
entityDef speaker_distance_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"0.1"

	"snd_fire"				"sounds/weapons/gpmg/fire"
	"snd_fire_far"			"sounds/weapons/gpmg/fire/far"
}

entityDef speaker_distance_test2 {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"4"

	"snd_fire"				"sounds/tools/plasmacharge/explode"
	"snd_fire_far"			"sounds/tools/plasmacharge/explode/far"
}

entityDef speaker_distance_loop_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"looping_test"			"1"

	"fire_pause"			"3"

	"snd_fire"				"sounds/deployables/gdf/apt/fire/start"
	"snd_fire_stop"			"sounds/deployables/gdf/apt/fire/stop"
	"snd_fire_far"			"sounds/deployables/gdf/apt/fire/far"
	"snd_fire_far_stop"		"sounds/deployables/gdf/apt/fire/far/stop"
}

entityDef speaker_distance_loop_test2 {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"looping_test"			"1"

	"fire_pause"			"3"

	"snd_fire"				"sounds/weapons/gatling/fire/start"
	"snd_fire_stop"			"sounds/weapons/gatling/fire/stop"
	"snd_fire_far"			"sounds/weapons/gatling/fire/far/start"
	"snd_fire_far_stop"		"sounds/weapons/gatling/fire/far/stop"
}

entityDef speaker_gpmg_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"0.1"

	"snd_fire"				"sounds/weapons/gpmg/fire"
	"snd_fire_far"			"sounds/weapons/gpmg/fire/far"
}

entityDef speaker_assaultrifle_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"0.08"

	"snd_fire"				"sounds/weapons/assaultrifle/fire"
	"snd_fire_far"			"sounds/weapons/assaultrifle/fire/far"
}

entityDef speaker_shotgun_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"0.9"

	"snd_fire"				"sounds/weapons/shotgun/fire"
	"snd_fire_far"			"sounds/weapons/shotgun/fire/far"
}

entityDef speaker_machinepistol_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"0.06"

	"snd_fire"				"sounds/weapons/machinepistol/fire"
	"snd_fire_far"			"sounds/weapons/machinepistol/fire/far"
}

entityDef speaker_sniperrifle_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"5"

	"snd_fire"				"sounds/weapons/sniperrifle/fire"
	"snd_fire_far"			"sounds/weapons/sniperrifle/fire/far"
}

entityDef speaker_pistol_test {
	"spawnclass"			"sdScriptEntity"
	"scriptobject"			"interactive"

	"fire_rate"				"0.5"

	"snd_fire"				"sounds/weapons/pistol/fire"
	"snd_fire_far"			"sounds/weapons/pistol/fire/far"
}

