etqw-sdk/base/sounds/vehicles.sndshd

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///////////////////////////
// Vehicle Sound Shaders //
///////////////////////////
sound sounds/vehicles/strogg_turret_rotation {
volume -45
minDistance 5
maxDistance 55
looping
sounds/vehicles/misc/strogg_turret_01.wav
}
sound sounds/vehicles/misc/vswtich_01 {
minDistance 5
maxDistance 40
sounds/weapons/misc/switch_01.wav
}
sound sounds/vehicles/misc/strogg/impact {
volume -5
minDistance 5
maxDistance 100
no_dups
sounds/vehicles/impacts/imp_01.wav
sounds/vehicles/impacts/imp_02.wav
sounds/vehicles/impacts/imp_03.wav
sounds/vehicles/impacts/imp_04.wav
}
sound sounds/vehicles/misc/strogg/overdrive_start {
volume 5
minDistance 5
maxDistance 100
looping
leadin
sounds/vehicles/misc/mono_strogg_overdrive_start.wav
sounds/vehicles/misc/mono_strogg_overdrive_loop.wav
}
sound sounds/vehicles/misc/strogg/overdrive_stop {
volume 5
minDistance 5
maxDistance 100
sounds/vehicles/misc/mono_strogg_overdrive_stop.wav
}
sound sounds/vehicles/misc/strogg/icarus_jet_start {
volume -5
minDistance 5
maxDistance 80
sounds/vehicles/icarus/jet_start_02.wav
}
sound sounds/vehicles/misc/strogg/icarus_jet_loop {
volume -5
minDistance 5
maxDistance 80
looping
sounds/vehicles/misc/jet_loop_02.wav
}
sound sounds/vehicles/misc/strogg/icarus_jet_stop {
volume -5
minDistance 5
maxDistance 80
occlude_once
sounds/vehicles/misc/jet_stop_02.wav
}
sound sounds/vehicles/misc/water/enter {
volume -5
maxDistance 50
sounds/vehicles/misc/water_enter_01.wav
}
sound sounds/vehicles/misc/water/exit {
volume -5
maxDistance 50
sounds/vehicles/misc/water_exit_01.wav
}
sound sounds/vehicles/misc/water/wake {
volume -5
maxDistance 50
looping
sounds/vehicles/misc/water_wake_01.wav
}
sound sounds/vehicles/misc/water/splash {
volume -5
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/water_splash_01.wav
sounds/vehicles/misc/water_splash_02.wav
sounds/vehicles/misc/water_splash_03.wav
}
sound sounds/vehicles/misc/body/crash {
volume -5
maxDistance 50
no_dups
sounds/vehicles/misc/body_crash_01.wav
sounds/vehicles/misc/body_crash_02.wav
sounds/vehicles/misc/body_crash_03.wav
sounds/vehicles/misc/body_crash_04.wav
}
sound sounds/vehicles/misc/body/squish {
volume -5
maxDistance 50
no_dups
sounds/vehicles/misc/body_squish_01.wav
sounds/vehicles/misc/body_squish_02.wav
sounds/vehicles/misc/body_squish_03.wav
sounds/vehicles/misc/body_squish_04.wav
}
sound sounds/vehicles/misc/scrape {
volume -5
maxDistance 75
no_dups
occlude_once
sounds/vehicles/misc/scrape/scrape_01.wav
sounds/vehicles/misc/scrape/scrape_02.wav
sounds/vehicles/misc/scrape/scrape_03.wav
sounds/vehicles/misc/scrape/scrape_04.wav
sounds/vehicles/misc/scrape/scrape_05.wav
}
sound sounds/vehicles/misc/crash {
volume 0
maxDistance 75
no_dups
occlude_once
sounds/vehicles/misc/crash/crash_01.wav
sounds/vehicles/misc/crash/crash_02.wav
sounds/vehicles/misc/crash/crash_03.wav
sounds/vehicles/misc/crash/crash_04.wav
sounds/vehicles/misc/crash/crash_05.wav
sounds/vehicles/misc/crash/crash_06.wav
sounds/vehicles/misc/crash/crash_07.wav
sounds/vehicles/misc/crash/crash_08.wav
sounds/vehicles/misc/crash/crash_09.wav
sounds/vehicles/misc/crash/crash_10.wav
sounds/vehicles/misc/crash/crash_11.wav
sounds/vehicles/misc/crash/crash_12.wav
sounds/vehicles/misc/crash/crash_13.wav
sounds/vehicles/misc/crash/crash_14.wav
sounds/vehicles/misc/crash/crash_15.wav
sounds/vehicles/misc/crash/crash_16.wav
}
sound sounds/vehicles/misc/crash/soft {
volume -5
maxDistance 75
no_dups
sounds/vehicles/misc/hard_04.wav
sounds/vehicles/misc/hard_05.wav
sounds/vehicles/misc/hard_06.wav
sounds/vehicles/misc/hard_07.wav
}
sound sounds/vehicles/misc/crash/medium {
volume -5
maxDistance 75
no_dups
sounds/vehicles/misc/hard_01.wav
sounds/vehicles/misc/hard_02.wav
sounds/vehicles/misc/hard_03.wav
}
sound sounds/vehicles/misc/crash/hard {
volume -5
maxDistance 75
no_dups
sounds/vehicles/misc/crash_01.wav
sounds/vehicles/misc/crash_02.wav
}
sound sounds/vehicles/misc/jump/soft {
volume -15
maxDistance 50
no_dups
sounds/vehicles/misc/spring_01.wav
sounds/vehicles/misc/spring_02.wav
sounds/vehicles/misc/spring_03.wav
sounds/vehicles/misc/spring_04.wav
sounds/vehicles/misc/spring_05.wav
sounds/vehicles/misc/spring_06.wav
}
sound sounds/vehicles/misc/jump/medium {
maxDistance 50
no_dups
sounds/vehicles/misc/soft_01.wav
sounds/vehicles/misc/soft_02.wav
sounds/vehicles/misc/soft_03.wav
sounds/vehicles/misc/soft_04.wav
sounds/vehicles/misc/soft_05.wav
sounds/vehicles/misc/soft_06.wav
sounds/vehicles/misc/soft_07.wav
}
sound sounds/vehicles/misc/jump/hard {
volume -10
maxDistance 50
no_dups
sounds/vehicles/misc/med_01.wav
sounds/vehicles/misc/med_02.wav
sounds/vehicles/misc/med_03.wav
sounds/vehicles/misc/med_04.wav
sounds/vehicles/misc/med_05.wav
sounds/vehicles/misc/med_06.wav
sounds/vehicles/misc/med_07.wav
sounds/vehicles/misc/med_08.wav
sounds/vehicles/misc/med_09.wav
sounds/vehicles/misc/med_10.wav
sounds/vehicles/misc/med_11.wav
sounds/vehicles/misc/med_12.wav
}
sound sounds/vehicles/misc/brake {
volume -15
maxDistance 50
no_dups
sounds/vehicles/misc/brake_01.wav
sounds/vehicles/misc/brake_02.wav
sounds/vehicles/misc/brake_03.wav
}
sound sounds/vehicles/misc/explode {
maxDistance 100
occlude_once
sounds/vehicles/misc/explode_01.wav
sounds/vehicles/misc/explode_02.wav
}
sound sounds/vehicles/misc/explode_far {
farDistance 50
maxDistance 150
sounds/vehicles/misc/explode_far.wav
}
sound sounds/vehicles/misc/decay {
maxDistance 100
occlude_once
sounds/vehicles/misc/decay_01.wav
}
sound sounds/vehicles/misc/afterburner {
volume 5
maxDistance 100
sounds/vehicles/misc/afterburner.wav
}
sound sounds/vehicles/misc/overdrive {
volume -5
maxDistance 100
sounds/vehicles/misc/overdrive_gdf.wav
}
sound sounds/vehicles/misc/skid/default {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/skid_01.wav
sounds/vehicles/misc/skid_02.wav
sounds/vehicles/misc/skid_03.wav
}
sound sounds/vehicles/misc/skid/offroad {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/skid_offroad_01.wav
sounds/vehicles/misc/skid_offroad_02.wav
sounds/vehicles/misc/skid_offroad_03.wav
sounds/vehicles/misc/skid_offroad_04.wav
sounds/vehicles/misc/skid_offroad_05.wav
sounds/vehicles/misc/skid_offroad_06.wav
}
sound sounds/vehicles/misc/skid/metal {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/skid_metal_01.wav
sounds/vehicles/misc/skid_metal_02.wav
sounds/vehicles/misc/skid_metal_03.wav
}
sound sounds/vehicles/misc/drive/default {
maxDistance 50
playOnce
looping
sounds/vehicles/misc/pavement_01.wav
}
sound sounds/vehicles/misc/drive/offroad {
maxDistance 50
playOnce
looping
sounds/vehicles/misc/drive_offroad_01.wav
sounds/vehicles/misc/drive_offroad_02.wav
sounds/vehicles/misc/drive_offroad_03.wav
}
sound sounds/vehicles/misc/drive/metal {
maxDistance 50
playOnce
looping
sounds/vehicles/misc/metal_01.wav
}
sound vehicles/misc/debris/smolder {
volume -10
maxDistance 50
playOnce
sounds/vehicles/misc/burn_loop_01.wav
}
sound vehicles/misc/debris/metal_small {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/debris/metal_small_01.wav
sounds/vehicles/misc/debris/metal_small_02.wav
sounds/vehicles/misc/debris/metal_small_03.wav
}
sound vehicles/misc/debris/metal_med {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/debris/metal_med_01.wav
sounds/vehicles/misc/debris/metal_med_02.wav
sounds/vehicles/misc/debris/metal_med_03.wav
}
sound vehicles/misc/debris/metal_large {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/debris/metal_large_01.wav
sounds/vehicles/misc/debris/metal_large_02.wav
sounds/vehicles/misc/debris/metal_large_03.wav
}
sound vehicles/misc/debris/glass_small {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/debris/glass_small_01.wav
sounds/vehicles/misc/debris/glass_small_02.wav
sounds/vehicles/misc/debris/glass_small_03.wav
sounds/vehicles/misc/debris/glass_small_04.wav
}
sound vehicles/misc/debris/glass_med {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/debris/glass_med_01.wav
sounds/vehicles/misc/debris/glass_med_02.wav
sounds/vehicles/misc/debris/glass_med_03.wav
}
sound vehicles/misc/debris/wheel {
maxDistance 50
no_dups
playOnce
sounds/vehicles/misc/debris/wheel_01.wav
sounds/vehicles/misc/debris/wheel_02.wav
sounds/vehicles/misc/debris/wheel_03.wav
sounds/vehicles/misc/debris/wheel_04.wav
}
sound vehicles/misc/debris/hollow_small {
maxDistance 50
playOnce
sounds/vehicles/misc/debris/hollow_small_01.wav
sounds/vehicles/misc/debris/hollow_small_02.wav
}
sound vehicles/misc/debris/hollow_med {
maxDistance 50
playOnce
sounds/vehicles/misc/debris/hollow_med_01.wav
sounds/vehicles/misc/debris/hollow_med_02.wav
}
sound vehicles/misc/debris/hollow_large {
maxDistance 50
playOnce
sounds/vehicles/misc/debris/hollow_large_01.wav
sounds/vehicles/misc/debris/hollow_large_02.wav
}
sound sounds/vehicles/misc/horn {
maxDistance 50
playOnce
looping
sounds/vehicles/misc/horn_loop.wav
}
sound sounds/vehicles/misc/horn/stop {
maxDistance 50
sounds/vehicles/misc/horn_stop.wav
}
sound sounds/vehicles/misc/honk {
maxDistance 50
playOnce
looping
sounds/vehicles/misc/honk_loop.wav
}
sound sounds/vehicles/misc/honk/stop {
maxDistance 50
sounds/vehicles/misc/honk_stop.wav
}
sound sounds/vehicles/burning_stage_start {
volume -15
maxDistance 2
looping
sounds/xlib/valley_sounds/burning/gas/gashiss_03.wav
}
sound sounds/vehicles/burning_stage_small {
volume -10
maxDistance 15
looping
sounds/xlib/valley_sounds/burning/crackly/crackle_01.wav
sounds/xlib/valley_sounds/burning/crackly/crackle_02.wav
sounds/xlib/valley_sounds/burning/crackly/crackle_03.wav
sounds/xlib/valley_sounds/burning/crackly/crackle_04.wav
sounds/xlib/valley_sounds/burning/crackly/crackle_05.wav
}
sound sounds/vehicles/burning_stage_medium {
volume -10
maxDistance 20
looping
sounds/xlib/valley_sounds/burning/rumbly/rumbly_01.wav
sounds/xlib/valley_sounds/burning/rumbly/rumbly_02.wav
sounds/xlib/valley_sounds/burning/rumbly/rumbly_03.wav
}
sound sounds/vehicles/burning_stage_large {
volume -10
maxDistance 30
looping
sounds/xlib/valley_sounds/burning/rumbly/rumbly_04.wav
sounds/xlib/valley_sounds/burning/rumbly/rumbly_05.wav
}
sound sounds/vehicles/misc/low_health_loop {
volume -15
looping
sounds/weapons/misc/target_lock_alarm.wav
}
sound sounds/vehicles/misc/warning/air/gdf {
volume -15
looping
sounds/vehicles/misc/warn_air_gdf.wav
}
sound sounds/vehicles/misc/warning/ground/gdf {
volume -20
looping
sounds/vehicles/misc/warn_ground_gdf.wav
}
sound sounds/vehicles/misc/warning/air/strogg {
volume -15
looping
sounds/vehicles/misc/warn_air_strogg.wav
}
sound sounds/vehicles/misc/warning/ground/strogg {
volume -15
looping
sounds/vehicles/misc/warn_ground_strogg.wav
}
sound sounds/vehicles/misc/interior/cockpit/emped {
private
playOnce
no_occlusion
looping
leadin
sounds/vehicles/misc/emp_start.wav
sounds/vehicles/misc/emp_loop.wav
}
sound sounds/vehicles/misc/interior/cockpit/endemped {
private
playOnce
no_occlusion
sounds/vehicles/misc/emp_stop.wav
}