_enter" "vehicle_badger_enter"
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"icon_size_cm" "15"
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"mtr_commandmap" "guis/assets/commandmap/icon_vehicle"
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"mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle"
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"def_weapon1" "weapons/misc/gpmg"
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"model_weapon1" "vehicle_badger_weapon1"
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"table_gears" "badger_gear_speedchangetable"
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"table_gearforces" "badger_gear_forcetable"
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"table_gearspeeds" "badger_gear_speedtable"
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"manualgear_next" "0.5"
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"manualgear_length" "10"
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"option_combat_model" "1"
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"option_selection_combat_model" "1"
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"option_task_interface" "1"
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"fx_explode" "effects/base/explosion"
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"fx_wheeldust" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_none" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin_none" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid_none" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_grass" "effects/vehicles/dust/tire_dust_grass"
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"fx_wheelspin_grass" "effects/vehicles/dust/tire_spin_grass"
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"fx_skid_grass" "effects/vehicles/dust/tire_dust_grass"
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"fx_wheeldust_stone" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheelspin_stone" "effects/vehicles/dust/tire_spin_stone"
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"fx_skid_stone" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheeldust_sand" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheelspin_sand" "effects/vehicles/dust/tire_spin_sand"
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"fx_skid_sand" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheelspin_pavement" "effects/vehicles/dust/tire_spin_pavement"
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"fx_wheeldust_pavement" "effects/vehicles/dust/tire_dust_pavement"
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"fx_skid_pavement" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_dirt" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheelspin_dirt" "effects/vehicles/dust/tire_spin_stone"
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"fx_skid_dirt" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheeldust_dusty_road" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheelspin_dusty_road" "effects/vehicles/dust/tire_spin_sand"
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"fx_skid_dusty_road" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheeldust_gravel" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheelspin_gravel" "effects/vehicles/dust/tire_spin_stone"
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"fx_skid_gravel" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheeldust_default" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin_default" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid_default" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_snow" "effects/vehicles/dust/tire_dust_snow"
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"fx_wheelspin_snow" "effects/vehicles/dust/tire_spin_snow"
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"fx_skid_snow" "effects/vehicles/dust/tire_dust_snow"
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"fx_wheeldust_concrete" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin_concrete" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid_concrete" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_water" "effects/vehicles/dust/tire_dust_water"
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"fx_wheelspin_water" "effects/vehicles/dust/tire_spin_water"
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"fx_skid_water" "effects/vehicles/dust/tire_dust_water"
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"fx_gpmg_fire" "effects/weapons/gpmg_fire"
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"fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle2"
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"fx_gpmg_overheat" "effects/weapons/gpmg_overheat"
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"fx_gpmg_tracer" "effects/base/tracers_small"
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"effectchance fx_tracer" "0.1"
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"fx_damage_level1" "effects/vehicles/vehicle_flames_small_badger"
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"fx_damage_level2" "effects/vehicles/vehicle_flames_medium_badger"
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"fx_damage_level3" "effects/vehicles/vehicle_flames_large_badger"
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"fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_badger"
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"fx_emped" "effects/generic_smoke/emp_small"
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"emp_effect_joint" "fire_1"
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"overdrive_time" "5"
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"overdrive_chargetime" "30"
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"overdrive_deadlength" "2"
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"overdrive_factor" "1.5"
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"gravity" "1066"
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"autoRightRollSpeed" "12"
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"autoRightPitchSpeed" "12"
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"autoRightRaiseSpeed" "192"
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"autoRightHeight" "32"
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"gui_vehicle" "guis/vehicles/edf_badger"
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"joint_damage_smoke" "fire_1"
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"joint_damage_fire" "fire_1"
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"task_name" "game/vec/badger"
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"waypoint_offset" "0 0 64"
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"collection_antivehicle" "antivehicle"
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"collection_vehicles_light" "vehicles_light"
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"collection_vehicles_gdf" "vehicles_gdf"
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"give_consent" "1"
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"damage_smoke" "70"
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"damage_level1" "60"
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"damage_level2" "45"
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"damage_level3" "20"
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"input_mode" "car"
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"vehicle_control" "wheeled"
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"min_gear_speed" "10"
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"max_gear_speed" "70"
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"power_curve_scale" "1.5"
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"parachute_offset" "0 0 72"
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"wake_point_0" "100 40 0"
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"wake_point_1" "100 -40 0"
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"wake_point_2" "-80 -30 0"
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"wake_point_3" "-80 30 0"
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// DECOY STUFF
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"def_projectile_decoy" "projectile_decoy_badger"
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"projectile_decoy_joint" "gunner_position_2"
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"projectile_decoy_rate" "3"
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"projectile_decoy_velocity" "0 0 500"
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"projectile_decoy_charge" "100"
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"projectile_decoy_max" "3"
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//mal: give the bots an easy means of identifying a vehicle and its traits
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"vehicle_num" "1"
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"vehicle_team" "0"
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"vehicle_flags" "2" //mal: this is a small(er) ground based vehicle.
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"qc_spotted" "quickchat/context/attack/vehiclespotted"
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}
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damageDef damage_badger_collide {
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damage "damage_badger_collide"
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prof_damage "pro_vehicle_damage"
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stat_name "badger_weapons"
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team_kill_cvar "g_allowComplaint_vehicles"
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tt_obituary "tooltips/killmsgs/vehicles/badger"
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tt_obituary_unknown "tooltips/killmsgs/vehicles/badger/empty"
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tt_obituary_team_kill "tooltips/killmsgs/vehicles/badger/teamkill"
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tt_obituary_self "tooltips/killmsgs/vehicles/driving"
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}
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damageFilter damage_badger_collide {
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type {
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target "target_player_all"
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damage 1000
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}
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type {
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target "target_veh_all"
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damage 200
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}
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type {
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target "target_supply_crate"
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damage 350
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}
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type {
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target "target_deployables_all"
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damage 200
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}
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}
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toolTip vehicle_badger_enter {
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length 5
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text "game/tt/vehicle_passenger"
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}
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