/////////////////////////// // Vehicle Sound Shaders // /////////////////////////// sound sounds/vehicles/strogg_turret_rotation { volume -45 minDistance 5 maxDistance 55 looping sounds/vehicles/misc/strogg_turret_01.wav } sound sounds/vehicles/misc/vswtich_01 { minDistance 5 maxDistance 40 sounds/weapons/misc/switch_01.wav } sound sounds/vehicles/misc/strogg/impact { volume -5 minDistance 5 maxDistance 100 no_dups sounds/vehicles/impacts/imp_01.wav sounds/vehicles/impacts/imp_02.wav sounds/vehicles/impacts/imp_03.wav sounds/vehicles/impacts/imp_04.wav } sound sounds/vehicles/misc/strogg/overdrive_start { volume 5 minDistance 5 maxDistance 100 looping leadin sounds/vehicles/misc/mono_strogg_overdrive_start.wav sounds/vehicles/misc/mono_strogg_overdrive_loop.wav } sound sounds/vehicles/misc/strogg/overdrive_stop { volume 5 minDistance 5 maxDistance 100 sounds/vehicles/misc/mono_strogg_overdrive_stop.wav } sound sounds/vehicles/misc/strogg/icarus_jet_start { volume -5 minDistance 5 maxDistance 80 sounds/vehicles/icarus/jet_start_02.wav } sound sounds/vehicles/misc/strogg/icarus_jet_loop { volume -5 minDistance 5 maxDistance 80 looping sounds/vehicles/misc/jet_loop_02.wav } sound sounds/vehicles/misc/strogg/icarus_jet_stop { volume -5 minDistance 5 maxDistance 80 occlude_once sounds/vehicles/misc/jet_stop_02.wav } sound sounds/vehicles/misc/water/enter { volume -5 maxDistance 50 sounds/vehicles/misc/water_enter_01.wav } sound sounds/vehicles/misc/water/exit { volume -5 maxDistance 50 sounds/vehicles/misc/water_exit_01.wav } sound sounds/vehicles/misc/water/wake { volume -5 maxDistance 50 looping sounds/vehicles/misc/water_wake_01.wav } sound sounds/vehicles/misc/water/splash { volume -5 maxDistance 50 no_dups playOnce sounds/vehicles/misc/water_splash_01.wav sounds/vehicles/misc/water_splash_02.wav sounds/vehicles/misc/water_splash_03.wav } sound sounds/vehicles/misc/body/crash { volume -5 maxDistance 50 no_dups sounds/vehicles/misc/body_crash_01.wav sounds/vehicles/misc/body_crash_02.wav sounds/vehicles/misc/body_crash_03.wav sounds/vehicles/misc/body_crash_04.wav } sound sounds/vehicles/misc/body/squish { volume -5 maxDistance 50 no_dups sounds/vehicles/misc/body_squish_01.wav sounds/vehicles/misc/body_squish_02.wav sounds/vehicles/misc/body_squish_03.wav sounds/vehicles/misc/body_squish_04.wav } sound sounds/vehicles/misc/scrape { volume -5 maxDistance 75 no_dups occlude_once sounds/vehicles/misc/scrape/scrape_01.wav sounds/vehicles/misc/scrape/scrape_02.wav sounds/vehicles/misc/scrape/scrape_03.wav sounds/vehicles/misc/scrape/scrape_04.wav sounds/vehicles/misc/scrape/scrape_05.wav } sound sounds/vehicles/misc/crash { volume 0 maxDistance 75 no_dups occlude_once sounds/vehicles/misc/crash/crash_01.wav sounds/vehicles/misc/crash/crash_02.wav sounds/vehicles/misc/crash/crash_03.wav sounds/vehicles/misc/crash/crash_04.wav sounds/vehicles/misc/crash/crash_05.wav sounds/vehicles/misc/crash/crash_06.wav sounds/vehicles/misc/crash/crash_07.wav sounds/vehicles/misc/crash/crash_08.wav sounds/vehicles/misc/crash/crash_09.wav sounds/vehicles/misc/crash/crash_10.wav sounds/vehicles/misc/crash/crash_11.wav sounds/vehicles/misc/crash/crash_12.wav sounds/vehicles/misc/crash/crash_13.wav sounds/vehicles/misc/crash/crash_14.wav sounds/vehicles/misc/crash/crash_15.wav sounds/vehicles/misc/crash/crash_16.wav } sound sounds/vehicles/misc/crash/soft { volume -5 maxDistance 75 no_dups sounds/vehicles/misc/hard_04.wav sounds/vehicles/misc/hard_05.wav sounds/vehicles/misc/hard_06.wav sounds/vehicles/misc/hard_07.wav } sound sounds/vehicles/misc/crash/medium { volume -5 maxDistance 75 no_dups sounds/vehicles/misc/hard_01.wav sounds/vehicles/misc/hard_02.wav sounds/vehicles/misc/hard_03.wav } sound sounds/vehicles/misc/crash/hard { volume -5 maxDistance 75 no_dups sounds/vehicles/misc/crash_01.wav sounds/vehicles/misc/crash_02.wav } sound sounds/vehicles/misc/jump/soft { volume -15 maxDistance 50 no_dups sounds/vehicles/misc/spring_01.wav sounds/vehicles/misc/spring_02.wav sounds/vehicles/misc/spring_03.wav sounds/vehicles/misc/spring_04.wav sounds/vehicles/misc/spring_05.wav sounds/vehicles/misc/spring_06.wav } sound sounds/vehicles/misc/jump/medium { maxDistance 50 no_dups sounds/vehicles/misc/soft_01.wav sounds/vehicles/misc/soft_02.wav sounds/vehicles/misc/soft_03.wav sounds/vehicles/misc/soft_04.wav sounds/vehicles/misc/soft_05.wav sounds/vehicles/misc/soft_06.wav sounds/vehicles/misc/soft_07.wav } sound sounds/vehicles/misc/jump/hard { volume -10 maxDistance 50 no_dups sounds/vehicles/misc/med_01.wav sounds/vehicles/misc/med_02.wav sounds/vehicles/misc/med_03.wav sounds/vehicles/misc/med_04.wav sounds/vehicles/misc/med_05.wav sounds/vehicles/misc/med_06.wav sounds/vehicles/misc/med_07.wav sounds/vehicles/misc/med_08.wav sounds/vehicles/misc/med_09.wav sounds/vehicles/misc/med_10.wav sounds/vehicles/misc/med_11.wav sounds/vehicles/misc/med_12.wav } sound sounds/vehicles/misc/brake { volume -15 maxDistance 50 no_dups sounds/vehicles/misc/brake_01.wav sounds/vehicles/misc/brake_02.wav sounds/vehicles/misc/brake_03.wav } sound sounds/vehicles/misc/explode { maxDistance 100 occlude_once sounds/vehicles/misc/explode_01.wav sounds/vehicles/misc/explode_02.wav } sound sounds/vehicles/misc/explode_far { farDistance 50 maxDistance 150 sounds/vehicles/misc/explode_far.wav } sound sounds/vehicles/misc/decay { maxDistance 100 occlude_once sounds/vehicles/misc/decay_01.wav } sound sounds/vehicles/misc/afterburner { volume 5 maxDistance 100 sounds/vehicles/misc/afterburner.wav } sound sounds/vehicles/misc/overdrive { volume -5 maxDistance 100 sounds/vehicles/misc/overdrive_gdf.wav } sound sounds/vehicles/misc/skid/default { maxDistance 50 no_dups playOnce sounds/vehicles/misc/skid_01.wav sounds/vehicles/misc/skid_02.wav sounds/vehicles/misc/skid_03.wav } sound sounds/vehicles/misc/skid/offroad { maxDistance 50 no_dups playOnce sounds/vehicles/misc/skid_offroad_01.wav sounds/vehicles/misc/skid_offroad_02.wav sounds/vehicles/misc/skid_offroad_03.wav sounds/vehicles/misc/skid_offroad_04.wav sounds/vehicles/misc/skid_offroad_05.wav sounds/vehicles/misc/skid_offroad_06.wav } sound sounds/vehicles/misc/skid/metal { maxDistance 50 no_dups playOnce sounds/vehicles/misc/skid_metal_01.wav sounds/vehicles/misc/skid_metal_02.wav sounds/vehicles/misc/skid_metal_03.wav } sound sounds/vehicles/misc/drive/default { maxDistance 50 playOnce looping sounds/vehicles/misc/pavement_01.wav } sound sounds/vehicles/misc/drive/offroad { maxDistance 50 playOnce looping sounds/vehicles/misc/drive_offroad_01.wav sounds/vehicles/misc/drive_offroad_02.wav sounds/vehicles/misc/drive_offroad_03.wav } sound sounds/vehicles/misc/drive/metal { maxDistance 50 playOnce looping sounds/vehicles/misc/metal_01.wav } sound vehicles/misc/debris/smolder { volume -10 maxDistance 50 playOnce sounds/vehicles/misc/burn_loop_01.wav } sound vehicles/misc/debris/metal_small { maxDistance 50 no_dups playOnce sounds/vehicles/misc/debris/metal_small_01.wav sounds/vehicles/misc/debris/metal_small_02.wav sounds/vehicles/misc/debris/metal_small_03.wav } sound vehicles/misc/debris/metal_med { maxDistance 50 no_dups playOnce sounds/vehicles/misc/debris/metal_med_01.wav sounds/vehicles/misc/debris/metal_med_02.wav sounds/vehicles/misc/debris/metal_med_03.wav } sound vehicles/misc/debris/metal_large { maxDistance 50 no_dups playOnce sounds/vehicles/misc/debris/metal_large_01.wav sounds/vehicles/misc/debris/metal_large_02.wav sounds/vehicles/misc/debris/metal_large_03.wav } sound vehicles/misc/debris/glass_small { maxDistance 50 no_dups playOnce sounds/vehicles/misc/debris/glass_small_01.wav sounds/vehicles/misc/debris/glass_small_02.wav sounds/vehicles/misc/debris/glass_small_03.wav sounds/vehicles/misc/debris/glass_small_04.wav } sound vehicles/misc/debris/glass_med { maxDistance 50 no_dups playOnce sounds/vehicles/misc/debris/glass_med_01.wav sounds/vehicles/misc/debris/glass_med_02.wav sounds/vehicles/misc/debris/glass_med_03.wav } sound vehicles/misc/debris/wheel { maxDistance 50 no_dups playOnce sounds/vehicles/misc/debris/wheel_01.wav sounds/vehicles/misc/debris/wheel_02.wav sounds/vehicles/misc/debris/wheel_03.wav sounds/vehicles/misc/debris/wheel_04.wav } sound vehicles/misc/debris/hollow_small { maxDistance 50 playOnce sounds/vehicles/misc/debris/hollow_small_01.wav sounds/vehicles/misc/debris/hollow_small_02.wav } sound vehicles/misc/debris/hollow_med { maxDistance 50 playOnce sounds/vehicles/misc/debris/hollow_med_01.wav sounds/vehicles/misc/debris/hollow_med_02.wav } sound vehicles/misc/debris/hollow_large { maxDistance 50 playOnce sounds/vehicles/misc/debris/hollow_large_01.wav sounds/vehicles/misc/debris/hollow_large_02.wav } sound sounds/vehicles/misc/horn { maxDistance 50 playOnce looping sounds/vehicles/misc/horn_loop.wav } sound sounds/vehicles/misc/horn/stop { maxDistance 50 sounds/vehicles/misc/horn_stop.wav } sound sounds/vehicles/misc/honk { maxDistance 50 playOnce looping sounds/vehicles/misc/honk_loop.wav } sound sounds/vehicles/misc/honk/stop { maxDistance 50 sounds/vehicles/misc/honk_stop.wav } sound sounds/vehicles/burning_stage_start { volume -15 maxDistance 2 looping sounds/xlib/valley_sounds/burning/gas/gashiss_03.wav } sound sounds/vehicles/burning_stage_small { volume -10 maxDistance 15 looping sounds/xlib/valley_sounds/burning/crackly/crackle_01.wav sounds/xlib/valley_sounds/burning/crackly/crackle_02.wav sounds/xlib/valley_sounds/burning/crackly/crackle_03.wav sounds/xlib/valley_sounds/burning/crackly/crackle_04.wav sounds/xlib/valley_sounds/burning/crackly/crackle_05.wav } sound sounds/vehicles/burning_stage_medium { volume -10 maxDistance 20 looping sounds/xlib/valley_sounds/burning/rumbly/rumbly_01.wav sounds/xlib/valley_sounds/burning/rumbly/rumbly_02.wav sounds/xlib/valley_sounds/burning/rumbly/rumbly_03.wav } sound sounds/vehicles/burning_stage_large { volume -10 maxDistance 30 looping sounds/xlib/valley_sounds/burning/rumbly/rumbly_04.wav sounds/xlib/valley_sounds/burning/rumbly/rumbly_05.wav } sound sounds/vehicles/misc/low_health_loop { volume -15 looping sounds/weapons/misc/target_lock_alarm.wav } sound sounds/vehicles/misc/warning/air/gdf { volume -15 looping sounds/vehicles/misc/warn_air_gdf.wav } sound sounds/vehicles/misc/warning/ground/gdf { volume -20 looping sounds/vehicles/misc/warn_ground_gdf.wav } sound sounds/vehicles/misc/warning/air/strogg { volume -15 looping sounds/vehicles/misc/warn_air_strogg.wav } sound sounds/vehicles/misc/warning/ground/strogg { volume -15 looping sounds/vehicles/misc/warn_ground_strogg.wav } sound sounds/vehicles/misc/interior/cockpit/emped { private playOnce no_occlusion looping leadin sounds/vehicles/misc/emp_start.wav sounds/vehicles/misc/emp_loop.wav } sound sounds/vehicles/misc/interior/cockpit/endemped { private playOnce no_occlusion sounds/vehicles/misc/emp_stop.wav }