// // Badger // export karateka { options -prefix FBV_ -rotate 90 -nomerge -scale .8 -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/ -keep carrier_driver carrier_passenger1 carrier_passenger2 carrier_passenger3 carrier_gunner1 rear_lights rear1_position rear2_position rear1_position_cam rear2_position_cam gun gun2 gun_muzzle gun_cam cam_1 cam_2 cam_3 cam_4 cam_5 cam_6 cam_7 cam_8 cam_9 exit_left exit_right exit_front exit_rear gunner_position gunner_position_2 driver_position fire_1 driver_gun driver_gun2 driver_gun_muzzle driver_gun_cam -noAnimate m_tailgate m_right_wheel_arch m_left_wheel_arch m_left_door m_right_door m_bonnet m_right_mirror m_left_mirror m_bulls m_base rear_lights m_windows s_base s_tailgate s_left_door s_right_door s_bonnet s_right_mirror s_left_mirror s_bulls mesh badger_lod0.mb -dest badger.md5mesh anim badger_lod0.mb -dest badger.md5anim -range 0 1 options -prefix FBV_ -rotate 90 -nomerge -noJoints -scale .8 -sourcedir models/vehicles/edf_badger/dev_sd -destdir models/vehicles/edf_badger/ -keep carrier_driver carrier_passenger1 carrier_passenger2 carrier_passenger3 carrier_gunner1 rear_lights rear1_position rear2_position rear1_position_cam rear2_position_cam gun gun2 gun_muzzle gun_cam cam_1 cam_2 cam_3 cam_4 cam_5 cam_6 cam_7 cam_8 cam_9 exit_left exit_right exit_front exit_rear rear_left_upper_wishbone rear_right_upper_wishbone front_right_upper_wishbone front_left_upper_wishbone gunner_position gunner_position_2 driver_position fire_1 driver_gun driver_gun2 driver_gun_muzzle driver_gun_cam -noAnimate m_tailgate m_right_wheel_arch m_left_wheel_arch m_left_door m_right_door m_bonnet m_right_mirror m_left_mirror m_bulls m_base rear_lights m_windows s_base s_tailgate s_left_door s_right_door s_bonnet s_right_mirror s_left_mirror s_bulls mesh badger_lod3.mb -dest badger_lod1.md5mesh mesh badger_lod3.mb -dest badger_lod2.md5mesh mesh badger_lod3.mb -dest badger_lod3.md5mesh } model vehicle_badger { mesh models/vehicles/edf_badger/badger.md5mesh anim base models/vehicles/edf_badger/badger.md5anim { } anim ik_pose models/vehicles/edf_badger/badger.md5anim { } anim initial models/vehicles/edf_badger/badger.md5anim { } anim idle models/vehicles/edf_badger/badger.md5anim { } } deployObject deployobject_badger { "name" "badger" "title" "Badger" "wait_time" "1000" "def_deployable" "vehicle_badger" "def_deployable_carrier" "vehicle_cargoplane" "str_placement" "" "mask" "dm_default" "object_radius" "2048" "category" "vehicles" "credit_required" "0.2" } entityDef vehicle_badger { "inherit" "vehicle_base_gdf" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Vehicle." "spawnclass" "sdVehicle_RigidBody" "scriptObject" "vehicle_badger" "vs_vehicleScript" "badger" "control_context" "g_bind_context_badger" "angular_friction" "0.5" "linear_friction" "0.1" "angular_friction_water" "0.99" "linear_friction_water" "0.99" "bouncyness" "0.4" "health" "1000" "info_name" "game/vec/badger" "model" "vehicle_badger" "snd_engine_start" "sounds/vehicles/badger/engine/start" "snd_engine_stop" "sounds/vehicles/badger/engine/stop" "snd_engine_idle" "sounds/vehicles/badger/engine/idle" "snd_engine_drive" "sounds/vehicles/badger/engine/drive" "snd_engine_hardaccel" "sounds/vehicles/badger/engine/hardaccel" "snd_overdrive" "sounds/vehicles/badger/overdrive" "snd_overdrive_stop" "sounds/vehicles/badger/overdrive/stop" "snd_horn_loop" "sounds/vehicles/badger/horn" "snd_horn_stop" "sounds/vehicles/badger/horn/stop" "snd_gpmg_overheat" "sounds/weapons/misc/overheat" "snd_health_warn" "sounds/vehicles/misc/warning/ground/gdf" "fast_accel_speed" "60" "fast_accel_stop_speed" "45" "slow_accel_speed" "10" "slow_accel_stop_speed" "5" "reverse_speed" "-5" "sound_control" "badger" "climate_skin_key" "badger" "engine_pitch_low" "0.9" "engine_pitch_high" "1.5" "engine_speed_low" "10" "engine_speed_high" "150" "overdrive_pitch_low" "0.9" "overdrive_pitch_high" "1.6" "overdrive_speed_low" "30" "overdrive_speed_high" "130" //---------------------------------------------------------- // Engine sound crossfade settings "engine_accel_spool_time" "0.033" "engine_decel_spool_time" "0.033" "engine_idle_min_speed" "5.0" "engine_idle_max_speed" "50.0" "engine_idle_min_vol" "0.0" "engine_idle_max_vol" "-50.0" "engine_idle_power" "1.0" "engine_idle_fade_time" "0.066" "engine_drive_min_speed" "20.0" "engine_drive_max_speed" "80.0" "engine_drive_min_vol" "-20.0" "engine_drive_max_vol" "0.0" "engine_drive_power" "0.3" "engine_drive_fade_time" "0.066" "engine_accel_pitch_mult" "1.8" "engine_accel_pitch_offset" "0.8" "engine_accel_min_speed" "1.0" "engine_accel_mid_speed" "20.0" "engine_accel_max_speed" "80.0" "engine_accel_min_vol" "-10.0" "engine_accel_mid_vol" "5.0" "engine_accel_max_vol" "-60.0" "engine_accel_power_low" "0.1" "engine_accel_power_high" "5.0" "engine_accel_fade_time" "0.0" "engine_accel_yaw_vol" "30.0" "engine_accel_yaw_vol_mult" "0.0" "engine_accel_yaw_pitch" "60.0" "engine_accel_yaw_pitch_mult" "0.0" //---------------------------------------------------------- "steering_angle" "40" "steering_speed_scale" "100" "steering_speed_max" "180" // upper limit of steering scale "steering_speed_min" "60" // lower limit of steering scale "steering_return_factor" "1.5" // percentage of the max speed used to return the wheels to a straight position "steering_ramp_power" "4" "steering_ramp_offset" "0.7" "simplesteer_forward_speed" "2.0" "simplesteer_reverse_speed" "-4.0" "simplesteer_centering_speed_min" "2.0" "simplesteer_centering_speed_max" "15.0" "simplesteer_centering_speed_air" "0.5" "simplesteer_centering_ramp_threshold" "20.0" // beneath this speed the centering will ramp up from min to max "simplesteer_reverse_angle_scale" "-0.5" "crash_threshold_0" "20" "crash_threshold_1" "500" "crash_threshold_2" "1000" "jump_threshold_0" "5" "jump_threshold_1" "20" "jump_threshold_2" "50" "brake_threshold" "50" "decay_time" "40" "dmg_collide" "damage_badger_collide" "tt_enter" "vehicle_badger_enter" "icon_size_cm" "15" "mtr_commandmap" "guis/assets/commandmap/icon_vehicle" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle" "def_weapon1" "weapons/misc/gpmg" "model_weapon1" "vehicle_badger_weapon1" "table_gears" "badger_gear_speedchangetable" "table_gearforces" "badger_gear_forcetable" "table_gearspeeds" "badger_gear_speedtable" "manualgear_next" "0.5" "manualgear_length" "10" "option_combat_model" "1" "option_selection_combat_model" "1" "option_task_interface" "1" "fx_explode" "effects/base/explosion" "fx_wheeldust" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin" "effects/vehicles/dust/tire_spin_pavement" "fx_skid" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_none" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_none" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_none" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_grass" "effects/vehicles/dust/tire_dust_grass" "fx_wheelspin_grass" "effects/vehicles/dust/tire_spin_grass" "fx_skid_grass" "effects/vehicles/dust/tire_dust_grass" "fx_wheeldust_stone" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_stone" "effects/vehicles/dust/tire_spin_stone" "fx_skid_stone" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_sand" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_sand" "effects/vehicles/dust/tire_spin_sand" "fx_skid_sand" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_pavement" "effects/vehicles/dust/tire_spin_pavement" "fx_wheeldust_pavement" "effects/vehicles/dust/tire_dust_pavement" "fx_skid_pavement" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_dirt" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_dirt" "effects/vehicles/dust/tire_spin_stone" "fx_skid_dirt" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_dusty_road" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_dusty_road" "effects/vehicles/dust/tire_spin_sand" "fx_skid_dusty_road" "effects/vehicles/dust/tire_dust_sand" "fx_wheeldust_gravel" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_gravel" "effects/vehicles/dust/tire_spin_stone" "fx_skid_gravel" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_default" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_default" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_default" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_snow" "effects/vehicles/dust/tire_dust_snow" "fx_wheelspin_snow" "effects/vehicles/dust/tire_spin_snow" "fx_skid_snow" "effects/vehicles/dust/tire_dust_snow" "fx_wheeldust_concrete" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_concrete" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_concrete" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_water" "effects/vehicles/dust/tire_dust_water" "fx_wheelspin_water" "effects/vehicles/dust/tire_spin_water" "fx_skid_water" "effects/vehicles/dust/tire_dust_water" "fx_gpmg_fire" "effects/weapons/gpmg_fire" "fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle2" "fx_gpmg_overheat" "effects/weapons/gpmg_overheat" "fx_gpmg_tracer" "effects/base/tracers_small" "effectchance fx_tracer" "0.1" "fx_damage_level1" "effects/vehicles/vehicle_flames_small_badger" "fx_damage_level2" "effects/vehicles/vehicle_flames_medium_badger" "fx_damage_level3" "effects/vehicles/vehicle_flames_large_badger" "fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_badger" "fx_emped" "effects/generic_smoke/emp_small" "emp_effect_joint" "fire_1" "overdrive_time" "5" "overdrive_chargetime" "30" "overdrive_deadlength" "2" "overdrive_factor" "1.5" "gravity" "1066" "autoRightRollSpeed" "12" "autoRightPitchSpeed" "12" "autoRightRaiseSpeed" "192" "autoRightHeight" "32" "gui_vehicle" "guis/vehicles/edf_badger" "joint_damage_smoke" "fire_1" "joint_damage_fire" "fire_1" "task_name" "game/vec/badger" "waypoint_offset" "0 0 64" "collection_antivehicle" "antivehicle" "collection_vehicles_light" "vehicles_light" "collection_vehicles_gdf" "vehicles_gdf" "give_consent" "1" "damage_smoke" "70" "damage_level1" "60" "damage_level2" "45" "damage_level3" "20" "input_mode" "car" "vehicle_control" "wheeled" "min_gear_speed" "10" "max_gear_speed" "70" "power_curve_scale" "1.5" "parachute_offset" "0 0 72" "wake_point_0" "100 40 0" "wake_point_1" "100 -40 0" "wake_point_2" "-80 -30 0" "wake_point_3" "-80 30 0" // DECOY STUFF "def_projectile_decoy" "projectile_decoy_badger" "projectile_decoy_joint" "gunner_position_2" "projectile_decoy_rate" "3" "projectile_decoy_velocity" "0 0 500" "projectile_decoy_charge" "100" "projectile_decoy_max" "3" //mal: give the bots an easy means of identifying a vehicle and its traits "vehicle_num" "1" "vehicle_team" "0" "vehicle_flags" "2" //mal: this is a small(er) ground based vehicle. "qc_spotted" "quickchat/context/attack/vehiclespotted" } damageDef damage_badger_collide { damage "damage_badger_collide" prof_damage "pro_vehicle_damage" stat_name "badger_weapons" team_kill_cvar "g_allowComplaint_vehicles" tt_obituary "tooltips/killmsgs/vehicles/badger" tt_obituary_unknown "tooltips/killmsgs/vehicles/badger/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/badger/teamkill" tt_obituary_self "tooltips/killmsgs/vehicles/driving" } damageFilter damage_badger_collide { type { target "target_player_all" damage 1000 } type { target "target_veh_all" damage 200 } type { target "target_supply_crate" damage 350 } type { target "target_deployables_all" damage 200 } } toolTip vehicle_badger_enter { length 5 text "game/tt/vehicle_passenger" }